'Gallows of Madness - The Festering Blot'

Game Master Shadow Dragon

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Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 15/15 | AC 14 / 8T / 14FF (+2 vs chaos creatures)| Fort +6, Reflex +0, Will +4 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos, raging

spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8

At least I'm rolling consistently badly!


Current Slide
mike's character wrote:

[dice=spellcraft]1d20+6

At least I'm rolling consistently badly!

And you roll 20s with the greatsword and that's really what he's built to do! :)

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 15/15 | AC 14 / 8T / 14FF (+2 vs chaos creatures)| Fort +6, Reflex +0, Will +4 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos, raging

Thankfully he has generally rolled quite well on attacks, although I don't think any of them have been good enough to get a crit yet.

Undeterred by the loss of his original weapon Lucinus reaches down and draws the longsword he found earlier thanking Iomedae for providing him with the ability to continue his assault against the demons.

He fixes his gaze on the vermlek and smirks "Oh no, quite the opposite, its me who hurts demons.".

He advances and attacks...

longsword attack: 1d20 + 6 ⇒ (14) + 6 = 20
slashing/cold iron damage: 1d8 + 6 ⇒ (6) + 6 = 12

Dark Archive

android gloomblade 3 | ♥23/28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
GM Shadow Dragon wrote:
Guardian XI, Grizzlebin, Daegon, and Vreekka make Will saves please. Anyone who wishes to identify the spell can make a Spellcraft check.

Will: 1d20 + 1 ⇒ (11) + 1 = 12 +1 if fear, +4 if mental


Current Slide
Guardian XI wrote:
GM Shadow Dragon wrote:
Guardian XI, Grizzlebin, Daegon, and Vreekka make Will saves please. Anyone who wishes to identify the spell can make a Spellcraft check.
[dice=Will]1d20+1 +1 if fear, +4 if mental

Guardian XI takes 5 points of damage. And a Reflex save also.

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 2 / Fighter (Lore Warden) 1 | HP 14/21 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +0, CMD 13 | F +8, R +8, W +2 (+2 vs poison) | Init +3 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 7/9, Extracts 1st 4/4

Spellcraft vs vermlek: 1d20 + 9 ⇒ (9) + 9 = 18
Will: 1d20 + 2 ⇒ (1) + 2 = 3 (+2 vs. poison) :-(
Spellcraft vs. dretches: 1d20 + 9 ⇒ (17) + 9 = 26
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13 (+2 vs. poison)

Well, those saves could have been better...


Current Slide
Vreekka The Brainiac wrote:

[dice=Spellcraft vs vermlek]1d20+9

[dice=Will]1d20+2 (+2 vs. poison) :-(
[dice=Spellcraft vs. dretches]1d20+9
[dice=Reflex]1d20+8 (+2 vs. poison)

Well, those saves could have been better...

Vreekka isn't sure what spell the vermlek cast but she can recognize the motions of the dretches to identify the spell they are using as grease.

She immediately feels the effects of the grease but, despite being a geezer, she's pretty spry and avoids falling on her backside.

Vreekka takes 5 HP of damage from the vermlek's spell.

Dark Archive

android gloomblade 3 | ♥23/28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Reflex: 1d20 + 2 ⇒ (18) + 2 = 20


Current Slide
Guardian XI wrote:
[dice=Reflex]1d20+2

Guardian XI's feet shift a bit but he remains upright.

Since neither Vreekka nor Guardian XI fell prone you may take your actions. The grid on the map is basically the outlines of the grease; I couldn't find the 10' square quickly. Here's the link to the grease spell for what checks to make to move: Grease

Daegon: Don't forget to make a Will save. And I'm guessing the others will communicate the grease spell right in front of him.

Sovereign Court

CG Catfolk Gorumacle 3 | Mods: Grav Blade 3m | HP 27 (-0) | AC/Tch/FF 20/13/17 | CMD 17 | F/R/W +4/+5/+3 (Cat’s Luck Reflex) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (perform) | Spells 1st: 2/6 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

I would guess the demoralize ends after only one round, if so it will have ended before Cannoli acts here.

Cannoli shouts out a magical command, ”Nose in the dirt, worm. And maybe even that isn’t low enough for you.”

DC 14 Will save or the Vermlek Falls Prone.

Spell Specifics:
Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Command

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

will: 1d20 + 3 ⇒ (14) + 3 = 17

assuming thaty passes..if not, will revise[ooc]

Daegon sends another pair of darts at the vermelk.
MM: 2d4 + 2 ⇒ (4, 4) + 2 = 10
pooc]running low on spell slots...ones left

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 2 / Fighter (Lore Warden) 1 | HP 14/21 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +0, CMD 13 | F +8, R +8, W +2 (+2 vs poison) | Init +3 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 7/9, Extracts 1st 4/4
mike's character wrote:

He advances and attacks...

[dice=longsword attack]1d20+6
[dice=slashing/cold iron damage]1d8+6

@Lucinus: Are you swinging that longsword two-handed? You are raging, right? So with Str 22 and swinging your sword two-handed I'd expected +9 damage, not +6...

I think all Vreekka can do (that might have any impact on combat) is stay put and play elusive target...

Vreekka holds her cold iron dagger in front of her and tries to defend herself.
Total Defense (+4 dodge bonus to AC)
AC is now 18 T 17 FF 11

"Please don't hurt me!"


Current Slide
Daegon Marketti wrote:

[dice=will]1d20+3

assuming thaty passes..if not, will revise[ooc]

Daegon sends another pair of darts at the vermelk.
[dice=MM]2d4+2
pooc]running low on spell slots...ones left

The Will save was vs. HP damage. By making the save Daegon takes 2 HP. It's the Reflex save that could leave PCs prone and limit or change their actions. I didn't think Daegon was going to move forward but thought it was worth mentioning in case he did that the greaseis right in front of him. And look at that max damage vs. the boss. What a sandbagger! ;)

Dark Archive

android gloomblade 3 | ♥23/28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Demon within reach? No need to move!

Guardian swings at the closest...

[standard] attack YELLOW
cold iron greatsword attack (furious focus), slashing damage (furious focus): 1d20 + 8 ⇒ (11) + 8 = 192d6 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15

He then steps away from the hazzard.

[step] South


Current Slide
Guardian XI wrote:

Demon within reach? No need to move!

Guardian swings at the closest...

[standard] attack YELLOW
[dice=cold iron greatsword attack (furious focus), slashing damage (furious focus)]1d20+8; 2d6+6+2

He then steps away from the hazzard.

[step] South

By leaving the greased area Guardian XI will need to make an Acrobatics check: "A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check."

The Engine of Destruction! (tm) slashes the dretch next to him. It's wounded but does not fall.

Since he's back Grizzlebin and Jakeric are UP!

Sovereign Court

CG Catfolk Gorumacle 3 | Mods: Grav Blade 3m | HP 27 (-0) | AC/Tch/FF 20/13/17 | CMD 17 | F/R/W +4/+5/+3 (Cat’s Luck Reflex) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (perform) | Spells 1st: 2/6 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

Generally speaking (per my understanding of the rules and in most games I have played in) movement rules are triggered when moving into an square, not when moving out of an square. Grease may be specified as different though.


Current Slide
Cannoli Jones wrote:
Generally speaking (per my understanding of the rules and in most games I have played in) movement rules are triggered when moving into an square, not when moving out of an square. Grease may be specified as different though.

I based it on the part I quoted the "walk within" section since he'd be moving from a greased square to an ungreased one.

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

yeah i forgot to mention i'm staying put...

Dark Archive

android gloomblade 3 | ♥23/28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Somehow I thought a 5' step worked around that. Thankfully the attack came before anyway, but let's see...

Acrobatics: 1d20 - 2 ⇒ (10) - 2 = 8

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 2 / Fighter (Lore Warden) 1 | HP 14/21 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +0, CMD 13 | F +8, R +8, W +2 (+2 vs poison) | Init +3 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 7/9, Extracts 1st 4/4
GM Shadow Dragon wrote:
Cannoli Jones wrote:
Generally speaking (per my understanding of the rules and in most games I have played in) movement rules are triggered when moving into an square, not when moving out of an square. Grease may be specified as different though.
I based it on the part I quoted the "walk within" section since he'd be moving from a greased square to an ungreased one.

Our GM is ruling the rulezzz with an iron fist! ;-)

And that's exactly why Vreekka stayed put.

Dark Archive

android gloomblade 3 | ♥23/28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Well that was just a 5ft step, so...

[move] Stand


Male NG Bipedal Agathion Eidolon 3 | HP 6/24 | AC 16 T 12 FF 14 | CMB +6, CMD 17 | F: +4, R: +2, W: +3 [+4 poison & petrification] | Init: +1 | Perc: +6, SM: +4 | Speed 30ft (+Climb 30')| Resistance 5 (electricity) | Active conditions: 1 Str & 1 Con dam./Magic Fang (claw)

With magical protection from the Abyssal monstrosities, Grizzlebin goes to work on the nearest dretch!

I'll full attack the one just to Grizzlebin's south. His natural attacks may have just enough oomph to overcome their DR.

Claw # 1: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Claw # 2: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d4 + 5 ⇒ (3) + 5 = 8

Bite (yuck!): 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Roll to confirm crit threat of Claw # 1: 1d20 + 5 ⇒ (3) + 5 = 8
extra crit damage?: 1d4 + 5 ⇒ (1) + 5 = 6

Silver Crusade

Male NG Human God Caller 3 | HP 23/24 | AC 13 T 9 FF 13 | CMB +1, CMD 10 | F: +5, R: +0, W: +4 [+1 vs death, +2 vs mind-affecting evil outsiders] | Init: -1 | Perc: +1, SM: +1 | Speed 30ft | First Level Spells 1/4, Bond 2/2 |Shirt Reroll 1/1 | Summon Monsters 5/5 | PFS Pin: 1/1 | Active conditions:

"G-g-go back to the Abyss, d-demon spawn!" yells Jakeric. As a scion of lost Sarkoris, it's clear the God-Caller takes the presence of demon-kind personally!

5' step, draw a wand as part of that movement, and expend a charge of bless weapon to tap Guardian's greatsword.

@GM: As Grizzlebin is getting pretty low on hp, if he takes enough damage that he'd be dismissed, Jakeric will use his Life Link ability to effectively absorb the damage himself.


Current Slide

The Engine of Destruction! (tm) slips on some grease. Maybe he sprung a leak from somewhere?
But he "gets up, a-get, get, get down" and readies for his next victim.

Grizzlebin decides to compete for mantle of Destruction! (tm) and absolutely savages the dretch in front of him. But he did it with a bite - EWWW! Talk about taking a 'bite out of crime.'

Cannoli issues a command at the vermlek:

Will: 1d20 + 5 ⇒ (2) + 5 = 7

And he immediately starts doing the worm!

Not liking this turn of events the remaining dretch focuses on Lucinus again and gestures once more...

@Lucinus one Reflex save please. The vermlek will wait to see what Lucinus does before taking its action.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 15/15 | AC 14 / 8T / 14FF (+2 vs chaos creatures)| Fort +6, Reflex +0, Will +4 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos, raging

reflex + prot chaos: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16


Current Slide
mike's character wrote:
[dice=reflex + prot chaos]1d20+0+2

Jakeric saves the day!

Lucinus's grip on his longsword remains strong.

The vermlek takes a risk and attempts to rise, provoking a response from the young dhampir.

Please take your AoO.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 15/15 | AC 14 / 8T / 14FF (+2 vs chaos creatures)| Fort +6, Reflex +0, Will +4 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos, raging

Seeing the disgusting creature briefly groveling on the ground before him, then looking to rise, Lucinus strikes out at it...

longsword attack: 1d20 + 6 ⇒ (18) + 6 = 24
slashing/cold iron damage: 1d8 + 6 ⇒ (7) + 6 = 13

Sovereign Court

CG Catfolk Gorumacle 3 | Mods: Grav Blade 3m | HP 27 (-0) | AC/Tch/FF 20/13/17 | CMD 17 | F/R/W +4/+5/+3 (Cat’s Luck Reflex) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (perform) | Spells 1st: 2/6 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

The vermlek is NOT allowed to rise this turn per the spell description.


Current Slide
Cannoli Jones wrote:
The vermlek is NOT allowed to rise this turn per the spell description.

Oops sorry! So no AoO this round!

#2: Now Daegon's magic missiles slam into the vermlek.

Round 3 – The Final Countdown

Vreekka [-5]
Grizzlebin [-16]
Cannoli
Lucinus
Guardian XI [-5]
Jakeric
Vermlek [-22]
Dretch
Daegon [-2]

Bold are UP!

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 15/15 | AC 14 / 8T / 14FF (+2 vs chaos creatures)| Fort +6, Reflex +0, Will +4 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos, raging

Ah, that was a good roll as well! In that cause...

Seeing the vermlek groveling before him Lucinus attempts to drive his longsword into the creature as he allows the bubbling fury to finally overtake him...

longsword attack + rage: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
slashing/cold iron damage + rage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Vreekka The Brainiac wrote:
@Lucinus: Are you swinging that longsword two-handed? You are raging, right? So with Str 22 and swinging your sword two-handed I'd expected +9 damage, not +6...

He was using the longsword two-handed, but wasn't yet raging, but he is now.


Current Slide
mike's character wrote:

Ah, that was a good roll as well! In that cause...

Seeing the vermlek grovelling before him Lucinus attempts to drive his longsword into the creature as he allows the bubbling fury to finally overtake him...

[dice=longsword attack + rage]1d20+6+2
[dice=slashing/cold iron damage + rage]1d8+6+3

Lucinus shows no mercy and jams his cold iron longsword into the vermlek which gurgles as it dies.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 15/15 | AC 14 / 8T / 14FF (+2 vs chaos creatures)| Fort +6, Reflex +0, Will +4 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos, raging

Just to check from a movement point of view, did the dretch attempt to grease Lucinus' sword, or was it targeting the ground?


Current Slide
mike's character wrote:
Just to check from a movement point of view, did the dretch attempt to grease Lucinus' sword, or was it targeting the ground?

His longsword. I didn't see an image I liked and just copied the other one. Thanks for reminding me to remove it!

Sovereign Court

CG Catfolk Gorumacle 3 | Mods: Grav Blade 3m | HP 27 (-0) | AC/Tch/FF 20/13/17 | CMD 17 | F/R/W +4/+5/+3 (Cat’s Luck Reflex) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (perform) | Spells 1st: 2/6 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

The predatory grin on Cannoli’s face is not hidden at all as the mouthy demon gets what he deserves, a painful death.

”Good work all, one more to go.”

She tries to work past the grease and…

Acrobatics - ACP: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10

…simply moves up, ready to act at some point in the future.

Double Move


Current Slide

Or were Cannoli's slick foot movements a foreshadowing of her taking a rank in Perform (Dance)?

Dark Archive

android gloomblade 3 | ♥23/28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Can guardian move this round?

Acrobatics: 1d20 - 2 ⇒ (3) - 2 = 1

No, no he cannot. He stand back up after falling.


Current Slide
Guardian XI wrote:

Can guardian move this round?

[dice=Acrobatics]1d20 - 2

No, no he cannot. He stand back up after falling.

I know the feeling. I had a PC not long ago trapped in the grease fall down/get up cycle. It stinks. :(

Guardian XI tries to get out of the grease but he's a bit off balance on lands with a 'clunk' on his metal bottom. He stands up and reassures everyone it's just a glitch in the matrix...

Vreekka, Grizzlebin, and Jakeric are UP!

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 2 / Fighter (Lore Warden) 1 | HP 14/21 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +0, CMD 13 | F +8, R +8, W +2 (+2 vs poison) | Init +3 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 7/9, Extracts 1st 4/4

@Lucinus: Ah, my bad. I thought you were already raging...

Vreekka waits for the others to defeat the last demon. Delay.

"There's only one left? You can do this, friends!"


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Current Slide

Apparently old age is catching up with Vrrekka and she needs a nap. She calls upon the heroes to defeat their enemy!

Grizzlebin and Jakeric are UP! One dretch left...


Male NG Bipedal Agathion Eidolon 3 | HP 6/24 | AC 16 T 12 FF 14 | CMB +6, CMD 17 | F: +4, R: +2, W: +3 [+4 poison & petrification] | Init: +1 | Perc: +6, SM: +4 | Speed 30ft (+Climb 30')| Resistance 5 (electricity) | Active conditions: 1 Str & 1 Con dam./Magic Fang (claw)

"What, I gotta do everything 'round here?" Grizzlebin stalks over to the doorway and slashes at the demon.

Move action + claw.

Claw: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d4 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Male NG Human God Caller 3 | HP 23/24 | AC 13 T 9 FF 13 | CMB +1, CMD 10 | F: +5, R: +0, W: +4 [+1 vs death, +2 vs mind-affecting evil outsiders] | Init: -1 | Perc: +1, SM: +1 | Speed 30ft | First Level Spells 1/4, Bond 2/2 |Shirt Reroll 1/1 | Summon Monsters 5/5 | PFS Pin: 1/1 | Active conditions:

"I'll help you!" Jakeric places a hand on Grizzlebin's back, infusing him with energy.

5' step and cast magic fang on Grizzlebin.

Dark Archive

android gloomblade 3 | ♥23/28 | ⛨16 t11 ff15 | CMB +7, CMD 18 | F +4, R +2, W +1 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +8; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge +6 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
Grizzlebin wrote:
"What, I gotta do everything 'round here?"

Yes Guardian replies while rubbing grease in his joins.


Current Slide

Grizzlebin moves forward and claws the remaining dretch who doesn't seem pleased.

Guardian XI greases himself...that's just not right!

Round 3 – The Final Countdown

Vreekka [-5]
Grizzlebin [-16]
Cannoli
Lucinus
Guardian XI [-5]
Jakeric
Dretch [-9]
Daegon [-2]

Daegon is UP! Since there's only one dretch left as soon as Daegon goes everyone else can go.

Sovereign Court

CG Catfolk Gorumacle 3 | Mods: Grav Blade 3m | HP 27 (-0) | AC/Tch/FF 20/13/17 | CMD 17 | F/R/W +4/+5/+3 (Cat’s Luck Reflex) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (perform) | Spells 1st: 2/6 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

I’m sure you will roll a 1 or several, but does the dretch not act?

”You don’t have to be a dick about it when I obviously left a spot for someone who is better suited to killing these things.”


Current Slide
Cannoli Jones wrote:

I’m sure you will roll a 1 or several, but does the dretch not act?

”You don’t have to be a dick about it when I obviously left a spot for someone who is better suited to killing these things.”

He's so feeble I forgot. Or Grizzlebin is so mean looking it skeered him. And of course there's Cannoli...who can compete with her?

The dretch hulks up on that stinky agathion - he can smell a goody foofoo from a mile away!

Claws: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (1) + 1 = 2

Claws: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (4) + 1 = 5

Chomp!: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 1 ⇒ (4) + 1 = 5

Hah see! Just one 1 rolled. And a 3... ;)

The dretch sinks its teeth into Grizzlebin and smiles.

Grizzlebin takes 5 more HP of damage leaving him at 1.

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

Daegon raises his crossbow and fires off a bolt at the creature, hoping he hits.

xbow: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 21d8 ⇒ 4


Current Slide

Daegon's shot misses the mark. Grizzlebin feels a 'whoosh' through his fur!

Round 4 – The Final Countdown

Vreekka [-5]
Grizzlebin [-21]
Cannoli
Lucinus
Guardian XI [-5]
Jakeric
Dretch [-9]
Daegon [-2]

Bold are UP! Finish the dretch!

Sovereign Court

CG Catfolk Gorumacle 3 | Mods: Grav Blade 3m | HP 27 (-0) | AC/Tch/FF 20/13/17 | CMD 17 | F/R/W +4/+5/+3 (Cat’s Luck Reflex) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 0/1 (perform) | Spells 1st: 2/6 | Perc: -1 (30 ft sight, Darkvision, Scent), SM: +1 | Init: +4

Cannoli’s action depends greatly on what Grizz does and if it finishes the foe.


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Cannoli Jones wrote:
Cannoli’s action depends greatly on what Grizz does and if it finishes the foe.

Traffic jam at the door! ;)

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