[ACO] PF2e Q09 - Wayfinder Origins (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.

2) Please label all three of your actions. Even if you think what you are doing is obvious.

3) If I am unavailable for longer than 24 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.

4) Please note that on the following days, my posting can get unpredictable:
Tuesday/Thursdays - all day, as they are the 2 busiest days of my work week

4) Please complete the Macros and the Slides linked at the top of the page.

5) Questions, concerns? Feel free to share them in the Discussion tab.

6) Let's have some fun and tell a great story together! After all, that's what we are here for.

Radiant Oath

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You have been summoned by Venture-Captain Muesello to board a vessel, the Kingfisher, and set sail from Absalom. After a week of sailing the ocean blue, your adventure begins off the shores of the island of Burozi. Muesello has called you to the deck, where he is assembling a strange clockwork contraption. On the top deck of the Kingfisher, Venture-Captain Muesello wipes the grease off his hands onto a rag. The pockmarked mechanist spent the early morning running a chain through a twelve-foot tall clockwork contraption mounted on the deck. Stuffing the dirty rag into his smock, he turns to address the group.

"Welcome on board the Kingfisher, Pathfinders. Before I proceed with the briefing, I suggest you get to know each other first, as you will be working together"

Please introduce yourselves

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

A small gnome, pale with naught but a distracted look about them sits, playing quietly on a a flute. As they play small phantom butterfly like creatures seem to shimmer in the air, as if not quiet in this world, but still attracted by the music.

They turn around, a slightly confused look on their face, as if not sure how they found themselves aboard a ship to begin with.

"I'm Slipp. I play the flute. And got a little too close to the troll god of forest fires. So sometimes bad things happen around me."

Grand Archive

Human Fighter 7 | AC 25 | HP 106 | F +15, R +13, W +13 | Initiative +17 | Perception +15 | Athletics +18 | Performance +12 | Acrobatics +11 | Intimidation +10 | Crafting, Sailing Lore +9 | ◆

A fit, Taldan man with multiple weapons strapped to his armor greets you, "I'm Yakuthiel. I'll be providing security today."

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

A Qadiran woman dressed heavily in a mix of teal and orange approaches. She's covered from head to toe in cloth, with scale mail showing at some places. Her face is the only skin thats visible and she has two smallish tattoos below her eyelids. She sports a scimitar on her waist and wears a wooden symbol of Sarenrae as a necklace. There is an air of confidence about her, and it is visible in her stride.

"Hallo! I'm Kyra! I have your back, and I trust that you have mine!" she asserts.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

A red-haired dwarf has spent most of his waking hours at the railing during the voyage here. It has only been a couple days since he stopped "chumming the waters."

Perhaps that explains the fierce scowl on his face, though it seems that it may just be the natural set of his features. The expression leaves his already small eyes almost completely hidden. He has long red hair but a receding hair line. His long beard is carefully braided and obviously better cared for than the hair on his head.

He bears the weapons of his ancestors, a war axe strapped to his back and a well used clan dagger at his belt.

"Ulfgar," he mutters as though uttering that every syllable spoken bears a high price.

Grand Archive

A somewhat relaxed pale skinned elf wearing a leather armor that seems too heavy for his slim frame approaches the group and introduces himself to everyone.

"Hello fellow pathfinders, my name is Qidan and I'm a freelance archaeologist for the society ... or at least that's how it started. Nowadays I'm working full time here specially when dealing with ruins, ancient civilizations and artifacts."

Grand Archive

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9
"Ulfgar Ironhead"[b wrote:
"Ulfgar," he mutters as though uttering that every syllable spoken bears a high price.

A black-cloaked figure draws back his hood, revealing a face of pale-blue skin with golden-markings "tattooed" beneath his skin. "Your repeated acts of expectoration are undoubtedly depleting your system of beneficial nutritional content. You may be able to better optimize your biological responses by reducing the amount of your optical stimulation."

Qidan wrote:
"Hello fellow pathfinders, my name is Qidan and I'm a freelance archaeologist for the society ... or at least that's how it started. Nowadays I'm working full time here specially when dealing with ruins, ancient civilizations and artifacts."

"My designation is a numeric sequence containing forty-six digits. However, I have found that most sentient beings prefer brevity to precision. Therefore, you may refer to me as 'Sev'."

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar raises a single eyebrow at the pale skinned figure.

He seems to think about his words for a moment then spits over the side of the ship.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Once the introductions are out of the way, Venture Captain Musello clears his throat and begins his briefing.

"I'm sure you've guessed this isn't just a fishing trip. I would have filled you in sooner, but I was asked to keep everything confidential until we arrived. An expedition of Pathfinder initiates recently discovered this uncharted island, Burozi. The recruits found some Azlanti ruins, and we have a special assignment for your team."

Muesello turns to the shore just five hundred feet from the moored ship, the peak of the island barely visible against the orange glow of the morning sun behind it. He clicks open an intricate compass, and its needle snaps to the direction of the island.

"Open your wayfinder, and you'll see the same thing. This close to Burozi, all wayfinders point toward the island. As for the one in my hand here, this was found on Burozi—I've never seen one quite like it. The expedition team found it near a sealed hatch made out of reinforced skymetal. They couldn't get in, which might have been for the best. The recruits were inexperienced, and Azlanti devices can be incredibly dangerous! But you've got more experience under your belts, so I need you to find a way through that sealed door and investigate whatever is on the other side."

With a reassuring nod, Muesello returns to his work, meticulously checking each bolt as crew members emerge from below and begin preparing a sailboat for passage to the island. Once on the island, the excavated ruins of a tower rise from halfway up the island's sloping peak. All that remains of the tower is a semi-circle of white wall holding back centuries of dirt and debris. The skymetal hatch lies dead center in the tower's foundation. The 5-foot-wide hatch is decorated in thin silver filigree resembling gears in the shape of an eye.

DC 24 Religion:

You recognize the image as the holy symbol of Amaznen, the Azlanti god of magic. At the center of the eye is a socket that is obviously the same size and shape as the wayfinder you received from Muesello.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp plays a jaunty tune on their flue as they look around the coastline. Somewhat distracted they follow the team up to the tower and the mysterious hatch.

They look at the wayfinder and then at the hatch. And then at the shadows, as if seeing things that perhaps were not really here in this world.

"Has anyone tried touching them together?" asks the little gnome. "And ..Burozi? Who named it? Or was the name already found here somewhere?"

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra tries to see if symbol means anything to her.
religion: 1d20 + 11 ⇒ (9) + 11 = 20
It draws a blank.

Grand Archive

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9

"An intriguing arrangement," concludes Sev as his optic sensors record the hatch.

Religion: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Archive

At the mention of the ruins, Qidan eyes shine with glee. "Azlantian ruins you say? Finally another chance to take a look at the magnificent work of that civilization!"

He then sobers up a bit and adds "Though I must say that these are usually as interesting as they are dangerous, so everyone, be on your toes until we leave the place."

Religion: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 Ageless Patience

I would like to make a case for rolling Lore: Ancient Civilizations since he is actually and archaeologist and has Azlanti in his languagues.

Ancient Civilizations Lore: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17 Unmistakable Lore, Ageless Patience

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Assuming Qidan shares the content of the spoiler

When you approach the socket, the wayfinder glows with colorful light and on the door itself, glowing numbers count down from 30 seconds. A woman's voice starts speaking in a foreign language.

Azlanti:
"Security System malfunction detected. Insert badge and restore actuators to working order to avoid further security protocols."

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

"By Satenrae's fire! Whoever has the wayfinder we were given, act quickly!" She points at the socket.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar spits to the side, shrugs, the marches up to place the wayfinder he was given into the socket that it, apparently, belongs in.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp watches the interaction with interest.

"What language is that?" they ask.

Grand Archive

"Well, that's Azlanti ... it from the ancient civilizations that once ruled the whole place with incredible magic and technology that no longer exists now, or at least that no one remembers. Truth be told its quite interesting." replies Qidan, still amazed at being in the same place as an ancient azlanti device working ... sort of.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Ulfgar places the Wayfinder in the slot. When the wayfinder is slotted into the hatch, the colored light in the wayfinder activates and spreads down silver circuits 100 feet in each cardinal direction before reaching panels built along the perimeter of the ruined structure.

Surprise! It's skill check time. I know you are all shocked and amazed that there is a whole section specifically on skill checks and/or socialization. The listed skills are the obvious ones for each location, but creative solutions may be rewarded!

You each have enough time for two skill checks. To properly repair each actuator, you need three successes per Actuator.

North Actuator: The magical energy flowing off this actuator is traveling in the wrong direction.

DC 20 Arcana or Occultism to reroute the energy.

South Actuator: Access to this actuator is blocked.

DC 20 Acrobatics to through narrow gaps in the rubble or DC 18 Athletics to clear it and reach the actuator.

East Actuator: A fuse on this actuator is broken. The PCs must succeed at Crafting checks or DC 16 Azlant Lore or Engineering Lore checks to repair the fuse.

To repair: DC 20 Crafting or DC 18 Azlant/Engineering Lore

West Actuator: The fuses on this actuator have become dislodged, and putting them back in place is a delicate operation.

DC 18 Azlant or Engineering Lore to put the fuses back in the proper place.

Grand Archive

Human Fighter 7 | AC 25 | HP 106 | F +15, R +13, W +13 | Initiative +17 | Perception +15 | Athletics +18 | Performance +12 | Acrobatics +11 | Intimidation +10 | Crafting, Sailing Lore +9 | ◆

Yakuthiel will go to the south,

He will attempt to clear the rubble: 1d20 + 12 ⇒ (8) + 12 = 20

And attempt to clear more of the rubble: 1d20 + 12 ⇒ (1) + 12 = 13

Radiant Oath

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Yakuthiel, do you want to hero point that natural 1?

Grand Archive

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9

Sev approaches the west actuator and attempts to restore the fuses that have become dislodge.

Engineering Lore: 1d20 + 9 ⇒ (8) + 9 = 17
Hero Point, Engineering Lore: 1d20 + 9 ⇒ (19) + 9 = 28

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Not having any useful skills in any other regard in this situation, Ulfgar waits to see if Yakuthiel needs some more brawn on the south actuator before acting.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

oh wow. I'm looking at my pregen character sheet and am shocked to see how Kyra was built. It doesn't seem that she can contribute anything solid here

Kyra looks uncertain what to do, she goes North and tries to see what she can.

arcana: 1d20 + 0 ⇒ (18) + 0 = 18

Grand Archive

Human Fighter 7 | AC 25 | HP 106 | F +15, R +13, W +13 | Initiative +17 | Perception +15 | Athletics +18 | Performance +12 | Acrobatics +11 | Intimidation +10 | Crafting, Sailing Lore +9 | ◆
GM Tiger wrote:
Yakuthiel, do you want to hero point that natural 1?

Nope. My general rule is that Hero points are reserved for critical failures on saves.

Grand Archive

Qidan approaches the wast actuator and tried his luck with it, taking his sweet time in order to get it right.

Engineering Lore: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 Ageless Patience

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp eyes up the mess and also heads south.

They might not be big and strong, but they have done their time moving blocks around when nobody wanted to listen to their music. And they know best how to make sure of their size and agility.

labor lore?: 1d20 + 6 ⇒ (13) + 6 = 19

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar also heads to the south to help out, throwing his sturdy shoulders against boulders and rocks.

Athletics: 1d20 + 9 ⇒ (7) + 9 = 16

Athletics: 1d20 + 9 ⇒ (11) + 9 = 20

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Successes still needed:

North: 3
East: 3
South: 1

Checks Remaining:

Slipp - 1
Sev - 1
Qidan - 1
Kyra - 1

So far you've managed to successfully repaired the West Actuator, thanks to Sev and Qidan. The South actuator needs 1 more success as Yakuthiel's crit fail cancelled out his success.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra helps in the South

Athletics: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Archive

Qidan will move to the eastern actuator and try to repair the fuse.

Engineering Lore: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 Ageless Patience

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp will continue to help clear the south is a slow, methodical manner.

labor lore: 1d20 + 6 ⇒ (15) + 6 = 21

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Slipp clears the remaining rubble from the Southern Actuator. Qidan heads to the Eastern Actuator and repairs one of the fuses. Kyra attempts to fix the Northern Actuator.

Arcana/Occultism: 1d20 ⇒ 4

Sev attempts to fix the Northern Actuator as well.

Occultism: 1d20 + 9 ⇒ (16) + 9 = 25

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Unfortunately the timer runs out before you manage to fix the actuators. You hear a hissing noise as you manage to repair the last one. When you open the door, you notice that the interior of the workshop is foggy. The fog is not dangerous but it's a bit hard to see.

All vision based Perception checks take -2 penalty

Map is posted.

Descending to the bottom of the stairs, there is an open door.

The white dot represents the open door.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp takes out their flute and plays a cheerful tune to raise everyones spirits, as they poke their nose around the open door.

"Hello?"

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra casts the cantrip light onto her holy symbol, and carries it on her left hand. She then asks her teammates "Who's going down first?"

Grand Archive

Human Fighter 7 | AC 25 | HP 106 | F +15, R +13, W +13 | Initiative +17 | Perception +15 | Athletics +18 | Performance +12 | Acrobatics +11 | Intimidation +10 | Crafting, Sailing Lore +9 | ◆

With his sword gripped in both hands, Yakuthiel will scout ahead.

Grand Archive

Qidan will detect magic and look out for any traps as they move forward. Careful Explorer

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Ulfgar squints, spits out of the side of his mouth then draws his war axe and clan dagger and follows Yakuthiel down into the fog.

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra follows Ulfgar down the steps.

Grand Archive

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9

Sev scans the area through the fog, intrigued by what this space may be.
Exploration: Investigation

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Slipp pokes their nose through the open door and is startled to find a humanoid figure, accompanied by what appears to be three mechanical dogs waiting.

Init:

Slipp, Scout: 1d20 + 8 ⇒ (6) + 8 = 14
Sev, Detect Magic: 1d20 + 12 ⇒ (15) + 12 = 27
Qidan, Search: 1d20 + 13 ⇒ (16) + 13 = 29
Yakuthiel, Scout: 1d20 + 10 ⇒ (7) + 10 = 17
Kyra*, Search: 1d20 + 13 ⇒ (15) + 13 = 28
Ufgar, Search: 1d20 + 9 ⇒ (13) + 9 = 22
Prefect: 1d20 + 11 ⇒ (13) + 11 = 24
Red: 1d20 + 9 ⇒ (16) + 9 = 25
White: 1d20 + 9 ⇒ (8) + 9 = 17
Blue: 1d20 + 9 ⇒ (17) + 9 = 26

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
------------------
Those with ** may go

**Qidan - AC 24, 64/64
**Kyra - AC 22, 48/48
**Sev - AC 19, 32/32
Blue
Red
Prefect
Ufgar - AC 21, 62/62
White
Yakuthiel - AC 21, 60/60
Slipp - AC 18, 48/48

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Kyra says a prayer to Sarenrae and casts two spells. The first asks for a Blessing for their endeavors, and the other is for protection against harm.

◆◆ Bless
◆ Shield

Grand Archive

N Male Android Witch 3 | 25 ft. speed| Active Conditions: none | HP 32/32 AC 19| Fort +7 Ref +9 Will +9 (+1 against disease, poisons, and radiation)| Perc +7 (+6 to Sense Motive); darkvision, low-light vision
Skills:
Arcana +11, Crafting +9 (+10 when crafting Blacksmithing items.), Diplomacy -2, Engineering Lore +9, Library Lore +9, Medicine +7, Nature +7, Occultism +9, Performance -2, Religion +7, Stealth +9, Survival +7, Thievery +9

Sev attempts to identify the nature of the threat that the humanoid poses, and whether it can be harmed by electricity.

◆ Crafting to ID humanoid:

Crafting: 1d20 + 9 ⇒ (6) + 9 = 15

Unless he concludes that the creature is immune... The android conjures an arc of electricity that zaps the humanoid and arcs to one of the mechanical canines (white).

◆◆ Electricity Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Saving Throw DC 19 basic Reflex

Grand Archive

Qidan will start by enhancing everyone's movement thanks to catching the creatures unaware and then will try and identify the humanoid.

"Identify yourselves and stand down!" he loudly demands in Azlantean.

◆◆ Cast Loose Time Arrow
◆ Recall Knowledge (secret check)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

GM Dice:

Crafting: 1d20 + 9 ⇒ (19) + 9 = 28
Qidan's Crafting (T): 1d20 + 12 ⇒ (14) + 12 = 26
Ref: 1d20 + 12 ⇒ (3) + 12 = 15
W Ref: 1d20 + 15 ⇒ (18) + 15 = 33

Sev/Qidan:
You identify the humanoid as a construct, with standard construct immunities (i.e. mental/emotional/disease, etc).

Qidan speeds up time and makes everyone faster. Kyra enhances everyone's attacking ability before summoning a shield for protection.

Sev's lightning bolt hits Prefect but the white dog avoids the damage entirely.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Loose Time's Arrow - All party members quickened until the end of Qidan's next turn
Bless - 5' around Kyra
------------------
Those with ** may go

**Qidan - AC 24, 64/64 (1 action)
**Kyra - AC 22, 48/48 (AC 23; 1 action)
**Sev - AC 19, 32/32 (1 action)
Blue
Red
Prefect (-1)
Ufgar - AC 21, 62/62
White
Yakuthiel - AC 21, 60/60
Slipp - AC 18, 48/48

Envoy's Alliance

Human F (versatile) Cleric 5 |◆◆◆◇↺ | HP 48/48 | AC 22 | F +9 R +9 W +13 | Perc +13 | Resist Harm 5 | 25" | Hero 1/3 | focus 0/1 | spells 1 3/3 2 3/3 3 2/2 | Heal 4/4|

Krya is delighted by her newfound speed coming from Qidan's spell. She strides to a more central location.

"Thank you Qidan! Absolutely brilliant!

I've moved Kyra 2 squares south of her original position

Grand Archive

I believe that action left is from LTA? If so, Qidan will stay where he is.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |
Qidan wrote:

I believe that action left is from LTA? If so, Qidan will stay where he is.

Yes. The text of the spell said 6 creatures so I assumed you included yourself. If you decided to include Prefect or one of the robot dogs instead, let me know :)

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