Zion High

Game Master EltonJ

Welcome students to Zion High. One of the most prestigious schools for training gifted children. A Mutants and Masterminds campaign.

Warehouse Plan where Captain Cold, Mr Freeze, and his Zoanoids hide out. Here's the map that shows where everyone is.


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Male Human Psion 10/Atlanteologist 10

"Hey you, stop!"


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

Just as Parker was about to answer Catrina's question, Parker turns his head in the direction the shout came from.

Was the shout in English?


Female Human

Jessie tenses up, fighting the need to Armor up. She did not expect to be so skittish. She was usually much more carefree and nonchalant. Instinctively grabbing Uthor's hand


Damaged 0 | Hero Points 1 | Perception +5 | Initiative +2 | Dodge 10 | Parry 10 | Toughness 10 | Fortitude 10 | Will 10

Uthor takes Jessie's hand in stride and steps between her and the threat.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

Just as Parker was about to answer Catrina's question, Parker turns his head in the direction the shout came from.

Was the shout in English?

Yes it was.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

Who is the speaker? One of the military? One of the building staff personnel? Someone else?


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:
Who is the speaker? One of the military? One of the building staff personnel? Someone else?

One of the Military.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

"We need to knock him out before he alerts the others." Parker whispers to his team.

reminder: The only part of Parker's face that can be seen currently are his eyes do to the reverse hoodie he is wearing with holes cut into the back of the hood so he can see.

"Sir. Which exits of the building should we guard?"

Deception to act like the teenaged heroes are special reinforcements to counter any supers sent to disrupt the terrorists plans: 1d20 + 7 ⇒ (10) + 7 = 17


On Parker's whisper, Catrina turns to the guard. "You heard him. Stop."

Speaks With The Bones: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

"We need to knock him out before he alerts the others." Parker whispers to his team.

reminder: The only part of Parker's face that can be seen currently are his eyes do to the reverse hoodie he is wearing with holes cut into the back of the hood so he can see.

"Sir. Which exits of the building should we guard?"

Deception to act like the teenaged heroes are special reinforcements to counter any supers sent to disrupt the terrorists plans: 1d20 + 7 ⇒ (10) + 7 = 17

The soldier looks bewildered to you.

Miss Calaveras wrote:

On Parker's whisper, Catrina turns to the guard. "You heard him. Stop."

Speaks With The Bones: 1d20 + 2 ⇒ (4) + 2 = 6

That didn't work.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

"No changes to our standing orders? Then we should get to where the boss told us to go. Are there any updates on the situation you can tell us about?"

Deception: 1d20 + 7 ⇒ (9) + 7 = 16


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

"No changes to our standing orders? Then we should get to where the boss told us to go. Are there any updates on the situation you can tell us about?"

[dice=Deception]1d20+7

"We'd like you to go to the kitchen."


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

"Understood." Parker replies before resuming walking past.


Female Human

Making sure there are bodies between her and the guard she lets out a quiet sigh of relief


Catrina casts a sidelong glance to nothing in particular, before joining the team to the kitchen.


Male Human Psion 10/Atlanteologist 10

The kitchen has a change. You see men who are working on the food for the prisoners and the military that holds this embassy. They are wearing white and have caps on their heads.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

"Where's the food for the prisoners? We will take it to them."


Male Human Psion 10/Atlanteologist 10

"Right here," the chef said as he points to a tray.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

Please clarify

men who are working on the food for (the prisoners and the military that holds this embassy); (there are no military in the kitchen)

or

(men who are working on the food for the prisoners) and (the military that holds this embassy); (there are military in the kitchen)


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

Please clarify

men who are working on the food for (the prisoners and the military that holds this embassy); (there are no military in the kitchen)

or

(men who are working on the food for the prisoners) [b]and (the military that holds this embassy); (there are military in the kitchen)[/b]

Parts of both scenarios are true. The people working in the kitchen are military. They are working on both prisoner food and military food. However, this is your chance to overpower the cooks somehow and change the food. Except for the prisoner food.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

Thanks for the clarification.

Parker uses a free action to change his Favored of the Fire Gods dynamic power array so only Greekfire is active

Greekfire:

Greekfire (2 ranks)

The greekfire flames protect innocents/Parker/allies by keeping a barrier of flames between them and threats to them, shifting around to allow the innocents/allies to move freely without the flames touching them, thus not burning them; flames surround enemies/threats to try to 'hold' them in place but do not burn them, though the flames burn enemies/threats that move through the flames.

Damage (Fire)
Action: Standard (==>Reaction)
Range: Close (==> Area [cloud])
Duration: Instant (+1 round, +30 seconds for skywriting)
Cost: 1 point per rank (==> 7 points per rank)

Reaction Extra: +3 cost per rank
Selective Extra: +1 cost per rank
Area (Cloud) Extra: +1 cost per rank
Extra (Water is not effective against the flames): +1 cost per rank

Total Cost per rank: 7 power points per rank

Base cost for 2 ranks: 14 power points

Flat-Cost Extras:

Affects Corporeal Extra (2 ranks): Flat +2 cost
Affects Incorporeal Extra (2 ranks): Flat +2 cost
Feature Extra (fire does not burn his clothing/worn items): Flat +1 cost
Feature Extra (he can precisely control where the fire covers him, such as his irises of flame 'illusion'): Flat +1 cost
Increased Duration Extra (2 ranks) (so he has an extra 30 seconds for skywriting): Flat +2 cost

Total Cost of Flat-Cost Extras: 8 power points

Total Cost of Greek Fire Cloud Aura: 22 power points

Parker picks up the indicated tray containing the prisoners' food, and asks the one who pointed it out, "Should I warm up their food first?" just before he envelops the air within 15 feet of him to fill with a 30-foot diameter hemisphere, so it does not touch any of the surfaces of the kitchen nor his teammates, then quickly moves (he was and still is fully incorporeal) to fill the entire kitchen if needed with additional green flames (with 2 ranks of extended duration, that makes it a minimum of 3 combat rounds of all the members of our team being hidden to the military and each of the miltary personnel in the kitchen getting burned by the flames if they move even an inch.) The military personnel are each completely surrounded by the flames, aside for their torsos, which allows Parker and ther rest of the heroes to clearly see the locations of friend and foe within the kitchen.

"Take them out quickly, team."

The members of our team know that Parker's flames will move out of the way for them, like they did in Gotham City.


Male Human Psion 10/Atlanteologist 10

Right. Looks like you're going the blunderbuss route.


Female Human

seems so

With the sudden display, she no longer resists the urges as she let the Armor envelop her, ready to take on the soldiers and what ever else may now be instore for them


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2
EltonJ wrote:
Right. Looks like you're going the blunderbuss route.

Depends on how quickly and quietly we take out the military personnel in the kitchen. So far unless someone else comes near the kitchen they will not know there is green fire there, as the flames do not make any significant noise themselves, so 'blunderbuss' noise has not occurred....yet.


Damaged 0 | Hero Points 1 | Perception +5 | Initiative +2 | Dodge 10 | Parry 10 | Toughness 10 | Fortitude 10 | Will 10

if we are going to combat, can we get a description of the room, of the NPCs, and how the military are armed. Are we rolling initiatives?


Male Human Psion 10/Atlanteologist 10
Uthor. wrote:
if we are going to combat, can we get a description of the room, of the NPCs, and how the military are armed. Are we rolling initiatives?

The kitchen looks like this.

There are nine cooks in the room. All of them male, and in white uniforms. Roll for initiative.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Hope this works

Liberty's Edge

| Chance / Maverick | | Initiative: +6 | Luck: 4/5 | Hero Points:

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11


Female Human

Initiative: 1d20 + 10 ⇒ (20) + 10 = 30

that's the most 20s in a short amount of posts I've ever seen. I had to double check the rolls!


Male Human Psion 10/Atlanteologist 10

Okay, Uthor, you're the only one that didn't roll initiative.


Damaged 0 | Hero Points 1 | Perception +5 | Initiative +2 | Dodge 10 | Parry 10 | Toughness 10 | Fortitude 10 | Will 10

it ate my post. Rolled earlier today

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Psion 10/Atlanteologist 10

Okay . . .

We are using fluid initiative. So far you may all post your actions. I will resolve the military's action after you all post. This is faster than waiting one one person to post because he has a higher initiative. However, we are going to use the initiative results.

You may divide your result by 5, and add the result to an action: including an attack action.


Damaged 0 | Hero Points 1 | Perception +5 | Initiative +2 | Dodge 10 | Parry 10 | Toughness 10 | Fortitude 10 | Will 10

Uthor quickly moves to one of the men on the outside of the group, in case the others have an area of effect ability. He tries to render the man unconscious, but humans can be fragile.
Unarmed, Toughness DC 25: 1d20 + 12 ⇒ (12) + 12 = 24

Then, he returns to the side of Jessie.
Move-by Attack


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Iniital Hero Points: 1; Hero Points Gained: 2; Hero Points Spent: 1; Current Hero Points: 2

reminder: Only Parker's eyes could be seen before the flames appeared (due to the hood of his hoodie he is wearing backwards covering his face, with eyeholes cut into the back of the hood to allow him to see, so military personnel might not know precisely who said, "Take them out quickly, team."

Standard Acton: Bluff to make the military personnel in the kitchen believe that we are on their side and do not know who is causing the fire.

Deception (bluff) (deception modifiers on page 118): 1d20 + 7 + 5 ⇒ (11) + 7 + 5 = 23

"We're under attack. Activate your fire proction protocols, team. Beta and Gamma stay in the kitchen with me to protect our non-powered comrades here. The rest of the team go out and take out whoever is responsible for this fire. Non-supes stay still so you do not get burned to death."

Move Action: Deception (Innuendo) so rest of team picks up to talk like they are are on the side of the military personnel to make the military personnel think we are trying to protect them from foes they cannot see. A minus 5 to Parker's Deception roll for the Innuendo check for taking it as a move action instead of a standard action.

DC 10 (basic message) Deception (Innuendo): 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4

@GM: As the military personnel in the kitchen cannot see any of us (nor each other) through the flames, possible a circumstance bonus to Parker's rolls above?

reminder to fellow players: Take advantage of the precise insubstantial state your characters are in. Make whichever parts of their bodies substantial for their attacks as needed while keeping the rest of their bodies incorporeal.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

@GM: As the military personnel in the kitchen cannot see any of us (nor each other) through the flames, possible a circumstance bonus to Parker's rolls above?

reminder to fellow players: Take advantage of the precise insubstantial state your characters are in. Make whichever parts of their bodies substantial for their attacks as needed while keeping the rest of their bodies incorporeal.

Yes, a plus two (+2) circumstance bonus.

Liberty's Edge

| Chance / Maverick | | Initiative: +6 | Luck: 4/5 | Hero Points:

Reaction: Use Luck Control on Greekfyre's innuendo roll.

Greekfyre, you have a momentary glimpse of what might happen if your companions don't understand your message and it's a disaster. The vision passes and for the briefest of moments, you see Chance's unfailing grin for whatever reason.

Innuendo Reroll: 1d20 + 7 - 5 + 2 ⇒ (20) + 7 - 5 + 2 = 24

Chance stays still to see how the staff reacts but fires off a card into the metal grating above the stoves to sound like bullet ricochets to add to the chaos.

Standard: Lucky Shot: You can pull off an otherwise “impossible” shot.


Female Human

Jessie moves in to attack the closest military personnel, non civilian, her light blades slashes at him, but she misses completely, half due to smoke, half to her hesitating

Slash: 1d20 + 6 ⇒ (1) + 6 = 7


Heh, my main attack is by speech and doesn't require physicality.

From the cover the Greekfyre's smoke, Catrina reminds one of the soldiers' bones that it's all right to rest when they need it.

Speak with the Bones: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human Psion 10/Atlanteologist 10
Miss Calaveras wrote:

Heh, my main attack is by speech and doesn't require physicality.

From the cover the Greekfyre's smoke, Catrina reminds one of the soldiers' bones that it's all right to rest when they need it.

Speak with the Bones: 1d20 + 2 ⇒ (9) + 2 = 11

Military chef saving throw: 1d20 + 2 ⇒ (8) + 2 = 10

One of the cooks drops, taking a rest.


Male Human Psion 10/Atlanteologist 10

Okay, here we go.

One of the cooks try to reach the fire alarm. "Help, fire!" one of them yells.


Damaged 0 | Hero Points 1 | Perception +5 | Initiative +2 | Dodge 10 | Parry 10 | Toughness 10 | Fortitude 10 | Will 10

Did Uthor's attack affect the one he attacked?


Male Human Psion 10/Atlanteologist 10
Uthor. wrote:
Did Uthor's attack affect the one he attacked?

This one?

Unarmed, Toughness DC 25: 1d20 + 12 ⇒ (12) + 12 = 24

Yes it did, sorry for not mentioning it, but you gave one of the cooks a bad black eye.

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