'Gallows of Madness - The Festering Blot'

Game Master Shadow Dragon

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Sovereign Court

CG Catfolk Gorumacle 5 | Mods: None | HP 43 (-0) | AC/Tch/FF 22/13/19 | CMD 18 | F/R/W +4/+5/+4 (Cat’s Luck Reflex, Falls Min Dmg) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 7/7, 2nd 5/5 | Perc: -1 (60 ft Sight & Darkvision, 30ft Scent & Deathwatch), SM: +1 | Init: +4

Cannoli surveys the battlefield for a second, eyes lingering on the railing for a little too long.

She huffs while putting away her mace, ”Well, this is a dumb idea. But… you all know me pretty well so at least it won’t be a surprising idea.”

And with an “Alley-Oop” the courageous chaotic catfolk hops over the railing and…

…scurries down the wall?

I think the math on the drop is 40 ft, and she can climb 40 ft with an accelerated climb in one move action, but she also sorta needs to step into the room and hop the railing. So I’m guessing she won’t make it the whole way down. Unless she falls…

Climb - Accelerated Take 10: 10 + 10 - 5 = 15

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Continuing to advance along the corridor Lucinus swings his sword at the mite lurking around the corner (I assume it will be getting cover from the railing)...

greatsword attack vs mite: 1d20 + 6 ⇒ (1) + 6 = 7
slashing/cold iron damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

...and swings wide, likely destroying part of the banister (which he totaly meant to do... it was a warning shot... and the railing was looking at him funny).

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

from his perch on a barrel, Daegon sends a bolt at the pinkish hued mite.

xbow, cold iron: 1d20 + 3 ⇒ (13) + 3 = 161d8 ⇒ 4


Current Slide

Cannoli climbs the staircase railing down like she was born to do it.

Lucinus's wild swing with his greatsword produces a loud 'clang' and cuts at the railing. Good thing his blade survived this strength test!

@Daegon: He's outside the room right now. In order to see/target any of the remaining mites he'd need to enter the room. He'll need an Acrobatics check (easy one) to jump down from the barrel and then move into the room. If you want to do so let us know so we can move his token.

Jakeric will move to the door and I'll see about botting a Standard later. Vreekka is UP!

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

will do that...ty

acro: 1d20 + 1 ⇒ (4) + 1 = 5


Current Slide

I moved his token.

Daegon teeters a bit but makes it down from the barrel, moves into the room slowed by demon bile, and fires his crossbow. The shot narrowly misses the mite.

Vreekka is UP!

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 4 / Fighter (Lore Warden) 1 | HP 34/34 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +2, CMD 15 | F +9, R +9, W +3 (+2 vs poison) | Init +7 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 11/11, Extracts 1st 5/5 2nd 2/2

Vreekka follows the melee members of the group while checking out the room.

Are there any Knowledge checks to be made?


Current Slide
Vreekka The Brainiac wrote:

Vreekka follows the melee members of the group while checking out the room.

Are there any Knowledge checks to be made?

You've already learned all you can earlier about the mites and the fiendish template. I should've posted the information as a reminder. Vreekka can roll Knowledge (Planes) and Knowledge (Arcana) checks for the symbol at the bottom of the room.

Reminder on the Fiendish template: Darkvision 60', SR 5 (for the mites), Resist Cold and Fire 5

Mites: Fey, DR 2/cold iron, Hatred (of gnomes and dwarves), light sensitivity, can cast doom one time per day.


Current Slide

The mite near Lucinus, dusted by debris from the railing, decides to give this odd looking character a stab. He also smites the dhampir but he's no do-gooder:

Stabby!: 1d20 ⇒ 71d3 - 1 ⇒ (2) - 1 = 1

And misses by a mile; I guess that intimidating greatsword swing shook his nerves!

The other mites decide that goody two-shoes android needs to be taken down a peg! The closest two smite Guardian XI, say something to one another in an odd language, and toss darts:

Lawn Dart!: 1d20 + 2 ⇒ (10) + 2 = 121d3 - 1 ⇒ (2) - 1 = 1

Lawn Dart!, Cover: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 61d3 - 1 ⇒ (1) - 1 = 0

But both miss wildly. The two mites farther away move up a bit and cast something on Guardian XI!

Guardian XI needs to make 2 Will saves but he receives two of his bonuses: The +1 for fear and the +4 for mind-affecting. But the mites don't have Knowledge (Powergaming Cheeseweasel) so they have no idea the Engine of Destruction! (tm) has these bonuses.

Per player instructions botting Grizzlebin:

Grizzlebin struggles through the demon bile web (icky and sticky!) and swings his mighty paw (of DEATH!) against the nearest mite:

Claw of DEATH!: 1d20 + 5 ⇒ (3) + 5 = 81d4 + 5 ⇒ (4) + 5 = 9

But Grizzlebin misses the mark.

Round 3 – Web of DEATH!

Guardian XI [Covered in entrails and fluids, needs 2 Will saves]
Lucinus
Cannoli
Daegon
Jakeric
Vreekka
Mites of DEATH!
Grizzlebin [-14]

Bold are UP! Reminder: Squares with demon bile web are difficult terrain. Since Lucinus is around a corner and has some cover he will not provoke an AoO for moving the 5' (10' since it's difficult) to place himself in front of the yellow mite should he wish to do so.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Lucinus moves around the corner and has another go at hitting the mite...

greatsword attack vs mite: 1d20 + 6 ⇒ (10) + 6 = 16
slashing/cold iron damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16


Current Slide

The mite bites his thumb (at Lucinus? Hmm!) but the display doesn't deter the puissant Dhampir and he slays the mite!

The Concordance

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Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 4 / Fighter (Lore Warden) 1 | HP 34/34 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +2, CMD 15 | F +9, R +9, W +3 (+2 vs poison) | Init +7 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 11/11, Extracts 1st 5/5 2nd 2/2

Looks like Lucinus and Guardian have these mites under control. No need to use up ressources when they can just swing their weapons.

Vreekka turns her gaze to the symbol at the bottom of the room.

So, what do we have here? Hm...

Knowledge: Arcana t: 1d20 + 17 ⇒ (1) + 17 = 18 LOL.
Knowledge: Planes t: 1d20 + 16 ⇒ (5) + 16 = 21 *sigh*

Well, it seems it's time for somebody else to know something! :-P

Sovereign Court

CG Catfolk Gorumacle 5 | Mods: None | HP 43 (-0) | AC/Tch/FF 22/13/19 | CMD 18 | F/R/W +4/+5/+4 (Cat’s Luck Reflex, Falls Min Dmg) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 7/7, 2nd 5/5 | Perc: -1 (60 ft Sight & Darkvision, 30ft Scent & Deathwatch), SM: +1 | Init: +4

Cannoli pulls out her weapon (cold iron morningstar) and tromps up a level of stairs before slipping around the corner and pointing her beatstick at the last mite, ”You Gonna DIE!”

Intimidate to Demoralize Purple: 1d20 + 7 ⇒ (2) + 7 = 9

But it comes out more like a hacking cough. The catfolk clears the furball from her throat.

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

Daegon moves up to support the others and flings a blob of acid at the light blue tinged mite.

touch: 1d20 + 2 ⇒ (4) + 2 = 61d3 ⇒ 3
SR: 1d20 + 3 ⇒ (18) + 3 = 21


Current Slide

Vreekka apparently skipped school the day they reviewed diabolical machinations. She knows that the symbol was used in ceremonies, including human sacrifice, to curry favor with devils.

She recognizes some of the symbols being used in conjuration and portal magic.

Cannoli's beatstick makes an impressive 'WHOOSH!' as it misses the mite who turns, points at her, and giggles while making faces.

Daegon's arcane powers summon acid but he misses the mark.

@Daegon: FYI Acid Splash doesn't have an SR check.

Botting Jakeric with a double move:

Jakeric makes his way into the room to be closer to Grizzlebin.

Lucinus and Guardian XI are UP! Guardian XI needs to make 2 Will saves.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos
GM Shadow Dragon wrote:
Lucinus and Guardian XI are UP! Guardian XI needs to make 2 Will saves.

Should that just be Guardian XI as Lucinus killed the mite on the corner this round?

Dark Archive

android gloomblade 5 | ♥49 | ⛨19 t12 ff18 | CMB +9, CMD 21 | F +7, R +3, W +2 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +10; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge + 8 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Enough with the lawn darts! Guardian complains as he fends off the tiny spears.

GM Shadow Dragon wrote:
Guardian XI needs to make 2 Will saves but he receives two of his bonuses: The +1 for fear and the +4 for mind-affecting. But the mites don't have Knowledge (Powergaming Cheeseweasel) so they have no idea the Engine of Destruction! (tm) has these bonuses.

Will (vs fear, mind-affecting): 1d20 + 1 + 1 + 4 ⇒ (16) + 1 + 1 + 4 = 22

Will (vs fear, mind-affecting): 1d20 + 1 + 1 + 4 ⇒ (11) + 1 + 1 + 4 = 17

The irritated android advances and tries to mow down another...

[move] 15ft
[standard] attack MAGENTA
cold iron greatsword attack (furious focus), slashing damage (furious focus): 1d20 + 8 ⇒ (14) + 8 = 222d6 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15


Current Slide
mike's character wrote:
GM Shadow Dragon wrote:
Lucinus and Guardian XI are UP! Guardian XI needs to make 2 Will saves.
Should that just be Guardian XI as Lucinus killed the mite on the corner this round?

Yes sorry. Lucinus killed the mite so fast I forgot he did it!


Current Slide

Guardian XI's mind cannot be plagued by such petty magics that target emotion; he's a machine after all.

The mites go on the offense as two of them stab at the dreaded, fluid and entrails covered Engine of Destruction! (tm):

Stabby on Goody!: 1d20 ⇒ 101d3 - 1 + 1 ⇒ (2) - 1 + 1 = 2

Stabby on Goody!: 1d20 ⇒ 21d3 - 1 + 1 ⇒ (1) - 1 + 1 = 1

BAHAHA those are some rolls!

But their fey antics belie their panic over Guardian XI's menacing presence and they end up almost stabbing each other!

The other mite smites and attempts to dart the free-climbing catfolk:

Dart Smite!: 1d20 + 2 ⇒ (3) + 2 = 51d3 - 1 + 1 ⇒ (1) - 1 + 1 = 1

A 1 and a 2 and a 3! 8)

But Cannoli's hat must've distracted him because the dart bounces harmlessly off the nearest wall.

Per player instructions botting Grizzlebin:

Grizzlebin moves next to Guardian XI and slashes at a mite with his paw:

Claw: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 5 ⇒ (1) + 5 = 6

And he lands a strike! His claws tear through the mite's flesh, slaying it.

Round 4 – Web of DEATH!

Guardian XI [Still drenched and coated]
Lucinus
Cannoli
Daegon
Jakeric
Vreekka
Mites of DEATH!
Grizzlebin [-14]

Bold are UP!

Dark Archive

android gloomblade 5 | ♥49 | ⛨19 t12 ff18 | CMB +9, CMD 21 | F +7, R +3, W +2 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +10; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge + 8 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Give up yet?

He doesn't wait for an answer before swinging at the next mite up.

[standard] attack RED
cold iron greatsword attack (furious focus), slashing damage (furious focus): 1d20 + 8 ⇒ (8) + 8 = 162d6 + 6 + 2 ⇒ (6, 4) + 6 + 2 = 18

I suspect that may not hit, so he's probably staying put for now.


Current Slide

You vastly overestimate their combat stats. ;)

Guardian XI taunts the mites with a promise of surrender but reveals his true Engine of Destruction! (tm) nature by cleaving in half.
Talk about a brute!

Since Guardian XI won't provoke an AoO now you can take your move action. :)

Dark Archive

android gloomblade 5 | ♥49 | ⛨19 t12 ff18 | CMB +9, CMD 21 | F +7, R +3, W +2 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +10; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge + 8 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

Rounding the next corner he runs into another (the final?) mite.

[move] 20ft

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

Daegon moves up and tosses a handful of acid at the mite
touch: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 121d3 ⇒ 2

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 4 / Fighter (Lore Warden) 1 | HP 34/34 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +2, CMD 15 | F +9, R +9, W +3 (+2 vs poison) | Init +7 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 11/11, Extracts 1st 5/5 2nd 2/2

Vreekka follows her fellow pathfinders and moves next to Daegon.

"Only one mite left? That's way too easy..."


Current Slide

Daegon hits the mite with acid and it sizzzzles! But it still stands, defiant and undeterred. Except for a yellow puddle at its feet...uh oh...

Sovereign Court

CG Catfolk Gorumacle 5 | Mods: None | HP 43 (-0) | AC/Tch/FF 22/13/19 | CMD 18 | F/R/W +4/+5/+4 (Cat’s Luck Reflex, Falls Min Dmg) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 7/7, 2nd 5/5 | Perc: -1 (60 ft Sight & Darkvision, 30ft Scent & Deathwatch), SM: +1 | Init: +4

Cannoli moves up and reduces the piddling mite into a puddle of crushed bones and organs.

MW CI Morningstar + Flank: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 for CI/P and B: 2d6 + 2 ⇒ (5, 6) + 2 = 13

She looks at her gore covered mace and halfheartedly tries to shake the entrails off.


Current Slide

The mites eyes go wide before his head is smashed like a rotten melon. Cannoli can shake shake shake senora but the Beatstick (tm) is covered in gore.

As the heroes celebrate their victory the door they spotted opens and the demon bile web moves to the side. A man and three creatures step through. The man say, "So, the heroes have arrived. Try not to make a mess when you die—I have great plans for your remains. Start with that strange catguy over there. Anyone wearing a hat that ugly has no business here. And those shoes ugh!”

GM:
Perception
Perc Cannoli: 1d20 - 1 ⇒ (16) - 1 = 15 (drkv, 30ft sight)
Perc Guardian XI: 1d20 + 8 ⇒ (11) + 8 = 19
Perc Vreekka: 1d20 + 4 ⇒ (20) + 4 = 24 (low-light)
Perc Daegon: 1d20 + 3 ⇒ (10) + 3 = 13
Perc Lucinus: 1d20 + 6 ⇒ (13) + 6 = 19
Perc Jakeric: 1d20 + 2 ⇒ (19) + 2 = 21
Perc Grizzlebin: 1d20 + 5 ⇒ (18) + 5 = 23

Trained Knowledge (Planes) checks please. Vreekka: Roll two checks please.

GM:
Initiative

Ini Cannoli: 1d20 + 4 ⇒ (10) + 4 = 14
Ini Guardian XI: 1d20 + 1 ⇒ (12) + 1 = 13
Init Vreekka: 1d20 + 3 ⇒ (20) + 3 = 23
Init Daegon: 1d20 + 1 ⇒ (2) + 1 = 3
Init Lucinus: 1d20 + 1 ⇒ (12) + 1 = 13
Init Jakeric: 1d20 - 1 ⇒ (14) - 1 = 13
Init Grizzlebin: 1d20 + 1 ⇒ (14) + 1 = 15
Init Boss: 1d20 - 1 ⇒ (12) - 1 = 11
Init 3 Things: 1d20 ⇒ 5

GM:
Roll Off
Guardian XI: 1d20 ⇒ 4
Lucinus: 1d20 ⇒ 10

Round 1 – The Final Countdown

Vreekka
Grizzlebin [-14]
Cannoli
Lucinus
Guardian XI
Jakeric
Boss
Three Things
Daegon

New Slide 2. Per module tactics they take their surprise round. One opens the door (standard) and the other three move into the room (move). If Lucinus has Combat Reflexes (or something similar) they would provoke from movement. The squares where the guy and the two 'things' are in are currently free of demon bile webbing thus it is normal terrain. Everywhere else with webbing is still difficult terrain. Bold are UP!

Dark Archive

android gloomblade 5 | ♥49 | ⛨19 t12 ff18 | CMB +9, CMD 21 | F +7, R +3, W +2 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +10; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge + 8 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none

As the last mite dies, Guardian hears commotion back around the corner. He rushes back to see the new arrivals...

[move] 20ft
[move] 5ft

The gift that keeps on giving. Unsubscribe!

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 4 / Fighter (Lore Warden) 1 | HP 34/34 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +2, CMD 15 | F +9, R +9, W +3 (+2 vs poison) | Init +7 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 11/11, Extracts 1st 5/5 2nd 2/2

Knowledge: Planes t : 1d20 + 16 ⇒ (11) + 16 = 27
Knowledge: Planes t: 1d20 + 16 ⇒ (7) + 16 = 23
Immunities, Resistances and special attacks, please.

If the creatures are not immune to fire:

"Working on it!" Vreekka steps forward, quickly assembles a bomb and lobs it at the nearest creature.

To hit: BAB 2, Dex 3, Trait 1, Throw Anything 1, PBS 1, Precise Shot
Damage: INT 5, PBS 1(?)
Splash Damage: INT 5, Precise Bombs (exclude up to INT squares)

Bomb: 1d20 + 7 ⇒ (11) + 7 = 18 (vs touch AC)
Fire: 1d6 + 5 ⇒ (2) + 5 = 7 +1 if PBS applies
and 6 splash fire damage Reflex DC 16 for half

exclude the squares where Lucinus and Guardian stand from the splash fire damage, marked by the green symbols

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

Feeling rather hemmed in Lucinus nods to Jakeric "Would you be ok to step back a little?" he enquires.

Assuming Jakeric is ok to step out of his current square, I think that gives Lucinus the option to safely 5 foot step into that square as it is free of webs. If so then...

Lucinus gives Jackeric time to move before slashing at one of the creatures and then stepping to a less crowded spot...

greatsword attack: 1d20 + 6 ⇒ (16) + 6 = 22
slashing/cold iron damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14

If not he will still attack, but not be able to move.


Current Slide

@Vreekka: The three creatures are dretches, the lowest form of demon. They are immune to electricity and poison. They have resistance to acid, fire, and cold. They also have DR 5/cold iron or good.

@Vreekka #2: The human is not a human; it's actually a vermlek - another demon. They are immune to electricity and poison. It has SR and is also resistant to acid, cold, and fire.

Vreekka #3: Given what she learned you may change your action so don't feel bound to what you posted.


Current Slide
Guardian XI wrote:

As the last mite dies, Guardian hears commotion back around the corner. He rushes back to see the new arrivals...

[move] 20ft
[move] 5ft

The gift that keeps on giving. Unsubscribe!

I don't understand the two distances; is he taking a double move?


Current Slide
mike's character wrote:

Feeling rather hemmed in Lucinus nods to Jakeric "Would you be ok to step back a little?" he enquires.

Assuming Jakeric is ok to step out of his current square, I think that gives Lucinus the option to safely 5 foot step into that square as it is free of webs. If so then...

Lucinus gives Jackeric time to move before slashing at one of the creatures and then stepping to a less crowded spot...

[dice=greatsword attack]1d20+6
[dice=slashing/cold iron damage]2d6+6

If not he will still attack, but not be able to move.

Botting Jakeric:

"S-s-sure I'll m-m-move! I'm t-t-too close!"

Jakeric moves back so Lucinus can swing for the fences. He lands a solid hit on the dretch but it doesn't fall. In fact it looks angry...

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

When Vreekka explains what the creatures are Lucinus' eyes narrow and he allows himself a predatory smile. "Demons..." he mutters as he feels the rage begin to bubble below the surface "...I hate demons.".


Current Slide
mike's character wrote:
When Vreekka explains what the creatures are Lucinus' eyes narrow and he allows himself a predatory smile. "Demons..." he mutters as he feels the rage begin to bubble below the surface "...I hate demons.".

GM:
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

The man hears Lucinus and says, "Aww did a demon hurt you? Just wait until I'm done with you!"

He then rubs his eyes as if he's crying to further mock the young dhampir...

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 4 / Fighter (Lore Warden) 1 | HP 34/34 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +2, CMD 15 | F +9, R +9, W +3 (+2 vs poison) | Init +7 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 11/11, Extracts 1st 5/5 2nd 2/2

"These are lowly demons called dretches - and that one's not a human, it's a vermlek: another demon."

Vreekka quickly lets the others know what she remembers about these creatures. (see above)

@GM: Thanks, but I'll keep Vreekka's actions - I want to see how much fire resistance they have. Also, she doesn't yet have other attack options besides acid and fire. But that will change... soon-ish.

The Concordance

Gallows of Madness 3 - The Festering Blot Female N Elf Alchemist (Mindchemist) 4 / Fighter (Lore Warden) 1 | HP 34/34 | AC 14 (18) T 13 FF 11 (15) (shield)| CMB +2, CMD 15 | F +9, R +9, W +3 (+2 vs poison) | Init +7 | Perc +4 low-light vision, SM: +0 | Speed 30 ft. (20 ft. w/backpack)
Ressources:
Cognatogen: 1/1, Bombs: 11/11, Extracts 1st 5/5 2nd 2/2
GM Shadow Dragon wrote:
Guardian XI wrote:

As the last mite dies, Guardian hears commotion back around the corner. He rushes back to see the new arrivals...

[move] 20ft
[move] 5ft

The gift that keeps on giving. Unsubscribe!

I don't understand the two distances; is he taking a double move?

I think so...

Grand Lodge

male dhampir sorc(crossblooded)3, HP 20, AC/TFF 12/12/11, F +2, R +2, W +2, Initi +1, Perc +3

Daegon sends a pair of magic darts at the creature Lucinus hit, hoping to finish it off.

magic missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Sovereign Court

CG Catfolk Gorumacle 5 | Mods: None | HP 43 (-0) | AC/Tch/FF 22/13/19 | CMD 18 | F/R/W +4/+5/+4 (Cat’s Luck Reflex, Falls Min Dmg) | Speed 40ft, Climb 20ft | 2 Star Folio Re-Roll 1/1 | Spells 1st: 7/7, 2nd 5/5 | Perc: -1 (60 ft Sight & Darkvision, 30ft Scent & Deathwatch), SM: +1 | Init: +4

Cannoli moves to catch up and then attempts to demoralize the chatty dude in the back.

Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15

”Yeah well, your face hurts me… because it’s so ugly!”

Demoralize:
You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.


Current Slide

Vreekka lands 'La Bomba' (must be some old Elven dialect) on her targets and the fire washes over them. When the flames die out she can see, however, they weren't effected! Uh oh...

@Daegon: He goes last in inits so I didn't forget his action it just takes place after the bad guys go.

Cannoli flexes on the vermlek who says, "Oooo so scary! Oh you're a woman. I see; the shadow from your big nose makes it look like you have a mustache. Ha ha!"
But his shaking hands belie his smack talk; he is, indeed, intimidated by the (in)famous Cannoli Jones!

Botting:

Grizzlebin lopes forward and swings his paw at the dretch:

Claw of DOOM!: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 5 ⇒ (1) + 5 = 6

But he misses the mark.

And:

Once Jakeric hears the group is battling demons he casts a protective spell on Lucinus.

Lucinus: You have Protection from Chaos!

The vermlek glares at the heroes, "Feel my wrath!"
It utters an incantation and suddenly some of our heroes are in pain!

Guardian XI, Grizzlebin, Daegon, and Vreekka make Will saves please. Anyone who wishes to identify the spell can make a Spellcraft check.

Spell Damage: 1d8 + 4 ⇒ (1) + 4 = 5

The blue dretch moves into the doorway, sees Lucinus and his cold iron greatsword, and doesn't like it - not one bit. It makes some odd gestures and focuses on him.

Lucinus: One Reflex save please and don't forget you receive a +2 bonus from the Protection from Chaos.

The yellow dretch follows suit but does so cautiously.

Casting Defensively: 1d20 ⇒ 8

But nothing happens.

I'm going to hold the red dretches action and Daegon's magic missile until Lucinus's Reflex save is resolved.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

reflex + PfC: 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3


Current Slide
mike's character wrote:
[dice=reflex + PfC]1d20+0+2

Lucinus suddenly can't hold onto his greatsword and it clatters to the floor.

The red dretch gives him an evil (and ugly) grin as it steps back and gestures.

It's provoking an AoO from Lucinus if he has a means of attacking.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

No, he's not got any other options for AoOing.


Current Slide

The red dretch makes the same gestures as the others and glares at Guardian XI, Grizzlebin, and Vreekka!

Guardian XI, Grizzlebin, and Vreekka: Reflex saves please.

Daegon's magic missile slams into the red dretch. It won't be around to see if its spell worked as it succumbs to its wounds.

Better than average damage dice!

Botting Grizzlebin for his save:

Grizzlebin Reflex: 1d20 + 2 ⇒ (10) + 2 = 12

Grizzlebin Will save from earlier: 1d20 + 3 ⇒ (18) + 3 = 21

Grizzlebin is a bit shaky on his paws but remains upright. Some of his wounds seem to grow...

If you need to move the template to move your tokens please do so.

Round 2 – The Final Countdown

Vreekka [Need a Will save and a Reflex save]
Grizzlebin [-16]
Cannoli
Lucinus [Currently unarmed]
Guardian XI [Need a Will save and a Reflex save]
Jakeric
Vermlek
Dretches
Daegon [Need a Will save]

Guardian XI and Vreekka: Make your saves first (particularly the Reflex) and Spellcraft before taking your actions. Bold are UP!

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

In terms of addressing Lucinus' unarmed status, as he found the cold iron longsword here and no one took it off of him, am I good to assume he still has it?

Dark Archive

android gloomblade 5 | ♥49 | ⛨19 t12 ff18 | CMB +9, CMD 21 | F +7, R +3, W +2 (+1 vs. fear); +4 vs. mind-affecting, paralysis, poison, and stun | Init +1 | Perception +10; darkvision 60ft, low-light vision | Speed 30ft (20ft in armor) | ☐Nanite Surge + 8 | ☐Technic Tinkerer (Prestidigitation) | necklace of fireballs: ☐3d6 | ⚕none
GM Shadow Dragon wrote:
I don't understand the two distances; is he taking a double move?

Yes, he can't get there in ONE move to take a standard action/attack, but the remaining distance needed for the 2nd move is only 5ft. It's just a circumstance of the distance he started from.


Current Slide
mike's character wrote:
In terms of addressing Lucinus' unarmed status, as he found the cold iron longsword here and no one took it off of him, am I good to assume he still has it?

I'm fine with it. As GM I don't get involved in how the party distributes items. Like Guardian XI supposedly carrying around a full alchemist's lab *AND* a barrel of fine wine? ;)


Current Slide
Guardian XI wrote:
GM Shadow Dragon wrote:
I don't understand the two distances; is he taking a double move?

Yes, he can't get there in ONE move to take a standard action/attack, but the remaining distance needed for the 2nd move is only 5ft. It's just a circumstance of the distance he started from.

Okay I was just making sure. Don't forget to make a Will save and a Reflex save before Guardian XI's actions. I'm sure you have an idea of why but I can't say until someone makes a Spellcraft check.

Dark Archive

Lucinus - Dhampir Bloodrager 1 | HP 8/13 | AC 16 / 10T / 16FF (+2 vs chaos creatures)| Fort +4, Reflex +0, Will +2 (+2 vs disease & mind-affecting, -1 vs sonic) | CMD 15 / 15 FF | Init +1 | Perc +6 (+8 vs surprise) | SM +3 | Speed 30' | Rage 11/15 | Active Conditions: protection from chaos

spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8


Current Slide
mike's character wrote:
[dice=spellcraft]1d20+6

That will be vs. what the vermlek cast. You can try another for what the dretches are casting.

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