Erevan Dalanthan.
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Erevan takes out his lesser elixir of life and administers it to the prone barbarian. He then reloads his Hand Crossbow.
[dice=Healing]3d6+6 +1 bonus to saves against diseases and poison. 4 temporary HP. Just a reminder that everyone has 1 lesser elixir of life from my daily alchemical preparations.
Draw elixir, Administer Elixir, Reload
Erevan administered an elixir of life so that would be a +19
Miss Sorbet, Chain of Aster
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That's after the last hits. Into my level bump HP but still up.
Peter Plus-Haut
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Peter will cast a 3rd rank soothe on Zac.
Soothe, 3rd rank: 3d10 + 12 ⇒ (8, 8, 4) + 12 = 32
He'll shield himself.
phaeton_nz
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Since Folmyr is still up, Red keeps striking at him.
war flail: 1d20 + 15 ⇒ (17) + 15 = 32 bludgeoning: 1d10 + 8 ⇒ (7) + 8 = 15
That should drop Folmyr so Red moves and attacks Miss Sorbet.
war flail: 1d20 + 10 ⇒ (1) + 10 = 11 bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
Everyone but Peter is up.
Miss Sorbet, Chain of Aster
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Miss Sorbet maneuvers while using her device to patch her wounds.
◆ Step
◆ Searing Restoration
Healing: 2d10 ⇒ (6, 8) = 14
Unstable: 1d20 ⇒ 16
The machine handles the stresses put on itself, for now. She swings her weapon.
◆ Strike
+1 Halberd: 1d20 + 9 ⇒ (6) + 9 = 15
Slashing Damage: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13
She is unwilling to miss once more.
+1 Halberd, Hero Point, Promotional Vestments: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Erevan Dalanthan.
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Erevan shoots at red, reloads his crossbow, and shoots once more.
Hand Crossbow: 1d20 + 12 ⇒ (13) + 12 = 25
Piercing: 2d6 ⇒ (2, 3) = 5
Hand Crossbow: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Piercing: 2d6 ⇒ (3, 6) = 9
phaeton_nz
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That's a hit from Miss Sorbet. Red takes damage (-73)
Erevan also scores a hit (-78)
Zac gets reactive strikes from Blue and Red
war flail: 1d20 + 15 ⇒ (8) + 15 = 23 bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12 blue
war flail: 1d20 + 15 ⇒ (11) + 15 = 26 bludgeoning: 1d10 + 8 ⇒ (1) + 8 = 9 red
phaeton_nz
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Red takes more damage (-87). They are looking very unsteady on their feet.
Green steps over Folmyr to get to Peter and swings
warflail: 1d20 + 11 ⇒ (5) + 11 = 16 bludgeoning: 1d10 + 4 ⇒ (4) + 4 = 8
Erevran can take a Reactive Strike if he has one.
Blue swings at Zac. Once he drops, he moves to Erevan
war flail: 1d20 + 15 ⇒ (1) + 15 = 16 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
war flail: 1d20 + 10 ⇒ (19) + 10 = 29 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17
Peter Plus-Haut
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Peter shields himself. Does not provoke
He casts a spell. Does, AC 24.
Soothe, 2nd rank: 2d10 + 8 ⇒ (10, 8) + 8 = 26 vs Folmyr
Miss Sorbet, Chain of Aster
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Miss Sorbet is willing to run away like a little girl, since she is a little girl. She'd probably be offed by the reactive strikes if she did, though.
Folmyr Engwyn
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Since Folmyr got Soothed, Folmyr doesn't need to stabilize.
1) Stand
2) Reposition Zac behind Folmyr
3) Take out Minor healing potion and pour it into Zac: 1d8 ⇒ 5
26 HP
phaeton_nz
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Green takes a reactive strike v Peter
warflail: 1d20 + 11 ⇒ (16) + 11 = 27 blugeoning: 1d10 + 4 ⇒ (10) + 4 = 14
Red continues slashing at Miss Sorbet.
warflail: 1d20 + 15 ⇒ (16) + 15 = 31 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
warflail: 1d20 + 10 ⇒ (6) + 10 = 16 bludgeoning: 1d10 + 8 ⇒ (6) + 8 = 14
warflail: 1d20 + 5 ⇒ (5) + 5 = 10 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
Since Folmyr already went, Miss Sorbet, Zac, and Erevan are up.
Zac Freelan 3
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1st action pull out shortbow. Action 2 and 3 fire at red from prone or blu if red dies hit: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25 2nd shot: 1d20 + 13 - 2 - 5 ⇒ (18) + 13 - 2 - 5 = 24 edit coming to post damage, posting from a phone. dmg: 2d6 + 2 ⇒ (1, 3) + 2 = 6 dmg 2nd shot: 2d6 + 2 ⇒ (1, 3) + 2 = 6
Peter Plus-Haut
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oouch as he goes down again. These guys are tough I feel like a TPK is coming
Well, if you want to run away, Peter and Erevan have the HP to eat AoOs. It would be helpful to take Red out, since GM has implied they're low, then we run away Peter first (triggering Green's AoO), then Erevan (triggering Blue's), and then everyone else.
But, and I can't stress this enough, this requires coordination so that everyone gets out on the same turn.
If you want my advice, Zac should move in to Red, and attack with flanking with Miss Sorbet; Miss Sorbet can fish Red off if Zac can't, and use Hero Points if necessary. Everyone who's low would be out of AoO range, and we'd all be in an initiative block. Peter and Erevan will have to weather one round of attacks, which is probably okay as long as the enemies split their attacks on the people in front of them, instead of focusing fire. Then we execute Operation Little Girl No Offense.
If people aren't on board with running away, Peter can still try dropping a 2nd rank Calm. It's Incapacitation, so we'd be gambling they're Level 4 (seems unlikely given the number of hit points and the attack modifiers), and everyone's all mixed together, so Erevan and Folmyr would have to agree to friendly fire (and make Will saves).
Peter could also try Illusory Creature, but the utility of this spell is highly GM-dependent.
phaeton_nz
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The first shot takes down Red. The second shot hits Blue.
((Green: -2; Blue: -40))
Miss Sorbet, Chain of Aster
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I was not thinking coordinated retreat so much as 'get someone out so a recovery team can be formed'. But the tactical situation has changed since my last post.
Miss Sorbet moves closer to blue and unleashes a burst of cold.
◆ Step
◆ Explode
Cold Damage: 3d6 ⇒ (4, 1, 4) = 9
Basic DC 19 Reflex
Unstable: 1d20 ⇒ 13
The gears in her armor hiss, and she starts banging on things to get them working again.
Erevan Dalanthan.
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Erevan takes a step back and quickly brews another elixir. He administers it to one of his badly injured companions. Will administer the elixir to whoever has the lowest hit points between Folmyr and Zac.
Healing: 3d6 + 6 ⇒ (6, 1, 3) + 6 = 16
Step, Interact (Quick Alchemy), Interact (Administer Elixir). Versatile Vials: 1/6
phaeton_nz
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ref(blue): 1d20 + 12 ⇒ (20) + 12 = 32
Blue manages to take no damage, much to Miss Sorbet's annoyance, and then Blue attempts to take her down.
warflail: 1d20 + 15 ⇒ (10) + 15 = 25 bludgeoning: 1d10 + 8 ⇒ (10) + 8 = 18
warflail: 1d20 + 10 ⇒ (1) + 10 = 11 bludgeoning: 1d10 + 8 ⇒ (4) + 8 = 12
warflail: 1d20 + 5 ⇒ (13) + 5 = 18 bludgeoning: 1d10 + 8 ⇒ (2) + 8 = 10
Green keeps going at Peter
warflail: 1d20 + 11 ⇒ (18) + 11 = 29 bludgeoning: 1d10 + 4 ⇒ (1) + 4 = 5
warflail: 1d20 + 6 ⇒ (18) + 6 = 24 bludgeoning: 1d10 + 4 ⇒ (6) + 4 = 10
warflail: 1d20 + 1 ⇒ (10) + 1 = 11 bludgeoning: 1d10 + 4 ⇒ (9) + 4 = 13
Everyone is up.
Miss Sorbet, Chain of Aster
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The first hit drops Miss Sorbet to the floor.
She drops to dying 2 just before Blue's next turn unless someone else helps her.
Zac Freelan 3
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First action stand up.
2nd action move and 3rd action shoot at blue hit: 1d20 + 13 ⇒ (14) + 13 = 27 dmg: 2d6 + 2 ⇒ (5, 4) + 2 = 11
As to who Erevan healed 15 points to, Zac only has 5 points and is wounded 2, but as his axe is near an enemy, he'll have to finish the fight out with the bow. Give the 15 healing point to Folmyr. We need our melee conscious as long as possible.
Folmyr Engwyn
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Folmyr picks up their sword, Rages, and glares at Blue Intimidating Glare vs Blue Will DC: 1d20 + 11 ⇒ (5) + 11 = 16
26 HP (+15??)
phaeton_nz
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Even after being hit by Zac ((-51)) Blue glares back at Folmyr, obviously not intimidated by a small sprite. I'll rip your wings off you fracking fairy they reply. Maybe before I kill you.
Peter and Erevan still to declare actions.
Erevan Dalanthan.
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Erevan runs to Miss Sorbet's aid, making sure not to get too close to the hellknight. He takes out one of his elixirs that he prepared earlier and administers it to Miss Sorbet.
Lesser Elixir of Life: 3d6 + 6 ⇒ (6, 2, 1) + 6 = 15
◈Stride, ◈Interact (Draw Elixir from bag), ◈Interact (Administer Elixir). Versatile Vials: 1/6. Advanced Alchemy elixir: 1
Miss Sorbet, Chain of Aster
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Coming back to consciousness, Miss Sorbet stands and drinks the potion the Society provided her.
◆ Stand
◆ Interact to draw potion
◆ Interact to drink potion
Healing: 2d8 + 5 ⇒ (3, 1) + 5 = 9
Peter Plus-Haut
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To be clear, this is Peter's Round 6 actions - everyone else is on Round 7. I have statuses as Peter 34/63, Zac 5/75 (Wounded 2, bow), Folmyr 42/96 (Wounded 1, no rage), Erevan 66/66, Miss Sorbet (24/47, Wounded 1). Red went down between -87 and -93, and I'll assume Blue and Green are the same creature, making Blue 50ish/90ish, Green 88ish/90ish. I'm guessing these guys are above Level 4 because of how hard they're hitting, so I'm not casting Calm (2nd) because it's Incapacitation, and Peter has no offensive spell that can take Blue down, so I'll try to distract them.
Peter steps away from the foe, and casts illusory creature SUMMONS A RED DRAGON!
You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch.
...
In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the spell. It uses your spell attack modifier for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC – 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.
Full text of Illusory Creature. Peter's Spell DC is 21, so its AC is 21 and saves are +11
Peter Plus-Haut
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Pre-posting Peter's Round 7 actions. Peter was at the bottom of initiative, so should have gone before everyone, but just ended up out of order because of PbP. But it'll be advantageous for Peter to go in proper initiative order, so I'm posting conditional actions.
IF Peter is still up, and the Illusory Creature is still active, then Peter is going to Step away from any melee foes, Sustain the spell and move the Illusory Creature to a spot that provides flanking to as many melee combatants as possible (triggering AoOs) and then make an illusory Strike if it's still up. He'll cast Shield if he had to Step away, but Telekinetic Projectile on the most damaged foe if he didn't.
Illusory Strike: 1d20 + 11 ⇒ (10) + 11 = 21
Nonlethal Mental: 3d4 ⇒ (4, 4, 4) = 12
Telekinetic Projectile: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 4d6 ⇒ (5, 6, 1, 3) = 15
IF Peter is still up, but the Illusory Creature is gone, then Peter is going to Step away from melee foes, and cast Illusory Creature again, this time creating an illusory Hellknight who tells the foes to stand down or they'll attack.
Spell DC is 21 for all the disbelief checks.
phaeton_nz
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Block initiative can get a bit weird, yes. The two Hellknights are on the same block with Peter below and everyone else above, so that's why it's getting weird - and I'm resolving them in post order.
It's now their turn in Round 7, then Peter in Round 7, then everyone else in Round 8. You may have noticed by now that Blue is about as strong as Red was but Green is a tad weaker.
Also I'm fairly sure drinking a potion incurs a reactive strike
warflail: 1d20 + 15 ⇒ (14) + 15 = 29 bludgeoning: 1d10 + 8 ⇒ (9) + 8 = 17
With Miss Sorbet down again, Blue steps to Everin and strikes twice.
warflail: 1d20 + 15 ⇒ (5) + 15 = 20 bludgeoning: 1d10 + 8 ⇒ (5) + 8 = 13
warflail: 1d20 + 10 ⇒ (7) + 10 = 17 bludgeoning: 1d10 + 8 ⇒ (8) + 8 = 16
Meanwhile Green moves to Peter and strikes twice.
warflail: 1d20 + 11 ⇒ (9) + 11 = 20 bludgeoning: 1d10 + 8 ⇒ (6) + 8 = 14
warflail: 1d20 + 6 ⇒ (17) + 6 = 23 bludgeoning: 1d10 + 8 ⇒ (3) + 8 = 11
Everyone is up.
Peter Plus-Haut
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Peter's actions are posted above. Peter steps away, Sustains, and the "dragon" Strides up (triggering Blue's AoO) and if it's still alive, makes an Illusory Strike. Folmyr is Tiny, so can share spaces. Peter shields as a last action. AC 24, and I'll Shield Block if hit next round.
Miss Sorbet, Chain of Aster
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Miss Sorbet drops to Dying 3. She will use her Hero Point to stabilize if she needs to make another recovery check or takes damage.
Folmyr Engwyn
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Folmyr flies into Blue's space (triggering Reactive Strike).
Folmyr rages. No THP
Strike with sword: 1d20 + 15 ⇒ (14) + 15 = 29for: 2d12 + 4 + 6 ⇒ (7, 7) + 4 + 6 = 24 On critical, they become Off Guard until the beginning of my next turn
Peter Plus-Haut
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Peter went first, so Blue should have taken RS vs the illusory creature.
phaeton_nz
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[ooc]Thinking about it, it's starting to look like Peter should be in his own initiative block. So - let's retcon their last turn. So yes, the reactive trike that would have been on Miss Sorbet goes against the illusionary dragon - so Miss Sorbet is still up after the reaction. Instead, the dragon is hit for 17 damage. That dissipates the dragon.
Blue then strikes at Miss Sorbet instead of Everin and misses both times.
Green still went for Peter as above. Peter steps away and casts creating the Illusionary Hellknight.
perception(blue): 1d20 + 13 ⇒ (17) + 13 = 30
perception(green): 1d20 + 9 ⇒ (11) + 9 = 20
Will resolve everyone else after this is sorted.
Erevan Dalanthan.
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Erevan uses his last versatile vial and creates another elixir and administers it to Miss Sorbet. He then reloads his hand crossbow.
Elixir of Life: 3d6 + 6 ⇒ (4, 4, 2) + 6 = 16 Remember that the healing from the elixir grants 4 temp HP from Erevan's field vial feature.
◈Quick Alchemy, ◈Interact (Administer Elixir), ◈Interact (Reload). Versatile vials: 0/6. Advanced alchemy elixir: 1/6
Miss Sorbet, Chain of Aster
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Miss Sorbet once again repositions herself before taking two more swings at Blue.
◆ Step
◆ Strike
+1 Halberd: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Piercing or Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
◆ Strike
+1 Halberd: 1d20 + 8 + 1 - 5 ⇒ (10) + 8 + 1 - 5 = 14
Piercing or Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (7) + 2 + 1 + 2 = 12
phaeton_nz
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Blue takes a strike from Folmyr. Since Folmyr is providing a flank for Miss Sorbet, her first strike hits as well.
((Green: -2; Blue: -72))
Zac Freelan 3
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Bow shots at the closest enemy. hit: 1d20 + 13 ⇒ (20) + 13 = 33 hit: 1d20 + 8 ⇒ (2) + 8 = 10 dmg first shot: 2d6 + 2 ⇒ (1, 5) + 2 = 8 dmg 2nd shot: 2d6 + 2 ⇒ (6, 2) + 2 = 10 deadly: 1d10 ⇒ 9 and blue is probably dead after 1st shot so the 2nd probably goes on green. 3rd action another shot on green hit: 1d20 + 3 ⇒ (4) + 3 = 7
phaeton_nz
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Blue does indeed go down. Only Green is left
Peter Plus-Haut
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In case you're waiting for me, Peter is at the bottom of initiative order, behind Green. So last initiative block was Peter Round 6 / Everyone Round 7, and this initiative block was Peter Round 7 / Everyone Else Round 8. Everyone has gone, Green is up.
phaeton_nz
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Green looks over at what appears to be yet another superior officer.
But sir. Our orders were to capture the spies that are behind this wall and that was from the High Commander herself. Are you saying that is no longer the case?
perception(green): 1d20 + 9 ⇒ (2) + 9 = 11
It seems that Green does believe the illusion is actually a senior officer which is giving him conflicting orders. But at least he isn't hitting anyone at the moment.
Peter is up followed by everyone else.
Peter Plus-Haut
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◆ Change Shape (Fox)
When the hellknight has his head turned, Peter turns into a fox.
◆ Sustain Illusory Creature (◆ Stride, ◆ Illusory Strike)
"Your orders were to capture the spies behind this wall, not to dishonorably kick animals around! Now you must be punished for disobeying orders!"
Illusory Smack Upside the Head: 1d20 + 11 ⇒ (18) + 11 = 29
Mental: 3d4 ⇒ (1, 4, 4) = 9
◆ Shield
Miss Sorbet, Chain of Aster
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Application of elevated authority is something Miss Sorbet understands, even if her experience is with social positioning rather than military rank. And if the ruse is to act harmless, who can do it better than a tiny stuffed animal?
◆ Drop Prone
There's not a specific Deception action designed for this situation, but I feel like spending an action and putting myself in a less advantageous position would be good enough to attempt a check.
Deception: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
◆◆ Ready
If the soldier figures out what's going on and moves adjacent to her in an aggressive manner, she will try to cut his knees off.
+1 Halberd: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Piercing or Slashing Damage: 1d10 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11
Zac Freelan 3
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Shoot green hit: 1d20 + 13 ⇒ (18) + 13 = 31 dmg: 2d6 + 1 ⇒ (1, 5) + 1 = 7 hit: 1d20 + 8 ⇒ (20) + 8 = 28 dmg: 2d6 + 1 ⇒ (4, 4) + 1 = 9 deadly 1st shot in case 31 is a crit: 1d10 ⇒ 5 deadly 2nd shot as nat 20 is a crit: 1d10 ⇒ 10
phaeton_nz
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Green somehow gets 'Gibbs slapped' by the illusionary senior officer before being double critted by Zac. (-42)
Erevan and Folmyr still to act.
Folmyr Engwyn
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Folmyr will stride into green's space.
Strike: 1d20 + 15 ⇒ (19) + 15 = 34for: 2d12 + 4 + 6 ⇒ (1, 1) + 4 + 6 = 12
Critical damage: 2d12 + 4 + 6 ⇒ (7, 10) + 4 + 6 = 27
He is off-guard until the beginning of my next turn
Strike: 1d20 + 15 - 5 ⇒ (2) + 15 - 5 = 12for: 2d12 + 4 + 6 ⇒ (2, 7) + 4 + 6 = 19