GM Tiger
|
Slipp's ire increases and they immediately unleash more fire on the party's three opponents. Red gets incinerated and Prefect almost joins it. Prefect appears ready to fall but is still up. White escapes the firestorm.
------------------
COMBAT TRACKER
Round: 5
Tactical Map
Active Conditions:
Bless - 10' around Kyra
Before Your Turn:
------------------
Those with ** may go
Qidan - AC 24, 42/64
Slipp - AC 18, 44/48 (Wounded 1)
**Kyra - AC 22, 13/48 (Wounded 1)
**Sev - AC 19, 1/32 (Wounded 1)
Prefect (-75; Slowed 1)
Ulfgar - AC 21, 43/62 (AC 23)
White (-8)
Yakuthiel - AC 21, 28/60
Kyra*
|
Seeing a weakened Prefect, Kyra changes strategies. She calls up Sarenrae's fire and directs her ray against it.
◆◆Spell Attack: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 +1 from bless, is it still there? If not pls remove
Fire: 6d6 ⇒ (6, 6, 6, 4, 2, 4) = 28
◆Cast Shield
GM Tiger
|
Bless is good for 1 minute and does not need to be sustained.
Kyra calls down Saranrae's wrath on Prefect and incinerates it, before casting Shield.
------------------
COMBAT TRACKER
Round: 5
Tactical Map
Active Conditions:
Bless - 10' around Kyra
Before Your Turn:
------------------
Those with ** may go
Qidan - AC 24, 42/64
Slipp - AC 18, 44/48 (Wounded 1)
Kyra - AC 22, 13/48 (Wounded 1; AC 23)
**Sev - AC 19, 1/32 (Wounded 1)
**Ulfgar - AC 21, 43/62 (AC 23)
White (-8)
Yakuthiel - AC 21, 28/60
Ulfgar Ironhead
|
Ulfgar gives a single nod of satisfaction as the prefect goes down under focused fire (literally.) He then focuses his attention on the white dog.
◆Hunt Prey (White)
◆Twin Takedown
Dwarven Waraxe: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing: 1d8 + 3 ⇒ (4) + 3 = 7
+1 Clan Dagger: 1d20 + 10 ⇒ (3) + 10 = 13
Piercing: 1d4 + 3 ⇒ (2) + 3 = 5
◆Clan Dagger Strike
+1 Clan Dagger: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Piercing: 1d4 + 3 ⇒ (2) + 3 = 5
GM Tiger
|
Ulfgar marks White as prey and whacks it with his waraxe.
------------------
COMBAT TRACKER
Round: 5
Tactical Map
Active Conditions:
Bless - 10' around Kyra
Before Your Turn:
------------------
Those with ** may go
Qidan - AC 24, 42/64
Slipp - AC 18, 44/48 (Wounded 1)
Kyra - AC 22, 13/48 (Wounded 1; AC 23)
**Sev - AC 19, 1/32 (Wounded 1)
Ulfgar - AC 21, 43/62 (AC 23)
White (-15)
Yakuthiel - AC 21, 28/60
Sev*
|
Wounded, Sev cautiously moves away, then conjures another arc of electricity.
◆ Step
◆◆ Electricity Damage v. White Dog: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Saving Throw DC 19 basic Reflex
GM Tiger
|
Sev steps away and sends sparks at White, who manages to avoid the worst of the damage.
Kyra, Ulfgar: 3d3 ⇒ (1, 2, 1) = 4
Jaws vs Kyra AC 23: 1d20 + 12 ⇒ (4) + 12 = 16
Jaws vs Ulfgar AC 23, MAP: 1d20 + 7 ⇒ (17) + 7 = 24
Jaws vs Kyra AC 23, MAP 2+: 1d20 + 2 ⇒ (13) + 2 = 15
Piercing: 1d8 + 6 ⇒ (1) + 6 = 7
White nips Ulfgar right in the finger.
------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Active Conditions:
Bless - 10' around Kyra
Before Your Turn:
------------------
Those with ** may go
-6-
**Qidan - AC 24, 42/64
**Slipp - AC 18, 44/48 (Wounded 1)
**Kyra - AC 22, 13/48 (Wounded 1; AC 23)
**Sev - AC 19, 1/32 (Wounded 1)
**Ulfgar - AC 21, 36/62 (AC 23)
White (-20)
-5-
**Yakuthiel - AC 21, 28/60
GM Tiger
|
Qidan sends a rock at White but it bounces off the creature without doing damage. He then casts shield.
------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Active Conditions:
Bless - 10' around Kyra
Before Your Turn:
------------------
Those with ** may go
-6-
Qidan - AC 24, 42/64
**Slipp - AC 18, 44/48 (Wounded 1)
**Kyra - AC 22, 13/48 (Wounded 1; AC 23)
**Sev - AC 19, 1/32 (Wounded 1)
**Ulfgar - AC 21, 36/62 (AC 23)
White (-20)
-5-
**Yakuthiel - AC 21, 28/60
Kyra*
|
Kyra rejoices at Prefect's demise, but not before beseeching Sarenrae for yet another fiery purification.
She casts Searing Light aimed st white, followed by Shield.
◆◆ Spell Attack: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Fire: 5d6 ⇒ (5, 6, 4, 2, 4) = 21
◆ Shield
Slipp
|
Their ire up, Slipp continues to channel power from the First World, directly into this one. Eyes seem to burn with electric light as the storm that chases the First World forest fire bursts forth with electric joy into the last of the metalic dog-things.
electric damage, basic reflex DC 20: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Slipp then stumbles back a step, giving others room.
** electric arc
* step
GM Tiger
|
Kyra continues to call down Saranrae's fire on White. Her last shot is particularly decisive and the White Dog is incinerated on the spot (Crit).
COMBAT OVER
With the defenders gone, you explore the laboratory.
A collection of clockwork tools, shattered aeon stones and rotting piles of vellum fill the shelves in this crowded workspace. Large metal panels removed from the facility’s walls lie in the center of the room; etched into these panels are meticulous blueprints for a wayfinder identical to the one Muesello lent you. You deduce an additional fact about wayfinders that share its model, as indicated by the color of the wayfinder’s light. A signature on each panel reads "Preserver."
The wayfinder has a safety mechanism to prevent accidental conflicts between undercover agents under the effects of magical compulsion.
Records in hand, you return to the Kingfisher. Muesello, thrilled by the discoveries, awards each of you and promises you the first opportunity to obtain the next generation of wayfinders.
FIN
Thanks for playing!
Feel free to post your outros, but we're pretty much done here. I'll report the game and issue chronicles shortly.
GM Tiger
|
If you want your downtimes included with your chronicles, go ahead and roll them.
Qidan
|
Field Commisioned, Storied Talent.
Lore(E): Ancient Civilizations DC 22: 1d20 + 14 ⇒ (16) + 14 = 30
Lore(E): Ancient Civilizations DC 22: 1d20 + 14 ⇒ (16) + 14 = 30
"New wayfinders! This is indeed quite incredible ... to think that there's still so much left to find out about these lost civilizations. What an incredible finding, thanks everyone and I hope we find each other again soon!"
Ulfgar Ironhead
|
When the last dog goes down, Ulfgar gives another, single nod of approval then resheathes his weapons. He looks around with the rest though most of the information goes over his head.
When they're ready, he takes a last look around then exits with the group.
Thanks for the Great Game, GM and my fellow players! It was a nailbiter there for a while.