Sovereign Dragon

Amvolwatt's page

85 posts. Alias of BretI.


Race

| AC 30; Fort +18; Ref +20; Will +17 | Speed 35 feet, swim 35 feet, Amphibious

Classes/Levels

Conditions: Doomed 2

Gender

LG cunning bronze dragon eidolon

About Amvolwatt

Amvolwatt
Dragon eidolon (cunning dragon)
LG, Medium, Amphibious, Astral, Dragon, Eidolon, Electricity
Perception +16; darkvision
Languages Common, Draconic, Draconic, Gnomish, Tien, Undercommon, Varisian, Mwangi

Skills Acrobatics +17, Arcana +14, Athletics (M) +19, Crafting (M) +18, Deception +13, Diplomacy +13, Intimidation +13, Religion +14, Society +14

Str 16 (+3), Dex 20 (+5), Con 16 (+3), Int 14 (+2), Wis 14 (+2), Cha 12 (+1)
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Botting:

Draconic Frenzy ◆◆
Eidolon

Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.

Melee

Use claw for primary attacks, tail for subsequent attacks

Draconic Frenzy plus Knockdown sounds like a good combination

[dice=striking claw]d20 +21[/dice] (deadly d8, finesse, magical),
[dice=Slashing damage]2d6+5[/dice]
[dice=Deadly]d8[/dice]

[dice=striking tail]d20 +21[/dice] (agile, finesse, magical, trip)
[dice=Bludgeoning damage] 2d6+5 [/dice]

[dice=striking tail, MAP]d20 +21-4[/dice] (agile, finesse, magical, trip, knockdown)
[dice=Bludgeoning damage] 2d6+5 [/dice]

[dice=striking tail, MAP]d20 +21-8[/dice] (agile, finesse, magical, trip, knockdown)
[dice=Bludgeoning damage] 2d6+5 [/dice]

◆ Knockdown!
Knockdown [one-action]
Requirements The monster's last action was a success with a Strike that lists Knockdown in its damage entry.
Effect The monster knocks the target prone.

Melee with Evolution Surge

[dice=striking claw]d20 +21[/dice] (deadly d8, finesse, magical),
[dice=Slashing damage]2d6+5+4[/dice]
[dice=Deadly]d8[/dice]

[dice=striking tail]d20 +21[/dice] (agile, finesse, magical, trip, knockdown)
[dice=Bludgeoning damage] 2d6+5+4 [/dice]

[dice=striking tail, MAP]d20 +21-4[/dice] (agile, finesse, magical, trip, knockdown)
[dice=Bludgeoning damage] 2d6+5+4 [/dice]

[dice=striking tail, MAP]d20 +21-8[/dice] (agile, finesse, magical, trip, knockdown)
[dice=Bludgeoning damage] 2d6+5+4 [/dice]

Bad Breath

[dice=Breath Weapon 60’ line, DC 29 basic Reflex]5d6[/dice]
[dice=Rounds to Recharge]d4[/dice]

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AC 30; Fort +18; Ref +20; Will +17
HP 146
Eidolon's Opportunity [R] (eidolon, evolution, summoner) Trigger A creature within your eidolon’s reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect Your eidolon makes a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, your eidolon disrupts that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
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Speed 35 feet, swim 35 feet
Melee [1] striking claw +21 (deadly d8, finesse, magical), Damage 2d6+5 S
Melee [1] striking tail +21 (agile, finesse, magical, trip, knockdown), Damage 2d6+5 B

Breath Weapon (5D6 E, 60-Ft. Line, DC 29) [2] (arcane, eidolon, electricity, evocation) Your eidolon exhales a blast of destructive energy. Your eidolon deals 1d6 damage to all creatures in the area, with a basic Reflex save against your spell DC. The area and damage type of the Breath Weapon are chosen when the eidolon gains this ability. Your eidolon then can’t use their Breath Weapon again for the next 1d4 rounds.
At 3rd level and every 2 levels thereafter, the damage increases by 1d6.

Glider Form [1] (eidolon, evolution, move, summoner) Your eidolon evolves wings, a buoyant body, or some other means to control descent. It glides slowly toward the ground, 5 feet down and up to 25 feet forward through the air. As long as it spends at least 1 action gliding each round and has not yet reached the ground, it remains in the air at the end of your turn.

Draconic Frenzy ◆◆ (eidolon) Your eidolon makes one Strike with their primary unarmed attack and two Strikes with their secondary unarmed attack (in any order). If any of these attacks critically hits an enemy, your eidolon instantly recovers the use of their Breath Weapon.