GM Frost’s Another Level 1–5 Pathfinder 2E PFS Scenario Marathon

Game Master Frozen Frost

Sign-Up Sheet (S99-02) | Slides and Maps | Macros | Chronicles
Current Game: S99-02 United in Purpose
Challenge Points: 12 (Low Tier, Level 1-2)


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Vigilant Seal

Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺

Okay, thank you much. So here it goes!

Assuming all attempts to Administer First Aid to Bakal fails, Inhin will attempt to rebuild his construct companion (Bakal) for 1 day during his downtime.

Crafting vs DC 17: 1d20 + 7 ⇒ (19) + 7 = 26 Yes!

For the remainder of his downtime, Inhin spends his days working as a mechanic, putting his skills to practical use and earn income. The roll for this was for my previous post:

Inhin Yero wrote:

Inhin:

[dice=Crafting]1d20+7

Vigilant Seal

Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺

In lorespire, it states that:

“Complete any other Downtime activities (crafting, retraining, etc.) before beginning Earn Income checks. Make one skill check for each Earn Income Downtime Unit (including units where you complete multiple activities, such as spending 7 days retraining and then 1 day Earning Income). Checks to Earn Income do not carry beyond the Downtime unit In which the check was made.”

So I guess my first roll was supposed to be for rebuilding Bakal and my second roll for earn income.

Anyway, either way is a success to rebuilding Bakal and that’s what matters.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

This helps a little, but not much:

Crafter's Eyepiece:
Item 3+; Invested; Magical
Source GM Core pg. 288 2.0 Usage:worn eyepiece; Bulk —
This rugged metal eyepiece etched with square patterns is designed to be worn over a single eye. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. You gain a +1 item bonus to Crafting checks. When you Repair an item, increase the Hit Points restored to 10 + 10 per proficiency rank on a success or 15 + 15 per proficiency rank on a critical success.

Grand Archive

Human Bard (maestro) 1 | ♥️ 12/16 | ⛨ 18 | F +5 R +6 W +5 | Resist (none) | Perc +5 | Stealth +3 | 25 ft | ☘️ 0/3 | ♬ 2/3 | ✨ 1: 1/2 | ◆ | ◇ | ↺ | Active Conditions: - -

Earn Income: Performance (T): 1d20 + 6 ⇒ (6) + 6 = 12 Fail


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

That concludes our first scenario.

Here are your chronicles. I’ve also reported the game. For easier reference going forward, I’ll be adding a link in the campaign header to a folder containing all issued chronicles.

Before we move on to the next scenario, I’d like to know your thoughts on the first one. I personally found the final battle rather deadly, and explosive. If anyone is planning to rebuild their character or make any adjustments, please let me know. Likewise, if everyone is ready to proceed to the next scenario, give me a heads-up as well.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Just to make sure, we all have a Wayfinder now, correct?

Other than that I am ready to go.

Grand Archive

Human Bard (maestro) 1 | ♥️ 12/16 | ⛨ 18 | F +5 R +6 W +5 | Resist (none) | Perc +5 | Stealth +3 | 25 ft | ☘️ 0/3 | ♬ 2/3 | ✨ 1: 1/2 | ◆ | ◇ | ↺ | Active Conditions: - -

This scenario's summoning stone encounter has always been more challenging than probably intended.

Ready to go.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Esskele wrote:

Just to make sure, we all have a Wayfinder now, correct?

Typically, your PC needs to play two sessions before you get a free Wayfinder in Boon Store > Game Rewards > Wayfinder boon. But by playing The Second Confirmation scenario, you are now given a free Wayfinder via Second Wayfinder boon that you can download from Boon Store > Chronicle Boons > Second Confirmation Wayfinder boon.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

K. Got the boon downloaded.

1 quick question: is it Level+1 when purchasing items? Looking ahead to getting a Pearly White Spidle Aeon Stone (3rd Level)

Aeon Stone (Pearly White Spindle):
Item 3; Source: PFS Guide pg. 121; PFS Note: All characters affiliated with the Pathfinder Society have access to this item
Price: 60 gp Usage: worn; Access: Member of the Pathfinder Society.
When you invest this aeon stone, it slowly starts healing your wounds, restoring 1 HP every minute.
The resonant power grants you resistance 1 to negative damage.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

At your level, you can't currently purchase that, but on level 3. Also, Level+2 purchase is for items listed in the Chronicles. You can check purchasing guidelines for PFS HERE.

Vigilant Seal

Neutral Good Skilled Human Guardian 1 | HP 21/21 | AC 18/20 | F +6 R +5 W +5 | Perc +3 | Stealth +0 | speed 25 ft. | Active Conditions: none | ◈ | ◇ | ↺ |

Darn. I was so busy during the weekends, I forgot to do my earn income rolls. Can I still make it?

Earn Income PFS Lore: 1d20 + 4 ⇒ (7) + 4 = 11

Fail: that would be 8 cp total

Envoy's Alliance

Awakened Octopus Commander 1 | HP 17/17 | AC 18 | F+4 R+8 W+6; +1 status vs fear self and allies 30-ft emanation | Perc +6 | Speed 20 ft, Swim 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

RPGChronicles lets the GM add downtime income before creating the Chronicle so you don't have to bother with editing a pdf, so most online GMs offer to do that for you.

But it's actually up to the player anyway, so you can always add it yourself later (as long as it's before that character's next scenario).

(Also I think Inhin had another round to save Bakal, and could spend a Hero Point to prevent death.)

Esskele wrote:

K. Got the boon downloaded.

1 quick question: is it Level+1 when purchasing items? Looking ahead to getting a Pearly White Spidle Aeon Stone (3rd Level)

** spoiler omitted **

Your level, but minimum 2. So you can get a +1 weapon slightly early. I'm... not sure why, but that's the rule.

I'm going to buy some more arrows, but I think that's it.
Edit: No, Wimsy is also swapping to kilted breastplate and purchasing a repair toolkit.


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GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Miel, I am letting the players handle their Downtime, so you can add your result to the Chronicle or your own tracker yourself.

Anyway, while waiting for others to confirm, you can now sign up for our next game through this link: S99-02 United in Purpose

Confirmed ready: [/] Esskele, [/] Seven, [/] Wimsy, [?] Inhin, [?] Yaeger, [?] Miel

Grand Archive

Male Dragonkin (Shipborn) Investigator 1 (HP 19/19) (Fort +4) (Ref +8) (Will +5) (AC 16) (Perception Init +5)

Yaeger is ready!

Vigilant Seal

Neutral Good Skilled Human Guardian 1 | HP 21/21 | AC 18/20 | F +6 R +5 W +5 | Perc +3 | Stealth +0 | speed 25 ft. | Active Conditions: none | ◈ | ◇ | ↺ |

Copy that. Let me just record the chronicle and I'll work on the RPG Chronicles sign up. Thanks GM.

Vigilant Seal

Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺

Thanks for the Chronicles GM! What a scenario that was! A lot of surprises and deaths, but it was very fun, nevertheless.

I'll be making some adjustments on Inhin and Bakal. I got a little busy, but I'll work on them tonight and inform the GM of the changes afterwards.

Vigilant Seal

Neutral Good Skilled Human Guardian 1 | HP 21/21 | AC 18/20 | F +6 R +5 W +5 | Perc +3 | Stealth +0 | speed 25 ft. | Active Conditions: none | ◈ | ◇ | ↺ |

Miel's good to go!


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Confirmed ready: [/] Esskele, [/] Seven, [/] Wimsy, [?] Inhin, [/] Yaeger, [/] Miel

Vigilant Seal

Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺

Inhin and Bakal are ready to go!

Here are the modifications I made:
1. Changed Inhin's Background from Mechanic to Junk Collector (Engineering). Crafter's Appraisal may be more useful than Quick Repair since Inhin already has the haphazard repair class feat.
2. Changed Inhin's Weapon from Clan Pistol to Axe Musket. Wanted to give Inhin some flexibility in his attacks. He could also help in flanking enemies.
2. Changed Bakal's initial modification from Sensory Array to Increased Size. I want to see the impact of Bakal's size particularly during combat encounters.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I'll be unavailable to post on February 24 due to a family gathering, and on February 25, as I’ll be attending a wedding. I’ll resume updates as soon as I’m back. Thank you for your patience!

Envoy's Alliance

Awakened Octopus Commander 1 | HP 17/17 | AC 18 | F+4 R+8 W+6; +1 status vs fear self and allies 30-ft emanation | Perc +6 | Speed 20 ft, Swim 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Yaeger, you know part of the point of Devise a Stratagem is that you can look at the roll and then decide not to make the attack, right?

Grand Archive

Male Dragonkin (Shipborn) Investigator 1 (HP 19/19) (Fort +4) (Ref +8) (Will +5) (AC 16) (Perception Init +5)

Starting tomorrow morning (local time), I will likely be without internet access for the weekend. Please bot me as required.

Vigilant Seal

Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺

For concealed creatures, do we do the flat check first then the attack roll or the other way around?


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Flat check then attack roll.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Opps...noted. sorry.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Esskele wrote:

Not that I'm trying to be THAT guy, but please check the DC. I don't know about the others but a 18+ to avoid seems off. At that point they should just make it automatic.

I double-checked, and with elite template, the cinder rat has DC 24 for Fetid Fumes, unfortunately.

Grand Archive

Human Bard (maestro) 1 | ♥️ 12/16 | ⛨ 18 | F +5 R +6 W +5 | Resist (none) | Perc +5 | Stealth +3 | 25 ft | ☘️ 0/3 | ♬ 2/3 | ✨ 1: 1/2 | ◆ | ◇ | ↺ | Active Conditions: - -
Quote:
Correct me if I'm wrong, but aside from being immune to the sickened condition, emotion trait does not have an effect against mechanical or artificial intelligence.

Prototype constructs are not mindless, so they are not immune to mental effects.

This also allows them to benefit from mental effects like Courageous Anthem.

Envoy's Alliance

Awakened Octopus Commander 1 | HP 17/17 | AC 18 | F+4 R+8 W+6; +1 status vs fear self and allies 30-ft emanation | Perc +6 | Speed 20 ft, Swim 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

It's +1 to Will saves and DCs against fear effects. Nothing against Will saves that aren't against fear.

Vigilant Seal

Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺
Seven Coppers wrote:

Prototype constructs are not mindless, so they are not immune to mental effects.

This also allows them to benefit from mental effects like Courageous Anthem.

Ohh okay, thanks for this information Seven!

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Immunities:
Because it’s a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, and void. It does not need to eat or breathe. Because the construct isn’t a living creature, effects that heal living creatures can’t help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures.

Also don't forget you have the option to use 2 actions to command your construct to give it 3 actions.

Construct Innovation:
Your innovation is a mechanical creature, such as a clockwork construct made of cogs and gears. It's a prototype construct companion, and you can adjust most of its base statistics by taking feats at higher levels, such as Advanced Companion. If you use the Overdrive action, your construct gains the same Overdrive benefits you do, and it also takes the same amount of fire damage on a critical failure.

You know how to spend additional time directing, controlling, or programming your construct innovation for a more complex plan of action. You can spend 2 actions to Command instead of 1 when commanding your construct companion; your construct companion can then use an additional action (normally 3 actions, rather than 2).

Choose one initial construct modification to apply to your innovation, either from the following or from other initial construct modifications to which you have access. These modifications alter the construct's abilities or form.

Envoy's Alliance

Awakened Octopus Commander 1 | HP 17/17 | AC 18 | F+4 R+8 W+6; +1 status vs fear self and allies 30-ft emanation | Perc +6 | Speed 20 ft, Swim 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

It's not the save DCs of our fear effects, either, it's our Will DCs against fear effects. Some, like Demoralize, roll against our Will DCs instead of calling for a save.

Of course, you calculate your Will DC by adding your save bonus, so calling it out is a little redundant.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Wimsy wrote:

It's not the save DCs of our fear effects, either, it's our Will DCs against fear effects. Some, like Demoralize, roll against our Will DCs instead of calling for a save.

Of course, you calculate your Will DC by adding your save bonus, so calling it out is a little redundant.

I stand corrected, this commander is new to me. I learn new things.

Vigilant Seal

Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺
Wimsy wrote:

At least with the creature up in the air, she's out of its reach. Wimsy fires an arrow at it, but focuses more on the further one currently pinched between two Pathfinders. Just as its focus is on Bakal--"Esskele, now!"

Wimsy, I don't think the red creature is flanked since Bakal, despite being a large creature, only has a reach of 5 ft. Also, isn't strike hard only possible if your ally is within your banner's aura which is 30ft?

Envoy's Alliance

Awakened Octopus Commander 1 | HP 17/17 | AC 18 | F+4 R+8 W+6; +1 status vs fear self and allies 30-ft emanation | Perc +6 | Speed 20 ft, Swim 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Both true.

It's new to me, too.


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GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I will be away and occupied from April 1-5 (Wed-Sun), so we’ll be pausing the game in the meantime. I expect to post an update by Monday or Tuesday at the earliest.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Last post was Wednesday. Is this now a once-a-week game?

Grand Archive

Human Bard (maestro) 1 | ♥️ 12/16 | ⛨ 18 | F +5 R +6 W +5 | Resist (none) | Perc +5 | Stealth +3 | 25 ft | ☘️ 0/3 | ♬ 2/3 | ✨ 1: 1/2 | ◆ | ◇ | ↺ | Active Conditions: - -
Esskele wrote:

Last post was Wednesday. Is this now a once-a-week game?

If you read the post immediately above yours, you will see that the GM stated exactly what was going to happen.

GM Frost wrote:
I will be away and occupied from April 1-5 (Wed-Sun), so we’ll be pausing the game in the meantime. I expect to post an update by Monday or Tuesday at the earliest.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Missed that. My apologies.

Verdant Wheel

m Bakuwa Lizardfolk Barbarian/1 [HP: 22/22; +3 when Raging] [AC: 18] [Fortitude: +7; Reflex: +4; Will: +7] [Perception: +7; Initiative: +7] [Speed: 25'] [Hero Points: 0/3]

Not sure if/how to try something.

Esskele is 7' with a Greatsword. The creature is only 15' off the ground. Can he try to jump and swing at the creature? How would that work game-wise?

Range-wise he only has a dagger. He can also use Raging Intimidation and Intimidation and delay until the creature comes back to attack.

Suggestions?

Raging Intimidation:
Barbarian
Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.

Intimidating Glare:
General; Skill;
Prerequisites: trained in Intimidation
You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.

Grand Archive

Human Bard (maestro) 1 | ♥️ 12/16 | ⛨ 18 | F +5 R +6 W +5 | Resist (none) | Perc +5 | Stealth +3 | 25 ft | ☘️ 0/3 | ♬ 2/3 | ✨ 1: 1/2 | ◆ | ◇ | ↺ | Active Conditions: - -

The advantage to Devise a Stratagem is that you can see the roll and decide if you want to do something different. E.g., shoot Red instead with a new roll.

Grand Archive

Male Dragonkin (Shipborn) Investigator 1 (HP 19/19) (Fort +4) (Ref +8) (Will +5) (AC 16) (Perception Init +5)

That is a thing you can do, yes. However, I would prefer to miss, rather than hit for less damage (or take a different action).

I mean, as things stand, I am already hobbling myself by reloading after every shot (although I did not initially realise it, I am now doing it out of stubbornness, at least until it becomes relevant) - the gun comes with a five bullet magazine, after all.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I’ll be out of town again tomorrow, April 11 (Saturday), until April 13 (Monday), in my timezone (UTC+8), with my relatives. I’ll have my laptop with me, but I’m not sure if I’ll have good internet coverage in the area (near the beach). I will try my best to post update, or kindly wait until I get back.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Has anyone heard from Wimsy’s player, Super Zero? I’m also in a few of their games, and none of them have received updates. I hope they’re doing okay.

Vigilant Seal

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Male | Medium | Dwarf (Forge) | Junk Collector (Engineering) | Inventor (Construct Innovation) LVL 1 | | Construct: Bakal | HP 19/19 | AC 18 | F +6 / R +5 / W +5 / P +3 (Darkvision) | Arcana / Crafting / Engineering / Explosive / Firearm / Occultism / Society +7 | Acrobatics / Athletics / Stealth / Thievery +5 | Survival +3 | Speed 20 ft. | Class DC 17 | Exploration Activity: Avoid Notice | Active Conditions: None | ◆◇↺
Miel Archembault. wrote:
Not sure if it matters but the Bodyguard feat increases the penalty of Taunt from -1 to -2 if the enemy taunts Miel's charge (Esskele).

Surely this matters, the additional attack penalty can make an enemy's attack miss. I have played a high-level guardian on a live game, and this bodyguard class feat is definitely useful especially when "hard-headed" enemies ignore your taunt. XD

Vigilant Seal

Neutral Good Skilled Human Guardian 1 | HP 21/21 | AC 18/20 | F +6 R +5 W +5 | Perc +3 | Stealth +0 | speed 25 ft. | Active Conditions: none | ◈ | ◇ | ↺ |

Hopefully. It's a very close call. If Esskele is not affected by any penalties from conditions then it's sure to be a miss.


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GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Thank you for pointing it out. The bite becomes miss.

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