| GM Cody |
Oppa holds Doxie in reserve, thinks about what he knows about these skeltons and what he can suss out, and then launches a blast of rocks at the two armored skeletons.
religion: 1d20 + 8 ⇒ (18) + 8 = 26
You recognize these as similar to the Skeletal Hellknights you fought in the basement however they look more powerful, Voz might have done something to empower them since stealing them from the Citadel. These creatures have limited intelligence and likely resent Voz's influence on them. They have the regular skeleton resistances and immunities; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5. These skeleton's lowest save is reflex.
Skeleton Hellknight 1 reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Skeleton Hellknight 2 reflex: 1d20 + 8 ⇒ (16) + 8 = 24
They are surprisingly lithe, and avoid most of the rocks.
Malarunk flexes his fist, it looks like its covered in some sort of dragon bone claw gauntlet, he says a magical command it erupts in black flame. He then looks at the Skeleton Hellknight 1 and reaches out a clawed hand and channels dark energy into it.
Heal the Skeleton with void energy 2 action: 3d8 + 24 ⇒ (2, 5, 8) + 24 = 39
flat check dc 5: 1d20 ⇒ 2
Gm shakes fist angrily at the clouds, yelling Dazzle!
"Bah, my eyes, I can't see properly, I'll destroy whoever blasted us with this glitter!,"
Alseta's Ring
Round 2 - The End of the Road
Samael -
Malarunk - Dazzled 1 rounds, Sanctuary DC 23 to overcome
Lyra -
Voz Lirayne - Dazzled 2 rounds, Mirror Image(4 images)
Skeletal Hellknight 1 - Dazzled 1 minute 13 damage
Skeletal Hellknight 2 - Dazzled 2 rounds 12 damage
Violant -
Stom - 1 damage
Oppa / Doxie -
| Lyra Flamecrest |
Raising her holy symbol it begins to emit a powerful glow as she focuses a holy blast of healing towards the skeleton she can see. ""Klllarkisha Sarenrae brisshhraka liikk! thill srhuakkk yulll"
2 action heal vs skeleton #2: 2d8 + 16 ⇒ (5, 6) + 16 = 27
Lyra then reaches her hand towards Stom and casts guidance upon him giving him a little magical boost.
>> Heal to harm undead vs #2
>Guidance on Stom- which gives you a +1 status bonus
| GM Cody |
Lyra recognizes this bottle neck is bad for business, utilizes her god's holy energy and blasts one of the skeletons.
Will save vs Heal: 1d20 + 9 ⇒ (8) + 9 = 17
And it is blasted apart, clattering in a pile of armor, bones and glaive into the open room.
Voz takes some more steps back and then mimics drawing an arrow from bow and fires a crackling green bolt of acid straight at Stom.
Acid Arrow: 1d20 + 15 ⇒ (8) + 15 = 23
damage - acid: 3d8 ⇒ (6, 7, 7) = 20
dazzle check: 1d20 ⇒ 12
then the skeletal hellknight, will step back 5 feet and attack Stom with its Glaive.
glaive: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d10 + 4 ⇒ (4) + 4 = 8
dazzle: 1d20 ⇒ 6
As a reaction it invokes a reckoning on you Stom, DC 17 Will save or be stunned 1 from the pain. On a critical failure, the pain manifests as actual puncture wounds, dealing an additional 2d6 points of piercing damage to the victim.
glaive: 1d20 + 12 - 5 ⇒ (17) + 12 - 5 = 24
damage: 1d10 + 4 ⇒ (8) + 4 = 12
dazzle: 1d20 ⇒ 18
Alseta's Ring
Round 2 / 3 - The End of the Road
Samael -
Malarunk - Dazzled 1 rounds, Sanctuary DC 23 to overcome
Lyra -
Voz Lirayne - Dazzled 1 rounds, Mirror Image(4 images)
Skeletal Hellknight 1 - Dazzled 9 rounds, 13 damage
Violant -
Stom - 39 damage
Oppa / Doxie -
| Violant Turra |
Violant clasps her bonded object and smiles as she casts Thunderstrike at the nearest skeleton still in the area, then pulls Voz's scroll out with an Interact action.
Damage (E): 1d12 + 2 ⇒ (12) + 2 = 14
Damage (So): 1d4 ⇒ 3
| GM Cody |
Real quick, you don't quite have Line of Sight on her from where you are at, so you might have to stride forward to get Line of Sight on her
| Violant Turra |
Oh, no, she's targetting the skele that's in the elemental zone. She took out the scroll with her remaining action so she can soon stride and then just use her own scroll against her.
| GM Cody |
silly me, thought you were targeting Voz for some reason, maybe the dialogue threw me off lol, I was like she's talking to voz so she must be attacking Voz, idk silly brain
| Samael Doulen |
◇ Keep juggling.
◆ Juggle out a fourth card
◆ Throw a card at the Malarunk. Will DC 23: 1d20 + 9 ⇒ (18) + 9 = 27
Card attack: 1d20 + 11 ⇒ (2) + 11 = 13for: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
◆ Throw another card.
Card attack: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11for: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
| Stom Flintheart |
DC 17 Will Save: 1d20 + 10 ⇒ (9) + 10 = 19
Stom staggers slightly as he is pelted with an arrow and two strikes from the skeletal hellknight. Fighting back against the pain, Stom moves to within reach of the skeleton and then strikes at the hellknight. As the skeleton crumbles to the ground, Stom rushes forward to engage Malarunk and positions himself on the far side of him(?).
◆ Step
◆ Strike at Skeletal Hellknight 1
◆ Stride
Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Slashing/Force Dmg: 1d12 + 4 + 4 ⇒ (9) + 4 + 4 = 17
Choice of 3rd Action assumes that it's dead from the damage from Stom and Violant
| Oppa Silk |
◆ Stride
◆ CAST: Protect Companion
◆ Command Doxie:
"Okay. Kill that woman girl".
I had to move Doxie to the front to continue her move, so it looks like the effect has been moved back and I don't know how to move it forward again.
| GM Cody |
Violant slams down a thunderstrike on the remaining skeleton, empowered by the elemental zone in the area.
reflex save: 1d20 + 8 ⇒ (9) + 8 = 17
Combined with Stom's follow up attack, it sends the skeleton into a clatter, armor and weapon clanging on the marble floor.
Samael runs forward juggling and throws a card at Malarunk, but the card bounces off his tough armor, failing to do any real damage.
Oppa and Doxie charge into the room, urging Doxie forward toward Voz.
Malarunk roars as Stom runs up on him, losing his Sanctuary effect as he swings his dragonbone claw-hand-gauntlet at Stom, channeling a destructive smite into it.
Channel Smite vs Stom: 1d20 + 13 ⇒ (1) + 13 = 14
damage: 2d4 + 5 + 1d6 + 3d10 ⇒ (2, 2) + 5 + (6) + (9, 4, 8) = 36
dazzle: 1d20 ⇒ 7
His claw misses Stom and brutally smashes into the fountain, knocking out a large chunk of rock and debris from it in a shower of rocks.
He then just attacks Stom again, swinging his gauntlet again.
Gauntlet: 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 24
damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12
dazzle: 1d20 ⇒ 8
This second swing, connects, hurting Stom.
Alseta's Ring
Round 3 - The End of the Road
Samael -
Malarunk -
Lyra -
Voz Lirayne - Dazzled 1 rounds, Mirror Image(4 images)
Violant -
Stom - 51 damage
Oppa / Doxie -
| Lyra Flamecrest |
Lyra moves into the cavern space and tries to get close to Malrunk to hopefully pull his focus off of Stom.
As she moves she raises her shield and draws her morning star.
>Stride
>Draw weapon
>Raise shield
| Lyra Flamecrest |
uh this might be too late and GM if it is just let me know but I'd like to change what Lyra did. since looking back at her previous posts she already had her scimitar drawn.
Lyra will double move into the cavern and get into flanking with Stom. and already had her Scimitar drawn. she then raises her shield.
>> double move stride into flanking
> Raise shield
| GM Cody |
sure that's fine
Voz, frustrated her skeletons were dispatched so easily, and has now been run up on by a large medium dragon will throw her hand at, yelling a spell at Doxie,
"Haltus Freezus"
dazzle check: 1d20 ⇒ 13
Need Doxie to make a DC 23 Will save or be paralyzed, per the spell Paralyze
Voz continues to move around the room, putting more distance between her and Doxie incase her magic fails to effect the dragon.
Renali will move into action, she was hesitant at first but has gathered her courage to help and moves forward to cast a spell, summoning a large, venom dripping spider next to Malarunk.
Alseta's Ring
Round 3 / 4 - The End of the Road
Samael -
Malarunk -
Lyra -
Voz Lirayne - Mirror Image(4 images)
Violant -
Stom - 51 damage
Oppa / Doxie -
Renali -
| Violant Turra |
Yet another premaster spell. Oh she is 100% swiping that spellbook.
Violant is distracted by all these old spells she's seeing pop out of the spellbook, and stupidly decides to aim for the aforementioned Spellbook and completely misses Voz as she swears in Utopian at the top of her lungs, the parchment disintegrating as the ink turns to acid.
Acid Arrow: 1d20 + 10 ⇒ (1) + 10 = 11
Stride. Acid Arrow from Voz's Scroll.
| Stom Flintheart |
Stom attempts to focus down Malarunk before they do the same to him.
◆◆ Slam Down
◆ Strike
Strike #1: 1d20 + 11 ⇒ (18) + 11 = 29
Slashing/Force Dmg: 1d12 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Athletics to Trip: 1d20 + 12 ⇒ (6) + 12 = 18
Strike #2: 1d20 + 11 - 10 ⇒ (13) + 11 - 10 = 14
Slashing/Force Dmg: 1d12 + 4 + 4 ⇒ (11) + 4 + 4 = 19
| Samael Doulen |
◆ Samael will move to flank Malarunk, while automatically continue to juggle.
◆ Strike with a card: 1d20 + 11 ⇒ (2) + 11 = 13for: 1d4 + 4 + 1d6 + 1 ⇒ (3) + 4 + (4) + 1 = 12
◆ Strike with a card: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17for: 1d4 + 4 + 1d6 + 1 ⇒ (4) + 4 + (5) + 1 = 14
| GM Cody |
I'm sorry, I am trying to change my habit by including available hero points into the initiative tracker so its easier for y'all to see how many you have. There was a couple of ones last round, let me know if y'all want to try and reroll them.
Alseta's Ring
Round 4 - The End of the Road
Samael ☘️ -
Malarunk -
Lyra ☘️☘️ -
Voz Lirayne - Mirror Image(4 images)
Violant ☘️☘️ -
Stom ☘️☘️ - 51 damage
Oppa / Doxie ☘️☘️ -
Renali -
| Violant Turra |
Violant then decides to maneuver the acid arrow in the air to hit Voz directly between the eyes. Yeah, hero point reroll.
Acid Arrow reroll: 1d20 + 10 ⇒ (18) + 10 = 28
Acid Damage: 3d8 ⇒ (5, 1, 4) = 10
Persistent Acid Damage: 1d6 ⇒ 4
| GM Cody |
Doxie lunges at Voz and then succumbs to the magic, freezing solid, muscles frozen, just her eyes are able to look around in fear.
Oppa tries to cast a spell, targeting Voz but she effortlessly dodges, not even risking an image from the attack.
Using a twist of fate or time, Violant's Acid Arrow course corrects and rams into Voz or one of her Mirror Images!
Voz on a 4: 1d4 ⇒ 3
Unfortunately the Acid Arrow tears through an image. Voz laughs, mockingly "Using my own spells against me, muhahah, keep trying sweetheart, maybe in a few hundred years you'll catch up,"
Stom slams the Charau-Ka Cleric with his greatsword, wounding the creature.
Malarunk begins a shrieking frenzy at being surrounded, quickened he goes on a full assault.
Channel Smite vs Stom: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 2d4 + 5 + 3d10 ⇒ (3, 1) + 5 + (6, 5, 7) = 27
Stom, guided by something more than instinct continues to dodge Malarunks brutal gauntlet slams. Angered, spitting in draconic, "Dahak burn you!"
He throws his fist out and launches a small bead of fire that travels some 20 feet then explodes in a huge ball of fire, catching Oppa, Violant, Samael and Lyra in the explosion.
Reflex Save DC 23 Samael, Lyra, Oppa, Violant: 6d6 ⇒ (4, 1, 3, 6, 2, 2) = 18
Additionally it catches the large metal doors leading to the other room in this area. One of the doors, ripples as the fire washes over it. Then it unfurls, what was cleverly disguised as a door is actually an ancient, metal elven construct.
As it unfurls it speaks in an ancient Elven dialect and accent,
doorwarden imitative: 1d20 + 13 ⇒ (1) + 13 = 14
Alseta's Ring
Round 4 - The End of the Road
Samael ☘️ -
Malarunk - 12 damage
Lyra ☘️☘️ -
Voz Lirayne - 3 damage, Mirror Image(2 images)
Violant ☘️ -
Stom ☘️☘️ - 51 damage
Oppa / Doxie ☘️☘️ -
Doorwarden -
Renali -
| GM Cody |
Not sure why I spelled initiative as imitative lol I don't know how my brain mixed those two words up
| Lyra Flamecrest |
Reflex save: 1d20 + 6 ⇒ (19) + 6 = 25
Quickly diving out of the ball of fire Malrunk throws.
Religion: 1d20 + 10 ⇒ (9) + 10 = 19
”I have no idea what that is but watch out!”
Lyra moves farther into the room and throws a handful of darts towards Voz.
” NULLISH CRAAALIFK!”
attack: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 3d4 ⇒ (1, 2, 3) = 6
> stride
>> Needle darts
| GM Cody |
Lyra strides and launches a volley of needle darts at Voz.
3 it hits her: 1d3 ⇒ 3
And then slam through the images, punching into her, she lets out a gasp, handing touching her stomach wet with blood before glaring at Lyra. "That is so uncivilized, leave it to an orc,"
She coils her hand, focusing her magic, shaping her spell before reaching a hand out toward Lyra and black tendrils surge forward lashing out at Lyra before snapping back to Voz.
Vampiric Touch Lyra Fortitude save DC23: 6d6 ⇒ (2, 1, 2, 1, 3, 3) = 12 Oppa your curse has transferred to me I think
Renali commands her giant spider to attack Malarunk. but it does little other than to threateningly distract him.
spider attack: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 3d4 ⇒ (2, 4, 1) = 7
Alseta's Ring
Round 4 / 5 - The End of the Road
Samael ☘️ - 18 damage
Malarunk - 12 damage
Lyra ☘️☘️ - 9 damage
Voz Lirayne - Mirror Image(2 images), 9 damage
Violant ☘️ - need reflex save DC 23 vs 18 damage fireball
Stom ☘️☘️ - 51 damage
Oppa / Doxie ☘️☘️ - Oppa need reflex save DC 23 vs 18 damage fireball | Doxie gets a saving throw at end of turn to reduce paralyze by 1 additional round or entirely on crit success, Will DC23. 4 rounds remaining
Renali -
Doorwarden - 18 damage
| Violant Turra |
Alseta Lore: 1d20 + 10 ⇒ (4) + 10 = 14
Turn Back the Clock: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Fireball Reflex DC: 1d20 + 8 ⇒ (3) + 8 = 11 ... Aaaaaand she's nearly dead. Not risking another Hero Point on that.
Violant winces as she's nearly entirely consumed in the flame, motioning to Lyra that she will probably need to be healed soon. As the Doorwarden activates, however, her eyes go wide and her jaws go slack. On one hand, yes, this construct is programmed to attack anyone not carrying Alseta's Holy Symbol... but on the other, it's also programmed to attack anyone not wearing Alseta's Holy Symbol. Sure, she's safe, but it might lash out on everyone else as well. Here's hoping attacking everyone else herself shows the Doorwarden who the intruders are!
"And here you are, coming into Alseta's Ring, without her holy symbol. This is why you're going to fall here. You think I care that you create a few skeletons, Voz? Enjoy the Doorwarden destroying you. Alseta protects me now."
She then motions for everyone else to get the hell away. She can only offer one person protection. She raises her holy symbol aloft to the Doorwarden, showing her that she is indeed carrying her holy symbol.
It's a shame that this construct may have to be destroyed, but she certainly won't be the one to do it if it's going to kill Voz for her.
She then casts Electric Arc, circling the Charau-Ka as the electricity electrocutes and strangles the creature.
Damage: 3d4 + 1 ⇒ (3, 1, 1) + 1 = 6
basic DC 20 reflex. Electric Arc -> Stride behind the Doorwarden since I'm assuming it'll let her pass?
| Stom Flintheart |
Stom continues his attempt to focus down Malarunk, especially with Samael in flanking position.
◆◆ Intimidating Strike
◆ Strike
Strike #1: 1d20 + 11 ⇒ (13) + 11 = 24
Slashing/Force Dmg: 1d12 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Strike #2: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
Slashing/Force Dmg: 1d12 + 4 + 4 ⇒ (4) + 4 + 4 = 12
| Samael Doulen |
Samael will continue to juggle.
◆ Strike with a card: 1d20 + 11 ⇒ (14) + 11 = 25for: 1d4 + 4 + 1d6 + 1 ⇒ (4) + 4 + (1) + 1 = 10
◆ Strike with a card: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11for: 1d4 + 4 + 1d6 + 1 ⇒ (3) + 4 + (6) + 1 = 14
◆ Strike with a card: 1d20 + 11 - 8 ⇒ (1) + 11 - 8 = 4for: 1d4 + 4 + 1d6 + 1 ⇒ (2) + 4 + (5) + 1 = 12
| GM Cody |
Violant flashes her holy symbol at the Doorwarden then darts behind it. It shelters her protectively, speaking in Elven
Malarunk Reflex: 1d20 + 9 ⇒ (5) + 9 = 14
Voz relfex: 1d20 + 12 ⇒ (14) + 12 = 26
Malarunk gets shocked but Voz dodges the brunt of the lightning arc.
Stom, in a frightening manner, smashes his greatsword into Malarunk wounding and frightening him. Just in time for Samael to deliver a well placed stab in the back.
Oppa tries to dodge the fireball; Oppa Reflex DC23: 1d20 + 8 ⇒ (20) + 8 = 28 and Oppa somehow curls into a ball at exactly the time the fireball goes off, completely ignoring any damage from the effect. Seeing that Violant's electricity is working well, he'll similarly launch an electric arc at the two foes.
electric arc: 3d4 + 1 ⇒ (3, 1, 3) + 1 = 8
Malarunk Reflex dc19: 1d20 + 9 ⇒ (5) + 9 = 14
Voz relfex dc19: 1d20 + 12 ⇒ (20) + 12 = 32
Doxie struggles against the paralysis. fort save vs paralysisDC23: 1d20 + 11 ⇒ (7) + 11 = 18
Malarunk looks bad, he tries to focus his efforts on bringing down Stom, who looks similarly wounded.
Channel Smite: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13 second nat 1 I've rolled against you Stom, your dwarven gods are protecting you this fight lol
damage: 2d4 + 5 + 3d10 ⇒ (2, 2) + 5 + (10, 1, 9) = 29
He then will follow up with a single action heal on himself, offering a brief reprieve.
heal self: 1d8 ⇒ 5
Alseta's Ring
Round 4 / 5 - The End of the Road
Samael ☘️ - 18 damage
Malarunk - 45 damage, Frightened 1
Lyra ☘️☘️ - 9 damage
Voz Lirayne - Mirror Image(2 images), 12 damage
Violant ☘️ - 36 damage
Stom ☘️☘️ - 51 damage
Oppa / Doxie ☘️☘️ - | Doxie gets a saving throw at end of turn to reduce paralyze by 1 additional round or entirely on crit success, Will DC23. 3 rounds remaining
Renali -
Doorwarden - 18 damage
| Violant Turra |
Violant points at both Voz and Malarunk woth a smile on her face, and her faith in Alseta the most tangible it's ever been. Is this how Clerics feel when they use their divine magic?
| Lyra Flamecrest |
fort save vs vampiric touch: 1d20 + 10 ⇒ (3) + 10 = 13
oof i think that’s a crit fail
Lyra feeling the damage of the vampiric touch suck the life from her. Flliahhika by her holy Flame!
Lyra will once again attempt to attack Voz with her trust needle darts.
attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 3d4 ⇒ (2, 4, 2) = 8
After throwing her spell attack she firmly raises her shield into place.
>>needle darts
>raise shield
| GM Cody |
Lyra is caught completely off guard by Voz's vampiric soul sucking spell and it drains her of her lifeforce and completely heals Voz.
She steps froward, reaches out and Tendrils of darkness curl out from her fingertips and race through the air in a line hitting both Lyra and Oppa.
Basic Fort Save DC 23 or take void damage: 2d4 ⇒ (3, 4) = 7
Please see Grim Tendrils if you fail the fort save
Renali continues to direct her spider to attack malarunk.
Spider attack vs malarunk: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 3d4 ⇒ (1, 2, 4) = 7
It bites him, hard!
The Doorwarden, directed by Violant, lumbers slowly over to Voz before swining his sword at her.
longsword: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 1d8 + 9 ⇒ (6) + 9 = 15
mirror image, on 3 it hits: 1d3 ⇒ 2
Its sword is so massive, and would have critically hit her but slashes through an image and still manages to do some damage to Voz.
Alseta's Ring
Round 5 / 6 - The End of the Road
Samael ☘️ - 18 damage
Malarunk - 52 damage, Frightened 1
Lyra ☘️☘️ - 33 damage | DC 23 Fort save vs 7 damage
Voz Lirayne - Mirror Image(1 images), 15 damage
Violant ☘️ - 36 damage
Stom ☘️☘️ - 51 damage
Oppa / Doxie ☘️☘️ - DC 23 fort save vs 7 damage | Doxie gets a saving throw at end of turn to reduce paralyze by 1 additional round or entirely on crit success, Will DC23. 3 rounds remaining
Renali -
Doorwarden - 18 damage
| Violant Turra |
Frostbite Damage: 3d4 ⇒ (3, 1, 1) = 5
Violant sends frost-like missiles at Voz, magically guided like Force Barrage so they never miss. Granted, combining spells in this manner is finnicky and they're weaker than the original spell she infused with cold.
She then looses a rapier at Voz, relying on the striking rune and the magical force to do her bidding for her. She wonders if she might take over the Reliant Book Company at this point, or if Voz may somehow surrender.
Yeet: 1d20 + 10 ⇒ (20) + 10 = 30
Striking Rapier, Crit: 4d6 ⇒ (6, 4, 2, 3) = 15
Mirror Image: 1d2 ⇒ 2 On 2 it hits, same schema as you. Figure it's easier if we do it, admittedly.
| Stom Flintheart |
Despite starting to tire slightly and being frustrated that his enemy hasn't fallen yet, Stom swings away again.
◆◆ Intimidating Strike
◆ Strike
Strike #1: 1d20 + 11 ⇒ (10) + 11 = 21
Slashing/Force Dmg: 1d12 + 4 + 4 ⇒ (10) + 4 + 4 = 18
Strike #2: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
Slashing/Force Dmg: 1d12 + 4 + 4 ⇒ (10) + 4 + 4 = 18
| GM Cody |
Violant sends some frost zipping past the Doorwarden into Voz.
fort save: 1d20 + 10 ⇒ (19) + 10 = 29
Which she easily overcomes the brunt of the damage, nearly all of it, as she throws her head back to laugh, a rapier slams into her gut doing tremendous damage.
Meanwhile, Stom, Samael and a giant spider finally overwhelm Malarunk, Stom delivers a powerfully frightening slice with his greatsword, fatally wounding the Charau-ka cleric, leaving him in a bloody heap on the ground.
Alseta's Ring
Round 5 / 6 - The End of the Road
Samael ☘️ - 18 damage
Malarunk - 62 damage / dying 1
Lyra ☘️☘️ - 33 damage | DC 23 Fort save vs 7 damage
Voz Lirayne - Mirror Image(1 images), 30 damage
Violant ☘️ - 36 damage
Stom ☘️☘️ - 51 damage
Oppa / Doxie ☘️☘️ - DC 23 fort save vs 7 damage | Doxie gets a saving throw at end of turn to reduce paralyze by 1 additional round or entirely on crit success, Will DC23. 3 rounds remaining
Renali -
Doorwarden - 18 damage
| Samael Doulen |
◇ While still juggling, Samael will ◆ stride to get behind Ms. Red
◆ Slashing with a card: 1d20 + 11 ⇒ (16) + 11 = 27for: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11
◆ Slashing with a card: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8for: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (5) = 12
| Stom Flintheart |
As Malarunk falls to limply to the ground, Stom yells in triumph "RAAA!. Then he turns to notice Samael fighting in tandem with something against Voz. Going on instinct, Stom moves to engage Voz, but readies himself to fight against the shielded combatant.
◆ Stride
| Lyra Flamecrest |
Fort save DC 23: 1d20 + 10 ⇒ (6) + 10 = 16 the dice gods really don’t like me lately
| Oppa Silk |
1d20 + 9 ⇒ (6) + 9 = 15 FORT Save (Oppa)
Oppa takes more damage and decides to attack with something that doesn't require skill or luck.
◆◆ Cast (Force Barrage)
1d4 + 1 ⇒ (3) + 1 = 4 Force Damage
◆ STRIDE
1d20 + 11 ⇒ (10) + 11 = 21 FORT Save (Doxie)
Doxie strains with a panicked look on her face but is unable to break free from the paralysis.
| GM Cody |
Samael shifts focus and surges over to attack Voz, throwing a playing card at her and her lone remaining image.
mirror image check, 2 it hits: 1d2 ⇒ 2
And the slashing card strikes true, wounding Voz. Stom joins Samael to assault the lone spellcaster at this point.
Oppa and Lyra both takes some damage from the black ink tendrils, and their wounds ooze bloodily.
Oppa returns the favor and sends two magical missiles that home in on their target, slamming into Voz.
Malarunk gurgles on the floor, dying.
Flat check DC 11: 1d20 ⇒ 12
He seemingly stabilizes, unconscious but not at further risk of dying unless someone attacks him while he is down.
Voz, surrounded, nearly dead, reaches a hand out, "Wait, Wait, let me tell you something, we need not be adversaries, maybe we can work something out, I never intended to harm anyone, my work was conducted for me alone, Calmont ruined my plans by attacking the town hall though I had nothing to do with that!"
Alseta's Ring
Round 6 - The End of the Road
Samael ☘️ - 18 damage
Malarunk - 62 damage / wounded 1, unconscious
Lyra ☘️☘️ - 40 damage | Bleed 1
Voz Lirayne - Mirror Image(1 images), 49 damage
Violant ☘️ - 36 damage
Stom ☘️☘️ - 51 damage
Oppa / Doxie ☘️☘️ - 7 damage, Bleed 1 | Doxie gets a saving throw at end of turn to reduce paralyze by 1 additional round or entirely on crit success, Will DC23. 2 rounds remaining
Renali -
Doorwarden - 18 damage
| GM Cody |
Oppa I forgot to unbold you and Doxie, apologies, I missed the edit window to fix my mistake
| Lyra Flamecrest |
Lyra growls, ” I want to believe you, my Lady Firesword’s teaching say to believe the repentant. But you have caused us a great deal of suffering. “ she waves her hand around the room. Looking at her companions and their wounded blood smear faces.
I want to use an action to make a sense motive Check and i believe that is on that you’ll have to make GM. Once you do I can finish my remaining actions…
| GM Cody |
Lyra perception(sense motive): 1d20 + 10 ⇒ (9) + 10 = 19
Voz: 1d20 + 11 ⇒ (7) + 11 = 18
She may really be pleading for her life however you don't sense any desire of redemption from her. Even if you spared her today, she'd betray you the first chance she gets. There is no sincerity, merely desire to live to commit evil another day