About GreekfyreHero Forge mini of Parker in his civvies Hero Forge mini of Greekfyre without his aura active Hero Forge mini of Greekfyre with his aura active Hero Forge mini of Greekfyre with his aura active with extended flames Parker's father is of Korean (father)/Japanese(mother) heritage. Parker's mother is of Hawaiian (father)/Greek heritage(mother). Parker's Greek grandmother thinks the Greek god Hephaestus protected Parker from being harmed during the fire that nearly killed his father. His Korean grandmother thinks it was the Korean deity Jowangsin that protected him. His Japanese grandmother thinks it was Kōjin who protected him. His Hawaiian grandmother thinks it was Pele who protected him. Greekfyre's Origin Story - Part 1:
Parker Macarius Song had a happy and comfortable life growing up as a kid in a tourist-friendly small coastal town (with a population of 800). His mother, Daphne Song (nee Alana), is one of the two doctors who works at the town's medical office (which provides medical care to the residents of the town and the surrounding rural area). His father, Kenji Song, is a successful author of several fiction novels of various genres, which he uses a different nom-de-plume for each different genre he writes novels in. Kenji is also part of the volunteer firefighters for the small town. Parker has a younger sister, Alana Song, who is three years younger than he is. Parker's natural athletic ability resulted in him typically being a first round pick for pick-up sports games, gym class and school teams. Three times throughout the week Parker's family would go for 5 mile jogs and on the weekend they would jog for an hour. During the year Parker was in 8th grade and his sister was in 5th grade, a rift developed between their parents. Parker heard rumours that his mother cheated on his father with one of her patients. Parker tried to make sure his sister did not hear the rumours. It was decided that after Parker finished 8th grade that his father was going to move to the city. Parker insisted that he move with his father (as he did not feel it right that his father be punished by not seeing his children daily. Parker and his father moved to the city the summer before Parker started his freshman year at one of the city's high schools. The first few weeks of high school went well, with Parker making some new friends, and being picked on by some of the older grade bullies. Then Parker overheard his father on a phone call with someone, and based on what he heard it was his father, and not his mother, who had cheated. Never experiencing real anger in his life before, Parker Parker fought back the next time a bully tried to rough him up, landing him in detention, where he met some of the members of the trouble-making crew he started to hang out with. For the next few months Parker spent time with the crew after school, pickpocketing pedestrians, and he took up smoking. Parker's father told him there is to be no smoking in the apartment. That conversation happened more than a few times. The crew convinced Parker to swipe some keys from a valet stand. He got a few sets of keys and within a few minutes the crew took off in some of the cars that were parked at the fancy restaurant. This became part of their usual pattern of behavior - swipe some wallets for cash, then some cars for transport. They were lucky for the first few weeks and never got caught. One night while going for a joy ride, Parker heard police sirens that were a few blocks away. Parker stopped the car and started to run away from the car, but not before a cruiser rounded the street corner and the cops inside spotted him. After a short foot chase the cops caught him and put him in cuffs. As Parker was sitting in the back of the cruiser, the cops tried to get him to give up the names of the others who stole cars from the restaurant parking lot. Parker kept his mouth shut. "I see you're new to the city, kid," one of the cops told him, "so the thieves you're running with don't know if they can trust you to keep your mouth shut." Parker got scared of that possibility and heard a soft clink behind him as the handcuffs fell onto the car seat. After the cops took Parker to the station and booked him, Parker called his father. Parker's father did not scold him, but rather did something he never did during Parker's life before, giving him the silent treatment. That night, stressed about what the cop had said about his friends possibly thinking he might have ratted them out, Parker tried to calm his nerves by smoking a half-dozen smokes, causing his father to detect the smell of the cigarette smoke, Parker's bedroom door opens up and his father comes in and grabs the smoke out of Parker's mouth, "No smoking in the house, young man." "We don't live in a house anymore, thanks to you! I know you slept with Mrs. Poole!" Parker's father, surprised by his son's words, grabbed the pack of smokes and walked out the door. Parker put on his headphones and listened to music for the next few hours. After his father was asleep, Parker grabbed the smokes and went back to his room and lit one up. The stress of the day catching up with him, he started to fall asleep while the lit smoke was in his mouth. Parker awoke to the sounds of his dad's screams of agony, Parker's room ablaze all around him. Parker left his room to see a firefighter carrying his fire out of the apartment and into the hallway, "Dad!!" In response to Parker's yell, the other firefighter grabbed Parker's arm, but his hand passed through Parker's forearm, thinking his aim must have been off, "Kid, grab my hand! We have to get out of here!" Parker's father suffered severe burns to the left side of his body and head, also causing some severe burn damage to the left side of his brain. Parker never went to school for the rest of the week, instead going to the hospital to visit his father. Parker's absence from school for the rest of the week made it appear to his crew that Parker might have ratted them out. Tony, being a voice of relative reason, thinks Parker is not a rat, otherwise it would have been more than just Parker that the cops snagged during the past few days. Parker returned to high school Monday the following week To squash any fears that some of them have that Parker might have given their names to the cops, it was time for Parker to have his 'initiation' that night after school. "The Initiation" That night after school they took a few cars for joy rides, then Parker was told to drive to the warehouse docks. Not wanting to fail the initiation, Parker drove the stolen car to the docks. A warehouse door opens up, "Park it in there, Parker," Vinnie tells him. As Parker drives the stolen vehicle into the warehouse, he quickly deduces it is a chop shop. "Not nervous, are you, Parker?", Vinnie asks. Parker, a bit of sweat starting to form on his brow. Tony, "Parker's cool, Vinnie." After getting out of the car Vinnie tells Parker to come with him and tells the others to wait for them out front. Greekfyre's Origin Story - Part 2:
Anything in part 2 takes precedence over part 1, such as the name and population size of the municipality Parker grew up in. The coastal village Parker is from, Jordan River, is a small coastal hamlet (with a population of about 100 people) that is located on the southwestern coast of Vancouver Island located in British Columbia, Canada. The city Parker moved to with his father is Victoria, the capital of British Columbia, which is located on the southeastern coast of Vancouver Island. The characters: Parker Macarius Song (Greekfyre's legal name)
Vinnie (a high school senior while Parker was a freshman, the leader of the high school group of delinquents Parker spent his free time with when he was a freshman at the high school he attended in Victoria, B.C.)
I left the ethnicities of Vinnie's crew open - feel free to choose them randomly if you want, Elton. I also did not name a number of the NPCs (or the last names for Vinnie and his crew). Feel free to use names you want, including connections to other important NPCs of other PC backgrounds). Vinnie's boss (name ?) (runs the chop shop)
firefighter who saved Parker's dad (Pete ??)
The two cops that caught and booked Parker (?? and ??) homeroom teacher of the Victoria high school Parker attended (??)
social worker (??) who came into Parker's life when his father was not able to return home as a capable legal guardian of Parker (due to being in a burn ICU unit, then the psychiatric ward at a hospital in Victoria). Continued from Part 1 of Greekfyre's Origin Story.... Sammy, Jimmy and Tony go to wait outside as Vinnie told them. The garage door to the chop shop closes after they exit the building. "Is this the guy then, Vinnie?" the chop shop operator asks as the rest of the criminals get to work on the new vehicle, not paying attention to the conversation their boss is having. "Yes, he is, boss." The hardened criminal looks Parker up and down, "Vinnie tells me he has never met a wheelman as talented as you. Think you can handle bringing me a ride like this one," he indicates the car Parker recently stole and parked in the chop shop, "twice a week?" Parker attempts to conceal his discomfort at how real the conversation is getting with someone he just met, "Couldn't Vinnie just drive them here after we have finished our joy rides, Mister....?" "No names for now, kid. Part of how we stay under the radar. Hard to be in cahoots with someone you do not know the name of, after all." A bit perplexed by the word 'cahoots', Parker replies, "Yeah, I guess so. So Vinnie can take the rides from me to deliver them to you, right?" The older criminal reassesses Parker, then turns to Vinnie, "Yeah, Vinnie can take care of that. Take him to the back and get him up to speed, Vinnie." and then gives Vinnie a look that Parker does not notice, conveying what sort of task he is giving Vinnie. "Sure thing, boss. This way, Parker." and starts heading towards a door in the back wall, "We have to go a few buildings back to get you filled in fully." Vinnie and Parker make their way to a small circular concrete building, with some plastic gas cans leaning up against the side of the building. The building has what appears to be medieval style arrow slits along the exterior wall about six and half feet from the ground. The single entrance into the building is a steel door with multiple reinforced glass windows, with less than a foot between each pane of glass and the edges of the door. Vinnie opens the door, "Head in and turn on the lights, Parker. Switch is on the wall straight across from the door." Parker, nervous sweat starting to form on his brow, "Let me get my lighter out to make some light to walk through." Vinnie snags Parker's zippo lighter as Parker takes it out of his pocket, "Don't do that, there are flammables inside." As the situation is starting to kick in his fight or flight response, Parker attempts to sprint past Vinnie, who easily holds Parker in place, then shoves him through the doorway and slams the door shut. "Vinnie, I never said anything to the cops. By the gods, I kept my mouth shut!" "I believe you, Parker. This is about tying up loose ends that can't be connected back to me." Vinne picks up one of the plastic gas cans, raises it and tips it so the gas starts to pour into the small building through the arrow slits. "Boss says this time I have to stay to make sure the loose end is taken care of. I don't know how you managed to survive the fire that consumed your room. No hard feelings, Parker. Boss says if I don't take care of this mess then I will be part of the mess he will have to clean up. I got too much to live for. I have plans. Plans I cannot afford to have you throw a wrench into. Adios, Parker, thanks for the fun times. Now be a good sport and die this time." The non-explosive though flammable materials within the building (wooden benches & shelves, paint thinner, cans of spilt paint, etc.) get doused with the gas that Vinnie pours into the building, then he flicks Parker's zippo on and flicks it into the building as well, "Here's your lighter back, Parker." The light of the fires along the base of the walls inside quickly reveal that the only way into or out of the building is the metal door. Parker tries to open it, with no success, "Vinnie, let me out! "Darn it, I forgot to bring some marshmallows. I like to burn mine extra crispy. How about you, Parker? Are you an extra crispy kind of guy? You soon will be if you weren't already. I'll think of you next time there's a bonfire at the beach and I'm roasting marshmallows. I'm pretty sure that Sammy and Jimmy can be trusted to keep their yaps shut. I'm not so sure about Tony. You might be seeing him in the afterlife sooner than later." The flames start to flicker closer to Parker, Parker sweating from the fear of knowing he's about to die. As the first orange flame touches his leg, its hue shifts to green, then a flame from the other side of the door does the same thing. Parker increases the rate at which he is pounding on the metal door, "Let me out! My dad is still alive! You're not a murderer! Let me out and you still won't be one!" Vinnie chuckles, "You think this is my first bonfire rodeo, Parker? Far from it. Flames have such a hypnotic quality to their chaos. I love how the flames will sometimes flicker," the orange, blue and yellow flames inside the building seem to have doubled in size the moment Vinnie said the word, 'flicker'. "The boss tells me I have to be more discreet when I use my power. He repurposed this old tool shed for me to take care of my craving while wrapping up any loose ends he is worried about...like you, Parker." "You can control fire? You could use your power to save people, Vinnie, not kill them." "Nah, villains have more fun. The sounds of their screams is the best complement to the hypnotic flicker of the flames." Again, the non-green flames inside the building doubled in size again when Vinnie said the word, 'flicker'. "Speaking of which, your screams should be starting right about now," Vinnie walks to stand in front of the glass-paned steel door, "What the?! What's causing the green flames? Pretty shade of green it is. How are you not screaming, Parker? You're engulfed in green flames." Parker punches at the glass, to no effect. In a rage he punches at the metal of the door and to his, and Vinnie's shock, his clenched fist phases through the door. "Now I see how you survived the first fire I tried to get rid of you with." The revelation that Vinnie started the fire that nearly killed his dad, Parker's rage takes form as green flames extend from Parker's hand that is on the exterior side of the door and reaches out to envelop Vinnie. "I don't do fair fights, Parker." Vinnie says as he withdraws away from the door until he escapes the green flames, "How the flames look lovely when they flicker,", the non-green flames growing twice in size again, now reaching the height of the 30 foot ceiling of the stone building, "like flickering", the non-green flames causing the interior of the stone building to reach close to incinerator temperatures, "Christmas lights. Parker, you were supposed to die last week. Make this easy for both of us and die already." Parker, not seeing where Vinnie is, thinks of more green flame extending out from his hand outside the building...and launches clouds of green flame in all directions he is able to, including 250 feet up into the night sky. "Odd, that you can phase through the steel but not the glass, Parker.", Vinnie taunts his prey, "Too bad for you there's too much glass for you to walk through the door." "Thanks for pointing that out, Vinnie. There's no glass in the walls. I'm going to see you pay for hurting my dad." Parker, realizing neither the fire nor the smoke is a detriment to him, regardless of the hue of flames, pulls his hand back inside, steps to the right and goes to phase through the wall...and gives himself a concussion from the impact when his head hits the wall fast and hard and gets knocked out. Vinnie, disappointed that he will have to get his hands literally bloody, walks around the building and grabs an axe that is hanging on the back side of the building. As he starts walking back around to the door he hears the sirens of fire trucks getting close. "Third time's the charm, as they say, Parker. Enjoy your third chance at life. We'll meet again soon." Vinnie's boss and his crew, upon hearing the approaching sirens, close up and darken the chop shop, giving the appearance of just another decrepit abandoned dock warehouse. The firefighters that arrived on the scene locate the concrete building that has multi-coloured flames burning inside. The firefighters that saved Parker's dad recognize Parker's unconscious (and unburnt) body. "Let the cops know we have an arsonist suspect to take into custody." Over the next 24 hours Parker was in police custody and interrogated. Parker never told the cops about Sammy, Jimmy or Tony. He told them Vinnie was responsible for starting the fire that nearly killed his dad and that Vinnie was the one that locked him in the concrete building at the docks. Fearing retaliation against him through his parents and sister, he did not tell the cops about the chop shop. Parker's mother came and got him from the station and drove him back to Jordan River and enrolled him at the nearby rural high school to complete his freshman year. Over the next several weeks since Vinnie tried to kill him, an arsonist started multiple fires in the city of Victoria, with the same m.o. Scorched into walls at the scenes, as if someone used a high heat flame thrower to write 'Flicker' as a calling card. Investigators soon ruled out Parker as a suspect, and Parker told the cops that it seemed like everytime Vinnie had said the word 'flicker' the night he tried to kill him, the flames doubled in size. A week after he finished his freshman year, someone from Zion High came to Jordan River to talk with Parker's mother. Parker's mother, knowing the threat that Vinnie represents to her son would be lesser if Parker were trained as a hero at Zion High and gave her consent. After hearing Parker was cleared of being an arsonist suspect, the two firefighters who rescued his father reached out to him and asked if he would be interested in working at the firehouse for the summer, to which Parker wanted to accept but his mother initially refused to give her consent until the firefighters promised her that Parker would never be out of their company while he was in Victoria. Complications: Motivation (Doing Good): Parker was always a good kid with the only lapse in that being when he was rebelling against his father for breaking up the family, which resulted in Parker commiting non-violent petty crimes and non-violent joy rides for a few months. Complication (Enemy): Vinnie ? (villain code name: Flicker) Complication (Identity): Part of the stipulation Parker's mother had for enrolling Parker at Zion High was to keep his identity a secret, and she was very persistent that none of his face or hair can be seen while in any hero costume they design for him. "As my husband is...was prone to say, 'Some people have jawlines that would make it hard to conceal their identities in half-masks that don't cover their jaws. There are thousands of Bruce Campbell fans that would be able to pick him out of a line up of people wearing Batman cowls.' No half-masks for my son." Character Design Notes:
I decided not to include Duplication as one of Greekfyre's powers. I might submit a second hero who has Duplication as their main power. Greekfyre's power set includes Insubstantial (Incorporeal), Immunity (Fire, Suffocation) and his 'Greek Fire' dynamic power array (fire cloud aura, ranged fire cloud damage and flight). I decided on cloud for the Area extra to simulate the difficulty of putting out greek fire as opposed to typical fire. Potential power growth for his Immunity is gaining immunity to all fire-based effects and being able to grant the protection in an area as opposed to needing to touch others to protect them from fire and suffocation. Potential power growth for his Insubstantial power would be being able to grant the benefits to select others in an area). His Greek Fire power array has high potential power growth. His defenses also have a lot or potential to improve. He is sufficiently capable of rescuing small children from burning buildings, but requires significant training to deal with supervillians (hence being recruited to enroll at Zion High School). Historically, greek fire was known to be harder to put out and water, at best, had no effect and, at worse, made it burn faster. The things that were known to be effective at putting out greek fire was sand, vinegar and old urine. Vinegar and old urine are not reasonably common effects or descriptors. Keeping with the historical theme of greek fire, I would like to go with sand desciptor/effects (instead of cold descriptor/effects) that work against him while insubstantial. As sand might not be common enough for power effects and descriptors (Sandman, The Sandman and "Mr. Sandman" type powers are the only ones I can think of), sand is part of the material to create concrete (a very common substance), which would prevent him from phasing through many building walls - so in a (typical) concrete building he would only be able to phase through the doors but not the floors and walls). He is not able to phase through most glass and mirrors, as most, but not all, have sand (silica) as part of their composition. Attributes (18 points):
Strength 0 (0 points)
Total = 18 points Parker was typically one of the students first chosen for pick-up/gym class and school sports teams in the small town he grew up in. His mother is a doctor (general practitioner) in the small town and his father was part of the volunteer firefighters of the small town. Each week Parker and his family (parents, sister) ran three evenings during the weekdays (5 mile jogs), and one hour-long jog on the weekends. Parker's father worked at home as a successful fiction writer (various genres) under different non-de-plumes for the different genres. Defenses (20 points):
Dodge (5 ranks purchased) +7 (+12 with 2-rank Evasion)
Total = 20 points Advantages (17 points):
Benefit (Wealth 1 rank)
Total Points = 17 points The Wealth benefit is more a function of his family's wealth (from the residual income from the sales of the novels Parker's father wrote). Would rank 1 of wealth be enough to handle basic things like smart phones, typical laptop?) The motorcycle is in his father's name. Parker, concerned about what would happen if his father had an psychotic episode while riding his motorcyle, swiped the keys to prevent that from happening. During one of his father's better days, he thanked Parker for looking out for him and gifted the motorcyle to his son. As Parker is not sixteen yet, the motorcyle is still in his father's name. His skill mastery in Sleight of Hand was how he was an efficient part of the troublemakers he got inolved with - being quite adept at pickpocketing and passing off the wallets he stole to one of the other members of the crew he ran with. His skill mastery in Vehicles - he seemed to be in 'the zone' when boosting cars. His taunt and set-up advantages were developed during pickpocketing and if caught in the act by the victim, would distract the victim so his fellow crew members could suprise the victim ('accidentally' bumping into the victim as their default tactic) allowing Parker to get away and pass off the wallet to another member of the crew. Sometimes for fun, Parker would boost a wallet from a pedestrian and plant the wallet (sans the cash) into the bag of another pedestrian before one of the others in the crew would call out that they saw the second pedestrian pick the pocket of the first pedestrian. Jack-of-all Trades, as he generally picks up the basics of things easiliy. His languages are the heritage languages of his grandparents, each of who made sure their children had the ability to communicate with others using their cultural languages, who in turn did the same with their own children. Parker's father is Japanese (mother side) and Korean (father side). Parker's mother is Greek (mother side) and Hawaiian (father side). Skills (17 points):
Deception (6 ranks purchased) +7
Total Cost = 17 points Powers (78 points):
'Favored of the Fire Gods' power array (22 base power + 5 for dynamic powers = 27 power points)
Total = 78 power points * * Insubstantial (4 ranks):
Insubstantial [4 ranks]
Affects Others: +1 cost per rank
Precise: Flat +1 cost
Total Cost for Insubstantial: 37 power points * * Immunity (7 ranks):
Immunity [7 ranks] Action: none
Suffocation Immunity (2 ranks)
Affects Others: +1 cost per rank Total Cost for Immunity: 14 power points * * Favored of the Fire Gods power array:
Favored of the Fire Gods (dynamic power array) All three powers of the array are dynamic. (cost: 5 power points)
Dynamic Flight "Flames of Fight" - Greek deity Hephaestus (& Korean deity Jowangsin) Dynamic Fire Aura "Greekfire" - Greek deity Hephaestus (& Japanese deity Kōjin) Dynamic Fire Blast "Volcanic Eruption" - Greek deity Hephaestus (& Hawaiian deity Pele) * * Greek Fire Cloud Aura (dynamic power):
Greekfire (2 ranks) The greekfire flames protect innocents/Parker/allies by keeping a barrier of flames between them and threats to them, shifting around to allow the innocents/allies to move freely without the flames touching them, thus not burning them; flames surround enemies/threats to try to 'hold' them in place but do not burn them, though the flames burn enemies/threats that move through the flames. Damage (Fire)
Reaction Extra: +3 cost per rank
Total Cost per rank: 7 power points per rank Base cost for 2 ranks: 14 power points Flat-Cost Extras: Affects Corporeal Extra (2 ranks): Flat +2 cost
Total Cost of Flat-Cost Extras: 8 power points Total Cost of Greek Fire Cloud Aura: 22 power points * * Volcanic Eruption (dynamic power):
Volcanic Eruption (5 ranks) (Parker is currently unaware he has this power. First time he uses it will be during gameplay.) Unlike the green flames of his Flames of Flight and Greek Fire Cloud Aura, the fire damage from Volcanic Eruption is from spurts of lava that emerge from the Earth. Damage (Fire)
Area (cylinder) Extra: +1 cost per rank
Limited Flaw (Can only be used from natural surfaces of the planet, including oceans/lakes/rivers.): -1 cost per rank Total Cost per rank: 4 power points per rank.
Affects Corporeal Extra (2 ranks): Flat +2 cost Total Cost of Volcanic Eruption: 22 power points * * Flames of Flight (dynamic power):
Flames of Flight (6 ranks) Green flames typically appear from his hair, hands and bottom of his feet when actively flying, though the flames can cover him completely or specfic parts of him if he wants, such as only making very tiny flames cover the green irises of his eyes to give the impression the tiny flames are part of his irises. While actively flying, the flames pull/push him in the direction of his flight, typically requiring flames from his hair, feet, hands or back. He cannot use his subtle irises of green flame trick to fly, though could fly, if he wanted to, with just (not subtle) flames coming from his eyes (pulling him in the direction he is flying). Flight Action: Free
Continuous Extra: +1 cost per rank Total Cost per Rank: 3 power points per rank Base Cost for 6 ranks: 18 power points Aquatic Extra: Flat +1 cost
Total Cost of Flight: 22 power points * * Dynamic Power Combo (without Volcanic Eruption):
1 rank of Greek Fire Cloud Aura (base rank cost = 7 power points)
Total Cost: 22 power points * * Dynamic Power Combo (without Greekfire:
2 ranks of Volcanic Eruption (base rank cost = 8 power points)
Can lower the Volcanic Eruption ranks to 1 to increase Flames of Flight ranks to 3. Total Cost: 20 power points * * Dynamic Power Combo (With All Three Dynamic Powers active):
1 rank of Greek Fire Cloud Aura (base rank cost = 7 power points)
Total Cost: 22 power points * * An example of how he deals with bullies:
Flash grabs Parker by the throat with his left hand and pins against the concrete wall of the hallway with his left forearm. "Parker, I am going to shut that smart mouth of yours." "Flash, you don't want bad karma. Let me go." "Tell the dentist's receptionist Flash says hi." Flash moves his right arm back as he forms a fist as he gets ready to deliver a teeth-shattering punch. As his hand reaches Parker's mouth, instead of the sound of teeth shattering, the gathered crowd hear Flash yelp out in pain as his fist goes through Parker's head and connects with the the solid wall, busting his knuckles. "What the? You broke my hand!" "I never touched you. Everyone saw I never touched you, Flash." A teacher breaks up the fight and escorts Flash to the nurse's office. An example of his heroing capabilites:
He can enter a burning building to rescue a trapped child, by phasing, then using his precise insubstantial power to pick up the child, and if needed, affecting the child with his insubstantial and/or suffocation immunity powers to get the child safely out of the burning building. Parker's gear:
Base starting wealth rank 8
Can make routine checks using Wealth to purchase items. Items that cost your wealth rank or less do not affect your wealth rank. Purchases items that have a DC purchase higher than your wealth rank temporarily reduces your wealth rank. Items with Purchase DCs up to 5 points higher than your Wealth Rank decreases your current Wealth rank by 1. Items with Purchases DCs that are 6 to 10 higher than your wealth rank decrease your current Wealth Rank by 2. Items with Purchase DCs that are 11 to 15 points higher than your wealth rank decrease your wealth rank by 3. And so on. Temporary reductions in Wealth rank are restored by 1 point per month. Parker's initial items (excluding his motorcycle which was specifically purchased with the Equipment advantage) that did not affect his wealth rank are: Includes items that he has owned for years (such as his DVD movie collection). casual clothing (including gym clothes)
Items that have temporarily reduced Parker's Wealth Rank: new computer (gaming/movie-watching laptop) (Purchase price 22, which is 10 above his wealth rating of 12, so his current wealth rank for the next month is 10, then increases to 11 for a month, then returns to his normal 12 at the end of the second month. That is working of course with nothing significant happening that affects his wealth rank outside of the normal purchasing system. |