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Flory’s cloak knocks the second arrow aside, before returning to normal.
”The tapestry has gone awry”, she says sadly, looking over the battlefield. ”Some of it needs to be fixed”
She starts making sewing motions in the air, then stares in the direction of the skeleton facing Sir Miles. ”And some of it must be unraveled”
Her other hand makes a slow twisting clawing motion.
Shield Block arrow #2, Cast three-action heal
Healing/Damage: 1d8 ⇒ 2

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Ezren conjures a glistening green hand, and sends it toward the skeleton menacing Sir Miles. He then traces a protective rune in the air.
Cast acid grip, shield. Legacy pregen had acid arrow. Ref DC 19
Damage: 2d8 ⇒ (7, 6) = 13A

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Seeing that Ezren is starting to put it together, she sends a small volley of arrows towards the skeletal archer.
◆ Strike BLACK: longbow attack (range increment 100 feet, volley 30 feet, reload 0), piercing damage, deadly damage IFF crit: 1d20 + 12 ⇒ (13) + 12 = 251d8 ⇒ 21d10 ⇒ 8
◆ Strike BLACK: longbow attack (MAP, range increment 100 feet, volley 30 feet, reload 0), piercing damage, deadly damage IFF crit: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 251d8 ⇒ 11d10 ⇒ 10
◆ Strike BLACK: longbow attack (MAP, range increment 100 feet, volley 30 feet, reload 0), piercing damage, deadly damage IFF crit: 1d20 + 12 - 10 ⇒ (13) + 12 - 10 = 151d8 ⇒ 21d10 ⇒ 7
NOTE If after any of these BLACK goes down, she would shift attacks to BLUE

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Ezren conjures a glistening green bolt, and sends it toward the skeleton menacing Sir Miles. He then traces a protective rune in the air.
Cast acid arrow, shield
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 3d8 ⇒ (2, 4, 8) = 14A
Hero Point
Attack: 1d20 + 9 ⇒ (8) + 9 = 17

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Jaehaera bolts awake, with her spiked chain on the ground. She tries to fix her own wounds.
DC 15 Battle Medicine: 1d20 + 5 ⇒ (3) + 5 = 8
Hero Point
DC 15 Battle Medicine: 1d20 + 5 ⇒ (7) + 5 = 12
She pulls out her holy water and stands up, looking to die on her feet.

QM rainzax |

Flory realizes she is out of healing spells, and looks at her ally, Jaehaera, dying on the ground, having a pleasant dream of waking up and grabbing the bane of all undead - holy water - and readying it for deployment. Alas, it is just a dream, for she is unconscious and on the brink of death.
Ezren destroys the skeleton menacing Sir Miles with an acid arrow - it melts into a green puddle.
Sir Miles runs up and absolutely clobbers the remaining skeleton that Endra's arrows had started to jostle - it too crumbles into a pile of bones.
➤➤➤➤➤➤➤➤➤➤
Jaehaera is Up!

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Recovery Check DC 12: 1d20 ⇒ 1
I guess I use my hero point instead to avoid death?
Jaehaera's breathing becomes shallow and slow.

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Just to get the order of operations right, I use my hero point and stabilize, and I believe we're out of initiative so then Flory can come over and Treat Wounds, I guess if something else doesn't attack
Some preternatural force of will keeps Jaeahaera alive long enough for Flory to bind her wounds.

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Endra looks at one of her arrows.
I need to look into arrows with blunt arrowheads.
She looks around at the group.
Is everyone okay?
But she also looks towards the curious rabbit. Is it still there? Is it at all reacting to the battle that just occured?
Perception +8 if relevant

QM rainzax |

Everyone is not okay, but with the skeletons vanquished, the party takes stock of their situation...
...Jaehaera stabilizes miraculously, her soul rosy from it's brush with death...
...Flory is quick to tend to Jaehaera's wounds, and she awakens!
The party continue tending to their wounded...
The bunny, meanwhile, disappears into the mists!

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She growls in frustration at it's disappearance and approaches the injured and starts to rummage around in her pack.
Basically she's not trained in medicine, but has her Pathfinder Society school item(s), which at this point ought to be 1 or 2 minor healing potions. These should be used after medicine attempts succeed or fail.

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Flory smiles at Jaehaera. ”Welcome back”, she says.
Then she turns her attention to Sir Miles. ”My brave champion”, she says, as she looks over his wounds.
Medicine: 1d20 + 6 ⇒ (18) + 6 = 24
Healing: 2d8 ⇒ (6, 7) = 13

QM rainzax |

The party's medicine break winds down soon, and they prepare to continue to follow the white rabbit...
10 minutes
Endra to ??
Ezren to ??
Flory to Treat Wounds vs Jaehaera +8
Jaehaera to ??
20 minutes
Endra to ??
Ezren to ??
Flory to Treat Wounds vs Sir Miles +13
Jaehaera to ??
30 minutes ??
Endra to ??
Ezren to ??
Flory to ??
Jaehaera to ??
Please report out your character's Status (HPs, focus points, spell slots, healing potions, etc) before continuing on

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Jaehaera will patch up Endra
Medicine, Treat Wounds: 1d20 + 5 ⇒ (18) + 5 = 23
Healing: 2d8 ⇒ (2, 8) = 10
And Ezren.
Medicine, Treat Wounds: 1d20 + 5 ⇒ (15) + 5 = 20
Healing: 2d8 ⇒ (7, 1) = 8
And she'll make some quick patches on her still-oozing wounds
Medicine, Battle Medicine: 1d20 + 5 ⇒ (14) + 5 = 19
Healing: 2d8 ⇒ (3, 7) = 10
She'll take a minute to reacquait herself with her notes about Dorenea Havern, the owner of the rabbit. Making my lead Dorenea
18/33, Twenty-one minutes used

QM rainzax |

The party takes a half an hour to patch themselves up.
10 minutes
Endra to ??
Ezren to ??
Flory to Treat Wounds vs Jaehaera +8
Jaehaera to Treat Wounds vs Endra +10
20 minutes
Endra to ??
Ezren to ??
Flory to Treat Wounds vs Sir Miles +13
Jaehaera to Treat Wounds vs Ezren +8
Jaehaera to Battle Medicine vs Jaehaera +10
30 minutes
Endra to ??
Ezren to ??
Flory to Treat Wounds vs Flory +10
Jaehaera to ??
Final
Endra @ 39/39
Ezren to 27/32
Flory to 13/26
Jaehaera @ 18/33
Sir Miles @ 27/27
They then rifle through their spoils, and try to remember their mission!
The PCs locate several rusty drinking flasks in the area.
...looking at a few flasks...
Identify (DC 18) w/ Medicine (Trained)
Two of the flasks that emit a pungent smell are used to treat back pain.
...looking at yet other flasks...
Identify (DC 18) w/ Society (Trained)
One flask’s design bears the eleven shields of Lastwall.
Identify (DC 16) w/ Lastwall Lore (Trained)
One flask’s design bears the eleven shields of Lastwall.
Critical Success?
You can decipher the name “F. Boltarin” on the bottom.
Hero Point to the PC who identifies all three skeletons!

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Medicine: 1d20 + 6 ⇒ (20) + 6 = 26
Society: 1d20 + 9 ⇒ (17) + 9 = 26
Flory sniffs at the flasks. ”Sir Falckre Boltarin, it seems”, she says.
After looking over the others, and pondering for a minute, she adds, ”Rook and Averlace, I presume?”

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Society is the only one Endra could succeed at.
Ah, perhaps one of these is the elixir Sir Falckre used? I really hope he wasn't one of those skeletons!
I don't see that we have a way to know that though.
Finally Endra suggests With the mysterious rabbit gone, and these clues collected, I suppose we could continue on our original path before the distraction.

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Finally Endra suggests With the mysterious rabbit gone, and these clues collected, I suppose we could continue on our original path before the distraction.
”Indeed”, Flory replies, staring at Endra. ”Lead on, brave scout!”

QM rainzax |

Moving forward, the party continues to follow the white rabbit who disappeared into the fog.
Braving the element, they rediscover it now, "bunting" a skeletal corpse that had fallen upon the ground with it's head and incomplete ears.
It hops upon seeing you again, as if beckoning you forward.
Dorenea Havern's corpse has: dagger (6), leather armor, shortsword
Having found a fourth body, the party discusses who this might have been and what might have been their fate!
+1 Hero Point for the PC who correctly guesses the final missing party member!

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DC15 Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Endra's expression falls as she inspects the new remains.
Then this is Dorenea Havern. They really all fell in this place it seems Just one left and I don't think it's reasonable to hope too much.
If none of the skeletons so far were missing an arm, I'm going with Garmon Oppendie.
She looks up to see if the rabbit is leading them elsewhere.
I bet you'll show us the last victim she suggests.

QM rainzax |

As Endra approaches, the skeleton wriggles to unlife!
DORENEA to Initiative (Deception): 1d20 + 9 ⇒ (12) + 9 = 21
Flory to Initiative (Perception): 1d20 + 6 ⇒ (13) + 6 = 19
Endra to Initiative (Perception) w/ bonus to loot (+2 circumstance): 20 = 20
Ezren to Initiative (Perception): 1d20 + 6 ⇒ (20) + 6 = 26
Jaehaera to Initiative (Perception) w/ Follow a Lead (+1 vs Dorenea): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
SOMETHING to Initiative (Perception): 1d20 + 7 ⇒ (18) + 7 = 25
Endra, as you succeeded the check, you may take a free Step or Stride as part of rolling initiative!
Lying upon the ground, having disguised herself as dead dead, she speaks “None must leave!”
There is a second disturbance... in the dirt a few feet away, there is a "digging" sound... as if something ELSE is crawling back from the grave as well!
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
THE LAST KNIGHT
Standing with Denufair: Indifferent (= Failure + Critical Failure + Success)
Terrain: Cliffs around island are Sheer
Difficult Terrain: Inclined Slopes
Obstacles: Rocks
Weather: Dim Light under the Moon
Monster ID: Religion (DC 20)
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
Ezren and Jaehaera are Up!

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oooh, this is Dorenea? If my lead is the opponent, I can Devise a Strategem as a free action
Jaehaera gets on to the other side of the skeletal creature, gets her spiked chain into her hand, and looks to take out the creature before she can hurt her.
Devise a Strategem: 1d20 ⇒ 16
Strategic Strike: 16 + 10 = 26 Assuming that hits, with Shared Strategem, I can make Dorenea flat-footed to one ally, so it will be flat-footed to Endra
Free Recall knowledge (Known Weakness feat): 1d20 + 3 ⇒ (19) + 3 = 22 with the new Recall Knowledge rules, I guess my question is does she have any resistances?
Slashing Damage: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8 the last 1d6 is precision damage
◆stride ◆draw weapon ◇devise a strategem ◇Recall Knowledge (free as part of Devise a Strategem ◆ Strike

QM rainzax |

She has become a "standard" zombie with the following interactions:
Immunities: death effects, disease, paralyzed, poison, unconscious;
Weaknesses: positive 5, slashing 5
The investigator is quick to react - shanks her foe upon the ground, sloughing off hunks of rotted flesh.
"I know no Pain!" Dorenea replies.
13 damage after weakness!
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
Ezren @ 27/32
Jaehaera @ 18/33
SOMETHING!? @ ??/??
Dorenea @ -13/??
Flory @ 13/26
Sir Miles @ 27/27
Endra @ 39/39
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
Ezren is Up!

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I have used many of my best spells, so I will...
With a quick gesticulation he emits an arc of electricity from his eye sockets! see the picture fits, so you don't have to imagine it
◆◆ Cast a spell: Electric arc on LIGHT BLUE and then BLACK
Electricity damage LIGHT BLUE and then BLACK, DC19 basic reflex: 3d4 ⇒ (1, 4, 1) = 6
◆ Cast a spell: Shield

QM rainzax |

Endra backs away just in time, because...
Basic Reflex vs 6 electricity (DC 19): 1d20 + 13 ⇒ (18) + 13 = 31
Dorenea dodges the bolt completely!
And...
Whatever stirs continues to do so - the dirt lump on the ground shambles but nothing emerges... this round...
And...
Dorenea whirls upon the ground with frightening speed, a reverse backbend has her cutting at Jaehaera ankles like a whirling scythe "You will be the First to Fall!" her creepy voice menaces!
Shortsword (agile, versatile P/S, slashing) Strike w/ Sudden Surge while Prone (-2) vs Jaehaera (w/ free Off-Guard) vs AC 18 w/ Sneak Attack (2d6): 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 291d6 + 9 ⇒ (5) + 9 = 142d6 ⇒ (3, 3) = 6 @ 40 damage
Cutting the Investigator down, she continues "You will be next!!" and puts the fear of undeath in the plucky archer who sees her friend completely hamstrung!
Demoralize vs Endra (Will DC 18): 1d20 + 9 ⇒ (13) + 9 = 22
◇) Sudden Surge to Strike (vs Jaehaera)
◆) Slowed 1
◆) Stand
◆) Demoralize (vs Endra)
Sudden Surge Cooldown (rounds): 1d4 ⇒ 3
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
THE LAST KNIGHT
Standing with Denufair: Indifferent (= Failure + Critical Failure + Success)
Terrain: Cliffs around island are Sheer
Difficult Terrain: Inclined Slopes
Obstacles: Rocks
Weather: Dim Light under the Moon
Monster ID: Religion (DC 20)
Monster Intel: Weak to slashing 5 and positive 5
Ezren @ 27/32
SOMETHING!? @ ??/??
Jaehaera @ 18/33 @ Dying 3, Prone, Dropped Weapon, Unconsciouss
Dorenea @ (AC ??, HP -13/??) @ Sudden Surge (□□□) @ Off-Guard to Endra bc Jaehaera
Flory @ 13/26
Sir Miles @ 27/27
Endra @ 39/39 @ Frightened 1
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
The Party (except Jaehaera) is Up!

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”Not this time”, says Flory. She makes sewing motions in the air, and Jaehaera’s bleeding stops.
”Gods preserve you, Sir Miles”, she adds, as her champion takes the battlefield once more.
Cast stabilize on Jaehaera, Command

QM rainzax |

Dorenea twists her body just out of danger of Sir Miles' mandibles!
AC 22
Jaehaera's wounds clot - her breathing stabilizes - Flory's mercy may be just that - but is it enough to buy time to save the party from the crazed zombie-thief!?
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
THE LAST KNIGHT
Standing with Denufair: Indifferent (= Failure + Critical Failure + Success)
Terrain: Cliffs around island are Sheer
Difficult Terrain: Inclined Slopes
Obstacles: Rocks
Weather: Dim Light under the Moon
Monster ID: Religion (DC 20)
Monster Intel: Weak to slashing 5 and positive 5
Ezren @ 27/32
SOMETHING!? @ ??/??
Jaehaera @ 18/33 @ Wounded 2, Prone, Dropped Weapon, Unconscious, Stable
Dorenea @ (AC 22, HP -13/??) @ Sudden Surge (□□□) @ Off-Guard to Endra bc Jaehaera
Flory @ 13/26
Sir Miles @ 27/27
Endra @ 39/39 @ Frightened 1
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
Endra and Ezren are Up!

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Endra doesn't like the look of it starting so close to her companions and doing so much harm.
Everybody spread out! Let it come at me!
◆ Stance: Point-blank shot
◆ Strike: +1 longbow attack, P damage, deadly damage: 1d20 + 12 ⇒ (2) + 12 = 141d8 ⇒ 31d10 ⇒ 2
◆ Strike: +1 longbow attack, P damage, deadly damage: 1d20 + 12 - 5 ⇒ (6) + 12 - 5 = 131d8 ⇒ 21d10 ⇒ 9
She fires two warning shots at Dorenea.
Lol, with those rolls it has to be warnings.

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Ezren again zaps their foes as best he can, but then backs away somewhat.
◆◆ Cast a spell: Electric arc on LIGHT BLUE and then BLACK
Electricity damage LIGHT BLUE and then BLACK, DC19 basic reflex: 3d4 ⇒ (2, 2, 2) = 6
◆ Stride

QM rainzax |

The party decides to continue the battle a man down!
Endra's arrows fly wide. Ezren's electrical bolt...
Basic Reflex vs 6 electricity (DC 19): 1d20 + 13 ⇒ (13) + 13 = 26 @ 3 damage
...buzz the zombie-thief a little.
And...
Whatever stirs continues again to do so - the dirt lump on the ground shambles some more but nothing yet emerges... this round...
And...
Dorenea - slowed by the foggy effects of undeath - takes easy prey - Sir Miles!
◆) Slowed 1
◆) Feint (vs Sir Miles)
◆) Strike (vs Sir Miles)
Feint vs Sir Miles (Perception DC 16): 1d20 + 9 ⇒ (4) + 9 = 13
Shortsword (agile, versatile P/S, slashing) Strike vs Sir Miles (AC 18 or 16 Off-Guard) w/ Sneak Attack (2d6): 1d20 + 14 ⇒ (16) + 14 = 301d6 + 9 ⇒ (6) + 9 = 152d6 ⇒ (1, 1) = 2 @ 30 damage
Splitting the spider down it's abdomen, it crashes to the ground chivalrously!
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
THE LAST KNIGHT
Standing with Denufair: Indifferent (= Failure + Critical Failure + Success)
Terrain: Cliffs around island are Sheer
Difficult Terrain: Inclined Slopes
Obstacles: Rocks
Weather: Dim Light under the Moon
Monster ID: Religion (DC 20)
Monster Intel: Weak to slashing 5 and positive 5
Ezren @ 27/32
SOMETHING!? @ ??/??
Jaehaera @ 0/33 @ Wounded 2, Prone, Dropped Weapon, Unconsciouss
Sir Miles @ 27/27 @ Dying 2, Prone, Unconsciouss
Dorenea @ (AC ??, HP -16/??) @ Sudden Surge (☑□□)
Flory @ 13/26
Endra @ 39/39
❦❦❦❦❦ ❦❦❦❦❦ ❦❦❦❦❦
Sir Miles - please hold off on rolling Recovery until after everyone acts!
Flory, Endra and Ezren are Up!

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Flory gasps as her companion falls. ”Sir Miles!”
She glares at Dorenea, as she gathers wisps of gossamer around her hand. Then she points, and they fly toward her foe, before she retreats.
Cast tanglefoot at Dorenea, Stride
Attack: 1d20 + 9 ⇒ (6) + 9 = 15

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Endra sighs in frustration that her arrows are not landing. She swaps it out for her dagger and approaches the intimidating zombie...
Here goes nothing!
◆ swap weapon
◆ stride
◆ Strike: dagger attack (agile, finesse), S damage (versatile): 1d20 + 11 ⇒ (11) + 11 = 221d4 ⇒ 2

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Ezren decides to try having his eyes shoot out something colder...
◆◆ Cast a spell: frostbite (formerly ray of frost)
cold damage, DC19 basic fortitude save: 3d4 ⇒ (1, 2, 4) = 7
On a critical failure, the target also gains weakness 2 to bludgeoning until the start of your next turn.
◆ Cast a spell: shield
If that works, anyone nearby can wail on it with a bludgeoning weapon!

QM rainzax |

Flory roots Dorenea to the ground! (-10 speed for how long? Link?)
Endra advances, and with a quick slash, cuts into the zombie thief! (7 damage after weakness)
Ezren casts a frosty spell!
Awaiting spell attack!

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Whoops no remaster spell attack: 1d20 + 9 ⇒ (9) + 9 = 18

QM rainzax |

Sir Miles writhes upon the ground - perhaps breathing his last breath!
Sir Miles Recovery check!