Full Name |
Angelica Freeman / τ-34 |
Race |
|
Classes/Levels |
Labels: Danger: 2 Freak: 1 Savior: -2 Superior: 2 Mundane: 0| Conditions: Hopeless | Potential 4/5 | Team Hold for (L/R): 0/0 |
Size |
5'10", visibly too skinny |
About Andromeda.
Andromeda flings a couple balls haphazardly down the lane. Both go into the gutter, but the second has enough force and spin that it ends up jumping back out and demolishing all but the headpin. "I need nachos."
Andromeda was already moving away from Jessie and her bugs, so other people taking her place and wanting to talk to Sam doesn't even need to add more of an impetus to keep going.
She's in motion; she stays in motion.
She parks herself on a stool at the snack bar, unconsciously rotating it around as she lets the server get to her whenever they want.
The longer I can sit here without ordering the better.
When she does have to actually ask for nachos though -"Extra jalapeños on the side, please."- she doesn't actually eat them at first. Saucy foods are riskier after all, so she just unsheathes her mouth enough to scarf down some peppers. How old are these?
She plays with the cheese a bit, trailing her finger near enough to the sauce to watch the bow wave of her sheath keep the whole thing from skinning over.
"Mind if I take thees chair, chere?"
Andromeda looks up in surprise at Gui's arrival, and the cheese dip explodes. Mostly it winds up sizzling off of her sheath in a sudden stench of carbon and ammonia, but some of it lands on him too.
"Oh no no no!" She immediately grabs a fistful of rapidly disintegrating napkins and starts swiping at his shirt, but a fluctuation of her sheath hits him like a fist to the ribs. She drops the napkins in a sticky heap on the floor, putting another fistful on the counter near him, but keeps her hands to herself this time.
Hero: The Bull
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Hero Name: Andromeda
Real Name Angelica Freeman / τ-34
Abilities: Unstoppable Telekinetic Might.
Look: Woman - Black - Fragile Hands - close-fitting clothing, simple costume.
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Labels
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Danger : 3
Freak : 1
Savior : -1
Superior : 1
Mundane : -1
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Influence
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Have Starting Influence on: Empyrean
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Team Moves
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List your team moves
When Andromeda shares a triumphant celebration with someone, make them her love or rival immediately to mark potential. If they are already her love or rival, take Influence over them and mark potential.
When Andromeda shares a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool
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Advancement
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Write down any current advancements.
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Backstory
How did you first reveal your genius to your friends or family? By demonstrating that I'd taught myself magic.
Why did you decide to use your intellect for the benefit of others? Because it's b*@$*+!& that all the good secrets are secret! Look, I know now that I shouldn't tell everyone **everything**, but it's still the best path.
What misfire taught you some sense of humility or responsibility? Making magical secrets Too Available.
Who helped you realize you need other people? I constantly need other people. I'm smart as hell but I only have two hands.
Why do you care about the team? They're so freaking interesting!
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*Any Other Abilities Unique to your Playbook
Bull Moves
In a china shop: When Andromeda directly engages a threat, she can cause significant collateral damage to her environment to choose an additional option. Even on a miss.
Physics? What physics?: When Andromeda unleashes her powers to barrel through an insurmountable barrier, roll +Danger instead of +Freak
Defender When Andromeda leaps to defend her Love or Rival in battle, roll +Danger instead of +Savior to defend them.
Been Reading the Files: : Andromeda's learned about the superhuman world through her handlers' resources and databases. When she first encounters an important superpowered phenomenon (my call), roll + Superior.
On a hit, tell the team one important detail you’ve learned from your studies. The GM will tell you what, if anything, seems different
from what you remember.
On a 10+, ask the GM a follow-up question; they will answer it honestly.
On a miss, the situation is well outside your base of knowledge; the GM will tell you why
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