[PF2] Menace Under Otari (GM Watery Soup, Table 2) (Inactive)

Game Master Watery Soup

Slides
Hero Points: Fibek 2, Kenoryth 2, Khaldan 3, Qidan 0, Taong 2


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Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Khaldan will whisper "I can hear something behind the barricade"

(Does the barricade look like it was built to keep thing out from the side tunnel, or in it?)

If it is keeping things out of the side tunnel, Khaldan will motion towards the barricade and try to quietly dismantle part of it. That is unless someone intervenes.

Crafting: 1d20 + 7 ⇒ (20) + 7 = 27

If it is facing the side tunnel and protecting the main passage, he will leave it alone.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek moves with the others.
I guess it would work with the one round treat wounds


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

The barricade was built to keep something inside the side tunnel. I will take that as a vote to keep moving down the main passage, and Fibek's statement as a abstention. Three votes to do something will move the party.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek will agree sticking to main passage was best.

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Looking at the barricade closely, Khaldan will quietly say "Hmm, looks like this is meant to keep something in, we should leave it be and continue onwards I think. I'm curious about the clattering, but we can always come back later."

(Definitely a vote for following the main passage)


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

3 votes for main passage. Updated Slide 4.

The corridor continues to the southwest, but the heroes spot a side passage that branches off a high ledge to the east, about 10 feet off the ground. There is a set of double doors barely visible.

DC 10 Athletics check to climb up, but I'll need to know who's going up and who's staying down.


LN Dwarf Necromancer 1 | HP 16/19 | AC 15 | Perception +4; Darkvision | Fort +6 Ref +4 Will +6 | He/Him

Gurnevan steps to the front and attempts to pull himself up the ledge.

1d20 ⇒ 11


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Taong also climbs as well. "Let's see what is beyond that."
DC 10 Athletics: 1d20 + 5 ⇒ (15) + 5 = 20

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

athletics: 1d20 - 1 ⇒ (5) - 1 = 4
athletics: 1d20 - 1 ⇒ (9) - 1 = 8
"I'm fine unless someone wants to give me a hand."
athletics: 1d20 - 1 ⇒ (19) - 1 = 18

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

"Ah well, if we are all going up..."

Khaldan will give anyone wanting it a hand up the cliff

aid checks:

Climb assist 1: 1d20 + 4 ⇒ (11) + 4 = 15
Climb assist 2: 1d20 + 4 ⇒ (12) + 4 = 16
Climb assist 3: 1d20 + 4 ⇒ (7) + 4 = 11

and then Khaldan will climb up the cliff himself
Climb: 1d20 ⇒ 19

Once up, Khaldan will stay at the back of the party as usual, likely near the edge


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Anyone at the top:
The ancient wooden door creaks open on rusty hinges, revealing a ruined chamber. Mold and rot stain every surface. On the far side of the room is stone statue of a giant squid, its tentacles reaching toward an altar in the center of the chamber. The scum covers almost everything, but it hasn’t touched the silver bowl sitting atop the stone altar. The water in the bowl is perfectly clear.

DC 15 Religion:

Spoiler:
This is a shrine as one dedicated to Gozreh, the god of nature and the fury of the ocean.

Touch or drink the water in the bowl?:

Spoiler:
Please make a DC 20 Fortitude save.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

rel: 1d20 + 1 ⇒ (14) + 1 = 15

”A shrine to Gozreh, maybe we should clean it up? I respect Gozreh.”

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Religion DC 15: 1d20 + 2 ⇒ (7) + 2 = 9
"Gozreh? Don't hear about them much in the desert! Glad you know about them Fibek. I'm happy to help out with cleaning. Should we be drinking the water, or leaving it be, do you think?"

Khaldan will then use his own water to start scrubbing off the scum from the shrine, starting from the left hand side. After a short time he will start muttering "Never have the right spell..."

While scrubbing he muses
In any other group I would swap in prestidigitation but I expect everyone else will have the job done by the time 10 minutes is up in this group!


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"A bowl of water that is perfectly clear, that looks suspicious to me." Taong comments and does not bother with the water in the bowl.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek joins in the menial labor. Scrubbing and washing.
Magic would make it easier.


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell
Khaldan al Tephu wrote:
After a short time he will start muttering "Never have the right spell..."

"Amen," says Kenoryth, helping to clean up. "Never the right spell. Well, we can all consider memorizing different spells when we rest. You come from the desert? Is it one of the colorful painted ones? or one of the brown boring ones?"


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Kenoryth makes some small talk as the group climbs back down and keeps following the corridor.

---

Updated Slide 3.

This large room looks like it was once a storeroom for a building above. At the far side, you can make out what might have been a cage or cell at some point, but it is now full of crates and barrels. Four lizardlike creatures the size of human children are clustered around the door to the cell, trying to pry it open.

Just giving everyone a chance to react in case anyone wants to do something besides storm the room and kill everyone.


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell

"Should we, you know, talk to them?" whispers Kenoryth.


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Taong raises his shield, waiting for a consensus on what to do. "Talking to them sounds... reasonable."

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

"Maybe I will cover them with my bow."

Fibek puts the rock down and readies an arrow in case they turn hostile.


LN Dwarf Necromancer 1 | HP 16/19 | AC 15 | Perception +4; Darkvision | Fort +6 Ref +4 Will +6 | He/Him

Gurnevan stays quiet and waits to see what happens.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Who's talking? What are they saying?

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Addressing the lizard creatures first in Common, then Draconic then Elven, depending on what they react to.

Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20

"Hello!" Khaldan will start in a friendly tone, "Can we help you there? Have you have seen anyone else passing by here?"

((He'll hold off on questions about the basement and barrels until they have had a chance to react.))


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

As soon as they hear any voice, they grab their weapons and attack, yelling in Draconic.

Draconic:
"Intruders!"

GM Screen:
Search (Dailyn): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Scout (Khaldan): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Defend (Taong): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Stealth (Fibek): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Scout (Kenoryth): 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Investigate (Gurneven): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Initiative (Enemy): 1d20 + 3 ⇒ (8) + 3 = 11

The heroes have a chance to act before anyone of them can grab weapons, though.

--Round 1
Dailyn (11/11)
Khaldan (14/14)
Taong (14/14)
Kenoryth (15/15)
Gurneven (19/19)
Fibek (14/14)

Red Kobold (-0)
Yellow Kobold (-0)
Green Kobold (-0)
Cyan Kobold (-0)
Blue Kobold (-0)
Magenta Kobold (-0)

Botting note: I'll give Dailyn a chance to respond, but will bot immediately if everyone else posts; I'll replicate his actions from the first combat - using Protective Ward to cover allies up front.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

sleep:
Range 30 feet; Area 5-foot burst
Saving Throw Will
Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.

Critical Success The creature is unaffected.
Success The creature takes a –1 status penalty to Perception checks for 1 round.
Failure The creature falls unconscious. If it's still unconscious after 1 minute, it wakes up automatically.
Critical Failure The creature falls unconscious. If it's still unconscious after 1 hour, it wakes up automatically.

Fibek moves up and catches the top four in a magical spell that compells slumber. He humms a soothing lullaby while he casts and weaves his hands.
Stride > Sleep >> DC 16 Will

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

"So much for talking!" Khaldan will sigh in exasperation "Time for plan B."

He will then
◆stride so he can see around the corner; and
◆◆ cast Ray of Frost on the yellow lizard thing

ray of frost: 1d20 + 7 ⇒ (14) + 7 = 21 for 1d4 + 4 ⇒ (4) + 4 = 8 cold damage.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek will target the most amount of conscious lizards in his spell.

Right now the 5 foot burst gets the top 4


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Red Will: 1d20 + 3 ⇒ (19) + 3 = 22 vs DC 16
Yellow Will: 1d20 + 3 ⇒ (10) + 3 = 13 vs DC 16
Green Will: 1d20 + 3 ⇒ (20) + 3 = 23 vs DC 16
Cyan Will: 1d20 + 3 ⇒ (12) + 3 = 15 vs DC 16

Yellow and Cyan fall asleep on their feet. They will need a DC 16 Perception check to wake up on their turn.

I will assume Khaldan will target a non-asleep one, I'll choose Green instead.

Khaldan fires a ray of frost at Green, and it strikes him on his temple. He falls asleep ... permanently.

--Round 1
Dailyn (11/11)
Khaldan (14/14)
Taong (14/14)
Kenoryth (15/15)
Gurneven (19/19)

Fibek (14/14)
Red Kobold (-0, -1 Perception 0/1)
Yellow Kobold (-0, asleep)
Green Kobold (-8)
Cyan Kobold (-0, asleep)
Blue Kobold (-0)
Magenta Kobold (-0)


LN Dwarf Necromancer 1 | HP 16/19 | AC 15 | Perception +4; Darkvision | Fort +6 Ref +4 Will +6 | He/Him

"Couldn't imagine these things could be reasoned with, anyway."

That sickly green lightning arcs from Gurnevan's hands again.

Electric Arc on blue and magenta, DC 17

1d4 + 4 ⇒ (1) + 4 = 5


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell

Secure in the knowledge that they tried, Kenoryth unleashes the elemental fury of the storm! Sorta...

Electric Arc on Blue and Magenta also. Reflex DC 17.

Electric Arc: 1d4 + 4 ⇒ (1) + 4 = 5


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Blue Reflex vs Gurnevan: 1d20 + 7 ⇒ (9) + 7 = 16
Magenta Reflex vs Gurnevan: 1d20 + 7 ⇒ (20) + 7 = 27

Blue Reflex vs Kenoryth: 1d20 + 7 ⇒ (11) + 7 = 18
Magenta Reflex vs Kenoryth: 1d20 + 7 ⇒ (16) + 7 = 23

Blue is a lot less agile than Magenta, but both take some damage.

--Round 1
Dailyn (11/11)
Khaldan (14/14)
Taong (14/14)
Kenoryth (15/15)
Gurneven (19/19)
Fibek (14/14)
Red Kobold (-0, -1 Perception 0/1)
Yellow Kobold (-0, asleep)
Green Kobold (-8)
Cyan Kobold (-0, asleep)
Blue Kobold (-7)
Magenta Kobold (-2)


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Dailyn moves up and casts two wards, one for himself shield and one for his allies protective ward.

Taong channels evocation and sends electricity against Blue and Magenta.

Electricity: 1d4 + 4 ⇒ (3) + 4 = 7
Blue Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Magenta Reflex: 1d20 + 7 ⇒ (1) + 7 = 8

In a flurry of lightning, both kobolds perish.

Red draws a spear and charges the intruders.

Spear, Melee: 1d20 + 3 ⇒ (10) + 3 = 13
Piercing: 1d6 ⇒ 2

Rushing up to Dailyn, he stabs, only to be easily blocked by the wards.

Yellow Perception: 1d20 + 3 ⇒ (16) + 3 = 19 vs DC 17 to wake up
Cyan Perception: 1d20 + 3 ⇒ (10) + 3 = 13 vs DC 17 to wake up

Yellow feels Red rush by him and wakes up, immediately drawing a spear to help his friend by stabbing at Gurnevan

Spear, Melee: 1d20 + 3 ⇒ (15) + 3 = 18
Piercing: 1d6 ⇒ 3

--Round 2
Dailyn (11/11)
Khaldan (14/14)
Taong (14/14)
Kenoryth (15/15)
Gurneven (16/19)
Fibek (14/14)

Red Kobold (-0)
Yellow Kobold (-0)
Green Kobold (-8)
Cyan Kobold (-0, asleep)
Blue Kobold (-14)
Magenta Kobold (-9)

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek smells the ozone in the air, and keeps the electricity flowing between two closest targets.

electric arc DC 17 reflex
damage electricity: 1d4 + 4 ⇒ (3) + 4 = 7

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan will fire off another Ray of Frost, this time at the red one.

◆◆ ray of frost: 1d20 + 7 ⇒ (2) + 7 = 9 for 1d4 + 4 ⇒ (1) + 4 = 5 cold damage.

but the bolt will fly off towards the roof.

"Oops, that didn't go so well!"


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

I apologize for being absent during the holidays. I was able to inform the tables I am running that I will be away for the duration of the holidays but I forgot to post on the games I play. Internet is also not steady in the places I went.

Taong sends another bolt of electricity to Red and Yellow this time, seeing that his first attempt was a success. He then raises his Hide Shield

◆◆ Cast a Spell, Electric Arc, DC 17 basic Reflex save vs 1d4 + 4 ⇒ (1) + 4 = 5 electricity damage
◆ Raise a Hide Shield


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Red Reflex: 1d20 + 7 ⇒ (19) + 7 = 26 vs Fibek
Yellow Reflex: 1d20 + 7 ⇒ (7) + 7 = 14 vs Fibek

Red Reflex: 1d20 + 7 ⇒ (16) + 7 = 23 vs Taong
Yellow Reflex: 1d20 + 7 ⇒ (6) + 7 = 13 vs Taong

The force is strong with Red, who manages to dodge a good portion of both blasts. His friend has way fewer midi-chlorians, and perishes in a sizzling death.

Khaldan sends a bolt into the roof, knocking down some dust, but little else.

--Round 2
Dailyn (11/11)
Khaldan (14/14)
Taong (14/14)
Kenoryth (15/15)
Gurneven (16/19)

Fibek (14/14)[/b]
Red Kobold (-5)
Yellow Kobold (-12)
Green Kobold (-8)

Cyan Kobold (-0, asleep)
Blue Kobold (-14)
Magenta Kobold (-9)


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Botting Dailyn: Telekinetic Projectile vs Red, Shield
Telekinetic Projectile: 1d20 + 7 ⇒ (5) + 7 = 12
Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9

Botting Kenoryth: Telekinetic Projectile vs Red, Shield
Telekinetic Projectile: 1d20 + 7 ⇒ (13) + 7 = 20
Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9

Kenoryth takes out Red, and the remaining kobold, asleep on his feet, is easily captured.

--End of Combat!
Dailyn (11/11)
Khaldan (14/14)
Taong (14/14)
Kenoryth (15/15)
Gurneven (16/19)
Fibek (14/14)

After the fight, the heroes can examine their foes. Some of the kobolds are carrying dried fish stolen from the fishery—clearly they were involved in the thefts, but more fish are missing than can be explained by six kobolds.

Let me know if you'd like to question the captured kobold.

The boxes in this room are in the locked steel cell. DC 15 Thievery (1 success) to pick the lock, or DC 25 Athletics to Force Open.

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan will start talking to the kobold in Draconic.

"Did you steal the fish? Where is the rest of it? And why did you attack us when we tried to talk to you?"

Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

"Yes, you may be the lucky one. We are friendly mages on a field trip. What is in those boxes??"

aid diplo: 1d20 ⇒ 12


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺
Khaldan al Tephu wrote:
"Did you steal the fish? Where is the rest of it?"

"Yes, we stole the fish. The rest of it is down below, it's for our puppy."

Khaldan wrote:
And why did you attack us when we tried to talk to you?

"You've intruded in our home!"

Fibek Allser wrote:
"What is in those boxes??"

"Well, now, if we knew, we wouldn't be trying to break in, would we?"

Please see Discussion thread about Diplomacy rolls.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

"For your puppy? Do puppies eat fish?? And that is a lot of fish--how big is the puppy?" Fibek moves his hands to about the size of a normal puppy.

"This big?"

Good to know, aid is hard and not free like 1e!


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

The kobold shrugs. "Plebes like me aren't allowed to interact with the puppy. Only the leaders."

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

Khaldan will nod approvingly at that question. and continue patiently "How about that barricade back towards the spider and barrels? What's behind that ?"

Afterwards he will move away from the prisoner, and beckon Fibek and the others over. He will then ask in a quiet voice "So Fibek, are you any good with locks? Could you get into that cage?" then looking around at the group "Anyone else? We could leave the kobold there until we get back if we can open it and lock it behind us."


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Are there others like you here?" Taong asks the same kobold. "More or else, their puppy is our fish-thief." he infers from what they have learned so far. "Let must go deeper and find that puppy. If there are more like this kobold, they might answer what and who this puppy is," he adds.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

GM Screen:
Perception (Khaldan): 1d20 + 7 ⇒ (14) + 7 = 21
Perception (Taong): 1d20 + 5 ⇒ (5) + 5 = 10
Perception (Fibek): 1d20 + 4 ⇒ (8) + 4 = 12
Perception (Kenoryth): 1d20 + 4 ⇒ (5) + 4 = 9
Perception (Dailyn): 1d20 + 5 ⇒ (19) + 5 = 24
Perception (Gurnevan): 1d20 + 4 ⇒ (14) + 4 = 18

The party moves forward (Slide 4 updated) through the door, but Dailyn and Khaldan quickly stop the group.

The floor tile is loose, and some of the slabs on the ceiling appear to be wobbling tenuously. On further inspection, the two are linked - anyone who steps on the trap has rocks fall on them.

DC 18 Thievery to Disable, trap goes off on a Crit Fail.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

”Good catch. Can we telekinetically pile rocks from a distance to trigger this? Always look for a magical solution I say!!”

Radiant Oath

NG male human (Keleshite) wizard 5 (level bump) | HP 68/68 | AC 23 (24 w/shield) |F +10 R +14 W +12 | Perc +13 | Stealth +10 | Focus Points 1/1 |Hero Points 2/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Detect magic | Conditions: None

"Interesting idea. Of course it's going to make a lot of noise. If anyone wants to try to deactvatate it ... go ahead"

Khaldan will wait for a bit, but if no-one steps in with a more professional approach, he will stand well back and summon a ghostly hand ( Mage Hand) to shift some of the smaller rocks from the roof on to the trigger on the floor.


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Taong has Thievery +1 so he'll pass for this one.

"Keen eyes you have there," Taong compliments Dailyn and Khaldan. He nods at the suggestion that they trigger it from afar. "Magical solutions are way better than anything else."

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek begins wondering if a kobold body would do the trick then feels a little guilty.

He begins shifting rocks telepathically onto the trigger.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

A pile of telekinetically thrown rocks triggers the trap - the ceiling comes crashing down onto the floor. Eventually, the group digs their way to the door, which opens to the next chamber. It silently glides open to reveal a long room. Two stone statues of priests stand in the corners along one side of the room, facing a towering statue of a man holding out both of his hands, palms up. In front of this statue is a stone altar holding nine golden coins.

A voice booms out from the statue. “In my hands I judge the value of all wealth, raising up whichever is greater. One of these coins is a deception. Find it using only two judgments and receive my blessing.

DC 10 Religion:
The statue depicts Abadar, the god of wealth and civilization.

All of the coins look identical and they all weigh exactly the same, but the fake coin is worth less than the others. Explain to the players that when the heroes place coins in the statue’s hands, it will raise the hand that has a higher value. For example, if the heroes put four coins in each hand and the right hand contains the fake, the statue will raise the left hand.

There's a good chance some of you players to have faced this puzzle before (perhaps outside of Pathfinder). Please give a chance for those who haven't faced it to do it on their own, but acknowledge you're deferring so I can differentiate between "people haven't checked the thread" from "people are just holding back." If everyone has seen the puzzle before, I'll just call out a success and move us on.

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