Those Halcyon Days III -- World's Finest

Game Master Stalwart

Moves
Core playbooks



For discussions and dice rolling


Potential: 3/5 2A Labels: Danger: +0 Freak: -2 Savior: +2 Superior: +0 Mundane: +3 | Conditions: Insecure
Influence:
Andromeda, Empyrean, Indarius, Statian

Comfort and Support (Andromeda): 2d6 + 3 ⇒ (4, 1) + 3 = 8


Potential: 3/5 2A Labels: Danger: +0 Freak: -2 Savior: +2 Superior: +0 Mundane: +3 | Conditions: Insecure
Influence:
Andromeda, Empyrean, Indarius, Statian

Pierce the Mask: 2d6 + 2 - 2 ⇒ (4, 3) + 2 - 2 = 7


Potential: 3/5 2A Labels: Danger: +0 Freak: -2 Savior: +2 Superior: +0 Mundane: +3 | Conditions: Insecure
Influence:
Andromeda, Empyrean, Indarius, Statian

Pierce the Mask (Devil Diva): 2d6 - 2 + 2 ⇒ (6, 1) - 2 + 2 = 7


Potential: 3/5 2A Labels: Danger: +0 Freak: -2 Savior: +2 Superior: +0 Mundane: +3 | Conditions: Insecure
Influence:
Andromeda, Empyrean, Indarius, Statian

ptm (Gui): 2d6 + 0 - 2 ⇒ (4, 6) + 0 - 2 = 8


Delinquent | Danger -1 | Freak +1 | Savior +0 | Superior +3 | Mundane +2 Potential:▶️▶️▶️✴️✴️ | Conditions: Afraid, Angry, Guilty

Mary Contrary: 2d6 + 2 ⇒ (1, 6) + 2 = 9


Danger +1, Freak +1, Savior +1, Superior +1, Mundane -1 | Potential 1/5 | Conditions: None

TaPB: 2d6 ⇒ (3, 3) = 6


Danger +1, Freak +1, Savior +1, Superior +1, Mundane -1 | Potential 1/5 | Conditions: None

Pierce the Mask: 2d6 - 2 + 1 ⇒ (1, 3) - 2 + 1 = 3


Delinquent | Danger -1 | Freak +1 | Savior +0 | Superior +3 | Mundane +2 Potential:▶️▶️▶️✴️✴️ | Conditions: Afraid, Angry, Guilty

Pierce the Mask: 2d6 + 2 ⇒ (4, 4) + 2 = 10


Potential: 3/5 2A Labels: Danger: +0 Freak: -2 Savior: +2 Superior: +0 Mundane: +3 | Conditions: Insecure
Influence:
Andromeda, Empyrean, Indarius, Statian

Pierce the Mask (Beebee): 2d6 + 0 ⇒ (1, 6) + 0 = 7

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