Full Name |
Damiel Morgethai |
Race |
| HP 31/31 | AC 15 T 13 FF 12 | CMB +3, CMD 16 | F +6, R +8, W +2 | Init +3 | Perc + 9 |
Classes/Levels |
| Speed 30ft | Bomb: 10/10 | Active conditions: None |
Gender |
”Damiel” Male N Elf Alchemist 4 |
Strength |
10 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
10 |
About DamieI Morgethai
Damiel Morgethai is a man of two minds. The first repents for the suffering he’s caused and tries to keep his darker urges in check. The second exists only to feel the heat of an explosion on his face. The latter comes forth primarily in combat, where Damiel’s potions push his body faster than it has any right to move. He is unbalanced, unstable, unpredictable—and totally indispensable in a fight.
DAMIEL
Race: Elf
Class: Alchemist 4 (Pathfinder RPG Advanced Player’s Guide 26)
Size: Medium Type: Humanoid (Elf) Alignment: Neutral
Init: +3 Senses: Low-light vision; Perception: +9 (+10 on opposed checks)
DEFENSE
AC: 15 (touch 13, flat-footed 12) [+2 armor, +3 Dex]
HP: 31 (4d8+8)
Fort: +6 Ref: +8 Will: +2
+2 vs. charm, compulsion, and fear effects created by humanoids (other than elves)
+2 vs. enchantments
+2 vs. poison
Immune to sleep
OFFENSE
Speed: 30 ft.
Melee: Dagger +3 (1d4/19–20)
Ranged: Bomb +7 (2d6+4 fire)
Special Attacks: Bomb 10/day (2d6+4 fire, DC 16)
Alchemist Extracts Prepared (CL 4th; concentration +8):
2nd (2/day): barkskin, invisibility
1st (4/day): expeditious retreat, reduce person (DC 15), shield (2)
STATISTICS
Str: 10 Dex: 16 Con: 13 Int: 18 Wis: 10
Cha: 10
Base Atk: +3 CMB: +3 CMD: 16
FEATS
Extra Bombs (APG), Point-Blank Shot, Precise Shot, Throw Anything
TRAITS
Insular (ISR), Wary (POTR - Daggermark)
SKILLS
Appraise +8
Craft (alchemy) +11 (+15 to create alchemical items)
Disable Device +12
Fly +7
Heal +4
Knowledge (arcana, nature) +11
Perception +9 (+10 on opposed checks)
Sense Motive +5 (+6 on opposed checks)
Spellcraft +9 (+11 to identify magic item properties)
Survival +4
Use Magic Device +7
Racial Modifiers: +2 Perception, +2 Spellcraft (identify magic item properties)
LANGUAGES
Common, Draconic, Elven, Gnome, Goblin, Orc
SPECIAL ABILITIES
• Alchemy (alchemy crafting +4)
• Discoveries: infusion, precise bombs (4 squares)
• Elven Magic
• Mutagen (+4/-2, +2 natural armor, 40 minutes)
• Poison Use
• Swift Alchemy
GEAR
Combat Gear:
Boro bead (1st level, UE), elixir of hiding, elixir of tumbling, elixir of vision, oil of daylight, potion of cure light wounds, potion of fly, potion of neutralize poison, wand of cure light wounds (12 charges), wand of see invisibility (3 charges), acid, alchemist’s fire (2), antiplague (APG, 2), antitoxin (2), giant wasp poison, large scorpion venom (3), smelling salts (APG), smokesticks (2), soothe syrup (APG), twitch tonic (UE), wismuth salix (UE)
Other Gear:
Leather armor, daggers (2), cloak of resistance +1, alchemist’s lab, alchemy crafting kit (APG), bandoliers (2), formula book (contains all prepared extracts plus ant haul (APG), comprehend languages, crafter’s fortune (APG), cure light wounds, reduce person, and identify), ink, inkpen, mwk thieves’ tools, sunrod, 5 gp