[Gameday XII] PFS1e #9-09: Beyond the Halflight Path (Core) (Inactive)

Game Master roll4initiative

~MAPS & STUFF~


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Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

So, how did you know about Mites and jazz hands?

That was something I did in the very first PFS game I GMed!

Hmm


Halflight Path
Damiar Apastron wrote:

So, how did you know about Mites and jazz hands?

That was something I did in the very first PFS game I GMed!

Hmm

I know! I was hoping you'd like my mention about it. I remember reading your post way back then and I still find it hilarious.

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life
GM Roll4initiative wrote:
Iovo Apastron wrote:

Then she goes up the stairs with Marcus, trying to be reasonably quiet.

[dice=Stealth, take 10]10+8

Unfortunately, you can't take 10 on a stealth check since there is a possibility of an immediate threat, especially versus an opposed perception check. I'll go ahead and take the 18, though, instead of having you reroll.

Edit: Just read a few posts from long ago about Taking 10. One was from Sean K. Reynolds. It's kinda iffy on a stealth check, but, you're group is pretty sure there's danger down that eastern passage.

So there is a lot of disagreement on when a character can or can not Take 10. Can they Take 10 to climb a ladder? There is a chance of falling, but assuming they are not in combat they can just be careful about what they are doing.

If you would prefer I not Take 10 on Stealth for the rest of the game, I will abide by that. Personally I allow it but different GMs have different comfort levels with this rule.

Thanks,

Bret


Halflight Path

"When your character is not in immediate danger or distracted, you may choose to take 10."

I believe stepping into an ambush would put you in immediate danger, even if you suspected there might be enemies up there.

Now, when you're just traveling down the halls, and choose to take 10, that's fine. However, if you end up within sight of something that can detect you with perception, then a straight roll might be needed depending on movement.

However, with the light sources behind you (I actually would need to check who's carrying a source of light since I forgot), I should have probably called that stealth is pointless with the light behind you illuminating a silhouette of yourself.

It's late and I'm quite tired so I might not be thinking clearly or making any sense.

G'night! We'll chat tomorrow ;)

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Alright, good night!

For my character, if I Take 10 and you do not consider it reasonable go ahead and Bot the roll. That way we don’t slow down the game.

You should probably also look at my Botting for traps and tell me ahead of time if you have objections to it. Feel free to ask questions, I am quite willing to explain and will not take insult from being questioned.


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Halflight Path

Did we lose Damiar?

I hope I didn't offend them for using an old amusing reference (the jazz hands thing). I thought it was funny and it made me laugh over the years.

I thought they'd be flattered by me giving it a mention after all this time.

Dark Archive

1 person marked this as a favorite.
F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

She has been very busy the last few days with local things. She is at work today, but I will nudge her tonight and see what happens.

I think she did appreciate the Jazz Hands reference.


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GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

I also think she appreciated it, otherwise she wouldn’t have resurrected her old thread. ;-)

And thanks to your mention I learned something new today, too, because I (as a non-native speaker) didn't know about jazz hands before! :-D

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

@Roll4Initative,

You seem to have double posted and botted Damiar’s save twice. The first post she successfully saved.


Halflight Path

Oh snap! Didn't notice. The post didn't seem to go through at first so I backed out and reposted.

Damiar is not stunned.

Dark Archive

4 people marked this as a favorite.
820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Sorry, I had a gig deadline and I finished it, and have just started up being an in person VC for Minnesota, so this week has been busy. Oh, and our region's big con is this coming week.

But on the plus side, one of my scenarios was described nicely in the most recent Paizo Blog.

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none
Damiar Apastron wrote:

Sorry, I had a gig deadline and I finished it, and have just started up being an in person VC for Minnesota, so this week has been busy. Oh, and our region's big con is this coming week.

But on the plus side, one of my scenarios was described nicely in the most recent Paizo Blog.

Congratulations! Wish I could make Skalcon; it sounds like a great convention.


2 people marked this as a favorite.
GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None
Iovo Apastron wrote:

@Roll4Initative,

You seem to have double posted and botted Damiar’s save twice. The first post she successfully saved.

Just 4 info: Damiar would have saved in the second post as well, because she is a bard! :-D

Bard Class Features wrote:
Well-Versed (Ex) At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Damiar has included this in her profile but not her header, however.

Dark Archive

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F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Hilary and I (Damiar and Iovo) will be at a convention this weekend. I should be able to post at least once a day, but it may be somewhat irregular.

Dark Archive

1 person marked this as a favorite.
820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Thanks for the bot, GM!


Halflight Path

Have fun at the Con! Congrats on promotion to VC, Hmm!

(If it's Skâlcon you're going to, I need to get my hands on one of the T-shirts! If you have a link where I can purchase one, please send!)


Halflight Path

I am having no luck finding a definitive answer to my inquiry on whether or not an ooze's acid attack ignores the hardness to armor and weapons.

It makes sense to me that it would ignore hardness, or else you have to roll a 6 on a d6 to only do 1 point of damage to a staff, and that's after failing the Dex check to avoid the damage. And then there's no danger to attacking it with a weapon with a hardness of 10.

Ugh.

Edit: I think I answered my own question with my sentence about the hardness of 10.

I'm going to rule that the ooze's acid ignores hardness. If you make the Reflex save, the item takes no damage.

Dark Archive

3 people marked this as a favorite.
F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life
Seelah 4 pregen wrote:
Does the spell protect my gear, too?

Yes.

Resist Energy says “The spell protects the recipient's equipment as well.”


Halflight Path

Seelah/Kaervek78, please fill out your info HERE.

Everyone, roll your Day jobs and also roll for the chance to win a boon! A 1 or a 20 wins!


Halflight Path

GM boon chance...
1d20 ⇒ 1

Hooray!!!

Dark Archive

F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Day Job singing roll 9

Boon?: 1d20 ⇒ 14 Nope!

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Boon check: 1d20 ⇒ 14


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None
GM Roll4initiative wrote:
Seelah/Kaervek78, please fill out your info HERE.

Done.

GM Roll4initiative wrote:
Everyone, roll your Day jobs and also roll for the chance to win a boon! A 1 or a 20 wins!

Boon?: 1d20 ⇒ 7 No...

No Day Job.

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Boon?: 1d20 ⇒ 1

Was that a win?


Halflight Path
Damiar Apastron wrote:

[dice=Boon?]1d20

Was that a win?

It is a win!

Grand Lodge

1 person marked this as a favorite.
Male Human Wizard/5 (12XP)|HP42/42|AC 12( currently16 w/mage armor)/T12/FF10(currently 14)|Init+2|F+4 R+4 W+5|Perc+0| used: |8 of 8 acid darts remaining|

day job of craft jewelry: 1d20 + 12 ⇒ (19) + 12 = 31
boon try: 1d20 ⇒ 9

Butterfly and unicorn necklaces must sell good here.

Dark Archive

1 person marked this as a favorite.
F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Butterfly necklaces?

So that is where Iovo’s money went…

:)

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Boon?: 1d20 ⇒ 18

nope...


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Halflight Path

Busy day at work and will soon be going out for Halloween. I'll post tomorrow.

Happy Halloween, everyone!


1 person marked this as a favorite.
GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

I moved the icons of everyone into the next cavern - I hope that's ok...


Halflight Path
Seelah 4 pregen wrote:
I moved the icons of everyone into the next cavern - I hope that's ok...

Definitely fine with me. Thank you!


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

Whoa, that's quite the opponent! I didn't expect it to be neutral...

Dark Archive

1 person marked this as a favorite.
F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

We were given the potions of Protection from Chaos.


GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None
GM Roll4initiative wrote:
Markus' body suddenly becomes a spongy, shapeless mass. He feels his willpower drain away.

Shouldn't it be Seelah?

Markus got a high Fortitude save result, Seelah got 12...


Halflight Path
Seelah 4 pregen wrote:
GM Roll4initiative wrote:
Markus' body suddenly becomes a spongy, shapeless mass. He feels his willpower drain away.

Shouldn't it be Seelah?

Markus got a high Fortitude save result, Seelah got 12...

Thanks! Changed to Seelah.


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Halflight Path

I must say, you all whipped this scenario's butt. I chose mostly "moderate" challenge creatures and thought it was going to be tough on you all.

Boy, was I wrong. Excellent job, team!

I already sent RPGChronicles reporting info to Con HQ.

I may need some help with chronicles. Dozens of items need to be crossed off the sheet except the items you found. If anyone can edit pdfs, it'd be greatly appreciated to have your help.

Grand Lodge

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M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

I have work access to Adobe Acrobat. Once you've shared the chronicles I can edit them as directed.

Dark Archive

1 person marked this as a favorite.
F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

I also can edit PDFs. I have an app on my iPad which can do it. It would be easy for me to strike through items assuming that is what you want. PM me if you want me to do it instead.


Halflight Path

Yep. It's just striking through items. I'll post the link to chronicles tonight with a list of items not to be crossed out.

Grand Lodge

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M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

Thanks for running, GM R!

Thanks to everyone for a great game, especially Iovo and Damiar--excellent RP, and it felt like you inspired the rest of us.


2 people marked this as a favorite.
GAMEDAY XII - CORE #9-09: Beyond the Halflight Path ”Seelah” | Female LG Medium Human Paladin of Iomedae 4 | HP 36/40 | AC 22, T 10, FF 22 | CMB +7, CMD 17 | F +9 R +4 W +8 (immune to disease, fear) | Init +0 |  Perc +1 SM +8 | Speed 20ft | Smite Evil 1/2; Lay on Hands 6/7 | Active Conditions: None

I cannot hope to express my opinion about this game any better than Salvio did. Therefore:

Salvio Perovsky wrote:

Thanks for running, GM R!

Thanks to everyone for a great game, especially Iovo and Damiar--excellent RP, and it felt like you inspired the rest of us.

Seconded! :-)


Halflight Path

Awesome, fun game! It was a pleasure GMing for you all. I'm glad you enjoyed the game.

Link to your chronicles is >>HERE<<, however, wait until they've been updated with items crossed out. Salvio, just let us know when they're ready. Thank you for doing it!

Following is the list of items not to be crossed out for tier 3-4. (GM gets access to everything, though, so don't cross anything off Corenthiir's sheet, please.)

Treasure for Story Threat: The treasure is a glowing glove, a potion of heroism, and a pouch of void dust.

Treasure for Linked Threat: The treasure is an aegis of recovery, a set of bracers of armor +1, a potion of neutralize poison, and a potion of remove disease.

Additional Treasure: A pair of eyes of the eagle, a potion of cure moderate wounds, a potion of invisibility, and two potions of protection from chaos.

I suppose not everything needs to be crossed out since some are "always available" CRB items (i.e. amulet of natural armor +1, belt of incredible dexterity +2, circlet of persuasion, etc...) However, the partially charged wands should be crossed out.

Dark Archive

3 people marked this as a favorite.
820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50

Iovo and I had a lot of fun playing with all of you!

Hmm

Grand Lodge

M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none
GM Roll4initiative wrote:

Awesome, fun game! It was a pleasure GMing for you all. I'm glad you enjoyed the game.

Link to your chronicles is >>HERE<<, however, wait until they've been updated with items crossed out. Salvio, just let us know when they're ready. Thank you for doing it!

Working on it now. Just to clarify, all of the Subtier 6-7 items should be crossed out? Only the bottom third or so are.

ETA: one other thing. Many of the treasure items don't appear on the chronicle sheet--none of the potions do, nor do the bracers.


Halflight Path

Yeah. All 6-7 subtier gets crossed out. RPGChronicles is used to small boxes of treasure which is why the X is that size.

I guess since those potions are always available items they didn't bother putting them on the list. Just cross out anything not on that list I gave you. Thanks a ton!

Grand Lodge

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M Human CORE Wizard/4 HP 23/23 AC16/T 12/FF 14 Fort +3/Ref +4/ Will +4 Init +4 Perc -1|Sense Motive -1|Active conditions: none

If everything worked, the revised chronicles should be available for download HERE. Let me know if there are any issues with them. GM R, I didn't edit Corenthiir's chronicle, so it's not in the folder.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Thanks everyone! That was fun, and with some really good RP

Dark Archive

820-7 | Female CG Elvish Bard 5 (CORE) | HP 37/37 | AC 17, T 14, FF 14 | CMD 18 | F +3 R +9 W +5 (+2 vs Enchantments) | Init +6 | Per +9, SM +10 | Speed 30 ft | Spells: 1st 5/5, 2nd 3/3 | Active Conditions: None
Wand charges:
CLW 41/50, Burning Hands CL 3rd 4/4, Endure Elements 50/50, Identify 47/50, Expeditious Retreat 48/50, Hide from Undead 50/50
Salvio Perovsky wrote:
If everything worked, the revised chronicles should be available for download HERE. Let me know if there are any issues with them. GM R, I didn't edit Corenthiir's chronicle, so it's not in the folder.

Got it! Thank you so much!

Dark Archive

1 person marked this as a favorite.
F Elven Rogue 3 / Wizard 3 | HP 45/45 +6 temp | AC 18 Tch 14 FF 14 | F +5 R +9 W +5; +2 vs Enchantments | 18/20 ci arrows | Magic Sticks: 17/50 CLW 27/50 Mage Armor 49/50 Magic Missile | Diviner’s Fortune 7/8 | Init +9 Perception +11 +5 eyes; +1 vs traps | Reroll 1/1 | PoP 1/1| Conditions: Arcane Bond used, Mage Armor, False Life

Thanks all, I had fun as well. Glad that you liked the chaos twins.

Thanks so much for GMing Roll4Initiative. I will certainly keep you in mind when looking at game offerings in the future. Do you run 2nd edition as well?

Take care all!


Halflight Path
Iovo Apastron wrote:

Thanks all, I had fun as well. Glad that you liked the chaos twins.

Thanks so much for GMing Roll4Initiative. I will certainly keep you in mind when looking at game offerings in the future. Do you run 2nd edition as well?

Take care all!

Rarely. I mainly run in-person PFS2e games in my hometown. Im a VA in Denver.

Since there are never any in person PFS1e games, I pretty much just do those PbP.

Cheers!

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