Alain

Miel Archembault.'s page

35 posts. Organized Play character for Marjim Marc Arafiles.


Race

HP 21/21 | AC 18/20 | F +6 R +5 W +5 | Perc +3 | Stealth +0 |

Classes/Levels

speed 25 ft. | Active Conditions: none | ◈ | ◇ | ↺ |

Gender

Neutral Good Skilled Human Guardian 1 |

About Miel Archembault.

PFS Information:

PFS Number: 259680-2008
Experience: 4
Gold: 19 gp, 9 sp, 3 cp

Major Factions
Envoy’s Alliance: 0
Grand Archive:
Horizon Hunters: 0
Vigilant Seal: 4
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 4

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
Vigilant Seal Champion (Vigilant Seal) (0 Fame)
Boon #2 (type) (cost)

Miel Archembault:

Ethnicity:
Nationality:
Birthplace:
Age: 32 years
Gender & Pronouns: Male
Height:
Weight:
Physical Appearance:

ancestry Skilled Human
background Servant
class Guardian; Level: 1; Experience: 4
size Medium traits Humanoid
alignment Neutral Good; deity
languages: Common, Elven, Dwarven
____________________
SENSES
Perception: +3 ((0) + (3) + (0)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

ARMOR CLASS
AC: 18 (10 + (4) + (1) + (3)) [T/E/M/L]

Unarmored: [T/E/M/L], Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: +6 ((1) + (5) + (0)) [T/E/M/L]
Reflex: +5 ((2) + (3) + (0)) [T/E/M/L]
Will: +5 ((0) + (5) + (0)) [T/E/M/L]
Notes: Resistances: Physical 1
____________________
OFFENSE

Class DC: 16 (10 + (3) + (3) + (0)) [T/E/M/L]

Speed: 25 ft. Movement Types: none

Melee Strikes
Longsword +6 ((3) + (3) + (0)) [T/E/M/L]
damage (1d8 + 3) [B/P/S] versatile P

Shield Boss +6 ((3) + (3) + (0)) [T/E/M/L]
damage (1d6 + 3) [B/P/S] versatile P

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Unarmed: [T/E/M/L], Other: [T/E/M/L]
____________________
SKILLS

Acrobatics: +5 = (2) + (3) + (0) - (0) [T/E/M/L]
Arcana: +1 = (1) + (0) + (0) [T/E/M/L]
Athletics: +6 = (3) + (3) + (0) - (0) [T/E/M/L]
Crafting: +1 = (1) + (0) + (0) [T/E/M/L]
Deception: +2 = (2) + (0) + (0) [T/E/M/L]
Diplomacy: +5 = (2) + (3) + (0) [T/E/M/L]
Intimidation: +5 = (2) + (3) + (0) [T/E/M/L]
Lore (Labor): +4 = (1) + (3) + (0) [T/E/M/L]
Lore (Pathfinder Society): +4 = (1) + (3) + (0) [T/E/M/L]
Medicine: +0 = (0) + (0) + (0) [T/E/M/L]
Nature: +0 = (0) + (0) + (0) [T/E/M/L]
Occultism: +1 = (1) + (0) + (0) [T/E/M/L]
Performance: +5 = (2) + (3) + (0) [T/E/M/L]
Religion: +0 = (0) + (0) + (0) [T/E/M/L]
Society: +4 = (1) + (3) + (0) [T/E/M/L]
Stealth: +0 = (2) + (0) + (0) - (2) [T/E/M/L]
Survival: +3 = (0) + (3) + (0) [T/E/M/L]
Thievery: +2 = (2) + (0) + (0) - (0) [T/E/M/L]
____________________
ABILITY SCORES

STR +3, DEX +2, CON +1, INT +1, WIS +0, CHA +2
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: ---
Heritage 1st: Skilled Human (Diplomacy)
1st: Natural Ambition (Bodyguard)
5th: ---

Skill Feats
Background: Read Lips
2nd: ---

General Feats
Free: Shield Block ↺
3rd: ---

Class Feats and Abilities
Feature 1st: Taunt ◈
Feature 1st: Intercept Attack ↺
Feature 1st: Guardian's Armor
Feature 1st: Ever Ready
1st: Bodyguard
1st: Reactive Shield ↺
2nd: ---

Bonus Feats
none
____________________
EQUIPMENT

Combat Gear: chain mail, longsword, steel shield, shield boss
Magic Items:
Other Gear: Adventurer’s pack, compass, grappling hook, climbing kit, crowbar, wayfinder
Bulk: 5.0 (Encumbered at: 8 = 5 + (3); Maximum at: 13 = 10 + (3))

Coins: 3 copper 9 silver 19 gold 0 platinum
____________________

CHRONICLES

1. PFS(2) 99-01: The Second Confirmation:

XP After Scenario: 4
Boon: Second Confirmation Wayfinder
Reputation(s): +4 (Vigilant Seal: 4)
Gold Earned: 14 gp
Gold Spent:
Downtime: Earn Income: (failure) 8 cp
Total Gold : 19 gp, 9 sp, 3 cp

2. PFS(2) 3-13: Guardian's Covenant:

XP After Scenario: 60 LEVEL UP! (Lvl 6)
Boon:
Reputation(s): +4 (Envoy's Alliance: 26)
Gold Earned: 100 gp
Gold Spent: -101 gp; blasting stone (lesser) formula (3 gp), blight bomb (lesser) formula (3 gp), bottled lightning (lesser) formula (3 gp), dread ampoule (lesser) formula (3 gp), frost vial (lesser) formula (3 gp), ghost charge (lesser) formula (3 gp), glue bomb (lesser) formula (3 gp), Healer's gloves (80 gp)
Downtime: Earn Income: (critical success) 6.4 gp
Total Gold : 5 gp, 4 sp