GM Warah's 6-01 Trial by Machine (Inactive)

Game Master Warah

Slides
RPG Chronicles
Spell Templates



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Welcome! Please fill out your PC's info on Slides 2 & 3. Next, post the following information here in the Discussion tab:

Player name:
Character name:
PFS #:
Faction:
Slow track (y/n):
Dayjob:
Anything useful or interesting to know about your character?


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Since this is my first time GMing outside my family and over PbP, I'll probably make mistakes and do things in less-than-ideal ways. Kindly point them out so I can improve. :)

Please post once a day on weekdays and once or twice over the weekend. If this is problematic, we can discuss here or you can PM me.


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Forgot to mention: Please fill out RPG Chronicles too.

Dark Archive

N (she/her) gnome summoner 2 | HP 17 || AC 17/13/15 | Fort +2, Ref +2, Will +4; +2 vs. illusions | Perc +1 (darkvision) | Stealth +6 | Speed 20 | Init +2 | Spells left: 1st 1/3 | Reroll: 0/1 | Campaign Coin: 1/1 | Active Conditions: mage armor || The Black Rabbit - Perception +5 | Stealth +6 | Fort +4, Ref +5, Will +0

Player name: Eeeeka
Character name: Inlé Ebnalli and The Black Rabbit
PFS #: 246222-17
Faction: Dark Archive
Slow track (y/n): no
Dayjob: Perform (shadow puppetry) +5
Anything useful or interesting to know about your character? Fell Magic Gnome, so like a wayang, but not.

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Player: Otha
Character: Egg Fu
Class/Level: Zen Archer 3
Pathfinder Society Number: 239913-8
Faction: Grand Lodge
Slow Track or Normal: Normal
Day Job Roll: None
Anything of note about this character: Point Blank Master feat; he can fire at melee range without drawing AoOs

Grand Lodge

1 person marked this as a favorite.
Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7
GM Warah wrote:
Since this is my first time GMing outside my family and over PbP, I'll probably make mistakes and do things in less-than-ideal ways. Kindly point them out so I can improve. :)

You’ll do great, Warah; you roleplay your characters well and I’ve noticed that’s a trait of several good GMs I’ve played under. And don’t worry about making mistakes; I’ve GM’ed a decent bit and I still make ‘em a decent bit…

Inlé Ebnalli wrote:
Character name: Inlé Ebnalli and The Black Rabbit

I love this name, Eeeeka; Watership Down is one of my favorite books…

Dark Archive

N (she/her) gnome summoner 2 | HP 17 || AC 17/13/15 | Fort +2, Ref +2, Will +4; +2 vs. illusions | Perc +1 (darkvision) | Stealth +6 | Speed 20 | Init +2 | Spells left: 1st 1/3 | Reroll: 0/1 | Campaign Coin: 1/1 | Active Conditions: mage armor || The Black Rabbit - Perception +5 | Stealth +6 | Fort +4, Ref +5, Will +0

YAY! I don't think anyone has noticed the name yet. :D


CN (they/them) psychopomp eidolan | HP 15 || AC 20/12/18 | Fort +4, Ref +5, Will +0 | Perc +5 (darkvision) | Stealth +6 || Speed 20 | Init +2 | Active Conditions: mage armor

Testing alias stuff.

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

Player name: soulnova
Character name: Lanel Brandain
PFS #: 29065-2
Faction: Liberty Edge
Slow track (y/n): normal
Dayjob:

Lanel, or "Lyn" for his friends, loves fire a bit too much. Uses Alchemist Fire as an alchemical reagent for his fire spells for added effects. His go to spell right now is Burning Hands but is dreaming of the day he will shuck fireballs at bad guys.

The Concordance

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

Player name: Sapphire Fox
Character name: Braheyndaea Juronthinca
PFS #: 208282-22
Faction: Concordance
Slow track (y/n): N
Dayjob: Craft Alchemy: 1d20 + 9 ⇒ (9) + 9 = 18
Anything useful or interesting to know about your character? Aquatic Elf

Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.

Amphibious (Ex) You can survive indefinitely on land.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+5)

Elven Immunities - Sleep You are immune to magic sleep effects.

Elven Magic +2 to spellcraft checks to determine the properties of a magic item.

Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Swim (30 feet) You have a Swim speed.

Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Water Breathing You can breathe water as well as air.

Liberty's Edge

Genderfluid (Today: ♀) Grippli Warpriest of Gozreh 1 | HP 11/11 | AC 20 T 12 FF 18 | CMB +2, CMD 13 | Fort +4, Ref +2, Will +4 | Init +1 | Per +3 (darkvision 60 ft.), SM +2 | Speed 20 ft., climb 15 ft. | Spells 1st 1/2 | Blessings 2/3, Toxic Skin 1/1 | 1 Reroll | Active Conditions: None

Player: cmlobue
Character: Gozrog
Class/Level: Warpriest 1
Pathfinder Society Number: 312045-12
Faction: Liberty's Edge
Slow Track or Normal: Normal
Day Job Roll: None
Anything of note about this character: Like Gozreh, Gozrog is both genders, singly or together, or something entirely different. Please let me know if you have any issues with this portrayal. As we begin, the grippli is...

1d6 ⇒ 4
1-2 he/him
3-4 she/her
5 they/them
6 ???

Silver Crusade

Female Human Shield Champion| LVL1| CG AC19| T13| FF16| HP10/13| F4 R5 W1| Init+3|

Player name: Syndrine
Character name: Maddelyn Bison
PFS #: #243504-4
Faction: Silver Crusade
Slow track (y/n): N
Dayjob:
Anything useful or interesting to know about your character? Giant Ancestry and it shows from the hair down.


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@Egg Fu, can you please fill out your character's info in the slides and RPG Chronicles? Thanks!

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7
GM Warah wrote:
@Egg Fu, can you please fill out your character's info in the slides and RPG Chronicles? Thanks!

Sorry, forgot…it’s done now…

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

Are we on slide 8 now?

Dark Archive

N (she/her) gnome summoner 2 | HP 17 || AC 17/13/15 | Fort +2, Ref +2, Will +4; +2 vs. illusions | Perc +1 (darkvision) | Stealth +6 | Speed 20 | Init +2 | Spells left: 1st 1/3 | Reroll: 0/1 | Campaign Coin: 1/1 | Active Conditions: mage armor || The Black Rabbit - Perception +5 | Stealth +6 | Fort +4, Ref +5, Will +0

I've got a con this weekend and am traveling today. Will be back on Monday.


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Lanel Brandain wrote:
Are we on slide 8 now?

Yes, we're on Slide 8.


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RL is about to get really busy for me for a bit. I plan to post once a day today and tomorrow (Friday), but the weekend might be sparse. Dang kids and their birthdays and Eagle Scout projects. ;p

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

No worries, GM, kids, birthdays, and scouts outrank us Pathfinders…have fun and try to stay sane ;)


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Moments of Epiphany

Meleren and Shechera aren’t evil; they’ve just made bad life choices in response to being dealt poor hands. However, exposure to people who aren’t solely looking out for themselves—such as the PCs—can encourage the two bandits to reflect upon their lives. While the PCs can’t reform the NPCs in the scenario’s timeframe, they can inspire them to explore change after parting ways.

Silver Crusade faction member(s):
Showing these two the error of their ways is explicitly in-line with your faction’s goals. You gain a +4 circumstance bonus on rolls that might result in either NPC earning an Epiphany Point, including aid another rolls made to support another PC’s redemption efforts.
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Throughout the adventure, the bandits can earn Epiphany Points, or EPs, based on the PCs’ actions, representing how much these actions affect the NPCs. Each time one of these opportunity arises, the PC responsible for the action can attempt a DC 18 Charisma or Diplomacy check, with a bonus on the roll equal to the number of EPs the NPC currently has. (See Slide 9 for tracking.) With a successful check, one or both of the NPCs earns more EPs, as detailed below.

Epiphany Points are independent of attitude; the bandits can be friendly toward the PCs and still not be open to self-reflection. Shechera is the harder of the two, and her cynicism impedes the PCs’ efforts. As long as Shechera has less than 3 EPs, epiphany checks made for either bandit take a –2 penalty. Meleren begins with 2 EPs, and Shechera begins with 0. The following general actions provide opportunities for epiphany checks. Specific areas in the dungeon may also provide additional opportunities; these opportunities are detailed in the encounter locations.
• Healing Meleren or Shechera to half or more hit points: +1 EP to that NPC.
• Arranging to keep the NPCs protected (keeping them in the center of the group, etc.): +1 EP to both NPCs.
• Making a sacrifice for the NPCs with the potential for damage or personal loss (provoking an attack of opportunity to protect an NPC, casting a spell with costly material components for an NPC’s benefit, using an expendable magic item on an NPC, etc.): +1 EP to both NPCs.
• Talking to an NPC about his or her life and what caused him or her to become a bandit: +1 EP to that NPC (each NPC can gain only gain 1 EP from this action).

The following circumstances can also reduce Epiphany Points. These decreases happen automatically, without the need for an epiphany check.

• Using Intimidate rather than Diplomacy to alter an NPC’s attitude: –1 EP to both NPCs.
• Using either NPC as a “guinea pig” (sending them into a room first, using them to “test” for traps, etc.): –2 EPs to both NPCs.

There is no penalty for Maddie's earlier Intimidation attempt.


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Brae PM'd me about stepping back for this game because RL is too busy for the time being, hence the bot.

Apologies for the delay over the weekend. The Eagle Project is complete (as of 6:10 pm tonight) and the birthday kid is content, so I can breathe a sigh of relief now.


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Welp, I misread a rule* and did things wrong earlier. I thought it said that Arcana *can* be used to identify constructs, but it actually says it *cannot*. My apologies. So we'll do it correctly going forward. Knowledge (Engineering) is the skill needed to identify this construct.

* Scroll nearly to the bottom, under "Researching Technology".

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

No worries, GM, you’re doing great.


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Thanks, Egg!

We're almost at the end of the scenario. What, if anything, do you want to do about the bandits? The Epiphany points affect how likely they are to turn their lives around. You are welcome to continue to attempt Epiphany checks until you part ways. Everyone can participate, even if you are just Aiding (DC 10).

Members of the silver Crusade should note that this ties directly into your faction goals. (Hint, hint.)

If/when the group would like to skip to the debriefing, let me know.


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The scenario is complete. Whew! Feel free to continue RPing if you like. I'll get Chronicles out in the next few days.

You met all the success conditions, and the bonus condition for members of the Silver Crusade faction (just Maddie, if I remember correctly). Neither NPC had more than 5 EP at the end, but together they had more than 7.

If anyone would like a peek behind the curtain, I am happy to share.


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Those of you with day jobs, please roll them here if you want them included in your Chronicle.

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

No day job for Egg…

Liberty's Edge

Genderfluid (Today: ♀) Grippli Warpriest of Gozreh 1 | HP 11/11 | AC 20 T 12 FF 18 | CMB +2, CMD 13 | Fort +4, Ref +2, Will +4 | Init +1 | Per +3 (darkvision 60 ft.), SM +2 | Speed 20 ft., climb 15 ft. | Spells 1st 1/2 | Blessings 2/3, Toxic Skin 1/1 | 1 Reroll | Active Conditions: None

I only have a skill point because you can't go below 0.

Dark Archive

N (she/her) gnome summoner 2 | HP 17 || AC 17/13/15 | Fort +2, Ref +2, Will +4; +2 vs. illusions | Perc +1 (darkvision) | Stealth +6 | Speed 20 | Init +2 | Spells left: 1st 1/3 | Reroll: 0/1 | Campaign Coin: 1/1 | Active Conditions: mage armor || The Black Rabbit - Perception +5 | Stealth +6 | Fort +4, Ref +5, Will +0

Perform (shadow puppets): 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

No dayjob for Lanel. I was planning to get a caravan but 5pp seems a bit expensive, particularly when he has already gotten a few things. I guess by the time I can safely get it, money won't be an issue.

Liberty's Edge

Genderfluid (Today: ♀) Grippli Warpriest of Gozreh 1 | HP 11/11 | AC 20 T 12 FF 18 | CMB +2, CMD 13 | Fort +4, Ref +2, Will +4 | Init +1 | Per +3 (darkvision 60 ft.), SM +2 | Speed 20 ft., climb 15 ft. | Spells 1st 1/2 | Blessings 2/3, Toxic Skin 1/1 | 1 Reroll | Active Conditions: None

My other character who has played with this group has the Caravan vanity, but she also has +41 Diplomacy...


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Chronicles are here. Let me know if there's anything I need to adjust.

Also, feel free to give feedback on my GMing, either here or in a PM. Thanks in advance!

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Thanks, Warah! My chronicle looks good…and you did a great GM’ing this, ‘preciate the effort you put into it!

Liberty's Edge

Male CG Human Tattooed Draconic Bloodline Sorcerer 3 | HP:20/20 | AC:15/18 Mage Armor | F+2 R+3 W+3 | Init+2 | Per+6 Diplo+9 Bluff+8 Perform+5

Thank you! It seems good!

Liberty's Edge

Genderfluid (Today: ♀) Grippli Warpriest of Gozreh 1 | HP 11/11 | AC 20 T 12 FF 18 | CMB +2, CMD 13 | Fort +4, Ref +2, Will +4 | Init +1 | Per +3 (darkvision 60 ft.), SM +2 | Speed 20 ft., climb 15 ft. | Spells 1st 1/2 | Blessings 2/3, Toxic Skin 1/1 | 1 Reroll | Active Conditions: None

Chronicle looks good. Thanks for a great game, especially Warah for running!

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