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Team Moves
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List your team moves
When Andromeda shares a triumphant celebration with someone, make them her love or rival immediately to mark potential. If they are already her love or rival, take Influence over them and mark potential.
When Andromeda shares a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool
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Advancement
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Write down any current advancements.
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Backstory
How did you first reveal your genius to your friends or family? By demonstrating that I'd taught myself magic.
Why did you decide to use your intellect for the benefit of others? Because it's bullshit that all the good secrets are secret! Look, I know now that I shouldn't tell everyone **everything**, but it's still the best path.
What misfire taught you some sense of humility or responsibility? Making magical secrets Too Available.
Who helped you realize you need other people? I constantly need other people. I'm smart as hell but I only have two hands.
Why do you care about the team? They're so freaking interesting!
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*Any Other Abilities Unique to your Playbook
Bull Moves
In a china shop: When Andromeda directly engages a threat, she can cause significant collateral damage to her environment to choose an additional option. Even on a miss.
Physics? What physics?: When Andromeda unleashes her powers to barrel through an insurmountable barrier, roll +Danger instead of +Freak
Defender When Andromeda leaps to defend her Love or Rival in battle, roll +Danger instead of +Savior to defend them.
Been Reading the Files: : Andromeda's learned about the superhuman world through her handlers' resources and databases. When she first encounters an important superpowered phenomenon (my call), roll + Superior.
On a hit, tell the team one important detail you’ve learned from your studies. The GM will tell you what, if anything, seems different
from what you remember.
On a 10+, ask the GM a follow-up question; they will answer it honestly.
On a miss, the situation is well outside your base of knowledge; the GM will tell you why
Back through 27 in the 'create a Yearbook' project
Spoiler:
". Even if you like them, you're not a good team; they don't listen to you. You should find someone better than them; you're bisexual, so you have a lot of options."