Merisiel

Braheyndaea Juronthinca's page

14 posts. Organized Play character for GM Sapphire Fox.


Full Name

Braheyndaea Juronthinca

Race

AC 16 T 14 FF12 | HP 15/15| F 0 R 7 W 3| Low Light|Init 6 Percep 10

About Braheyndaea Juronthinca

Braheyndaea Juronthinca
Aquatic elf investigator (empiricist) 2 (Pathfinder Campaign Setting: Inner Sea Races 242, Pathfinder RPG Advanced Class Guide 30, 100)
LN Medium humanoid (aquatic, elf)
Init +6; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 15 (2d8+2)
Fort +0, Ref +7, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft., swim 30 ft.
Melee rapier +5 (1d6/18-20)
Investigator (Empiricist) Extracts Prepared (CL 2nd; concentration +6)
. . 1st—cure light wounds, shield, true strike
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Statistics
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Str 10, Dex 18, Con 10, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +1; CMD 15
Feats Weapon Finesse
Traits arcane dabbler, reactionary
Skills Acrobatics +8, Craft (alchemy) +9 (+11 to create alchemical items), Diplomacy -1 (+4 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +9, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +10, Spellcraft +9 (+11 to identify magic item properties), Stealth +8, Swim +8, Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aquan, Azlanti, Common, Elven, Hallit, Kelish
SQ alchemy (alchemy crafting +2), amphibious, ceaseless observation, elven magic, inspiration (5/day), trapfinding +1, water breathing
Other Gear leather armor, rapier, investigator starting formula book, thieves' tools, 1,568 gp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Amphibious (Ex) You can survive indefinitely on land.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+5)
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Swim (30 feet) You have a Swim speed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Water Breathing You can breathe water as well as air.

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