| Meadow the Ranger |
Meadow follows up with two quick shots.
Hunted Shot-shortbow vs green: 1d20 + 16 ⇒ (11) + 16 = 27
piercing: 2d6 + 2 ⇒ (5, 1) + 2 = 8
deadly?: 1d10 ⇒ 3
Hunted Shot-shortbow vs green: 1d20 + 16 - 5 ⇒ (4) + 16 - 5 = 15
piercing: 2d6 + 2 ⇒ (6, 5) + 2 = 13
deadly?: 1d10 ⇒ 5
precision: 1d8 ⇒ 8 extra damage on the first hit.
| GM Hmm |
Jayma activates her shield and decides that the Pink Beetle needs more rock and roll! Or at least, rock. She hits the beetle with a satisfying crack.
No crit, as these creatures do have a high AC.
Lazarus considers if he know anything else, and then remembers that these beetles are resistant not just to piercing and slashing, but to cold and electricity. He also realizes that their mandibles can constrict, and they are capable of carrying other undead creatures inside their abdomen... though with the holes in Pink already, if there was something else inside the bug, you would have all seen it.
His elven ears do pick up a faint chiming noise as the creatures move, and thinks they may have been recently been raised as undead by the powerful magic in the area.
Dr. Lazarus throws his hammer into Green, and puts another hole into the carapace. Nope, nothing hiding there, either!
At Meadow's command, Silence attacks Green and misses. Green squiggles his mandibles, thinking about how delicious owl might be.
Then Meadow shoots Pink, but only hits on the first strike! The Pink Beetle's thick carapace manages to resist most of the piercing damage, but the creature still goes down to her shot.
★ ---- ★ ---- ★ ---- ★
Tarcog + Amvolwatt (-16)
Meadow
Dr Lazarus
Pink (DEAD)
Green (-21)
Jayma
Turiik (-18)
| Yet Another Avatar |
Tarcog retreats a bit from the green beetle as Amvolwatt moves into his place.
Tandem Movement, provokes
Then Tarcog channels energy into Amvolwatt as it attacks the beetle.
Act Together, cast Boost Eidolon as they attack
Last action goes to Amvolwatt.
| Amvolwatt |
Amvolwatt says “Time to bash the beetle!”
striking tail: 1d20 + 16 ⇒ (9) + 16 = 25 (agile, finesse, magical)
Bludgeoning damage: 2d6 + 4 + 4 ⇒ (1, 2) + 4 + 4 = 11
striking tail, MAP: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28 (agile, finesse, magical)
Bludgeoning damage: 2d6 + 4 + 4 ⇒ (3, 4) + 4 + 4 = 15
| Turiik |
Surprised by the sudden appearance of the animated carapaces, Turiik is caught between the first beetle's mandibles while he is fishing in his pouch for a stone to throw. Before he can let out a cry of pain, his transformation begins.
His assailant crumbles to dust by the time his fangs and claws finish growing, but there is still a giant threat in the room. He roars and rushes around behind it. His jaws chomp at the reanimated carapace.
◆ Rage
◆ Stride
◆ Strike: jaws (E): 1d20 + 16 ⇒ (18) + 16 = 34 vs. Green
Magic, Piercing, WS: 2d12 + 11 ⇒ (8, 2) + 11 = 21
AC 24
+10 temporary HP
| GM Hmm |
Amvolwatt and Tarcog switch places as Tarcog boosts his eidolon. Then Anvolwatt swings twice. CRAAAACK! CRAAAACK!
That crunching nose is satisfying.
Then Turiik comes around the beetle and bites back with a ferocious attack! The carapace beetle has multiple holes in its shell, and lots of targets to feed its hunger.
★ ---- ★ ---- ★ ---- ★
Who's tasty?: 1d3 ⇒ 2
The beetle picks the biggest morsel -- Turiik!
Mandible: 1d20 + 15 ⇒ (13) + 15 = 28
Piercing: 2d8 + 7 ⇒ (7, 3) + 7 = 17
It grabs onto Turiik, then it kicks at Amvolwatt, but its focus is so intent on the barbarian breakfast that it completely misses the draconic dessert.
Kick, 2nd attack: 1d20 + 10 ⇒ (6) + 10 = 16
Bludgeoning: 2d8 + 7 ⇒ (4, 2) + 7 = 13
★ ---- ★ ---- ★ ---- ★
Tarcog + Amvolwatt (-16)
Meadow
Dr Lazarus
Pink (DEAD)
Green (-84)
Jayma
Turiik (-35, grabbed)
Jayma
|
Jayma is pleased with the effect that her flying debris had on the now dead beetle, and so decides to do an encore. Another "scutum magicae," to refresh her magical pink shield, followed by a "colossal coleopteran collects collisions," and a flick of the wrist, sends another lump of debris flying at the remaining creature.
Action 1 (◆): Activate an Item: Wayfinder & Aeon Stone: Dusty Rose Prism - Cast: Shield - AC 23 (Hardness 10)
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Actions 2 & 3 (◆◆): Cast a Spell: Telekinetic Projectile [L4] vs Green
Telekinetic Projectile Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Telekinetic Projectile Damage: 4d6 + 4 ⇒ (3, 6, 6, 5) + 4 = 24 bludgeoning damage
If a crit, you deal double damage.
Dr. Thurston Lazarus, III
|
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Dr. Lazarus nods as his companions approach the remaining beetle, forming a ring(o) around it. He devises an attack strategy.
Devise a Stratagem w/ Known Weakness: 1d20 ⇒ 8 (Roll is used for subsequent attack roll.)
Calculating he may miss if he throws his hammer into the fray, the Doctor approaches to flank with Turiik. He greets the beetle, "I say hello ... and you say goodbye, my undead friend" and swings his hammer.
+1 Striking Cold Iron Grabthar's Hammer (w/ Stratagem): 1d20 + 16 ⇒ (8) + 16 = 24 (vs flatfoot due to flanking)
Bludgeoning Damage + Strategic Strike: 2d6 + 2d6 + 5 ⇒ (1, 5) + (1, 6) + 5 = 18
◈ Devise, ◈ Stride, ◈ Strike
| GM Hmm |
Jayma brings down the green beetle with a tossed rock just as Dr. Lazarus gets into position.
Crrrraaaaccck!
The beetle crumbles to dust.
COMBAT OVER!
★ ---- ★ ---- ★ ---- ★
Final status!
Tarcog + Amvolwatt (-16)
Meadow
Dr Lazarus
Jayma
Turiik (-25 after temporary hit points)
| Turiik |
The second beetle releases Turiik as it crumbles to dust. "My hunger is unsatisfi--!' he growls before abruptly collapsing as he transforms back to the meek Erutaki man. Turiik groans. "This--this is my blood, right?"
Jayma
|
"Yes!" Jayma can barely contain her glee at seeing her lump of debris smash through the beetle and the creature's subsequent crumbling into dust. "How exciting!" She looks around eagerly for more things to smash and is mildly disappointed when no more beetles emerge from the rubble.
As her gnomish adrenaline dissipates, she looks about to see how much damage the group sustained. She notices more blood on Turiik and sighs. "Poor Turiik. I see your clothes are stained with blood again. I do wish you'd be more careful, especially as it does appear that this particular blood is yours." She calls out to Thurston. "Doctor! Please stop Turiik's bleeding, or there's no point in me cleaning him up again."
Dr. Thurston Lazarus, III
|
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As Jayma finishes off the remaining beetle, Dr. Lazarus stows his hammer and retrieves his healer's bag. "Turiik and Tarcog, you know the drill. Make your way here, my dear boys." However, at Jayma's insistence that he help Turiik immediately, Lazarus sighs and says, "Fine. I suppose I can make an occasional house call." He shrugs and adds under his breath "Sometimes it's just easier not to argue with her...."
The old elf makes an exaggerated effort to move all of 10', to be adjacent to the Erutaki man. When the dragon arrives, the Doctor takes 10 minutes to treat both patients simultaneously.
Treat Wounds (expert) DC 20: 2d8 + 10 ⇒ (8, 3) + 10 = 21
Assurance => 23, Ward Medic, Continual Recovery
If you prefer I roll a separate check for each patient, just let me know.
| Yet Another Avatar |
Tarcog goes over to where Turiik is so the doctor can treat them both at once. “Thanks, Dr. Lazarus.”
Looking at the rubble, he then says “Wonder if there are more of those things in there. I don’t want to clear that rubble!”
| GM Hmm |
Dr. Lazarus treats everyone's wounds and the party moves on with their exploration.
A6. CRYPT
This chamber contains several niches built into the wall. Each niche holds a body, most of which are fully decomposed. Being the suspicious folk that you are, you check to see if any of these bodies is likely to animate and eat your face.
Tarcog's Religion (T): 1d20 + 9 ⇒ (19) + 9 = 28
Dr. Lazarus's Religion (E): 1d20 + 14 ⇒ (16) + 14 = 30
Turiik's Religion (T): 1d20 + 11 ⇒ (9) + 11 = 20
Meadow's Religion (U): 1d20 + 3 ⇒ (15) + 3 = 18 Dubious Knowledge
Tarcog's Perception (E): 1d20 + 11 ⇒ (12) + 11 = 23 Darkvision
Jayma's Perception (T): 1d20 + 11 ⇒ (10) + 11 = 21 Low-Light Vision, Darkvision
Dr. Lazarus's Perception (M): 1d20 + 17 ⇒ (12) + 17 = 29 Low-light Vision
Turiik's Perception (E): 1d20 + 14 ⇒ (19) + 14 = 33
Meadow's Perception (M): 1d20 + 16 ⇒ (1) + 16 = 17 Low-light Vision, +1 sight
What you see is just bodies. As Turiik examines them, he realizes that one of these bodies was a healer. There's a jar with well-preserved Lesser Healer's Gel in it.
| GM Hmm |
A7. ANOTHER CRYPT
You push on, and find yourself in a second crypt, much like the one you were just in. A number of bodies are lying in the various niches built into the walls in this room. But... Then Dr. Lazarus, Turiik and Tarcog all notice not only a distinct smell of sulfur in the room, but also that three of the corpses are glowing dully... All three start to slowly shamble from their alcoves, moaning, "Braiiiiiiiiiiins...."
★ ---- ★ ---- ★ ---- ★
Tarcog's Initiative Using Search, Amvolwatt will scout: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Jayma's Initiative Using Detect Magic: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Dr. Lazarus's Initiative Using Search (Elven Instincts => win ties): 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Turiik's Initiative Using Search: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Meadow's Initiative Using Stealth: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Orange Zombie: 1d20 + 10 ⇒ (10) + 10 = 20
Yellow Zombie: 1d20 + 10 ⇒ (6) + 10 = 16
Blue Zombie: 1d20 + 10 ⇒ (8) + 10 = 18
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus
Turiik
Tarcog + Amvolwatt
Jayma
Meadow
Orange Zombie
Blue Zombie
Yellow Zombie
| Yet Another Avatar |
Tarcog uses his magic to boost Amvolwatt as the dragon moves forward.
Act Together
Cast Boost Eidolon / Amvolwatt Strides.
“You’ve got this, Amvolwatt!”
| Amvolwatt |
The dragon strides forward and attacks with claw and tail! The tail bumps into the wall throwing the attack off.
striking claw: 1d20 + 16 ⇒ (3) + 16 = 19 (deadly d8, finesse, magical),
Slashing damage: 2d6 + 4 + 4 ⇒ (2, 1) + 4 + 4 = 11
Deadly: 1d8 ⇒ 7
striking tail, MAP: 1d20 + 16 - 4 ⇒ (1) + 16 - 4 = 13 (agile, finesse, magical)
Bludgeoning damage: 2d6 + 4 + 4 ⇒ (5, 4) + 4 + 4 = 17
Dr. Thurston Lazarus, III
|
Just as Dr. Lazarus is getting used to dead bodies staying dead, the zombies attack. "Be alert. More danger." Thinking back to his book Understanding the Undead: W-Z, he considers the most effective way to attack the smelly creatures, focusing on the one in front of him.
Devise a Stratagem w/ Known Weakness vs Blue: 1d20 ⇒ 15 (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check (Loremaster Lore +14)
If crit success on RK, Lazarus and all allies get a +1 circ bonus to their next attack roll.
The Doctor shares what he knows with the group. Then, with a clear shot at the zombie in front of him, he hurls his hammer.
+1 Striking Returning Cold Iron Grabthar's Hammer (w/ Stratagem) vs Blue: 1d20 + 16 ⇒ (15) + 16 = 31
Bludgeoning Damage + Strategic Strike: 2d6 + 2d6 + 5 ⇒ (3, 5) + (1, 1) + 5 = 15
If RK reveals that slashing weapons would be good (Dr. Lazarus has faced plenty of zombies as a Pathfinder so maybe these are similar...)
Dr. Lazarus gently drops his hammer and draws his massive elven curve blade.
If he has no reason to switch to a slashing weapon...
+1 Striking Returning Cold Iron Grabthar's Hammer +MAP vs Blue: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Bludgeoning Damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
◈ Devise, ◇ Recall Knowledge, ◈ Strike, ◇ Drop Weapon (depending on RK), ◈ Interact (draw weapon) or Strike (depending on RK)
| GM Hmm |
Tarcog boosts his eidolon, and Amvolwatt enthusiastically misses the zombie twice.
Dr. Lazarus's Loremaster Lore (T): 1d20 + 14 ⇒ (11) + 14 = 25 RK on any topic
Meanwhile, Dr. Lazarus recalls what he knows of zombies, and remembers that slashing damage will slice them faster than soft (and slightly rotting) cheese. In addition, he also recognizes that these are sulfur zombies, who have a chance of blinding their opponents when they hit.
His thrown hammer hits true, and then the good doctor changes weapons.
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus
Turiik
Tarcog + Amvolwatt
Jayma
Meadow
Orange Zombie
Blue Zombie (-30)
Yellow Zombie
| Meadow the Ranger |
The ranger sighs. "You never do pay attention in class do you? Well whatever they are I bet they don't like arrows."
Meadow chooses her target and launches a volley of arrows.
Quick Draw-shortbow vs blue: 1d20 + 16 ⇒ (8) + 16 = 24
piercing: 2d6 + 2 ⇒ (1, 5) + 2 = 8
deadly?: 1d10 ⇒ 3
Hunted Shot-shortbow vs blue: 1d20 + 16 - 5 ⇒ (17) + 16 - 5 = 28
piercing: 2d6 + 2 ⇒ (5, 4) + 2 = 11
deadly?: 1d10 ⇒ 5
Hunted Shot-shortbow vs blue: 1d20 + 16 - 10 ⇒ (10) + 16 - 10 = 16
piercing: 2d6 + 2 ⇒ (6, 4) + 2 = 12
deadly?: 1d10 ⇒ 2
precision: 1d8 ⇒ 5 extra damage on the first hit.
◆ Hunt prey, ◆ Quick Draw, ◆ Hunted Shot
| GM Hmm |
Meadow shoots, and her first two arrows hit the Blue Zombie, who looks down in confusion at the two arrows in her chest. "Braiiiiiins?"
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus
Turiik
Tarcog + Amvolwatt
Jayma
Meadow
Orange Zombie
Blue Zombie (-54)
Yellow Zombie
| Turiik |
Turiik does not even get a chance to speak before his eyes darken and the beast inside him forces its way out of him. He charges toward the shambling corpses. "At least these have flesh on them!" he snarls before snapping at the zombies left and right.
◆ Rage
◆ Stride
◆ Strike: jaws (E): 1d20 + 16 ⇒ (12) + 16 = 28 vs. Blue
Magic, Piercing, WS: 2d12 + 11 ⇒ (7, 8) + 11 = 26
AC 24
+10 temporary HP
| GM Hmm |
Well, Turiik just proved that he's not a picky eater... He takes a big bite out of the Blue Zombie tearing off rotten undead flesh. It tastes of rotten eggs and moldy steak. Blue looks at his head and licks her lips.
"Brains?" she asks, hopefully.
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus
Turiik
Tarcog + Amvolwatt
Jayma
Meadow
Orange Zombie
Blue Zombie (-80)
Yellow Zombie
| Turiik |
The transformed Turiik swallows down his rotten mouthful and growls at the zombie's covetous stare. "Dare not slake your false hunger on my host!"
| GM Hmm |
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◇ The Blue Zombie ignores Turiik's warning, then takes out a shaker and sprinkles salt on Turiik's head.
This is a free monster action that does not provoke.
Jayma
|
A new record! 16 posts waiting for me in gameplay. Sorry for holding things up, but this meaty vessel in which I'm trapped requires that I become unconscious on a regular basis if it is to continue functioning properly. Very annoying.
Once Thurston has patched Turiik's wounds, Jayma once again cleans him up with a quick spell. "There you go. Good as new again. Let's see if we can keep it that way for more than five minutes, yes?"
She then follows the rest as the group explores the nearby rooms. She's a little on edge when they discover more remains of the dead, but relaxes somewhat when the remains turn out to want to remain that way. An interesting architectural detail catches her eye and she's a little slow to react to the commotion in the next room. Thurston's yell snaps her head around and she sees that not all the dead in this place feel the same way as the ones in this room. "Ah, sulfur zombies is it? How novel!" Also a little annoying, as their affinity to fire will likely make many of her attacks less effective.
Shrugging in resignation, she raises her magical pink shield once more and finding a sharp-edged bone splinter sends it spinning past Turiik and across the creature's neck with a flick of her wrist and a "noggin noshers not needed now".
If a suitably sharp-edged piece of debris isn't available, Jayma has a small pouch on her belt full of sharp-edged buttons that she uses when she needs to inflict slashing damage. If that is the case, then instead of raising her Shield, she'll Interact to pull out one of her buttons and send that at flying the Zombie instead.
Action 1 (◆): Activate an Item: Wayfinder & Aeon Stone: Dusty Rose Prism - Cast: Shield - AC 23 (Hardness 10)
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Actions 2 & 3 (◆◆): Cast a Spell: Telekinetic Projectile [L4] vs Blue
Telekinetic Projectile Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Telekinetic Projectile Damage: 4d6 + 4 ⇒ (2, 1, 2, 4) + 4 = 13 slashing damage
If a crit, you deal double damage.
| GM Hmm |
So close! Jayma's cutting telekinetic projectiles hurt the Blue zombie, but fail to bring it down.
The orange zombie shuffles forward and punches the good doctor. "Brains," the zombie says, almost conversationally.
Orange Punch: 1d20 + 15 ⇒ (18) + 15 = 33
Bludgeoning Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12
In addition to this damage, Orange inflicts 1d6 persistent fire and a DC 20 Fortitude Save vs Blinding Sulfur (see the bottom of this post.)
Then Blue punches Turiik, twice, hoping to tenderize her meal. "Salty Brains."
Blue Punch: 1d20 + 15 ⇒ (9) + 15 = 24
Bludgeoning Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8
Blue Punch 2: 1d20 + 10 ⇒ (4) + 10 = 14
The second punch misses!
In addition to this damage, Blue inflicts 1d6 persistent fire and a DC 20 Fortitude Save vs Blinding Sulfur (see the bottom of this post.)
Finally, Yellow punches Amvolwatt twice, howling, "Braiiiiiiiiins!"
Yellow Punch: 1d20 + 15 ⇒ (14) + 15 = 29
Bludgeoning Damage: 2d6 + 3 ⇒ (1, 1) + 3 = 5
Yellow Punch 2: 1d20 + 10 ⇒ (10) + 10 = 20
The second punch misses!
In addition to this damage, Yellow inflicts 1d6 persistent fire and a DC 20 Fortitude Save vs Blinding Sulfur (see the bottom of this post.)
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus (-12, 1d6 Persistent Fire, DC 20 Fort Save)
Turiik (-8, 1d6 Persistent Fire, DC 20 Fort Save)
Tarcog + Amvolwatt (-5, 1d6 Persistent Fire, DC 20 Fort Save)
Jayma
Meadow
Orange Zombie
Blue Zombie (-98)
Yellow Zombie
Dr. Thurston Lazarus, III
|
| 1 person marked this as a favorite. |
Fortitude DC 20: 1d20 + 12 ⇒ (17) + 12 = 29
Assaulted by the noxious fumes and on fire, Dr. Lazarus manages to clear his eyes and focus on the adjacent enemy. Frankly, he isn't at all surprised the brain-craving zombie is after him. "I understand why you're after this brain, my undead friend. An excellent choice. But you shan't have it." Gripping his elven curve blade, Dr. Lazarus devises an optimal attack strategy.
Devise a Stratagem w/ Known Weakness vs Orange: 1d20 ⇒ 17 (Roll is used for subsequent attack roll.)
Known Weakness provides a free Recall Knowledge check (Loremaster Lore +14)
With a clear opening, he slashes twice with his blade.
+1 Striking Elven Curve Blade (w/ Stratagem) vs Orange: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing Damage + Strategic Strike: 2d8 + 2d6 + 5 ⇒ (8, 4) + (1, 4) + 5 = 22
+1 Striking Elven Curve Blade +MAP vs Orange: 1d20 + 15 - 5 ⇒ (3) + 15 - 5 = 13
Slashing Damage + Forceful: 2d8 + 5 + 2 ⇒ (3, 4) + 5 + 2 = 14
Persistent Fire: 1d6 ⇒ 2
Persistent Flat Chat: 1d20 ⇒ 5
◈ Devise, ◇ Recall Knowledge, ◈◈ Strike x2
Jayma
|
Jayma is a little irritated that her shard didn't quite finish off the zombie. It looks to be on it's last legs, so she decides to finish it off using her boringly repetitive sequence of spells. Up goes her shield and another sharp object goes slashing into the zombie. "double death, dead dummy"
Action 1 (◆): Activate an Item: Wayfinder & Aeon Stone: Dusty Rose Prism - Cast: Shield - AC 23 (Hardness 10)
Shield Block (↺)
Trigger While you have your shield raised, you would take damage from a physical attack.
Description: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Actions 2 & 3 (◆◆): Cast a Spell: Telekinetic Projectile [L4] vs Blue
Telekinetic Projectile Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Telekinetic Projectile Damage: 4d6 + 4 ⇒ (1, 1, 5, 2) + 4 = 13 slashing damage
If a crit, you deal double damage.
| Amvolwatt |
Fortitude, DC 20: 1d20 + 13 ⇒ (8) + 13 = 21 Success!
The fumes are bad, but Amvolwatt is not deterred.
As Tarcog boosts his power, Amvolwatt strikes twice with his claws. Evidently he was listening as Dr. Lazarus spoke of them being vulnerable to slashing attacks.
striking claw: 1d20 + 16 ⇒ (8) + 16 = 24 (deadly d8, finesse, magical),
Slashing damage: 2d6 + 4 + 4 ⇒ (2, 2) + 4 + 4 = 12
Deadly: 1d8 ⇒ 3
striking claw, MAP: 1d20 + 16 - 5 ⇒ (6) + 16 - 5 = 17 (deadly d8, finesse, magical),
Slashing damage: 2d6 + 4 + 4 ⇒ (3, 2) + 4 + 4 = 13
Deadly: 1d8 ⇒ 7
| GM Hmm |
Dr. Lazarus manages one neat slice and one miss on his zombie.
He recalls two things. First, that these creatures are immune to fire. Second, that these creatures explode when they go down, which is exactly what happens when Jayma hits Blue with more shrapnel.
KA-BOOOOOOOM!
Sulfur Blue Zombie Explosion, (Bludgeoning + Fire, DC 19 Reflex Save): 2d10 + 2d10 ⇒ (9, 9) + (4, 8) = 30
The explosion hits in a thirty foot radius, hitting Yellow, Orange, Turiik, Amvolwatt, Dr. Lazarus and Tarcog.
Keep in mind that cover can give you a +2 on your Reflex Save.
Orange Reflex: 1d20 + 10 ⇒ (13) + 10 = 23
Yellow Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
As they are immune to fire, the zombies only take the bludgeoning damage from the explosion.
Then Tarcog manages to slash at his zombie once.
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus (-14, 1d6 Persistent Fire, DC 19 Reflex)
Turiik (-8, 1d6 Persistent Fire, DC 20 Fort Save, DC 19 Reflex)
Tarcog + Amvolwatt (-5, 1d6 Persistent Fire, DC 19 Reflex)
Jayma
Meadow
Orange Zombie (-58)
Blue Zombie (EXPLODED)
Yellow Zombie (-40)
| Yet Another Avatar |
Tarcog feeds power to Amvolwatt’s attacks.
Act Together, Cast Boost Eidolon as it attacks
He then steps to the side so others can better see into the room where Amvolwatt and Turiik are fighting.
Persistent Fire: 1d6 ⇒ 3
Flat check to end burning: 1d20 ⇒ 3 Nope.
Amvolwatt continues burning, causing damage to both of them.
| GM Hmm |
Amvolwatt takes the full explosion to the face!
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus (-14, 1d6 Persistent Fire, DC 19 Reflex)
Turiik (-8, 1d6 Persistent Fire, DC 20 Fort Save, DC 19 Reflex)
Tarcog + Amvolwatt (-38, 1d6 Persistent Fire)
Jayma
Meadow
Orange Zombie (-58)
Blue Zombie (EXPLODED)
Yellow Zombie (-40)
Dr. Thurston Lazarus, III
|
| 2 people marked this as a favorite. |
How fun ... it's a saving throw party here! Did everyone remember their party hats?
Reflex DC 19: 1d20 + 13 ⇒ (13) + 13 = 26
Dr. Lazarus is in the middle of enlightening the group, "My dear colleagues, be forewarned that they expl..." as a wave rolls through the room.
The Doctor avoids the worst of it and points out to Turiik, "My dear boy, if you can hear me in your current violent state, we can perhaps offer each other some flanking opportunities if you're looking for a new enemy." The Doctor waits in the doorway, hopefully.
| GM Hmm |
Dr. Lazarus evades part of the explosion.
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus (-29, 1d6 Persistent Fire)
Turiik (-8, 1d6 Persistent Fire, DC 20 Fort Save, DC 19 Reflex)
Tarcog + Amvolwatt (-38, 1d6 Persistent Fire)
Jayma
Meadow
Orange Zombie (-58)
Blue Zombie (EXPLODED)
Yellow Zombie (-40)
| Turiik |
Fortitude (M): 1d20 + 16 ⇒ (1) + 16 = 17 (Will Hero Point out of that critical fail...)
Hero Point: Fortitude (M): 1d20 + 16 ⇒ (2) + 16 = 18 (...)
Reflex (T): 1d20 + 11 ⇒ (13) + 11 = 24
Turiik roars as the burning embers sting his eyes. He manages to avoid some of the exploding debris as Jayma takes down his meal. He turns blindly to the last place he knew there was something to sink his teeth into and begins to snap wildly while his armor burns.
Blinded: Concealment DC 11: 1d20 ⇒ 15
◆ Strike: jaws (E): 1d20 + 16 ⇒ (5) + 16 = 21
Magic, Piercing, WS: 2d12 + 11 ⇒ (5, 11) + 11 = 27
Blinded: Concealment DC 11: 1d20 ⇒ 3
◆ Strike: jaws (E): 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Magic, Piercing, WS: 2d12 + 11 ⇒ (5, 4) + 11 = 20
Blinded: Concealment DC 11: 1d20 ⇒ 4
◆ Strike: jaws (E): 1d20 + 16 - 10 ⇒ (20) + 16 - 10 = 26
Magic, Piercing, WS: 2d12 + 11 ⇒ (8, 1) + 11 = 20
Fire: 1d6 ⇒ 6
Flat DC 15: 1d20 ⇒ 13
| GM Hmm |
Temporarily blinded, Turiik blindly lashes out at the Yellow Zombie and takes a big bite.
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus (-29, 1d6 Persistent Fire)
Turiik (-19, 1d6 Persistent Fire, Blinded for 1 round, Temp HP used)
Tarcog + Amvolwatt (-38, 1d6 Persistent Fire)
Jayma
Meadow
Orange Zombie (-58)
Blue Zombie (EXPLODED)
Yellow Zombie (-67)
| Amvolwatt |
| 1 person marked this as a favorite. |
Observing Turiik biting into the zombies, Amvolwatt says “Well, no one can accuse you of being a picky eater.”
“So do you have a different name we should use for you? You seem to consider yourself separate from Turiik.”
| Meadow the Ranger |
"Wow they blow up! I was gonna send you in Silence but it looks pretty dangerous. Better just let me shoot them from here."
hunt prey vs orange, command animal
| Silence the Snowy Owl |
| 2 people marked this as a favorite. |
"Screech!" Silence flaps his wings and suddenly crackles with electrical energy. A bolt of lightning shoots from his eyes at the nearest zombie quickly followed by another.
flat check dc5: 1d20 ⇒ 7
Ranged lightning: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 3d6 ⇒ (3, 6, 1) = 10
flat check dc10: 1d20 ⇒ 11
Ranged lightning: 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 24
damage: 3d6 ⇒ (4, 4, 3) = 11
damage: 1d8 ⇒ 8 on first hit.
| Meadow the Ranger |
| 2 people marked this as a favorite. |
Meadow goggles at her friend. "What the what? How did you do that?"
She is so astonished, she almost forgets to shoot her own missiles at the enemy.
hunted shot vs orange: 1d20 + 16 ⇒ (15) + 16 = 31
damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7
deadly?: 1d10 ⇒ 9
hunted shot vs orange: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13
deadly?: 1d10 ⇒ 10
damage: 1d8 ⇒ 1 on first hit.
| GM Hmm |
Silence does a critical hit with one lightning strike and a regular hit with the other!
KA-BOOOOOOOM!
Orange explodes with Reflex Saves for everybody!
Sulfur Orange Zombie Explosion, (Bludgeoning + Fire, DC 19 Reflex Save): 2d10 + 2d10 ⇒ (9, 8) + (2, 1) = 20
Yellow Reflex Save: 1d20 + 10 ⇒ (2) + 10 = 12
Yellow takes 17 bludgeoning damage to the face! "Brains?!" It says, mournfully.
Meadow, what does your turn look like without hunt prey?
★ ---- ★ ---- ★ ---- ★
Dr. Lazarus (-29, 1d6 Persistent Fire, DC 19 Reflex Save)
Turiik (-19, 1d6 Persistent Fire, Blinded for 1 round, Temp HP used, DC 19 Reflex Save)
Tarcog + Amvolwatt (-38, 1d6 Persistent Fire, DC 19 Reflex Save)
Jayma (DC 19 Reflex Save)
Meadow (DC 19 Reflex Save)
Orange Zombie (EXPLODED)
Blue Zombie (EXPLODED)
Yellow Zombie (-84)
| Turiik |
| 1 person marked this as a favorite. |
Reflex (T): 1d20 + 11 ⇒ (18) + 11 = 29
"Who addresses the One who--?" the transformed Turiik growls, pausing in his blind snapping only to have the rest of his question lost in the explosions of lightning and burning zombies.