Dm Joseph Rauel - Kingmaker

Game Master Dm Joseph Rauel

Trading Post Map
Stolen Lands Map


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M Human Cleric/Bard

1st of Gozran - 4710 AR
Trading Post Map
Stolen Lands Map

Round 1 - Entangle Round 1/10

Oleg & Svetlana move inside of their home and from where Angus is he can hear the door being locked.

Inside Oleg’s House:

Svetlana moves into their bedroom and closes the door while Oleg stands in readied with his crossbow aimed at the door.

Initiative: Round 1
All of you (Rhiann, Rahaal, Liz)
Bandits

Rhiann, Rahaal, Liz you’re up. What does your character do?


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Wishing that she had gotten something like a spear to throw, Liz moves to the ladder to climb down while Fifi guards it.


Larelle Female Human Expert 1 | 8/8 HP | AC 15 T 13 FF 12 | Fort +0 Ref +3 Will +2 | Initiative +3 | Perception +3 (+5 darkness), Sense Motive +0| low-light vision

Standing in her position atop the wall, Larelle keeps her crossbow trained on the bandits still outside the fort.


Rhiann Female Human Fighter (Unbreakable) 2 | 23/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Moving to chest within range of Rahal's magic, Rhiann keeps an hour drawn ready to fire the first the bandits to make any aggressive action.

credit action to fire at the first bandit to do anything vaguely aggressive

"Drop your weapons now and you might live to answer for your crimes."


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Liz, you know if you do that you're climbing into your own entangle, right? We had a break in there so you might've forgotten, but we discussed you coming up with a ranged weapon.

Rahaal sees Rhiann coming toward her. She waits until he is within range and then calls out, "You who defend the lawful and just, let the Judge of the Gods guide your hand!"

Wait til Rhiann is within 50' of me. Then immediately cast Bless, effecting: Rhiann, Liz, Fifi, Larelle, Angus, and Alyssa.
.
Then I'll use my move to pick up my loaded crossbow.


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz doesn't drop down into the weeds and Fifi moves away from the plants.


M Human Cleric/Bard

1st of Gozran - 4710 AR
Trading Post Map
Stolen Lands Map

Round 1 - Entangle Round 1/10 - Bless Round 1/10

Once everyone is in range, Rahaal case Bless on the party.

With the Rahaal’s threat, the courtyard springs to life.

The two mounted riders see the spring trap and their mounts break free from the Entanglement and rush south away from the trading post.

The three unmounted horses also appear to have broken free from the Entanglement but move about the courtyard, causing the two bandits on foot to flee from being trampled. (They made the Entangle break DC) Not watching where he is running, the one moves within range of Alyssa’s readied Daze and she cast her spell. The bandit freezes in place as he has been affected by the Daze spell.

The single mounted rider looks turns in his saddle to address Rhiann; “You might get rid of a few of us, but this place will burn.” drawing his bow, he lets loose an arrow that flies wide and goes over the wall.

The man talking to Oleg breaks free from the roots and moves forward a step; “You don’t know what you are doing.” the man says to Angus.

Round 2 - Entangle Round 2/10 - Bless Round 2/10

Initiative: Round 2
All of you
Bandits

You’re all up. What does your character do?

DM Screen:

Horse 1 Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Horse 1 Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Horse 1 Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Horse 1 Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
Horse 1 Reflex: 1d20 + 5 ⇒ (20) + 5 = 25
.
Happs Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
.
Bandit 1 Reflex: 1d20 + 1 ⇒ (19) + 1 = 20
Bandit 1 Reflex: 1d20 + 1 ⇒ (16) + 1 = 17
.
Bandit Save: 1d20 ⇒ 8
.
Bandit Bow: 1d20 + 2 ⇒ (4) + 2 = 6
DMG: 1d8 ⇒ 2
.
Happs STR: 1d20 + 2 ⇒ (15) + 2 = 17


Rhiann Female Human Fighter (Unbreakable) 2 | 23/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Readied action

Rhian fires at The sole rider that manages to remain mounted, the arrow
Planting itself in the dirt at his horse's feet.

Longbow: 1d20 + 4 ⇒ (3) + 4 = 7
piercing: 1d8 + 1 ⇒ (3) + 1 = 4

As he issues his threat firing back the warriors eyes narrow. "No, It won't. And I promise you either way, You won't live to see it." She says returning fire.

Longbow: 1d20 + 4 ⇒ (15) + 4 = 19
piercing: 1d8 + 1 ⇒ (1) + 1 = 2


Dm Joseph Rauel wrote:
The man talking to Oleg breaks free from the roots and moves forward a step; “You don’t know what you are doing.” the man says to Angus.

A quick question, The fellow that was talking to Oleg was 'white shirt guy' you said he moves forwards a step, but he's 15 ft north of the entangle, is that right?


"Blast!" Cursing as he see's the two riders outside of the fort break free of the vines, Angus realizes if he is to catch them, he'll need to leave soon. Wanting to get the present situation resolved as quickly as possible, He moves forwards, towards the man who'd been speaking to Oleg. Smiling a wolfish smile at the man who said they didn't know what they were doing, he shrugs his shoulders as he lifts his bardiche, "You may be right." Chopping down at the man's shoulders. "But either way I don't think you'll live to see the outcome."

bless, 20 ft move, attack
attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for damage: 1d10 + 4 ⇒ (2) + 4 = 6


Female Druid 1HP10/10F4R0W5Init+4Per6 AC12T10FF12

Liz keeps running west west to get to another ladder.


Female Half-elf Sorceress (Fey Bloodline) 2| HP 14/14; AC 10 (14 with Mage Armor) (T10, FF 10 (14 with Mage Armor), CMD 8)| F:+1, R:+0, W+3 | Init +2; Perception +7; Low-light vision | Spells: 1st 3/6 | Active: Mage Armor

Knowing her spell won't hold the bandit's mind for much longer, Alyssa opts to conjure a small layer of grease beneath his feet, hoping to delay him enough to prevent him from harming her or Nadyra.

Cast Grease, Reflex DC 15. Spells: 1/4

"Angus, my spell can hold their minds for only a short time before they learn to resist it. It won't work again on the one over there, but I might be able to stop the one you're fighting for a bit."


Seeing a bandit get closer to her and Alyssa, Nadyra takes a step back and begins chanting her sleep inducing spell, as planned, even if she is a bit unsure if it will prove as effective now that the enemies are more spread out.

5ft step, casting sleep


Larelle Female Human Expert 1 | 8/8 HP | AC 15 T 13 FF 12 | Fort +0 Ref +3 Will +2 | Initiative +3 | Perception +3 (+5 darkness), Sense Motive +0| low-light vision

Following her sister's lead, Larelle fires a crossbow bolt at the shooter's back.

Crossbow: 1d20 + 3 ⇒ (9) + 3 = 12
Piercing: 1d8 ⇒ 2


M Human Cleric/Bard

1st of Gozran - 4710 AR
Trading Post Map
Stolen Lands Map

Round 2 - Entangle Round 2/10 - Bless Round 2/10

Rhiann’s readied action goes off and it goes wide. Quickly refocusing on her target, the second arrow lands. (-2 HP)

Angus’ attack digs into the man’s shoulder, but his leather armor keeps him protected.

Liz runs around the top of the wall to make it to the ladder. (I moved your character 60 feet around. Let me know if that is what you wanted. )

Alyssa’s Grease spell lands beneath the bandits feet, but he stays standing.

Larelle sees that her sisters bolt doesn’t take the man off his horse, so she tries to fill him with a second arrow. The arrow grazes off of his armor and sinks into the wall.

Initiative: Round 2
All of you Rahaal
Bandits

Rahaal You’re up. What does your character do?

DM Screen:

Bandit Reflex vs Grease: 1d20 + 1 ⇒ (19) + 1 = 20
.
.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Rahaal scowls, realizing that she doesn't have enough bandits close enough to call Abadar's judgement down on. Instead she aims her crossbow at the one bandit she has a really clear shot at...and by Abadar's guidance more than any skill with it, her shot hits home.

She then stands her ground and reloads her crossbow.

Crossbow, blessing (vs the mounted bandit in the entangle): 1d20 + 1 ⇒ (20) + 1 = 21
Confirm?: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d8 ⇒ 8
Just in case that confirms: 1d8 ⇒ 3

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