Ironfang Honor Guard

Zaos Olarieth's page

90 posts. Organized Play character for DoubleGold.


Full Name

Zaos Olarieth

Race

Goblin

Classes/Levels

Ranger 5: Spd:25, HP:84/84, AC:23, Fort:13, Ref:13, Will:8, Perception:8 Darkvision, Stealth:13

Gender

M

Size

S

Age

15

Special Abilities

Fielded Commissioned Agent

Alignment

NG

Deity

Sarenrae

Location

Katapesh

Languages

Common, Goblin, Draconic, Orc

Occupation

Laborer

Strength 16
Dexterity 18
Constitution 18
Intelligence 14
Wisdom 8
Charisma 12

About Zaos Olarieth

Mind Quake Scars You gain mental resistance equal to 1/3 your level. Check a box (1) to treat a mental success as critical success. May purchase more than once, but cost increases 50% at each purchase.
XP:56
(Bought 2 Hirelings: Intimidation and Art lore, Intimidation and Hell Lore)

Race and Background
Unbreakable Goblin
Goblin Lore Feat: Nature, Stealth and Goblin Lore
Labor Lore Skill
Athletics Skill
Hefty Hauler

Class stuff
Trained in simple, martial, light and medium weapons and armor.
Perception=Expert:8
Fort=Expert:13
Ref=Expert:13
Will=Expert:8
Nature, Survival and 4+2 int other skills
Hunt Prey
Hunter's Edge: Precision
Iron Will
Trackless Step
ASI: Str, Dex, Con, Int
Ranger Weapon Expertise

Feats:
1. Ranger Feat: Monster Hunter
2. Hefty Hauler Feat: gained from background
3. Ranger Feat: Fighter Dedication-Choose Occultism Skill
4. Additional Lore: Golems
5. Toughness
6. Goblin Lore Feat
7. Stance-Point Black Shot: Basic Manuever-Fighter
8. Additional Lore: Daemons
9. Vandal Goblin Feat: Gain Thievery, In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.

Skills Trained:
1. Acrobatics=11
2. Arcana=11, expert
3. Athletics=10
4. Crafting=9
5. Deception=8
6. Diplomacy=8
7. Labor Lore Skill=9
8. Goblin Lore Skill=9
9. Nature=6
10. Occultism=9
11. Religion=6
12. Society=9
13. Survival=6
14. Stealth=13, expert
15. Mercantile Lore=9
16. Golem Lore=11, expert
17. Perception=8, expert
18. Daemons Lore=11, expert
19. Thievery=11

Skills Other
1. Intimidation: 1
2. Medicine: -1
3. Performance: 1

Equipment:
1. 430.02 GP left over
2. Basic Crafter's Book: 0.1 GP
3. Ordinary Clothing: 0.1 GP
4. (85 arrows left)
5. 3 Sheaths: 0.03
6. +1 striking Composite Longbow: 100 GP (volley, deadly 10, propulsive)
7. +1 Striking Starknife: 100GP (agile, deadly d6, finesse, versatile, thrown 20 feet)
8. Studded Leather Armor: 3 GP
9. Winter Clothes: .4 GP
10. Backpack: 0.1 GP

Attacks:
1. +1 striking Starknife: +10 to hit. 1d4+2 damage. Slashing or piercing, can be thrown.
2. +1 Striking Composite Longbow: +10 to hit. 2d8+1 Piercing damage. -2 penalty if within 30 feet. Deadly d10.
3. Precision: adds 1d8 damage once per round.
4. Monster Hunter: Crit Succeed gives me and my allies +1 attack, vs that monster for the next round.