A silver-bladed lightsaber is often created using Durindfire crystal, a rare lightsaber crystal from the planet Tatooine.
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NEXTOR
Upgrade(s): Attack +1
Critical Threat Range x2
Description: The crystal is mined in the mountains of planet M'haeli, and when used in lightsaber construction it produces a volatile blade that can cause surprising amounts of damage.
Location(s): Kashyyyk, Korriban
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OPILA
Upgrade(s): Damage +3
Massive Criticals +2-12dmg on critical hit
Description: Found in the asteroid fields of the Fyrth system, this crystal can be used in lightsaber construction to produce an intense beam that seams extraordinarily quick to the cut.
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KRAYT DRAGON PEARL
Upgrade(s): Damage +2
Attack +3
Description: Taken from the gullet of a krayt dragon, this crystalline "pearl" appears to have qualities that might allow it to function as a lightsaber crystal once properly adapted.
Location(s): Slaying a Krayt Dragon (Tatooine)
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The Kaiburr crystal was an ancient Force relic, initially located on the planet Circarpous V, locally known as Mimban. When in its natural location in the Temple of Pomojema on Mimban, the crystal increased a Force-sensitive's power one thousand times over. Among its magnification of abilities were the ability to heal, to further augment a Force-user's connection to the Force, to project Force lightning by those typically unable, and to empower and energize a tired being close in proximity to the crystal.
Wizard Extraordinaire
Male human universalist 7
N Medium humanoid (human)
Init +2; Senses Perception +6 (+8 while his familiar is within arm’s reach)
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 34 (7d6+7)
Fort +4, Ref +5, Will +7
OFFENSE
Speed 30 ft.
Melee masterwork quarterstaff +3 (1d6-1)
Special Attacks hand of the apprentice (5/day)
Wizard Spells Prepared (CL 7th; concentration +12)
4th—arcane eye, dimension door
3rd—arcane sight, fireball (DC 18), fly
2nd—arcane lock, invisibility, magic mouth, scorching ray
1st—mage armor (2) X, magic missile (3), enlarge person X, shield X
0—detect magic, mending, prestidigitation, read magic
STATISTICS
Str 8, Dex 14, Con 12, Int 20, Wis 8, Cha 14
Base Atk +3; CMB +2; CMD 15
Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Iron Will, Magical Aptitude, Scribe Scroll
Skills Bluff +9, Disguise +9, Knowledge (arcana) +15, Knowledge (dungeoneering) +15, Knowledge (nature) +15, Knowledge (planes) +15, Linguistics +15, Perception +6 (+8 while his familiar is within arm’s reach), Spellcraft +17
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Sylvan, Terran, Undercommon
SQ arcane bond (owl familiar), cantrips
NPC Gear cloak of resistance +1, disguise kit, fake beard, headband of vast intelligence +2 (perception), masterwork quarterstaff
Vipers in bag.
Str 20, Dex 24, Con 18, Int 26, Wis 16, Cha 21
Wish: To be able to replicate any wished ability another Chosen has.
His previous Chosen wish abilities:
Drake: Toxic Absorption
Sarah: Super SSS Accelerated Learner
Valarie: Diamond Skin 1 round per level per fight 7 rounds
Bob: Monster Magical Ability Canibalism (Mimic sticky, ogre str, wolf bite, wolf trip, wolf armor, orc darkvision, orc str, )
Delman: Holy Vanquishing Arrow
Cold Cameron: Maniac
Serill: Intelligence's Edge (Ex) +2 Your mind is lightning fast, giving you an edge in battle in both offense and defense. Add your intelligence modifier to your armour class, saving throws, attack rolls and weapon damage rolls as an insight bonus up to a maximum of half your HD. Once per combat, you can add this insight bonus to any skill check. (Not added in to crunch.)
AC 26 [Diamond +2]
M C Long spear +9 1d10+7
Enlarge/Venom/Maniac/PA Long spear [dice]1d20+13-1[/dice] [dice=damage]2d6+13+3[/dice]
Reach 15 feet