[ACO] PF2e - 04-01: Intro - Year of Boundless Wonder (P13) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

Goblin Rogue 2 / HP 30/30, Perc +7, AC 19 (30), Fort +6 Ref +10 Will +7 / Active conditions: Darkvision, Twitchy, Nimble dodge

The goblin steps and strikes on the swarm 2.

Rapier:1d20 + 7 ⇒ (9) + 7 = 16

Damage, sneak attack:1d6 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14

Then he strikes again.

Rapier:1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10

Damage:1d6 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

male goblin thaumaturge 2| HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 | speed 25 |◆ | ◇ | ↺

I think I moved both of you to where you wanted.

Scripio dashes forward, cracking his whip over his head. He lashes at the rat swarm, hoping the sounds of the cracking affect multiple rats.

Exploit Vulnerability vs Swarm2: 1d20 + 7 ⇒ (6) + 7 = 13

Strike vs Swarm2: 1d20 + 6 ⇒ (6) + 6 = 12
Nonlethal damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6 +weakness or PA (3)

◆ Exploit Vulnerability vs Swarm2 (Acts as RK w/Dubious Knowledge)
◆ Move
◆ Strike vs Swarm2

If Swarm2 uses a concentrate, manipulate, or move action, or leaves a square:
↺ Implement's Interruption: 1d20 + 6 ⇒ (10) + 6 = 16
Nonlethal damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7 +weakness or PA (3)

Horizon Hunters

Goblin (tailed) Fighter 1 | HP 18/18 | AC 18 (20) | F +7 R +7 W +4 | Perc +6 (darkvision) | Stealth +5 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: combat climber, tailed

"Aaaargh!" Ziba screams as he draws his axe. "I'm gonna chop you to bits, you mangy-- uh, whatevers!" he shouts and charges the ruddy rat-thing.

What he lacks in goblin eloquence and rhyme, he tries to make up for with frenetic ferosity!

◆ Interact
◆ Stride
◆ Strike: Battle Axe (E): 1d20 + 9 ⇒ (13) + 9 = 22
Slashing: 1d8 + 4 ⇒ (4) + 4 = 8

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Riddle and Ziba both charge to the attack and slice the rats' heads clean off.

Tirx moves up and pokes the rat swarm. He hits but using a pointy piece of steel on a swarm is less than effective.

Dex is gonna be so disappointed! :)

Scripio tries to find a weakness with one of the swarms but can't find one. His whip cracks overhead but the rat swarm doesn't appear impressed...

The second swarm, well, swarms over Ziba, trying to drown him with rat bites.

Swarming Bites, Piercing; DC 17 Basic Reflex: 1d6 ⇒ 5
Swarming Bites, Piercing; DC 17 Basic Reflex: 1d6 ⇒ 5

The other swarm goes after Tirx.

Swarming Bites, Piercing; DC 17 Basic Reflex: 1d6 ⇒ 3
Swarming Bites, Piercing; DC 17 Basic Reflex: 1d6 ⇒ 3

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map

Before your Turn:
DC 17 Basic Reflex vs 5, 5 Piercing: Ziba x2
DC 17 Basic Reflex vs 3, 3 Piercing: Tirx x2
------------------
Those with ** may go

-2-
**Scripio - AC 18 19/19
**Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
**Riddle of Nowhere - AC 19 19/19
**Ziba Zuzik - AC 18 (20 w/shield) 18/18 (Shield - H5; 20/20, BT 10)
**Tirx - AC 18 (20 Nimble Dodge) 20/20
Swarm 1 (10 < AC <= 15)
Swarm 2 (-10; 10 < AC <= 15)

-1-
**Dex the Listener - AC 16 16/16; Burke AC 15 16/16

Grand Archive

TN Automaton (Mage) Codebreaker Monk / Lorekeeper 1 | Explore: Defend / Repeat a Spell w/ Shield Cantrip (AC 20)

Oculos crosses the archway and keeps the fire pressure up

◆) Stride
◆) Flurry of Blows w/ Eye Beam vs Swarm 2
◆) Cast Shield (to AC 20)
↺) Shield Block (5 hardness)

Eye Beam (fire, 20-ft; CS persistent fire 1) vs Yellow: 1d20 + 7 ⇒ (12) + 7 = 191d4 ⇒ 4
Eye Beam (fire, 20-ft; CS persistent fire 1) w/ MAP (-5) vs Yellow: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 31d4 ⇒ 3

Verdant Wheel

Dex chants and a rain of acid falls on the rats.

◆◆ Cast: Caustic Blast, Basic Reflex DC 16 vs. Acid: 1d8 ⇒ 6
◆ command


Burke bleats ready for some action.

◆ Stride
◆ Strike: Goat’s Headbutt: 1d20 + 6 ⇒ (4) + 6 = 10
Bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:
Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

Oculos blasts Swarm 2 with his eye beam and incinerates enough rats to disperse the swarm. Dex drops acid on the remaining swarm. They manage to avoid most the acid but still take more damage than expected, indicating a weakness to area damage.

Burke moves up but butts only air.

------------------
COMBAT TRACKER
Round: 2
Tactical Map

Before your Turn:
DC 17 Basic Reflex vs 5, 5 Piercing: Ziba x2
DC 17 Basic Reflex vs 3, 3 Piercing: Tirx x2
------------------
Those with ** may go

**Scripio - AC 18 19/19
Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
**Riddle of Nowhere - AC 19 19/19
**Ziba Zuzik - AC 18 (20 w/shield) 18/18 (Shield - H5; 20/20, BT 10)
**Tirx - AC 18 (20 Nimble Dodge) 20/20
Swarm 1 (-6; 10 < AC <= 15)
Dex the Listener - AC 16 16/16; Burke AC 15 16/16

Horizon Hunters

Goblin (tailed) Fighter 1 | HP 18/18 | AC 18 (20) | F +7 R +7 W +4 | Perc +6 (darkvision) | Stealth +5 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: combat climber, tailed

↺ Reactive Strike vs. #2: 1d20 + 9 ⇒ (4) + 9 = 13
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10

Reflex (E) vs, DC 17: 1d20 + 7 ⇒ (4) + 7 = 11
Reflex (E) vs. DC 17: 1d20 + 7 ⇒ (2) + 7 = 9

Ziba's scream of rage turns into a shriek of pain as the rats swarm over him. "Ziba is not food! Ziba is not food!"

He extracts himself from the mess and tries to kill as many of the tiny rat-things as he can.

◆ Step
◆ Double Slice
Strike vs. #2: Battle Axe (E): 1d20 + 9 ⇒ (10) + 9 = 19
Slashing: 1d8 + 4 ⇒ (4) + 4 = 8
Strike vs. #2: Shield Bash (E): 1d20 + 9 ⇒ (10) + 9 = 19
Bludgeoning: 1d4 + 4 ⇒ (2) + 4 = 6

↺ Reactive Strike: 1d20 + 9 ⇒ (1) + 9 = 10
Bludgeoning: 1d6 + 4 ⇒ (4) + 4 = 8

Horizon Hunters

male goblin thaumaturge 2| HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 | speed 25 |◆ | ◇ | ↺

Exploit Vulnerability: 1d20 + 7 ⇒ (13) + 7 = 20

Scripio finally licks the end of his whip and then lashes at the rats with is, trying to spray them with goblin spittle.

Attack vs Swarm1: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6 +weakness

◆ Exploit Vulnerability
◆ Move
◆ Strike

If the swarm uses a concentrate, manipulate, or move action, or leaves a square:
↺ Implement's Interruption: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7 +weakness

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ziba screams in pain as he gets covered by rat bites.

Scripio licks the end of his whip as he tries to spray the rat swarm with goblin spittle. Fortunately he doesn't have to do so as Ziba extracts himself from the mess and turns enough rats to paste to disperse the remaining swarm.

Rain, who was watching the action and staying out of the way, shudders...

COMBAT OVER!

Again, hold off doing medicine checks to treat wounds. You'll get a chance later

You manage to trace the voice to Area 4, where Rain had dumped all the empty chests. As you approach, a disembodied pair of elegant blue gloves busily clears chests off a table. The gloves make a "Stop right there!" gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, "I see you've met Mr. Glovely! He wants you to help clear those boxes. I'm, uh, underneath them. It's a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely." The gloves wave dismissively, as if to say, "None taken."

No checks necessary here, just a decision if you'd like to help clearing boxes off the table

Radiant Oath

Fighter 2 / HP 30/30, Perc +8, AC 20, Fort +7 Ref +7 Will +6 / Active conditions: Low-light vision

Who is speaking? Show yourselves!

And he begins to remove the boxes with one hand.

Horizon Hunters

male goblin thaumaturge 2| HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 | speed 25 |◆ | ◇ | ↺

"Two by two, gloves of blue" Scripio chants as he moves to help Mr. Glovely with the boxes. He stops occasionally to high five or fist bump Glovely.

Grand Archive

TN Automaton (Mage) Codebreaker Monk / Lorekeeper 1 | Explore: Defend / Repeat a Spell w/ Shield Cantrip (AC 20)

Oculos gets to clearing, cataloguing, organizing...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Riddle and Scripio simply jump into action and begin moving boxes. Scripio and Mr Glovely appear to hit it off, high-fiving and fist bumping each other as they work. Finally, the table all the boxes were sitting on is clear.

A moment later the table stretches and shakes itself like a wet dog. Then it starts folding in on itself and then puffing itself out randomly until a new shape forms - that of a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He grins and introduces himself.

"I'm Biglock, one of the best mimics around! That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I'm not sure. He showed up one day and lent me a fand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else."

"Look, there's not much time so I'll be brief. I might have time for questions later but you have to act fast with this. I've been in quite a few of the Society's vaults over the years. I'm good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can't rightly say, as I don't rightly know. Well, for years now, I've had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She's been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with! I don't know the details, but I know she's trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here."

"While you were distracting Aslynn, we found these! I think she was looking for them." Biglock has Mr Glovely produce two items, a dagger with magical runes and a key made of some sort of crystalline substance. "This dagger here looks like it's from the Jistka Imperium. Might be a powerful magic weapon, but I'm not sure how to unlock its potential! I think Aslynn was looking for this, too. I don't recognize the crystal it's made of, and I don't think it's from this world at all! You better take them and keep them for the Society."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"I can't take hostile actions against Aslynn. That goes for Mr. Glovely here, too, for his own reasons. But I can help you find some great equipment and make a plan! Mr Glovely, show these nice people that thing you found." Mr. Glovely produces a small gold spoon. "No, not that! The other thing!" Mr. Glovely shows you a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn's cauldron. "That's the one! I think it's a shard of Aslynn's mind. It's projecting all those creatures into this place. She's probably looking for it. I think you should destroy it, but first, you'll want to prepare for a fight. A piece of a night hag's mind isn't bound to go out without a struggle. We can help you find some good stuff, in fact, I've got something for you."

"Mr Glovely, get my new friends 'some of the good stuff'." Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to you. "No, no, I mean the really good stuff." Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to you. Biglock grins. "That oughta do it. Have fun!"

"Take some time and search the vault again for anything you can use against Aslynn. Mr Glovely and I will help you."

You have another 10 minutes to search the vault (or do medicine checks). Because Mr Glovely and Biglock will be helping you, you all get a +2 bonus to your checks if you search the vault.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

To-Do List for My Amazing Pathfinder Friends! (updated):

DCs: 15 for non-Lore; 12 for Lore

1. Talking skull - Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion)
Nothing left to do here

2. Pile of treasure - We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See what's in there!
(Skill Check: Arcana, Crafting, or Perception)
Nothing left to do here

3. Assorted items - There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Pile of empty chests - I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.

5. Danger! - These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
Nothing left to do here

6. Weapons - There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such - We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

Thanks for your help!
—Rain in Cloudy Day

What you've found so far:

Weapons - Dagger of Venom, +1 Spear, +1 Dagger
Wands - Heal, Manifold Missiles (1st)
"Wearables" - Demon Mask, Brooch of Shielding
Scrolls - Glitterdust
Misc Stuff -
Potions - Minor Healing x8 (from Rain)

Radiant Oath

Fighter 2 / HP 30/30, Perc +8, AC 20, Fort +7 Ref +7 Will +6 / Active conditions: Low-light vision

With these new allies found to find out a way out the Vishkanya continues to look among the items.

Arcana, bonus: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Horizon Hunters

male goblin thaumaturge 2| HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 | speed 25 |◆ | ◇ | ↺

Scripio holds up the +1 resilient breastplate, offering it to Riddle or Ziba before he lays claim to it himself.

Then he dives into the various trinkets, to see what else can be found.

Perception: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Scripio wears a breastplate, but I'll offer the armor (level 8!) to the fighters first.

Grand Archive

TN Automaton (Mage) Codebreaker Monk / Lorekeeper 1 | Explore: Defend / Repeat a Spell w/ Shield Cantrip (AC 20)

Arcana (T) vs Area 6 Weapons: 1d20 + 5 ⇒ (7) + 5 = 12

Oculos continues to salvage.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Putting the armor on requires 5 minutes so if you choose to use it, you won't have time to search the vault as well

Tirx Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Tirx Reflex: 1d20 + 9 ⇒ (18) + 9 = 27

Fail and a Crit - 3 total damage

Party Status:

Scripio - AC 18 19/19
Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
Riddle of Nowhere - AC 19 19/19
Ziba Zuzik - AC 18 (20 w/shield) 8/18 (Shield - H5; 20/20, BT 10)
Tirx - AC 18 (20 Nimble Dodge) 17/20
Dex the Listener - AC 16 16/16; Burke AC 15 16/16

Oculos heads to the weapons shelves but only finds several rusty daggers.

Riddle pokes around the miscellaneous items. He finds an arrow with some twine wrapped around it. Biglock identifies it as a climbing bolt, which is a "good find!"

What you've found so far:

Weapons - Dagger of Venom, +1 Spear, +1 Dagger
Wands - Heal, Manifold Missiles (1st)
"Wearables" - Demon Mask, Brooch of Shielding, +1 resilient breastplate (from Biglock)
Scrolls - Glitterdust
Misc Stuff - Climbing Bolt
Potions - Minor Healing x8 (from Rain)

btw, Biglock showed you 'a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn's cauldron' earlier. Who takes it?

Biglock also showed you the 2 items he suspects Aslynn was looking for. The 'calamitous dagger' and 'crystal key'. Both items can be used in combat -- the dagger functions as a +1 striking dagger while the key gives +2 to Will saves. Decide as a group who takes them

Horizon Hunters

Goblin Rogue 2 / HP 30/30, Perc +7, AC 19 (30), Fort +6 Ref +10 Will +7 / Active conditions: Darkvision, Twitchy, Nimble dodge

The goblin goes to the area 3.

Perception:1d20 + 6 ⇒ (15) + 6 = 21

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tirx joins Riddle in the Miscellaneous items shelf and finds a potency crystal sitting on the shelf gathering dust.

Verdant Wheel

Dex pulls out his herbal remedies and attempts to heal Ziba. "Good enough," Dex says then grumbles about proper use of names.

Treat Wounds vs. Ziba: Medicine (T): 1d20 + 6 ⇒ (7) + 6 = 13

Horizon Hunters

Goblin (tailed) Fighter 1 | HP 18/18 | AC 18 (20) | F +7 R +7 W +4 | Perc +6 (darkvision) | Stealth +5 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: combat climber, tailed

Ziba looks at his collection of rat bites now smeared with something the kobold cooked and raises an eyebrow. "I'll use some of those potions," he comments. "No offense."

Minor Healing Potion: 1d8 ⇒ 7 8 hp +7 = 15/18

"Anyone mind if I use another or two? You all look mostly unscathed."

Minor Healing Potion (if nobody objects): 1d8 ⇒ 1 15 hp +1 = 16/18
Minor Healing Potion (if nobody objects): 1d8 ⇒ 1 16 hp +1 = 17/18

"Let me have that hag's mind or whatever it is," Ziba says. "I'll keep it safe under that shiny breastplate!"

Grand Archive

TN Automaton (Mage) Codebreaker Monk / Lorekeeper 1 | Explore: Defend / Repeat a Spell w/ Shield Cantrip (AC 20)

Oculos holds the potency crystal in his metallic hand and considers it.

Then walks over and attached it to 1d4 ⇒ 3 Tirx's rapier.

10 minutes to Affix

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Oculos, you already spent 10 minutes searching the Vault so there's not enough time to affix the potency crystal. Sorry.

Scripio offers the breastplate to one of the fighters. Ziba takes it and puts it on. Ziba also keeps the Shard under his breastplate as he chugs healing potions from Rain.

Dex pulls out his herbal remedies and tries to heal Ziba but ends up seasoning his rat bites like some sort of bizarre salad.

Scripio heads to the Miscellaneous items shelf. He finds a potion labeled "Fantastic Healing Potion". He proudly takes it to Biglock, who says "Oh look, Mr Glovely, your goblin pal is being funny! Healing Potion? This is cherry juice!"

Biglock suddenly shouts, "It's too late! She's here! This is bad!" The shard shoots out from under Ziba's breastplate and hovers near
the amassed treasures. It twists and warps, taking on the familiar form of Aslynn and her cauldron. "Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!" She plunges an oozing claw into the pile and brandishes a jeweled chalice. "Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!" Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, "Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!"

The smelly, twisted creatures emerging from her cauldron vaguely resembles large skunks.

Init:
Dex the Listener's Initiative using Scout: 1d20 + 7 ⇒ (19) + 7 = 26
Ziba Zuzik's Initiative using Search: 1d20 + 7 ⇒ (8) + 7 = 15
Amarynthine Oculos Cras III's Initiative using Defend: 1d20 + 4 ⇒ (12) + 4 = 16
Riddle of Nowhere's Initiative using Search: 1d20 + 8 ⇒ (18) + 8 = 26
Scripio's Initiative using Investigate: 1d20 + 12 ⇒ (20) + 12 = 32
Tirx's Initiative using Avoid Notice: 1d20 + 8 ⇒ (11) + 8 = 19
Red Init: 1d20 + 5 ⇒ (2) + 5 = 7
White Init: 1d20 + 5 ⇒ (3) + 5 = 8
Blue Init: 1d20 + 5 ⇒ (18) + 5 = 23
Shard of Aslynn Init: 1d20 + 10 ⇒ (4) + 10 = 14

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* The skunk-like creatures are tiny. Token is enlarged for visibility
------------------
Those with ** may go

**Scripio - AC 18 19/19
**Riddle of Nowhere - AC 19 19/19
**Dex the Listener - AC 16 16/16; Burke AC 15 16/16
Blue
Tirx - AC 18 (20 Nimble Dodge) 17/20
Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
Ziba Zuzik - AC 18 (20 w/shield) 17/18 (Shield - H5; 20/20, BT 10)
Black Aslynn
Red
White

Horizon Hunters

male goblin thaumaturge 2| HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 | speed 25 |◆ | ◇ | ↺

Scripio dashes around the central orb and spots the stinky creatures. He crushes up some potpourri (or just rotten fruit?) to sprinkle along his whip and then lashes out with it.

Exploit Vulnerability on White: 1d20 + 7 ⇒ (11) + 7 = 18 Use the result for RK too

Attack vs White: 1d20 + 6 ⇒ (15) + 6 = 21
Nonlethal damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7 +weakness or PA(3)

◆ Exploit Vulnerability on White (acts as RK)
◆ Move
◆ Strike vs White

If White uses a concentrate, manipulate, or move action, or leaves a square:
↺ Implement's Interuption: 1d20 + 6 ⇒ (6) + 6 = 12
Nonlethal Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8 +weakness or PA(3)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Scripio:

It's a skunk, basically. No weaknesses (just PA)

Scripio tries to find a weakness with White. He moves up and hits it with his whip, knocking it unconscious with one strike.

It's definitely not going to use a concentrate, manipulate or move action! :)

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* The skunk-like creatures are tiny. Token is enlarged for visibility
------------------
Those with ** may go

Scripio - AC 18 19/19
**Riddle of Nowhere - AC 19 19/19
**Dex the Listener - AC 16 16/16; Burke AC 15 16/16
Blue
Tirx - AC 18 (20 Nimble Dodge) 17/20
Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
Ziba Zuzik - AC 18 (20 w/shield) 17/18 (Shield - H5; 20/20, BT 10)
Black Aslynn
Red

Verdant Wheel

"Go my faithful goat." He says as he casts the spell.

* Command
** Cast Runic Body @ Burke


"Baaaaaaaaaaaaaaaaaaaa" He bleats as he charges at Asyln.

* Stride
* Strike @ Asyln: Headbutt: 1d20 + 7 ⇒ (13) + 7 = 20
Bludgeoning: 2d8 + 3 ⇒ (8, 3) + 3 = 14

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Dex empowers Burke, who charges Aslynn and bonks her right in the backside!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* The skunk-like creatures are tiny. Token is enlarged for visibility
------------------
Those with ** may go

Scripio - AC 18 19/19
**Riddle of Nowhere - AC 19 19/19
Dex the Listener - AC 16 16/16; Burke AC 15 16/16 (Runic Body)
Blue
Tirx - AC 18 (20 Nimble Dodge) 17/20
Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
Ziba Zuzik - AC 18 (20 w/shield) 17/18 (Shield - H5; 20/20, BT 10)
Black Aslynn (-14; AC <= 20)
Red

Radiant Oath

Fighter 2 / HP 30/30, Perc +8, AC 20, Fort +7 Ref +7 Will +6 / Active conditions: Low-light vision

The Vishkanya moves towards Aslyn with his weapon ready to strike and use it the way it was made for.

On the phone. Move two squares left and two squares diagonal left.

Fauchard, reach: 1d20 + 9 ⇒ (9) + 9 = 18

Fauchard, reach, hero point: 1d20 + 9 ⇒ (10) + 9 = 19

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Riddle moves up to Aslynn and clobbers her with his glaive, slicing her open! Aslynn screams with pain and fury.

The Blue skunk moves around and joins its friend. It turns around, raises its tail and sprays a line of evil smelling musk, catching both Burke and Riddle right in the face!!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* The skunk-like creatures are tiny. Token is enlarged for visibility

Before your Turn:
DC 15 Fortitude vs Evil Musk: Burke, Riddle
------------------
Those with ** may go

Scripio - AC 18 19/19
Riddle of Nowhere - AC 19 19/19
Dex the Listener - AC 16 16/16; Burke AC 15 16/16 (Runic Body)
Blue
**Tirx - AC 18 (20 Nimble Dodge) 17/20
**Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
**Ziba Zuzik - AC 18 (20 w/shield) 17/18 (Shield - H5; 20/20, BT 10)
Black Aslynn (-24; AC <= 18)
Red

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Evil Musk; DC 15 Fortitude:

CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

Radiant Oath

Fighter 2 / HP 30/30, Perc +8, AC 20, Fort +7 Ref +7 Will +6 / Active conditions: Low-light vision

Fort: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Archive

TN Automaton (Mage) Codebreaker Monk / Lorekeeper 1 | Explore: Defend / Repeat a Spell w/ Shield Cantrip (AC 20)

Oculos gets into tactical range and fires!

◆) Stride
◆) Flurry of Blows w/ Eye Beam vs Aslyn
◆) Cast Shield (to AC 20)
↺) Shield Block (5 hardness)

Eye Beam (fire, 20-ft; CS persistent fire 1) vs Aslyn: 1d20 + 7 ⇒ (2) + 7 = 91d4 ⇒ 4
Eye Beam (fire, 20-ft; CS persistent fire 1) w/ MAP (-5) vs Aslyn: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 131d4 ⇒ 4

Horizon Hunters

Goblin Rogue 2 / HP 30/30, Perc +7, AC 19 (30), Fort +6 Ref +10 Will +7 / Active conditions: Darkvision, Twitchy, Nimble dodge

The goblin moves and strikes on Aslynn.

Rapier:1d20 + 7 ⇒ (17) + 7 = 24

Damage, sneak attack:1d6 + 4 + 1d6 ⇒ (5) + 4 + (5) = 14

Then he strikes again.

Rapier:1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7

Damage:1d6 + 4 ⇒ (3) + 4 = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Oculos gets to within range of Aslynn and shoots her. Unfortunately, both attacks miss.

Tirx moves up to Aslynn and sticks her with his rapier. Aslynn screams and dissolves into shadowstuff.

As a side note, the GM wails "NOT FAIR!! I didn't get to do anything!!" :)

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* The skunk-like creatures are tiny. Token is enlarged for visibility

Before your Turn:
DC 15 Fortitude vs Evil Musk: Burke
------------------
Those with ** may go

Scripio - AC 18 19/19
Riddle of Nowhere - AC 19 19/19 (Sickened 1)
Dex the Listener - AC 16 16/16; Burke AC 15 16/16 (Runic Body)
Blue
**Tirx - AC 18 (20 Nimble Dodge) 17/20 (1 action)
Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
**Ziba Zuzik - AC 18 (20 w/shield) 17/18 (Shield - H5; 20/20, BT 10)
Red

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Evil Musk; DC 15 Fortitude:

CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

Horizon Hunters

Goblin Rogue 2 / HP 30/30, Perc +7, AC 19 (30), Fort +6 Ref +10 Will +7 / Active conditions: Darkvision, Twitchy, Nimble dodge

The goblin moves.

Horizon Hunters

male goblin thaumaturge 2| HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 | speed 25 |◆ | ◇ | ↺

Scripio's turn:

The goblin eagerly pursues the skunks, whipping at them furiously.

Exploit Vulnerability vs Blue: 1d20 + 7 ⇒ (13) + 7 = 20
Attack vs Blue: 1d20 + 6 ⇒ (8) + 6 = 14
Nonlethal Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9 +3 for PA

◆ Exploit Vulnerability on Blue
◆ Move
◆ Whip

↺ Implement's Interuption on Blue: 1d20 + 6 ⇒ (16) + 6 = 22
Nonlethal Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9 +3 for PA

Horizon Hunters

Goblin (tailed) Fighter 1 | HP 18/18 | AC 18 (20) | F +7 R +7 W +4 | Perc +6 (darkvision) | Stealth +5 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: combat climber, tailed

Ziba lopes, leaps and rolls across chamber until the vaguely skunk-like manifestations are between him and the goat. "Good job, Tirx!" he shouts while swing his axe toward the red-tinged mustelid.

◆ Stride
◆ Stride
◆ Strike: Battle Axe (E): 1d20 + 9 ⇒ (10) + 9 = 19
Slashing: 1d8 + 4 ⇒ (7) + 4 = 11

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ziba moves up to Red and turns it into mush. It, like Aslynn, also dissolves into shadowstuff... Scripio moves up and exploits the skunk's weakness. However, the whip attack was less than satisfactory.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* The skunk-like creatures are tiny. Token is enlarged for visibility

Before your Turn:
DC 15 Fortitude vs Evil Musk: Burke
------------------
Those with ** may go

Scripio - AC 18 19/19
**Riddle of Nowhere - AC 19 19/19 (Sickened 1)
**Dex the Listener - AC 16 16/16; Burke AC 15 16/16 (Runic Body)
Blue (14 < AC <= 19)
Tirx - AC 18 (20 Nimble Dodge) 17/20
Amarynthine Oculos Cras III - AC 19 (20 w/shield) 16/19
Ziba Zuzik - AC 18 (20 w/shield) 17/18 (Shield - H5; 20/20, BT 10)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Evil Musk; DC 15 Fortitude:

CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

Radiant Oath

Fighter 2 / HP 30/30, Perc +8, AC 20, Fort +7 Ref +7 Will +6 / Active conditions: Low-light vision

The Vishkanya moves two squares up and strikes the last skunk.

Fauchard, sickend: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18

Damage, Vicious strike: 2d8 + 4 ⇒ (3, 6) + 4 = 13

Stop it now with this smell. That’s disgusting.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Burke Fort: 1d20 + 5 ⇒ (15) + 5 = 20

Riddle moves up into range and reduces the remaining skunk to goo. It, as well as the one Scripio knocked out earlier, dissipate into shadowstuff.

Suddenly the door crashes open and Zarta Dralneen rushes into the vault along with Society leaders Ambrus Valsin, Eando Kline, Eliza Petulengro, Fola Barun, and Calisro Benarry. They look ready to fight but notice that you appear to have handled yourselves well.

"What happened here?!" Zarta demands.

Calisro Benarry screws up her face "Phew! Smells like some of you got sprayed by something!"

While I get chronicles ready, why don't you tell the nice Pathfinder leadership what just happened.

Horizon Hunters

male goblin thaumaturge 2| HP 24/24 | AC 19 | F +7 R +5 W +6 | Perc +6 (darkvision) | Esoteric Lore +8 | speed 25 |◆ | ◇ | ↺

Scripio shrinks back as Zarta storms in and demands answers. He hides his whip behind his back and whines, "It wasn't me! Night Hag being bad and made a mess! She brought fart creatures!"

Radiant Oath

Fighter 2 / HP 30/30, Perc +8, AC 20, Fort +7 Ref +7 Will +6 / Active conditions: Low-light vision

Riddle of Nowhere would have smiled if he could.

Well there are treasures here. By the way here is a lissst of sssome more precious onesss among them. Ssso there are treasures and sssomeone pretending they belong to them wanted to get them back. We explained… Looking at his fauchard… to them that they should have made a missstake… Businessss as usual indeed.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

They gather reports from you, Rain and Biglock, then meet back in the vault a few hours later.

Zarta turns the chalice over multiple times, trying to see if she can get any of the magic liquid to appear. When everyone has finally gathered for the debrief, she says, "Well, I'm still not sure what this is, but all your reports are consistent. It's obviously a central piece of Aslynn's plan. In a way, it's a good thing that shard of her mind infiltrated our vaults, as it's allowed us to understand a few things we might have otherwise missed! I wish we could've learned about this without putting your lives in danger, and for that, I apologize. I hope you're ready for more adventures. We've just scratched the surface of the vault's contents, and we need to act fast to learn more about some of these items. One thing is certain: we can't leave everything here and wait around for Aslynn to strike again."

The faction leaders quickly fall into a heated discussion over the best approach to the items—it's clear that they don't see eye to eye, but they all agree that they'll need to work together for the sake of the Society's future! While the Society's leaders argue, Biglock gives you a smug grin. "Nice work. Hey—Zarta is pretty great. She says Mr. Glovely and I don't have to stick around this dusty vault! Don't worry, though. We'll be in touch. I've got a few schemes in mind. When I'm done making arrangements, Mr. Glovely will come calling!"

FIN

Thanks for playing!

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