About Kaleena BoomstickKaleena Boomstick 
 Defense:  
-------------------- AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge) hp 52 (6d10+12) Fort +10, Ref +10, Will +4; +1 trait bonus vs. charm and compulsion Defensive Abilities nimble +1, sacred tattoo[APG] -------------------- Offense:  
-------------------- Speed 30 ft. Melee dagger +7/+2 (1d4+1/19-20) or machete +7/+2 (1d6+1/19-20) Ranged +1 reliable musket +13 (1d12+6/×4) or pistol +11 (1d8+1/×4) Special Attacks challenge 1/day (+1 damage, +1 to ranged attacks), deeds (deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, steady aim), deeds (quick clear), grit (3), grit (3) MUSKET [dice=+1 Reliable Musket+PBS vs touch]1d20+13[/dice]...[dice=DMG]1d12+6[/dice] [dice=+1 Reliable Musket+PBS+Challenge vs touch]1d20+13+1[/dice]...
 -------------------- Statistics:  
-------------------- Str 12, Dex 18, Con 14, Int 12, Wis 12, Cha 12 Base Atk +6; CMB +7; CMD 22 Grit: 3/3 day ------------------- Feat and Traits:  
-------------------- * Point Blank Shot: Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. * Gunsmithing: You can use a gunsmithing kit to craft/repair firearms and ammo. * Rapid Reload (Musket): You can reload fast with one type of Crossbow or Firearm. Pistol: Standard action. Musket: Move action. * Extra Grit: +2 to grit per day. * Precise Shot: Shoot into combat without penalties * Weapon Focus: Musket, +1 to hit * Deadly Aim: -2/+4 Traits * Fate’s Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1 * Resolve of the Rejected: +1 trait bonus vs. charm and compulsion -------------------- Skills=31:  
-------------------- Skills Acrobatics +11, Bluff +5, Climb +5, Craft (alchemy) +5, Diplomacy +8, Handle Animal +6, Heal +5, Intimidate +7, Knowledge (engineering) +5, Knowledge (local) +7, Linguistics +2, Perception +9, Ride +8, Sense Motive +6, Sleight of Hand +8, Survival +7 (+8 to Survival vs. getting lost), Swim +5; Racial Modifiers +2 Intimidate, +2 Knowledge (local)Racial Modifiers +2 Intimidate, Know- Local Languages Common, Shoanti, Orc, Undercommon -------------------- Other Gear:  
-------------------- Combat Gear cold iron bullet[UC] (50), adamantine bullet (50), wand of cure light wounds; Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], +1 reliable musket[UC], black powder[UC], bullet[UC] (40), dagger, machete, paper cartridge[UC] (40), pistol[UC], endless bandolier[UE], ghost salt blanch, belt pouch, flint and steel, gunsmith's kit[UC], powder horn[UC], 1,335 gp, 8 sp, 5 cp -------------------- Special Abilities:  
-------------------- Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them. Darkvision (60 feet) You can see in the dark (black and white only). Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage. Deeds Deeds Use Grit to perform special abilities with your firearms. Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow. Grit Tracker Helper This is a dummy ability to add an extra entry for the amatuer gunslinger's grit in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName). Gunsmith Gain free starting firearm that only you can use properly. Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo. Have Gun At 1st level, the Spellscar drifter gains Amateur Gunslinger (Ultimate Combat 89) and Gunsmithing (Ultimate Combat 103) as bonus feats. The Spellscar drifter uses his Charisma modifier (minimum 1) in place of his Wisdom modifier when de Land's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to ranged attack rolls. Mount (Ex) Gain the services of a special animal companion. Musket Training (+4, misfire value -2) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev Nimble +1 (Ex) +1 AC while wearing light or no armor. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm. Sacred Tattoo +1 to all saves.* Steady Aim (Ex): At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment. This deed replaces the gunslinger’s dodge deed. * Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action. * Deadeye (Ex): Extend touch range past first increment. --------------------  Magic Items Placement:  
-------------------- Head: Headband: Shoulders: Torso: Endless Bandolier Chest: Hands: Wrists: Ring: Ring: Feet: -------------------- Windrunner Horse:  
-------------------- Windrunner      CR –
 -------------------- Background:  
-------------------- Kaleena Grettormane was born on the fringes of civilization, a stark landscape where dust storms mingled with whispers of adventure. The daughter of an orcish raider and a human female townsfolk, she inherited her mother’s determination and ingenuity. Growing up in Dusthaven—a rugged frontier town notorious for its lawlessness—Kaleena learned early that survival required more than just brute strength; it demanded cunning, resourcefulness, and an unconventional approach to problem-solving. As a child, she frequently visited various town workshops, fascinated by the whirring gears and bubbling concoctions. Strikingly inventive from a young age, Kaleena began crafting gadgets out of scrap metal found around town and earned her nickname Boomstick when she crafted her trusty musket she nicknamed "The Thunderclap" and flintlock pistol dubbed "Whisper." She now rides atop a horse as a bounty hunter/pathfinder agent looking for wanted folks and reclaiming lost items. -------------------- Planned Progression:  
-------------------- 1: Cavalier Spellscar Drifter 2: Gunslinger- Musket Master 3: Gunslinger- Musket Master 4: Gunslinger- Musket Master- DEX 5: Gunslinger- Musket Master 6: Gunslinger- Musket Master 7: Cavalier Spellscar Drifter 8: Cavalier Spellscar Drifter- WIS 9: Cavalier Spellscar Drifter 10: Cavalier Spellscar Drifter 11: Cavalier Spellscar Drifter 12: Cavalier Spellscar Drifter-CHA -------------------- Scenarios:  
-------------------- *Thornkeep 1*** *0-07 Among the Living *6-06 Hall of the Flesh Eaters: Gloomspire explorer- +2 on Perception to detect hidden treasure, doors, traps. *3-09 Quest for Perfection 1 *Emerald Spire 2*** *Skull & Shackles: The Wormwood Mutiny*** *3-11 Quest for Perfection 2 *3-13 Quest for Perfection 3: Axe Beak Companion Boon *8-23 Graves of Crystalmaw Pass: Grave Treader’s Inspiration; Clockwork Insight. -------------------- PP Earned 24/Spent 2:  
Wand of CLW -------------------- --------------------  | 
						
						
					
	
    
    
    