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Will Save: 1d20 + 8 ⇒ (6) + 8 = 14
Glad I'm not alive.

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Will: 1d20 + 11 ⇒ (15) + 11 = 26
Ref: 1d20 + 10 ⇒ (6) + 10 = 16
Ref, HP, T-Shirt: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
NOOOO!!!

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"Oh.. this is nasty..." Glenda says.
Will save: 1d20 + 11 ⇒ (16) + 11 = 27
Reflex save: 1d20 + 12 ⇒ (2) + 12 = 14
Reflex hero point: 1d20 + 12 ⇒ (1) + 12 = 13
Nooooooo!

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Will Su Fix: 1d20 + 10 ⇒ (1) + 10 = 11
Will Wolf: 1d20 + 11 ⇒ (5) + 11 = 16
Reflex Su Fix: 1d20 + 11 ⇒ (3) + 11 = 14
Reflex Wolf: 1d20 + 11 ⇒ (7) + 11 = 18

GM Frost |

Blainn, Su Fix, and Wolf: because you failed Will save vs Bloodthirsty Wails, each must make a Strike on yourself and become Clumsy 1 (Clumsy 2 for Su) for 1 minute.
Botting Zaos...
Bloodthristy Wails: DC 21 Will save: 1d20 + 8 ⇒ (20) + 8 = 28 (Lucky you...)
DC 21 basic Reflex save: 1d20 + 13 ⇒ (4) + 13 = 17 vs 18 P damage to all living creatures (and Blinded by a red haze for 1 round, or 1 minute on a critical failure) Failure
Zaos communes with the spirits to pass on with his words...
DC 22 Occultism: 1d20 + 9 ⇒ (17) + 9 = 26
The enraged spirits listen to the ranger! White out
⬤ THE PUDDLES PHANTOM! Round 2 ⬤
Terrain Feature(s): The water here is 10 feet deep and relatively calm. DC 10 Athletics to Swim.
Map Link: ENCOUNTER MAP
Note(s):
🚩 BEFORE YOUR TURN 🚩
❗ Su Fix: Strike yourself because of failed Will save ❗
❗ Wolf: Strike yourself because of failed Will save ❗
❗ Zatras: DC 21 Will save vs ↺ Bloodthirsty Wails; DC 21 basic Reflex save vs 18 P damage to all living creatures (and Blinded by a red haze for 1 round, or 1 minute on a critical failure) ❗
❗ Zatras Jr: DC 21 Will save vs ↺ Bloodthirsty Wails; DC 21 basic Reflex save vs 18 P damage to all living creatures (and Blinded by a red haze for 1 round, or 1 minute on a critical failure) ❗
❗ ☠ Bláinn Váfriðrfaðir ☠: Strike yourself because of failed Will save ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
Zaos (AC 23) (50/84 HP) | Blinded (1 rd) | Immune to Bloodthirsty Wails
White Bloodthristy Apparition (- HP)
➤ Jinlong Dragonkin (AC 21) (24/60 HP) | Blinded (1 min)
➤ Glenda Huckleberry (AC 22) (30/66 HP) | Blinded (1 min)
➤ Su Fix (AC 23) (52/70 HP) | Blinded (1 rd); Clumsy 2 (after Striking self) (1 min)
➤ ⠀⠀⠀Wolf (AC 22) (33/51 HP) | Blinded (1 rd); Clumsy 1 (after Striking self) (1 min) | Void Resistance 6
Puddles Red Phantom (-30 HP) | 10 ft above water
Zatras (AC 21) (40/40 HP) | Void Resistance 6
⠀⠀⠀Zatras Jr (AC 20) (50/50 HP) | Void Resistance 6
☠ Bláinn Váfriðrfaðir ☠ (AC 17) (49/49 HP) | Clumsy 1 (after Striking self) (min)
⠀⠀⠀a-BOB-mination (AC 19) (49/49 HP)
EFFECTS & CONDITIONS REFERENCE

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Jinlong freaks out as his vision fades to red. "Mek mek mek!!" he screams, reverting to his native Draconic. After a short period, he calms down and realizes that he's not totally helpless... Concentrating, he heals his wounds before whispering a prayer to Abadar to protect his friends.
At once the Pathfinders around him feel safer, somewhat.
◇ Freak out
◆ Lay on Hands (18 hp)
◆◆ Benediction (+1 AC, 15' emanation)
btw, Blazing Armory available if anyone can use it with a ranged weapon.

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Glenda moves and tries to figure out where the enemy is. "Gah... this is like when the chili jar exploded..."
+ Stride
++ E Blast Puddles E Blast: 1d20 + 12 ⇒ (12) + 12 = 24 Bldg: 2d8 + 4 ⇒ (8, 8) + 4 = 20 Flat check: 1d20 ⇒ 7
Flat check hero point: 1d20 ⇒ 4

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The goblin strikes himself because he does feel this fight would be too easy otherwise.
Fist, vs 23+1-2 AC: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 ⇒ 3
Seeing that, Wolf does the same.
Jaws, vs 22+1+1-1 AC: 1d10 + 11 ⇒ (3) + 11 = 14
Damage: 2d8 + 3 ⇒ (6, 6) + 3 = 15
Fortunately there are the same dice as for the saves

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At his turn the goblin casts a spell towards the phantom.
Vitality lash: 4d6 ⇒ (5, 4, 5, 3) = 17
Fort DC 21
Then he casts Protect companion and Wolf moves backwards.

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Glenda, you gonna freak out as well? :)

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Glenda freaks out as well. "We're DOOOMED!" she says.

GM Frost |

Jinlong quickly heals himself and provides protection for anyone close to him.
Glenda moves and randomly hits with her elemental blast. Su and Wolf harms themselves but misses to do any damage.
Rolling flat check to hit because Su Fix is Blinded...
Flat check: 1d20 ⇒ 19
Taking consideration as to where he has last seen the target before he gets blinded, Su hits!
DC 21 Fortitude save: 1d20 + 11 ⇒ (4) + 11 = 15 (Fail, 17 vitality damage - 4 resistance)
The phantom flies past the minions, leveling with them, and throws dagger at Su Fix.
Phantom Dagger: 1d20 + 17 ⇒ (13) + 17 = 30 vs Su AC 23-2-2+1 (OG from Blinded, Clumsy 2, Benediction) Crit
Damage: 2d4 + 10 ⇒ (3, 2) + 10 = 15 piercing x2
⬤ THE PUDDLES PHANTOM! Round 2 and 3 ⬤
Terrain Feature(s): The water here is 10 feet deep and relatively calm. DC 10 Athletics to Swim.
Map Link: ENCOUNTER MAP
Note(s):
BEFORE YOUR TURN
❗ Zatras: DC 21 Will save vs ↺ Bloodthirsty Wails; DC 21 basic Reflex save vs 18 P damage to all living creatures (and Blinded by a red haze for 1 round, or 1 minute on a critical failure) ❗
❗ Zatras Jr: DC 21 Will save vs ↺ Bloodthirsty Wails; DC 21 basic Reflex save vs 18 P damage to all living creatures (and Blinded by a red haze for 1 round, or 1 minute on a critical failure) ❗
❗ ☠ Bláinn Váfriðrfaðir ☠: Strike yourself because of failed Will save ❗
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Zaos (AC 23) (50/84 HP) | Blinded (1 rd) | Immune to Bloodthirsty Wails
White Bloodthristy Apparition (- HP)
➤ Jinlong Dragonkin (AC 21) (42/60 HP) | Blinded (1 min) | Benediction (+1 AC, 15' emanation)
➤ Glenda Huckleberry (AC 22) (30/66 HP) | Blinded (1 min)
➤ Su Fix (AC 23) (22/70 HP) | Blinded (1 rd); Clumsy 2 (1 min)
➤ ⠀⠀⠀Wolf (AC 22) (33/51 HP) | Blinded (1 rd); Clumsy 1 (1 min) | Void Resistance 6
Puddles Red Phantom (-43 HP)
➤ Zatras (AC 21) (40/40 HP) | Void Resistance 6
➤ ⠀⠀⠀Zatras Jr (AC 20) (50/50 HP) | Void Resistance 6
➤ ☠ Bláinn Váfriðrfaðir ☠ (AC 17) (49/49 HP) | Clumsy 1 (after Striking self) (1 min)
➤ ⠀⠀⠀a-BOB-mination (AC 19) (49/49 HP)
EFFECTS & CONDITIONS REFERENCE

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"Mek! Someone tell me where he is and in what direction so I can try to get him!" Jinlong calls.

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What's the flat check for blinded?

GM Frost |

For those who are Blinded, I used DC 11 flat check because they know phantom's location before it acted for the current round, making the phantom Hidden. Now that it moved, it becomes Undetected for those that remain Blinded for the next round.
Zaos, Su, and Wolf are no longer Blinded for Round 3. I forgot to remove the condition.

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◆ Act Together
- ◆ Bonk
+1 Fist: 1d20 + 6 ⇒ (8) + 6 = 14
Bludgeoning Damage: 1d4 ⇒ 3

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◆ Act Together
- ◆ Stride
◆ Stride
◆ Strike
Glub Drub!: 1d20 + 10 ⇒ (3) + 10 = 13
Bludgeoning Damage: 1d8 + 4 ⇒ (8) + 4 = 12

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Mark nearest creature as first action. Shoot it, 2nd and 3rd actions hit: 1d20 + 10 ⇒ (9) + 10 = 19 dmg: 2d8 + 1 ⇒ (4, 1) + 1 = 6 hit: 1d20 + 5 ⇒ (19) + 5 = 24 dmg: 2d8 + 1 ⇒ (1, 3) + 1 = 5 precision: 1d8 ⇒ 6

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"Mek! Mek! Direct me where I can throw a spell! I can't see!!" Jinlong yells, partly in despair.

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It's over there! shouts Su Fix.
And the goblin casts again a spell towards the phantom.
Vitality lash: 4d6 ⇒ (5, 4, 4, 1) = 14
Fort DC 21
Then he casts Shield and Wolf moves backwards.

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"Where's THERE?! How many feet from me?!"

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Don't move if you want I tell you.
Considering...
20 feet in front of you! Fire!

Zatras |

Junior Reflex Save: 1d20 + 11 ⇒ (3) + 11 = 14
Junior Will Save: 1d20 + 10 ⇒ (7) + 10 = 17
Zatras Reflex Save: 1d20 + 9 ⇒ (2) + 9 = 11
Hero Point Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
Zatras Will Save: 1d20 + 8 ⇒ (18) + 8 = 26
Junior strikes himself in his confusion
Self Strike: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d8 + 4 + 2 ⇒ (7, 2) + 4 + 2 = 15
♦Zatras tries to Strike the phantom with an arrow
Shortbow: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 2 + 1 ⇒ (1, 1) + 2 + 1 = 5
♦Command Junior to double stride
♦Point out the Phantom's location to his allies

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"Where? Over there? Are you sure?" Glenda says.
She tries to move closer before hurling Fishy at where people seem to be indicating.
+ Stride
++ E Blast E blast: 1d20 + 12 ⇒ (3) + 12 = 15 Fire Dmg: 2d6 + 4 ⇒ (5, 6) + 4 = 15 flat check: 1d20 ⇒ 12

GM Frost |

Blainn, I think the Strike on yourself does not count against your actions, so I will assume to protect Bob in place of that.
Blainn hits himself but misses. Bob follows the phantom but fails to hit as well.
Zaos marks his prey and stick an arrow to it. 5 P - 4 P resistance, immune to precision
Su Fix points out where the phantom is, but they can't see him too so it will not work. Point Out requires an action and also they must see you, unfortunately.. He then lashes the enemy with vitality magic.
DC 21 Fort save: 1d20 + 11 ⇒ (6) + 11 = 17 Failure, 14 vitality damage - 4 vitality resistance
Junior hits himself after being urged to do so. 15 damage
Zatras points out, but since they can't see him either, it is not useful now. His arrow goes above the enemy after commanding Junior to move.
Glenda blindly moves and blasts the open space.
Jinlong is up!

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without meta-gaming, someone's going to have to tell Jinlong where to throw his spell

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Can I change my action hat wasn't used to whiff at myself to Point Out instead?

GM Frost |

Can I change my action hat wasn't used to whiff at myself to Point Out instead?
Sure, post your action.
And I want to know if Jinlong wants to delay so that others can help him, and if it is better that way.

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Jinlong will delay for now. There's nothing he can do since he can't see. Well, he can freak out but that's not productive!

GM Frost |

Given his condition, Jinlong delays to act.
The phantom flies back after magically hurling a stone from the ground to Junior.
Telekinetic Projectile: 1d20 + 17 ⇒ (20) + 17 = 37 vs Junior crit
Damage: 5d6 ⇒ (5, 4, 6, 6, 3) = 24 B damage x2
⬤ THE PUDDLES PHANTOM! Round 3 and 4 ⬤
Terrain Feature(s): The water here is 10 feet deep and relatively calm. DC 10 Athletics to Swim.
Map Link: ENCOUNTER MAP
Note(s):
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Zaos (AC 23) (50/84 HP) | Immune to Bloodthirsty Wails
White Bloodthristy Apparition (- HP)
➤ Glenda Huckleberry (AC 22) (30/66 HP) | Blinded (1 min)
➤ Su Fix (AC 23) (22/70 HP) | Clumsy 2 (1 min)
➤ ⠀⠀⠀Wolf (AC 22) (33/51 HP) | Clumsy 1 (1 min) | Void Resistance 6
Puddles Red Phantom (-54 HP) | 10 ft above water; Zaos' Prey
➤ Jinlong Dragonkin (AC 21) (42/60 HP) | Blinded (1 min) | Benediction (+1 AC, 15' emanation)
➤ Zatras (AC 21) (31/40 HP) | Void Resistance 6
➤ ⠀⠀⠀Zatras Jr (AC 20) (0/50 HP) | Clumsy 1 (1 min); Dying 2 | Void Resistance 6
➤ ☠ Bláinn Váfriðrfaðir ☠ (AC 17) (49/49 HP) | Clumsy 1 (1 min)
➤ ⠀⠀⠀a-BOB-mination (AC 19) (49/49 HP)
EFFECTS & CONDITIONS REFERENCE

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Last Turn
◆ Act Together
- ◆ Point Out
"Gah, flesh creatures with your squishy eyeballs. It's right there!" He gives relative directions to the others.
This Turn
◆ Act Together
- ◆ Point Out
"Okay, now it's moved over the water further. There!" Again, relative directions are given.

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"Are they over there? Oh.. I hope I don't fall into the water!" Glenda says. She moves near the edge and fishy shoots water in a cone at where the target might be.
◆ Stride
◆◆ Tidal Hands Bldg Damage: 3d8 ⇒ (1, 6, 5) = 12 (Reflex Save DC 21 - 30' cone version)

Zatras |

"Oh no, Junior...I think I'm just going to have to repair you after its safe. I'm sorry son. I hope you'll understand"
Free Action to Ask The Bones of Zatras dead brother, Zatras if he knows anything about these here phantoms, especially if it has any weaknesses.
Occultism +10, Relgion +6
♦Elemental Assault
Will add 1d6 elemental to my next 4 strikes before the end of my next turn.
"This is for you son!"
♦Strike: 1d20 + 10 ⇒ (5) + 10 = 15
Shortbow Damage: 2d6 + 1d6 + 2 + 1 ⇒ (1, 3) + (5) + 2 + 1 = 12
♦Strike: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
Shortbow Damage: 2d6 + 1d6 + 2 + 1 ⇒ (2, 5) + (6) + 2 + 1 = 16
Zatras slumps over, thoroughly defeated.
"I missed. I sacrificed my son's life and I missed..."

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Te goblin casts again a spell towards the phantom.
Vitality lash: 4d6 ⇒ (4, 6, 3, 6) = 19
Fort DC 21
Then he casts Shield.

GM Frost |

Blainn helps blinded allies to reorient themselves. It looks like Bob's actions were eaten.
DC 21 basic Reflex save: 1d20 + 15 ⇒ (11) + 15 = 26 (Success, 12 B - 4 B resistance)
Glenda sends a tidal wave at the phantom.
Zatras recalls that phantoms like this one have no weakness but has resistance to all except force, ghost touch, or spirit, due to its incorporeal nature. He shoots, but misses. Junior remains lifeless.
DC 12 Recovery flat check: 1d20 ⇒ 15 vs Dying of Junior
Fortunately, Junior escapes death but remains unconscious.
Su continues to lash the same enemy with vitality before raising shield.
DC 21 Fortitude save: 1d20 + 11 ⇒ (13) + 11 = 24 (Success, 9 vitality damage - 4 vit Resistance)
⬤ THE PUDDLES PHANTOM! Round 3 and 4 ⬤
Terrain Feature(s): The water here is 10 feet deep and relatively calm. DC 10 Athletics to Swim.
Map Link: ENCOUNTER MAP
Note(s):
➤ BOLD NAMES CAN ACT; STRIKETHROUGH MEANS ELIMINATED.
➤ Zaos (AC 23) (50/84 HP) | Immune to Bloodthirsty Wails
White Bloodthristy Apparition (- HP)
Glenda Huckleberry (AC 22) (30/66 HP) | Blinded (1 min)
Su Fix (AC 23) (22/70 HP) | Clumsy 2 (1 min)
⠀⠀⠀Wolf (AC 22) (33/51 HP) | Clumsy 1 (1 min) | Void Resistance 6
Puddles Red Phantom (-67 HP) | 10 ft above water; Zaos' Prey
➤ Jinlong Dragonkin (AC 21) (42/60 HP) | Blinded (1 min) | Benediction (+1 AC, 15' emanation)
Zatras (AC 21) (31/40 HP) | Void Resistance 6
⠀⠀⠀Zatras Jr (AC 20) (0/50 HP) | Clumsy 1 (1 min); Wounded 1 & Unconscious | Void Resistance 6
☠ Bláinn Váfriðrfaðir ☠ (AC 17) (49/49 HP) | Clumsy 1 (1 min)
➤ ⠀⠀⠀a-BOB-mination (AC 19) (49/49 HP)
EFFECTS & CONDITIONS REFERENCE

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Yup. Eaten. Not the player being lazy.
Bob still has no ability to reach the enemy directly, so keeps trying the ranged attack to see if one somehow hits.
◆ Act Together
- ◆ Strike
Blob Bullet!: 1d20 + 7 ⇒ (19) + 7 = 26
Acid Damage: 1d4 + 2 ⇒ (4) + 2 = 6
◆ Strike
Blob Bullet!: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12
Acid Damage: 1d4 + 2 ⇒ (4) + 2 = 6
◆ Strike
Blob Bullet!: 1d20 + 7 - 10 ⇒ (12) + 7 - 10 = 9
Acid Damage: 1d4 + 2 ⇒ (1) + 2 = 3

GM Frost |

Even with Bob's ranged assault, the phantom keeps flying, but anyone who can see the enemy is hanging by a thread. 6 acid - 4 acid resistance
Jinlong and Zaos are still up! 2 HP left, you can do this!

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First action, back up since I have longbow
2nd and 3rd actions, shoot red phantom hit: 1d20 + 10 ⇒ (9) + 10 = 19 dmg: 2d8 + 1 ⇒ (7, 7) + 1 = 15 hit: 1d20 + 5 ⇒ (10) + 5 = 15 dmg: 2d8 + 1 ⇒ (4, 1) + 1 = 6

GM Frost |

Want to hero point the first Strike? Either damage will take down the phantom for good.

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With Bláinn's directions. Jinlong throws casts a spell in that general direction, dropping an almighty MEK where Bláinn said the creature would be.
Noise Blast; Sonic Damage; DC 21 Basic Fortitude: 2d10 ⇒ (6, 5) = 11
F: Deafened 1 rd; CF: Deafened 1 minute, Stunned 1
He then summons a mystic shield.
◆◆ Noise Blast
◆ Shield

GM Frost |

Zaos still misses to hit.
Jinlong blasts the area where he thinks the enemy is with loud noise!
DC 21 Fort: 1d20 + 11 ⇒ (4) + 11 = 15 Failure
The noise is enough to destroy the enemy into nothing!
END OF COMBAT! WELL DONE!
Shortly after the Pathfinders defeat the puddles phantom, the bad weather subsides. They notice that the alarm bells have stopped, and people seem to be congregating at the carnival again. Searching the area, they find a bloodstained +1 striking dagger.
After the Pathfinders defeat the phantom, the rain clears briefly. Upon their return to the carnival, they find that Ulthun leads an evacuation of the carnival site and directs people to set up aid tents for those who require it. Ulthun seems to have everything under control, and numerous Pathfinder agents have stepped up to help. Hesla has roused from being knocked out and insists that she’s all right. She takes the opportunity to give a short speech, gesturing to the nearby undead (and the Puddles District):
“Look upon the danger, the destructive potential of the undead! These angry spirits were but a taste of what we might face if Tar-Baphon were to strike! These were the angry spirits of ordinary people—not trained undead soldiers, armed to the teeth! Thank you all for your heroism today, whether you fought against the undead, or donated to the cause. Every gold piece will be used to battle the Whispering Way!”
With that, Hesla steps down and asks Ulthun to escort her home—she’s still not feeling that well.
On the other hand, Zarta asks the Pathfinders for a brief report. When they’re finished, she remarks, "Someone had better keep an eye on Hesla Embersplitter. I still think she’s got some other motive beyond combating Tar-Baphon.” Khione raises her hand to volunteer. “I’ll keep an eye on her! After all, I’m very good at finding things out and reporting on them.” Zarta nods, and Eando agrees.
-FIN-

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"Well... that was quite fun.. particularly the bears. And yes do keep an eye on Hesla.. and now I could use a drink and some fruit!" Glenda says, glad to get her sight back.

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The nice skeleton heads somewhere unobtrusive to listen to the speeches.