HP 65, SP 71, RP 10 || EAC 25, KAC 25 || F +8, R +11, W +9 +2 vs. spells; Res electricity 7, fire 7 || Perc +13 (darkvision)|| Stealth +18
Classes/Levels
Speed 30 || Active Conditions: none
Gender
CN (she/her) Human Outlaw Envoy 9/Soldier 1 ||
About Tarifa Moulin
703 - Tarifa (Tari) Moulin
Tari is a human woman, on the shorter side, but with attenuated limbs, indicating she grew up in a low G environment. Her shockingly pink hair is almost as bright as her smile and nearly distracts from the set of small gemstones orbiting around her head. Her skin is very odd, catching and reflecting the light, somehow making her even more attractive. She is dressed for high-class adventure, though doesn't appear to have armor or any weapons, though she does have an anachronistic map case tied across her back.
Female human envoy (outlaw) 9/ soldier (bombard) 1
N Medium humanoid (human)
Init +5; Senses Darkvision; Perception +13
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Defense SP 71 HP 65 RP 11
EAC 25; KAC 25
Fort +8; Ref +11; Will +8; +2 vs. spells and spell-like abilities; resistances electricity 7, fire 7
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Offense Speed 30 ft.
Melee Austere Bone Cestus +7 (1d6+10 P)
Ranged Glamered Lens Pistol, Lenticular +12 (2d8+5 F); crit burn 1d8 or
Glamered Grenade Launcher +10
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Statistics Str +0 (10); Dex +5 (21); Con +1 (12); Int +3 (16); Wis +0 (10); Cha +6 (23)
Skills Acrobatics +18, Athletics +4, Bluff +22 (+1d6+2), Computers +13 (+1d6+2), Culture +16, Diplomacy +10, Disguise +19 (+1d6+2), Engineering +10, Intimidate +10, Life Science +4, Medicine +7, Mysticism +1, Perception +13, Physical Science +4, Piloting +18 (10 ranks), Profession (courtesan) +24 (+1 Day Job), Sense Motive +13 (+1d6+2), Sleight of Hand +16, Stealth +18, Survival +4
Feats Enhanced Resistance (Electricity), Enhanced Resistance (Fire), Far Shot, Nimble Moves, Skill Focus (Bluff), Spellbane
Languages Common, Akitonian, Aklo, Brethedan, Castrovelian, Eoxian, Vesk, Ysoki, Copaxi, Drow, Dwarven, Halfling, Kiirinta, Sarcesian
Other Abilities Envoy Improvisations (Clever Feint [Sense-Dependent], Get 'Em [Language-Dependent] [Mind-Affecting] [Sense-Dependent], Clever Attack, Long-Range Improvisation, Hidden Agenda), Expertise (1d6+2), Skill Expertise (Bluff, Computers, Disguise), Weapon Specialization (Small Arms, Basic Melee), Expertise Talent (Additional Skill Expertise, Stone-Face Liar (Bluff))
Combat Gear Aeon Stone, Amber Hyperboloid (1 DR/energy resistance; ranged), Aeon Stone, Clear Spindle (no food/water), Aeon Stone, Iridescent Spindle (no breathing), Aeon Stone, Turquoise Cube (1/day +1); Spell Gem, 1st (Acidic Mist); Serum Of Healing, Mk 1; Other Gear Vesk Brigandine III (upgrade: glamer projector, forcepack); glamered ghost killer Lens Pistol, Lenticular; Austere Bone Cestus, Skipshot Pistol, Advanced with light bayonet, and 60 rounds and 80 explosive rounds, merc NIL grenade launcher, mk I shock grenade (6), Ring Of Resistance, Mk 1 (Fortitude), Computer (Tier 3), Null-Space Chamber Mk 1, industrial backpack, personal comm unit, flashlight, fire extinguisher, professional clothing, professional's tools, toolkit (disguise kit), toolkit (engineering kit), toolkit (hacking kit), toolkit (navigator's tools), toolkit (trapsmith's tools), backup generator, jump jets, credstick (18,139 credits)
Tari will try to feint from the back of the pack to make the bad guys flatfooted (clever attack). She will wade into melee if pressed, but would prefer to shoot from the back.
Init [dice=Initiative]1d20+5[/dice]
Clever Attack standard action
[dice=Clever Attack]1d20 + 22 + 1d6+2[/dice];
DC 10 + your opponent’s Sense Motive total skill bonus OR 15 + 1-1/2 × the opponent’s CR, whichever is greater. Success: Enemy is flatfooted to my allies until the end of my next turn; Failure: Enemy is flatfooted to me until the end of my next turn.
Attacks
[dice=Austere Bone Cestus]1d20 + 7[/dice] for [dice=piercing damage]1d6+10[/dice]
[dice=Lenticular Lens Pistol]1d20+12[/dice] for [dice=magical fire damage]1d8+5 fire[/dice] plus (on crit) [dice=burn]1d8[/dice]
[dice=Torrent-Class Kalo Shredder]1d20+12[/dice] for [dice=slashing damage]1d8+5[/dice] plus (on crit) [dice=bleed]3d4[/dice]
[dice=Grenade Launcher]1d20+10[/dice]; [dice=potential damage]1d8 electricity[/dice]; explode 15 ft., DC 20 (10 + 5 (level/2) + 5 (Dex))
[dice=Fort save armor]d20+8[/dice]
[dice=Fort save glamer projector]d20+8[/dice]
[dice=Fort save darkvision capacitors]d20+8[/dice]
[dice=Fort save null-space chamber mk 1]d20+8[/dice]
[dice=Fort save lenticular lens pistol]d20+10[/dice]
[dice=Fort save lenticular lens pistol, glamer fusion]d20+10[/dice]
[dice=Fort save lenticular lens pistol, ghost killer]d20+10[/dice]
[dice=Fort save advanced skipshot pistol]d20+8[/dice]
[dice=Fort save grenade launcher]d20+8[/dice]
[dice=Fort save grenade mk 1]d20+8[/dice] (6)
[dice=Fort save glass skin]d20+8[/dice]
[dice=Fort save intercepting ears]d20+8[/dice]
[dice=Fort save vocal modulator]d20+8[/dice]
Previous Scenarios and Boons:
1. 1-09 Live Exploration Extreme
2. 1-05 The First Mandate
3. 1-01 The Commencement
Boons Ally
High Society Influence
Muldoi's Debt
Dream Whispers
High Authority
Basic Hireling
Publicist
*Master Hireling (Level +8 on Life Science, Physical Science, and Mysticism)
Slotless
Protector of the Future
Marked Field Agent
Star Sugar Heartlove!!!
Private Vault
Triunite Technotheurgy [limited]
Pact Worlds Tour [limited]
Envar's Gift
AbadarCorp Endorsement
Data Scourge Survivor
Purveyor of Fortunes
Year of the Scoured Stars
Balanced Nepotism
Social
Budding Media Celebrity
Honorary Spider
Faction's Friend
Trusted by the Conservancy
Top of the Charts
* Known Quality
Starship
Relaxation Suite
Drift Maven
Field Upgrades
Personalized Hull