Grau Soldado

Turiik's page

138 posts. Alias of Blake's Tiger.


HP 133 (+0)/168 | AC 29 <28> | F +20 (juggernaut) R +17 W +18 | Perc +18 | Stealth +15 |


30 ft (35 ft) | Hero 1/3 | Oils 10/10 | ◆ | ◇ | ↺ | Active Conditions: Catfall, Deny Advantage (10th), Diehard, Numb to Death, Resist Cold 5, (Slashing 7, Piercing 7)


N (he/him) Human (Erutaki) Barbarian 10 |

About Turiik

PFS Information:

PFS Number: 230524-2011


Ethnicity: Erutaki
Nationality: Yumyzyl
Birthplace: Darinkhuur
Age: 20
Gender & Pronouns: he/him
Stature: average
Build: lean

Human (wintertouched)
Barbarian (animal); Level: 10
Medium Humanoid Human
Associations: Pathfinder Society, Vigilant Seal
Languages: Taldane, Erutaki, Tian

STR 20 (+5), DEX 16 (+3), CON 18 (+4)
INT 10 (+0), WIS 18 (+4), CHA 10 (+0)
[dice=Perception (E)]1d20+18[/dice]
Special Senses:

HIT POINTS: 168/168

AC: 29 (10 + (3 dex) + (12 T) + (4 item))

Unarmored: (T), Light: (T), Medium: (T), Heavy: (U)

[dice=Fortitude (M)]1d20+20[/dice] (S -> CS)
[dice=Reflex (E)]1d20+17[/dice]
[dice=Will (E)]1d20+18[/dice]
Notes: juggernaut, cold resist 5, resist slashing 7, resist piercing 7

Class DC: 27 (10 + (5 str) + (12 T) + (item)) [T]

Speed: 25 ft Movement Types:

Melee Strikes

{Fist, Handwraps of Mighty Blows +1 Striking Flaming} (agile, finesse, nonlethal, unarmed)
[dice=◆ Strike: fist (E)]1d20+20[/dice]
[dice=Magic, Bludgeoning, Nonlethal, WS]2d4+7[/dice] + [dice=Fire]1d6[/dice]
Critical Hit: Slowed 1 until the end of my next turn.

{Jaws, Handwraps of Mighty Blows +1 Striking} (unarmed)
[dice=◆ Strike: jaws (E)]1d20+20[/dice]
[dice=Magic, Piercing, WS]2d12+12[/dice] + [dice=Fire]1d6[/dice]
Critical Hit: Slowed 1 until the end of my next turn.

{Claws, Handwraps of Mighty Blows +1 Striking} (agile, unarmed)
[dice=◆ Strike: claws (E)]1d20+20[/dice]
[dice=Magic, Slashing, WS]2d8+9[/dice] + [dice=Fire]1d6[/dice]
Critical Hit: Slowed 1 until the end of my next turn.

Ranged Strikes

{Rock} (thrown 20 ft)
[dice=◆ Strike: Thrown Sling Bullet (E)]1d20+17[/dice]

Weapon Proficiencies
Simple: (E), Martial: (E), Other (unarmed): (E)

[dice=Acrobatics (T), Bracelet of Dashing]1d20+15+1[/dice]
[dice=Arcana (U**)]1d20+10[/dice]
[dice=Athletics (M), Armbands of Athleticism]1d20+21+2[/dice]
[dice=Crafting (U**)]1d20+10[/dice]
[dice=Deception (U**)]1d20+10[/dice]
[dice=Diplomacy (U**)]1d20+10[/dice]
[dice=Intimidation (U**)]1d20+10[/dice]
[dice=Lore (herbalism) (T)]1d20+12[/dice]
[dice=Lore (other) (U**)]1d20+10[/dice]
[dice=Medicine (T)]1d20+16[/dice]
[dice=Nature (M)]1d20+20[/dice]
[dice=Occultism (U**)]1d20+10[/dice]
[dice=Performance (U**)]1d20+10[/dice]
[dice=Religion (T)]1d20+16[/dice]
[dice=Society (U**)]1d20+10[/dice]
[dice=Stealth (T)]1d20+15[/dice]
[dice=Survival (E), Coyote Cloak]1d20+18+1[/dice]
[dice=Thievery (U**)]1d20+13[/dice]


Ancestry Feats and Abilities
Special 1st: +1 Language (Tien)
Heritage 1st: Cold Resist = half level, cold effects one level less severe
1st: Cooperative Nature
5th: Clever Improviser (Untrained proficiency = Level, can use Trained uses of untrained skills)

Skill Feats
Background: Natural Medicine
2nd: Catfall
4th: Powerful Leap (+5 ft to Leaps and Jumps)
6th: Quick Jump
8th: Rapid Mantel
10th: Wall Jump

General Feats
3rd: Diehard (dead at Dying 5)
7th: Numb to Death
9th: Multitalented (Rogue)

Class Feats and Abilities
Feature 1st: Rage
Feature 1st: Animal Instinct
1st: Sudden Charge
2nd: Herbalist Dedication
4th: Poultice Preparation
6th: Expert Herbalism
8th: Animal Rage
10th: Friendly Toss

Bonus Feats
Rogue Multiclass Dedication (multitalented)
Surprise Attack (rogue multiclass dedication)
Battle Medicine (rogue multiclass dedication)

Worn: +1 Resilient Scale Mail, Bracelets of Dashing, +1 Striking Flaming Handwraps of Mighty Blows, Healer’s Gloves, Ring of the Ram, Coyote Cloak, Lifting Belt, Googles of the Night, Boots of Bounding, Armbands of Athleticism, Backpack, Signal Whistle, Clothing (explorer’s), Manacles (poor), Compass, Mirror, Brass Ear, (20) sling bullets, lesser healing potion
Stowed: Candle (1), Chalk, Earplugs, Mug, Piton, Sack, Torch (1), Bedroll, Soap, Flint and Steel, Waterskin, Grappling Hook, Hammer, Clothing (winter), Crowbar, Rope (50 ft), Tent (pup), Writing Set, Rubbing Set, Cookware
Temporary Items: (6) lesser elixirs of life, (4) moderate soothing tonic, (4) moderate focus cathartic, (6) sinew-shock serum

Invested Items:

1. Lifting Belt (4th)
2. Goggles of Night (5th)
3. Coyote Cloak (3rd)
4. Ring of the Ram (6th)
5. Bracelet of Dashing (3rd)
6. Handwraps of Might Blows +1 Striking Flaming (4th)
7. Healer’s Gloves (4th)
8. Boots of Bounding
9. Armbands of Athleticism
10. magic item

Bulk: 3.3 (Encumbered at: 10 = 6 + (4 str); Maximum at: 15 = 11 + (4 str))
Backpack: 3.1 of 4 (1.1 overflow)

Coins: 250 gp