| Full Name |
Zaos Olarieth |
| Race |
Goblin |
| Classes/Levels |
Ranger 5: Spd:25, HP:84/84, AC:23, Fort:13, Ref:13, Will:8, Perception:8 Darkvision, Stealth:13 |
| Gender |
M |
| Size |
S |
| Age |
15 |
| Special Abilities |
Fielded Commissioned Agent |
| Alignment |
NG |
| Deity |
Sarenrae |
| Location |
Katapesh |
| Languages |
Common, Goblin, Draconic, Orc |
| Occupation |
Laborer |
| Strength |
16 |
| Dexterity |
18 |
| Constitution |
18 |
| Intelligence |
14 |
| Wisdom |
8 |
| Charisma |
12 |
About Zaos Olarieth
Mind Quake Scars You gain mental resistance equal to 1/3 your level. Check a box (1) to treat a mental success as critical success. May purchase more than once, but cost increases 50% at each purchase.
XP:56
(Bought 2 Hirelings: Intimidation and Art lore, Intimidation and Hell Lore)
Race and Background
Unbreakable Goblin
Goblin Lore Feat: Nature, Stealth and Goblin Lore
Labor Lore Skill
Athletics Skill
Hefty Hauler
Class stuff
Trained in simple, martial, light and medium weapons and armor.
Perception=Expert:8
Fort=Expert:13
Ref=Expert:13
Will=Expert:8
Nature, Survival and 4+2 int other skills
Hunt Prey
Hunter's Edge: Precision
Iron Will
Trackless Step
ASI: Str, Dex, Con, Int
Ranger Weapon Expertise
Feats:
1. Ranger Feat: Monster Hunter
2. Hefty Hauler Feat: gained from background
3. Ranger Feat: Fighter Dedication-Choose Occultism Skill
4. Additional Lore: Golems
5. Toughness
6. Goblin Lore Feat
7. Stance-Point Black Shot: Basic Manuever-Fighter
8. Additional Lore: Daemons
9. Vandal Goblin Feat: Gain Thievery, In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object's Hardness.
Skills Trained:
1. Acrobatics=11
2. Arcana=11, expert
3. Athletics=10
4. Crafting=9
5. Deception=8
6. Diplomacy=8
7. Labor Lore Skill=9
8. Goblin Lore Skill=9
9. Nature=6
10. Occultism=9
11. Religion=6
12. Society=9
13. Survival=6
14. Stealth=13, expert
15. Mercantile Lore=9
16. Golem Lore=11, expert
17. Perception=8, expert
18. Daemons Lore=11, expert
19. Thievery=11
Skills Other
1. Intimidation: 1
2. Medicine: -1
3. Performance: 1
Equipment:
1. 430.02 GP left over
2. Basic Crafter's Book: 0.1 GP
3. Ordinary Clothing: 0.1 GP
4. (85 arrows left)
5. 3 Sheaths: 0.03
6. +1 striking Composite Longbow: 100 GP (volley, deadly 10, propulsive)
7. +1 Striking Starknife: 100GP (agile, deadly d6, finesse, versatile, thrown 20 feet)
8. Studded Leather Armor: 3 GP
9. Winter Clothes: .4 GP
10. Backpack: 0.1 GP
Attacks:
1. +1 striking Starknife: +10 to hit. 1d4+2 damage. Slashing or piercing, can be thrown.
2. +1 Striking Composite Longbow: +10 to hit. 2d8+1 Piercing damage. -2 penalty if within 30 feet. Deadly d10.
3. Precision: adds 1d8 damage once per round.
4. Monster Hunter: Crit Succeed gives me and my allies +1 attack, vs that monster for the next round.