To Embrace the Dragon (Inactive)

Game Master BloodWolven



Where to plot, scheme, and ask questions.

Silver Crusade

Vital:
HP: 54/54, AC: 19_ T: 12_ FF: 18_ Perception +5, Sense Motive +7, Initiative: +1, Fort: +8 _ Ref: +4_ Will: +9, CMB: +3, CMD: 14, Speed: 20
Skills:
Acro-1_Bluf+2_Climb-1_Dip+6_EscA-2_HA +2_Heal+7_Ride-2_SM+7_Spellcraft+3 _ Ste-2_Sur+3_Swim-3

Maybe
Halfling cleric


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Maybe as a companion
Another cleric...


Investigator 7 | HP: 63/63 | AC: 19 (T: 14, F: 15) | CMB: +8, CMD: 22 | F: +6, R: +10, W: +8 | Init: +4 | Perc: +11, SM: +8 | Speed 30' | Inspiration 7/7 |

Eris?


Markas as a hired explosion expert


vital:
HP: 28/28, AC: 20_ T: 13_ FF: 17, Perception +0, Initiative: +2, F: +5_/ R: +3_/ W: +3 (+4 vs. fear), CMB: +7, CMD: 19, Speed: 30
Other Skills:
Acrobatics +6, Bluff -1, Climb +7, Escape Artist +0, Handle Animal +3, Intimidate +3, Eering +5, Ride +4, Sense Motive +0, Stealth +0, Survival +4, Swim +6

Another mercenary


Pick me or Markas

You should have two mercs and your bestie


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

I like Abbey and Eris. I will have Kesten Garess along too, he'll be a level 6 Fighter once I finish drawing up his sheet.

That's a party of four with Seraphina (Arcane), Abbey (Divine), Eris (Utility) and Kesten (Muscle). If you think we need one more, I'd go for Saren. It might be good to meet the Draconic Bloodrager later when she starts seeking out her Draconic Kin/Allies, but he's a little OP for the start. XD


I may have Saren come later then.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Sorry for my delay, I don't often draw up 6th level fighters. I might have gone overboard on his equipment. Let me know if I should downgrade anything.

KESTEN GARESS sheet:

KESTEN GARESS

Male Human Fighter 6 (High Guardian)
CN Medium humanoid (human)
Init +2; Senses Perception +0,

DEFENSE

AC 25, touch 13, flat-footed 23 (+10 armor, +2 Dex, +1 misc, +2 shield, )
hp 78 (6d10)+18
Fort +7, Ref +4, Will +2, + Will saves vs. compulsion spells and effects.

OFFENSE

Speed 30 ft.
Melee adamantine/+1 longsword +14/+9 (1d8+6/19-20)
Ranged masterwork composite longbow (+4) +9/+4 (1d8+4/x3)

STATISTICS

Str 18, Dex 14, Con 14, Int 13, Wis 10, Cha 14
Base Atk +6; CMB +10; CMD 22
Feats Antagonize, Bodyguard, Combat Reflexes, Cut from the Air, In Harm's Way, Power Attack, Stand Still, Weapon Focus (Longsword)
Skills Appraise +1, Bluff +2, Climb +6, Craft (Untrained) +1, Diplomacy +2, Disguise +2, Handle Animal +10, Intimidate +10, Knowledge (Local) +5, Knowledge (Nobility) +5, Perform (Untrained) +2, Ride +8, Survival +8, Swim +6,
Languages Common, Dwarven
Archetypes High Guardian,
SQ Armor Training, Bonus Feat, Bonus Feats, Defender's Reflexes, Obligation, Right Hand, Royal Protector, Skilled, Unassailable Allegiance, Weapon Training,
Possessions adamantine/+1 longsword; uniform (soldier's); mithral/+1 full plate (armor spikes); mithral heavy shield; Pouch, Belt ; Masterwork Composite Longbow (+4) ; Backpack [ Bedroll; Flint and Steel; Pot, Iron; Mess Kit; Rope (50 ft.); Soap; Torch (x10); Rations, Trail (x5); Waterskin; ]; Pot, Iron ; Waterskin ;

SPECIAL ABILITIES

No Racial Subtype You have chosen no racial subtype.

Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race. (Halfling Nanny)

Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1

Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Defender's Reflexes (Ex) A high guardian gains Combat Reflexes as a bonus feat, and he can use his Strength modifier instead of his Dexterity modifier to determine the number of additional attacks of opportunity he can make per round. If he already has Combat Reflexes, he instead gains Stand Still as a bonus feat.

Defender of the Society (Pathfinder Society) Your time spent fighting and studying the greatest warriors of the Society has taught you new defensive skills while wearing armor.You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.

Halfling (Trait ~ Helpful ~ Halfling)
Helpful You see nothing wrong with letting others achieve greatness so long as the job gets done. Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.

Obligation (Ex) A high guardian can spend 1 minute of focused concentration each day to select a single ally as his obligation, vowing to keep that person alive for that day. Once he has chosen, he can�t change his obligation until the following day. If his obligation dies, the high guardian must atone for 1 week before he can select another obligation.

Pride You can't abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a -2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.

Right Hand (Ex) A high guardian can take a 5-foot step as an immediate action, as long as he ends this movement adjacent to his obligation. If he takes this step, he cannot take a 5-foot step during his next turn and his total movement is reduced by 5 feet during his next turn.

Royal Protector (Ex) A high guardian gains Bodyguard and In Harm's Way as bonus feats, though he can use them only to improve his obligation�s AC or intercept a successful attack against his obligation.

Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.
Stand Still

Sword Scion You have lived all your life in and around the city of Restov, growing up on tales of Baron Sirian Aldori and the exploits of your home city's heroic and legendary swordlords. Perhaps one of your family members was an Aldori swordlord, you have a contact among their members, or you have dreamed since childhood of joining. Regardless, you idolize the heroes, styles, and philosophies of the Aldori and have sought to mimic their vaunted art. Before you can petition to join their ranks, however, you feel that you must test your mettle. Joining an expedition into the Stolen Lands seems like a perfect way to improve your skills and begin a legend comparable to that of Baron Aldori. You begin play with a longsword or Aldori dueling sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.

Unassailable Allegiance (Ex) A high guardian gains a +2 bonus on Will saves against compulsion spells and effects.

Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks) Heavy Blades +1


Overboard because of the adamantine weapon and mithril armor?

Adamantine weapon 3k
+1 weapon 2k
total 5k

Mithril heavy armor 9k
+1 armor 1k

Mithril shield 1K

16k for a 6th level... 16k even... so what else did you give him?


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Just the masterwork composite longbow with strength bonus. And PC Gen has the price a little higher on the armor, but it may have added something up wrong.


oh ok... no worries! I will likely add a few different options as well. Such as alchemist fire, flasks of acid, flasks of holy water, and such.

I know I need to add and upgrade Abbey.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

I'm having a busy week but I want to do her homecoming justice, so I need some more time.


Excellent no worries! Let me know if there is anything I can help make.


Give me a rough outline for what you envision for the 'next steps' here are some ideas:

1) Camp
2) Forage
3) Try to rebuild (bandit raid?)
4) Find mention of a magical grotto ---> look for grotto
5) ...


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Apologies, but I think Seraphina is the wrong character for a one on one. She's emotional and mercurial and I have strongly fixed ideas about who she is and how I want her story to go. I think I will reserve her for my own personal writing project and try something else here.

If you can give me an idea of where you want the campaign to go, I could either come up with a new character or pick an existing one that is a better fit and who's personality is less well defined.

Blaze is one I've played for you before. She's much less weepy, lol! Plus talking about kineticists on the other campaign got me thinking about her again.


Okay I can understand that.

Idea of where I want the campaign to go... ==> I was thinking you would take some time to establish the lands and work on remaking the estate. Bandits and creatures would come visit and make things hectic for you.

Yeah I think having Blaze as the main character would be fine. Would you want me to change out Kesten to be a different character, I don't care either way.

Yeah I can understand the weepiness can get on some people's nerves. ;)


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Hmmm, Blaze would probably warrant a shift in goals too. She doesn't have a homestead, she's a witch hunter and a party-of-one fire cultist. Kesten is part of Sera's story, so maybe we'll have them go off to talk with her family and discuss what to do about the homestead.


I am open to all possibilities! Just let me know!


So is Blaze going to make an entrance? We stalled? Lose interest?

I am good either way.


Tiefling (Hellspawn) PyroKineticist 5 (PyroKinetic Knight) HP 61/65 (1 NL / 1 from Burn) Max Burn 9 | AC 24, T 14, FF 20 | Fort +10, Ref +8, Will +4 | Darkvision (60 ft.) |Init +4 | Perc +11, S.M +13

Yeah, apologies. I've been waffling and arguing with myself about her build. Then I picked up a new orphaned campaign to GM and have had less time overall with taking care of a sick family member and holiday nonsense.

Add in that my work situation may be about to change drastically and I'm just not sure if I should pull the trigger on this or not. I think I'd better pause and see how things look in another month. Probably best to go ahead and call this one over and deactivate the campaign. If I end up with more time than I expect, we can try again.


Sounds good!

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