The Mask: You wear a mask and hide your real identity. Choose what Label you try to embody while wearing your mask:
❑ Freak
❑ Danger ❑ Savior ❑ Superior
Once per session, you can affirm either your heroic or secret identity to switch your Mundane with your mask’s Label.
When you reveal your secret identity to someone who didn’t know it already, mark potential.
Mild-mannered: When you try to use your civilian
identity to deceive, trick, or slip past someone,
roll + Mundane. On a hit they buy your facade.
On a 7-9, choose one:
- you’re still under observation
- you leave something incriminating behind
- you’re forced to make a fool of yourself to
sell it
On a miss, one of your civilian obligations rears
its ugly head.
Dangerous web: When you reveal a trap you’ve
left for someone using your powers, roll + your
mask’s Label. On a hit, your opponent trips into
it, and you get an opening or opportunity against
them. On a 10+, take +1 forward to pursuing
it. On a miss, the trap inadvertently leads to a
dangerous escalation.
Drives: Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and choose one: mark potential, clear a condition, take Influence over someone involved.
When your four marked drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks, retire from the life, or become a paragon of the city.
[] Punch someone you probably shouldn't
[] Pull off a ridiculous stunt
[] Kiss someone dangerous
[] Save a teammate's life
C’mon, CORVIS: You have a pet of some kind, a
smaller companion that helps you out. Detail it.
Choose three basic moves (Assess the Situation, Unleash Powers, Provoke) and tell the GM how it
helps you with those moves. Whenever your pet
could help you, take +1 to that move. If your pet
ever gets hurt, treat it as taking a powerful blow.
Game Face: When you commit yourself to save someone or defeat a terrible enemy, mark a condition and take +1 ongoing to all rolls in diret pursuit of that goal. At the end of any scene in which you don't make significant progress towards that goal, mark a condition. When you fulfill your goal, mark potential.
I’ll save you!: You’re willing to pay high costs
to keep your loved ones safe. Reveal your secret
identity to someone watching or mark a condition
to defend a loved one as if you rolled a 12+.