
![]() |

Seeing the other team getting closer, Dorn moves to the likeliest landing space of the rival front-runner and once again prepares to push them off if they get close.
Readied action to Bull Rush
Preemptive roll: 1d20 + 10 ⇒ (7) + 10 = 17

![]() |

Kaleena and Damiel make progress climbing while Dorn prepares a surprise for competitors.
Gerherd jumps and falls again to the water.
Acrobatics: 1d20 ⇒ 8
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Kaleena looks down at the rest of her team and wishes she could help Therin or Damiel through this athletic endeavor... something she surmises they are not accustomed to...

![]() |

Erna giggles a bit when Therin falls and jumps confidently forward with Mavin following close behind. However they themselves fall spectacularly. Targrenon's skill is unmatched.
Dorn would like to draw a flask of oil (he's carrying one) and throw it at the top of the stone column I marked on the map with the cloud symbol.
This went unnoticed. Did you mean the stone column to be slippery?
Erna: 1d20 + 3 ⇒ (2) + 3 = 5
Mavin: 1d20 + 3 ⇒ (5) + 3 = 8
Targrenon: 1d20 + 9 ⇒ (20) + 9 = 29
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Kaleena continues to make her way to the top of the column to grab the flag...
Climb: 1d20 + 5 ⇒ (10) + 5 = 15
"I think imma need some help here...he seems to be gaining fast on me..." Kaleena says to the others regarding Targrenon...

![]() |

Glorin: you succeeded climbing last turn and Daniel decided not to come on your back as he rolled separately. You're behind Targrenon (T on the map).
Kaleena grabs the flag.

![]() |

This went unnoticed. Did you mean the stone column to be slippery?
That was my intent, yes.
"Stuff it down your shorts so they can't easily grab it from ya!" Dorn yells in response to Kaleena's query of what she should do with it. "Failin' that, get back down safely and start on to the next obstackle!"
Seeing Damiel struggle, Dorn gets his (always pre-knotted, that's just smart Pathfindering!) rope out to lower it. "Elf! Climb this, not that!"
Getting ready to pulling Damiel up from the water if he grabs hold of the rope, I guess?

![]() |

Swim: 1d20 + 3 ⇒ (8) + 3 = 11
Gerherd gives up trying to jump from pillar to pillar and instead decides to swim around.
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Looking at Targrenon on the pillar with him, Glorin bellows, "I've had enough of this! Dorn, tie the rope off, I'm coming with Damiel!"
He jumps off the pillar into the water, clotheslining Targrenon on the way down.
Trip Maneuver: 1d20 + 9 ⇒ (20) + 9 = 29
He then swims over to Damiel.
Swim: 1d20 + 9 ⇒ (3) + 9 = 12

![]() |

Kaleena looks at Glorin as he clotheslines Targrenon..."Golly.... that looks like it hurt..." she says to herself...

![]() |

Clotheslined Targrenon falls into pool swearing profusely. He climbs halfway back up the pillar. Erna manages to swim forward while Mavin unsuccessfully tries climbing out of water.
Erna's swim: 1d20 + 6 ⇒ (8) + 6 = 14
Mavin's climb: 1d20 + 2 ⇒ (3) + 2 = 5
Targrenon's climb: 1d20 + 6 ⇒ (5) + 6 = 11
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

not sure what Kaleena is supposed to do next. is it a climb check at +5 or an acrobatics check at +11 but here is a d20 roll for you- just add the modifier for the required skill.
After securing the flag Kaleena moves to the next challenge...
Kaleena's next action: 1d20 ⇒ 13
Climb would be an 18; Acrobatics would be a 24

![]() |

I don't know what check you might like to haul Damiel from the water. Strength?
Raw STR: 1d20 + 4 ⇒ (20) + 4 = 24 ....well, that should hopefully do it.
The dwarf, seeing that Damiel has hold of the knotted rope, starts expertly pulling hand over hand to get the elf up to the same level with him. Seeing that Glorin has jumped back in, he nods with his chin towards Therin, their other struggling swimmer.
"I've got the elf! See if you can help t'other one, Glorin!"

![]() |

Dorn lifts Damiel to the top of pillar. Kaleena: Now that you have the flag, you'd want to come back down. You could climb one-quarter your speed (or half-speed with -5 penalty). One more climb check is needed Acrobatics slows your fall by 10 feet if you decide to jump (height is 20 ft).
Gerherd swims slowly toward Targrenon. "We haven't given up yet!" he yells
swim: 1d20 + 3 ⇒ (9) + 3 = 12
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

"I'm coming, Therin! Just get on my back, I'll get you out of here!"
Glorin swims to Therin.
Swim: 1d20 + 9 ⇒ (1) + 9 = 10
Swim: 1d20 + 9 ⇒ (1) + 9 = 10
Double ones? Really?

![]() |

Kaleena continues her climb down...
Climb: 1d20 + 5 ⇒ (16) + 5 = 21
"Imma coming down so keep them nasty hooligans away from me!" she exclaims to her teammates...

![]() |

Apologies for unplanned absence. Yesterday's hiking trip was more exhausting than I expected.
Glorin couldn't swim to Therin, but didn't drown either. Kaleena is halfway back from top of pole.
Erna swims and her two friends climb from water.
Erna's swim: 1d20 + 6 ⇒ (13) + 6 = 19
Mavin's climb: 1d20 + 2 ⇒ (12) + 2 = 14
Targrenon's climb: 1d20 + 6 ⇒ (19) + 6 = 25

![]() |

Forgot to include this:
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Kaleena continues her way down the pole...
Climb: 1d20 + 5 ⇒ (8) + 5 = 13
"I'm slipping! Glorin....Dorn...Anyone..."
not sure if a 13 is enough to climb down

![]() |

Aiding an ally's climb, whether that's Damiel in getting up or Kaleena in getting down. Can't fail a DC 10 for the Aid action, so +2 to an ally.
Dorn works on getting his teammates onto solid ground, one way or another.

![]() |

Keep climbing if he's not up there yet
In an earlier post Dorn rolled a nat 20 on strength check to pull you up. Do you wish instead jump to A3?
Gerherd tries to swim, but can't make it.
Swim: 1d20 + 3 ⇒ (7) + 3 = 10
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Recovering from focusing too much on his earlier push against his competitor, Glorin shakes his head. "Let's try that again," he says to himself as he goes over to Therin.
Swim: 1d20 + 9 ⇒ (8) + 9 = 17
Finally making it to him, he waits for Therin to grab hold of him, and takes him to the wall.
Swim: 1d20 + 9 ⇒ (6) + 9 = 15
"Just hold on tight, Therin, I'll get us both onto dry land."

DamieI Morgethai |

DamieI Morgethai wrote:Keep climbing if he's not up there yetIn an earlier post Dorn rolled a nat 20 on strength check to pull you up. Do you wish instead jump to A3?
If he's pulled up then he won't climb, saving that roll for something else he could do then

![]() |

The smooth cliffside is much harder to climb than pillar.
A4: Two beams run across a long gap that is 20 feet above the water. One is a 40-foot-long, 8-inch-wide beam, and the other a 25-foot-long, 4–inch-wide beam. A competitor can walk across the 8-inchwide beam at half speed with a successful DC 10 Acrobatics check, and across the 4-inch-wide beam at half speed with a successful DC 15 Acrobatics check.
The flag is tied to a revolving pole that runs between the two bars, which requires a successful DC 20 Acrobatics check to traverse.
Erna swims, her friend balances her way to next pillar and also Targrenon jumps closer to end of pillar challenge.
Erna: 1d20 + 6 ⇒ (19) + 6 = 25
Mavin: 1d20 + 3 ⇒ (10) + 3 = 13
Targrenon: 1d20 + 9 ⇒ (8) + 9 = 17
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Kaleena moves to the next obstacle, looks it over quickly and then begins moving across the larger beam...
Acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22

![]() |

"Think you can get that flag there, Kaleena?" the dwarf says with a point at the spinny flag in the center. "Better you than me. If you want we can rope yeh off." He gestures with the rope that he just used to haul Damiel up, coiling it swiftly together for ease of carrying.
Then he starts for the beams, even if part of him wants to stay here and sabotage the enemy some more.
Acrobatics vs DC 10: 1d20 + 5 ⇒ (9) + 5 = 14
move action to collect my rope, since I figure I should have to do something if I want it ready to use again. move action to start on the wider beam

![]() |

Damiel, Kaleena and Dorn progress, as does Gerherd swimming.
Swim: 1d20 + 3 ⇒ (14) + 3 = 17
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Holding Therin on his back, Glorin starts ascending the rope Dorn arranged for Damiel.
Climb: 1d20 + 12 + 1 - 5 ⇒ (13) + 12 + 1 - 5 = 21
Climb: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Adding an encumbrance penalty for carrying Therin.

![]() |

Glorin and Therin reach next obstacle. Erna is a strong swimmer and, while jumping pillars, her friends had great luck on their side.
Erna: 1d20 + 6 ⇒ (19) + 6 = 25
Mavin: 1d20 + 3 ⇒ (17) + 3 = 20
Targrenon: 1d20 + 9 ⇒ (13) + 9 = 22
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

Kaleena continues to move towards the flag to grab it...
Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13
And finds herself a tad off balance...
"You may have to try Dorn!" she says as she does what she can not to fall...

![]() |

"Not exactly me strong point!" Dorn hollers back, trying to keep himself from falling over.
Move action, Acro vs DC 10: 1d20 + 5 ⇒ (6) + 5 = 11
He edges forward, hands out, and throws a glance back over his shoulder at the enemy to see how close they are. They aren't too close, so he ties his rope to the beam (assuming I can do that with a standard action).

![]() |

You don't manage to fetch the flag. Gerherd follows behind Erna.
Swim: 1d20 + 3 ⇒ (13) + 3 = 16
Bolded can act
Erna S
Targrenon R
Mavin M
Kaleena
Dorn
Damiel
Gerherd
Glorin
Therin

![]() |

"Just keep hanging on to me, Therin, I'll carry you over."
Climb: 1d20 + 12 - 5 + 1 ⇒ (4) + 12 - 5 + 1 = 12
Climb: 1d20 + 12 - 5 ⇒ (15) + 12 - 5 = 22
Assuming more guidance from Therin.

![]() |

Hey, I trust your contribution will be much greater when we need the clerical support. The Big Dumb Fighter can only do so much. Also I apparently needed that Guidance on the first roll!