Goblin

Su Fix's page

57 posts. Organized Play character for J.G.


Full Name

Su Fix

Race

Goblin

Classes/Levels

Oracle (Tempest) (Cavalier Ded) 5 / HP 70/70, Perc +8, AC 23, Fort +10 Ref +11 Will +10 / 1st lvl 4/4, 2d 4/4, 3d 3/3, focus spells 1/1 / Active conditions: Darkvision, unbreakable goblin, Rough rider, Toughness, Resist void 1

Gender

Male

Alignment

N

Deity

Desna

Strength 0
Dexterity 4
Constitution 3
Intelligence 0
Wisdom 1
Charisma 4

About Su Fix

PFS #212081-2007
Experience 48
Faction Envoy's Alliance
Wealth 98.42 GP, 48 Reputation Envoy's Alliance, Horizon Hunter 2
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Su Fix
Oracle 5
S Small humanoid (Goblin)
Senses Perc +8, Darkvision

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Defense
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AC 24
HP 65
Fort +10, Ref +11, Will +10

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Offense
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Speed 25 ft.
Melee -
Ranged -
Space 5 ft.; Reach 5 ft.
Special Attacks -
Spell Attack Roll +11
Spell DC 21
Oracle Spells
. . Cantrips—Shield, Needle darts, Rousing splash, Vitality lash, Protect companion, Electric arc
. . 1st lvl—Heal, Pet cache, Bless, Thunderstrike (S)
. . 2d lvl—Resist energy, Dispel Magic (S), Water walk
. . 3d lvl—Holy Light (S), Heroism
. . Focus spells—Tempest touch

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Statistics
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Str 0, Dex 4, Con 3, Int 0, Wis 1, Cha 4+
Class DC 21
Mystery Tempest
Background Anti-tech activist
Ancestry Feats Darkvision, Unbreakable, Rough rider, Extra squishy
Skill Feats Group coercion, Ride, Virtuosic performer (Singing), Natural medicine
Class Feats Foretell Harm, Cavalier Dedication, Impressive mount
Languages Common, Goblin
Skills Acrobatics +11, Arcana +0, Athletics +0, Crafting +0, Deception +4, Diplomacy +11, Intimidation +14, Guild Lore +7, Pathfinder Lore +7, Medicine +1, Nature +8/9, Occultism +0, Performance +14, Religion +8, Society +0, Stealth +4, Survival +1, Thievery +4
Worn items +1 Leather armor, Backpack, Wayfinder (Pearly white spindle), Demon mask (cast Fear DC 20)
Readied items Cold iron chunk
Other items Flint & Steel, Waterskin, Trail rations (1 week), Bedroll

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Wolf

Size Large ; Senses low-light vision, scent (imprecise, 30 feet) ; Speed 40 feet ; AC 22 (light barding)
Melee jaws (finesse) +11, Damage 2d8+3 piercing
Str 3, Dex 4, Con 3, Int -4, Wis 2, Cha 0
Hit Points 51
Skills Unarmed attack, unarmored defense, barding, all saving throws, Perception, Acrobatics, Athletics, Intimidation, Stealth : T +lvl : +7 + modifier

All saving throws, Perception, Survival : E + lvl : +9 + modifier

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Boons

BOONS:
Faction Boon: Envoy Alliance
Traveler of the Spirit Road
Big Game Hunter
Sand Slide
To Seal and Protect

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Bot Me!:

Botting instructions:
Non-combat case: He follows.
Combat case: He tries to cast spells towards foes.