[Outpost VI] PF2e 02-00 The King in Thorns (Tier 1-2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


51 to 100 of 198 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Slipp manages to get close enough and rearranges some of the mushrooms and weakens the ring. Mr Chompers goes into eating mode and devastates the mushroom ring, disabling it.

COMBAT OVER

Mushroom success

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"It’s just terrible," grumbles Urwal, perched on top of a stone structure. "Look at this!" He holds up a handful of freshly cut vines. "Yellow musk! What a thing to introduce into this environment. The Thorned Monarch will stop at nothing! Watch your claws. Or toes. Or fins." He suddenly scampers away.

The Thorned Monarch enchanted various plant creatures in the area to attack the Pathfinder Society.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage is difficult terrain
Active Conditions:
------------------
Those with ** may go

**Slipp - AC 16, 26/26
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
**Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Jalthas Chronarion - AC 17 (18 w/shield), 14/14
White
Red
Tieri the Tooth Faerie - AC 19, 26/26
Nic Blackwillow - AC 18, 17/17
Creeper
Blue

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

"Alright, let's mow them down." the elf retorts while considering the best course of action. He studies the three silhouettes carefully, attempting to recall something useful about it (he'll immediately share information with his fellow Pathfinders), then seeks to find a way to harm them, and glares at the closest enemy.

◆ Recall Knowledge, creature (red/blue/white): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 Dubious Knowledge if failure.
◆ Exploit Vulnerability (red/blue/white): 1d20 + 7 ⇒ (15) + 7 = 22 Exploit Vulnerability rules
◆ Demoralize (red): 1d20 + 7 ⇒ (8) + 7 = 15

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Jalthas:

You recognize these creatures as Yellow Musk Thralls, which are creatures transformed by a yellow musk creeper's tendrils boring into its brain. They are mindless creatures (so you can have your 3rd action back). It's vulnerable to fire.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp also considers what they know about the creatures.

[ooc]Nature +5[ooc]

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Slipp Nature: 1d20 + 5 ⇒ (6) + 5 = 11

Jalthas - forgot to mention that an RK is a secret check. I totally forgot so I'll let you have this one... :)

Slipp, you can have your RK back since Jalthas did say he was going to share the knowledge he got.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp just waits for a bit.
Delays, all my spells are longer ranger and I don't want to step out in front of eveyrone

Grand Archive

Jalthas Chronarion | Male Seer Elf Thaumaturge 1| HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

Oh, right! Sorry, I completely forgot as well.

"Yellow Musk Thralls! Use fire on these mindless wretches!"

I'll use my third action to retrieve an alchemist's fire.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 5 | Hunter | Animal Companion Kaibigang Oso | HP 70/70, AC 22 (24 w Hide Shield raised) Fortitude** +12, Reflex** +11, Will** +13, Perception** +13 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang sends an icy ray at Red before they can even get close to them, and he does not have spells that inflict fire damage.
Ray of Frost Spell Attack vs Red: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point Ray of Frost Spell Attack vs Red: 1d20 + 8 ⇒ (13) + 8 = 21
Spell Damage: 1d4 + 4 ⇒ (3) + 4 = 7 cold damage

He then cast Guidance on Tieri.

◆◆ Cast a Spell, Ray of Frost
◆ Cast a Spell, Guidance to Tieri

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

Scarlet goes before Tandang in the initiative order, and as I suspect that Mr Chompers may have taken care of Red on his own, then perhaps Tandang's Ray of Frost would be better used on a different target. I suggest White.

By the way, If Scarlet goes down, Mr Chompers goes poof. She's only got an AC of 13, so doesn't do too well as a meat shield.

{Are those plants?}
[Looks that way]
{They don't look very friendly}
[No. They don't. Time do do some weeding I think]

Scarlet casts a quick spell ("बिरुवालाई कडा बनाउनुहोस्)") as Mr Chompers charges the nearest one and tears into it.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Protect Companion vs Chompers - he's now at AC 18
Chompers Action 1: Stride (25 feet)

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) vs Red

Chompers Tendril Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Chompers Tendril Damage: 1d8 + 4 ⇒ (4) + 4 = 8 bludgeoning damage

Chompers Action 3 (◆): Tendril Strike (Jaws) with MAP1 vs Red

Chompers Jaws Attack: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Chompers Jaws Damage: 1d6 + 4 ⇒ (3) + 4 = 7 piercing damage

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The nice thing about block initiative is the nice GM can always rearrange the order in which you go... :)

Mr Chompers charges Red and rips it apart, while Tandang sends a snowball at White, hitting it in the chest. The thing appears to grunt, and what appears to be plant matter is knocked loose, but the thing still keeps coming.

White shambles forward towards Mr Chompers. It raises a meaty (planty?) fist and punches Mr Chompers.

Fist vs Mr Chompers AC 18: 1d20 + 7 ⇒ (16) + 7 = 23
Bludgeoning: 1d4 + 3 ⇒ (2) + 3 = 5

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage is difficult terrain
Active Conditions:
Before Your Turn:
DC 14 Reflex - Mr Chompers (Entangling Tendrils)
DC 14 Will Save - Mr Chompers (Pollen)
------------------
Those with ** may go

**Slipp - AC 16, 26/26 (Delaying)
Scarlet Pimpernel - AC 13, 15/20; Mr Chompers AC 17 (AC 18)
Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
Jalthas Chronarion - AC 17 (18 w/shield), 14/14
White (-7)
**Tieri the Tooth Faerie - AC 19, 26/26 (Guidance)
**Nic Blackwillow - AC 18, 17/17
Creeper
Blue

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Yellow Musk Pollen (from Thrall), DC 14 Will Save:

CS/S: The creature is unaffected. Immune for 24h
F: The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn’t act.
CF: As failure, but the condition doesn’t end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end.

Entangling Tendrils (5' aura from Thrall), DC 14 Reflex Save:

CS/S: Unaffected
F/CF: Grabbed by tendrils

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp heads through the woods. As they do so the storm in First World strengthens and lashes through the all too thin boundaries between realities.

* move
** cast electric arc

E damage, basic reflex DC 18, blue and green: 1d4 + 4 ⇒ (4) + 4 = 8


N Male Plant Eidolon 1 | ♥️ 15/20 | AC 18 (Protected) | F+8 R+5 W+6 | Perc +4 (Darkvision, Scent) | Speed 25' | Exploration: Scout | Status:

As Mr Chompers tears into one plant shambler and smashes the remains into small pieces, another one rattles up and takes a swipe at him, smashing a few teeth loose before trying to wrap its tendrils around him.

{Oh! Mr Chompers. Are you okay?}
[Bah! 'Tis but a scratch]
{Do be careful Mr Chompers}
[Hah! Tell them that, but be quick about it because I'm about to tear this one's head off]
{Does it even have a head?}
[Not for long]

But first, Mr Chompers uses his own tendrils to avoid being entangled...

Chompers Reflex Save vs DC 14: 1d20 + 5 ⇒ (15) + 5 = 20

...and easily manages to avoid that fate.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

White Reflex: 1d20 + 6 ⇒ (5) + 6 = 11
Blue Reflex: 1d20 + 6 ⇒ (8) + 6 = 14

Slipp hurries forward and sends lightning at Blue and White. Neither one manages to get out of the way. Both fry and White collapses.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage is difficult terrain
Active Conditions:
Before Your Turn:
DC 14 Will Save - Mr Chompers (Pollen)
------------------
Those with ** may go

Scarlet Pimpernel - AC 13, 15/20; Mr Chompers AC 17 (AC 18)
Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
Jalthas Chronarion - AC 17 (18 w/shield), 14/14
Slipp - AC 16, 26/26
**Tieri the Tooth Faerie - AC 19, 26/26 (Guidance)
**Nic Blackwillow - AC 18, 17/17
Creeper
Blue (-8)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Yellow Musk Pollen, DC 14 Will Save (from Thrall); DC 20 Will Save (from Creeper):

CS/S: The creature is unaffected. Immune for 24h
F: The creature is fascinated. For as long as it is fascinated, it must spend each of its actions to move closer to the yellow musk creeper as expediently as possible, while avoiding obvious dangers. If the creature is adjacent to the yellow musk creeper, it stays still and doesn’t act.
CF: As failure, but the condition doesn’t end automatically. The creature can attempt a new save at the end of each of its turns. On a success, the fascinated condition and other effects end.


N Male Plant Eidolon 1 | ♥️ 15/20 | AC 18 (Protected) | F+8 R+5 W+6 | Perc +4 (Darkvision, Scent) | Speed 25' | Exploration: Scout | Status:

Whoops, forgot the separate pollen save. Not sure how I missed it.

Before Slipp could fry his attacker into whatever afterlife plants go to when they die, the shambler had sprayed Mr Chompers with some of its mind-altering polen, some of which he'd breathed in...

Chompers Will Save vs DC 14: 1d20 + 6 ⇒ (10) + 6 = 16

[Ugh! That tastes terrible]

With a loud "Ptoeey", Mr Chompers spits out the gob of shambler he was chewing on so as to rid himself of the awful taste in his mouth.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Mr Chompers easily escapes the thrall's tendrils and resists the pollen.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage is difficult terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Scarlet Pimpernel - AC 13, 15/20; Mr Chompers AC 17 (AC 18)
Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
Jalthas Chronarion - AC 17 (18 w/shield), 14/14
Slipp - AC 16, 26/26
**Tieri the Tooth Faerie - AC 19, 26/26 (Guidance)
**Nic Blackwillow - AC 18, 17/17
Creeper
Blue (-8)

Vigilant Seal

Male Kobold Core Fighter 4 | HP 39/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: Wounded 1 | ◆◇↺

Tieri goes for a better vantage and fires on White Blue.

◆ Stride

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing Damage: 1d8 + 1 ⇒ (7) + 1 = 8

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

Scarlet watches as Tieri takes aim at the already dead shambler. "Excuse me mister Tooth Faerie, but I think that one's dead. I'd aim at the one still standing, or the really nasty looking one behind it."

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

What are the conditions under which we need to save against the pollen?

Nic advances past the line of the fallen thralls and sends an arrow at the blue one.

Arrow to blue: 1d20 + 7 ⇒ (10) + 7 = 17
Arrow damage, if applicable: 1d6 ⇒ 6
Sneak attack damage, precision, if applicable: 1d6 ⇒ 6

If that drops blue, Nic will shoot the creeper; otherwise, he'll continue against blue.

Second arrow: 1d20 + 7 - 5 ⇒ (1) + 7 - 5 = 3

The second arrow sails into the underbrush.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tieri shoots at Blue and drops it. Nic and Tieri both shoot at the ugly looking plant behind it but both don't hit.

Pollen -- only if it either sprays you or touches you

The Creeper creeps (Ha!) forward and attempts to poke Mr Chompers.

Tendril vs Mr Chompers, AC 18: 1d20 + 9 ⇒ (18) + 9 = 27
Piercing: 1d10 + 3 ⇒ (8) + 3 = 11

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Foliage is difficult terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Scarlet Pimpernel - AC 13, 4/20; Mr Chompers AC 17 (AC 18)
**Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Jalthas Chronarion - AC 17 (18 w/shield), 14/14
**Slipp - AC 16, 26/26
**Tieri the Tooth Faerie - AC 19, 26/26
**Nic Blackwillow - AC 18, 17/17
Creeper

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

GM T, since the creeper hadn't acted yet it was flat-footed vs. Nic. Would the first arrow have hit with the +2 (IIRC) bonus?

The halfling quietly moves to an area where he can get a clearer shot before shooting another pair of arrows at the plant.

Arrow #1: 1d20 + 7 ⇒ (20) + 7 = 27
Arrow #2: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4

Arrow #1 damage, doubled for crit, including d10 deadly: 1d6 + 1d10 ⇒ (6) + (7) = 13

If it's susceptible to crits, it takes 19 HP.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Good point, yes. Fortunately for you, it's not immune to crits :)

Retcon/Correction
Nic's earlier arrow barely strikes the creeper but lodges in a soft spot.
End retcon

His third arrow buries itself to the fletching in the plant's central part. The creeper looks like it's about do drop but still manages to cling to life.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Foliage is difficult terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Scarlet Pimpernel - AC 13, 4/20; Mr Chompers AC 17 (AC 18)
**Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Jalthas Chronarion - AC 17 (18 w/shield), 14/14
**Slipp - AC 16, 26/26
**Tieri the Tooth Faerie - AC 19, 26/26
Nic Blackwillow - AC 18, 17/17
Creeper (-31)

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 5 | Hunter | Animal Companion Kaibigang Oso | HP 70/70, AC 22 (24 w Hide Shield raised) Fortitude** +12, Reflex** +11, Will** +13, Perception** +13 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang inflicts the Creeper with an icy ray and raises his shield.
Ray of Frost Spell Attack vs Creeper: 1d20 + 8 ⇒ (11) + 8 = 19
Spell Damage: 1d4 + 4 ⇒ (2) + 4 = 6 cold damage

◆◆ Cast a Spell, Ray of Frost
◆ Raise a Shield

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

"Urghhhhh" says a sweating Slipp who seems to be concentrating on something that isn't quite there.

And then another bolt of lightning strikes out.

E damage, basic reflex DC18: 1d4 + 4 ⇒ (3) + 4 = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tandang Boreas sends a snowball at the Creeper. The snowball connects and reduces the creeper to a mangled salad.

COMBAT OVER

Plant Success; Reported

You can take 10 minutes to heal if you need to. I'll just post the header to the next encounter.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"Oh, good, you’ve made it this far," says Valais Durant, as she patches up an injured Pathfinder. "All still in one piece? Glad to hear it. I think some of the newer recruits could use more help. I just spotted a team heading that way to help with charting the course, but they looked like they barely knew how to hold a map. Could you give them a hand?"

Will everyone please make a DC 17 Will Save

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 5 | Hunter | Animal Companion Kaibigang Oso | HP 70/70, AC 22 (24 w Hide Shield raised) Fortitude** +12, Reflex** +11, Will** +13, Perception** +13 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

Tandang asks if Scarlet can allow him to treat her wounds. If she allows so, he politely offers some herbs for Scarlet to chew while he does the treatment and application of herbal salves and ointments on her wounds.
DC 15 Nature Check with Natural Medicine feat to Treat Wounds of Scarlet: 1d20 + 10 ⇒ (5) + 10 = 15 (If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.
HP Restored: 2d8 ⇒ (3, 4) = 7 HP restored for Scarlet

Seeing that the healing is not enough, he draws from his pocket a single berry and imbues it magically with the bounty of nature (Goodberry focus spell) and offers it to her as well. "Eat it and you will feel better." he tells her, healing her with another 1d6 + 4 ⇒ (2) + 4 = 6 HP. he will then refocus if given much time.

"Let me take a look at your map. Actually, this is how you use it." Tandang explains the basics of using the map to the new recruits.
DC 17 Will Save: 1d20 + 10 ⇒ (12) + 10 = 22

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

will : 1d20 + 7 ⇒ (6) + 7 = 13

Slipp sits down and admires the scenery. "Shouldn't they have been taught to read maps before coming down here?" they ask.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tandang treats Scarlet and Mr Chompers, restoring them to near-full health. You can refocus after the next encounter

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

As the tendril wars escalate, Mr Chompers finds himself being slowly dismembered by the creeper.

[This one's tougher than he looks]
{It isn't very friendly}
[Argh! That hurt]
{Nooo!}

Scarlet feels the blow through her telepathic connection to Mr Chompers and automatically reacts by syphoning the damage into herself.

Reaction (↺): Life Block - Scarlet reduces Mr Chompers damage by 10hp but loses 5hp in the process. It's all the same HP pool, so it's a net -5hp on the damage.

Scarlet/Mr Chompers now at 9/20hp, but can't use Protect Companion again for the rest of the encounter.

[I hate to admit it, but I'm not sure I can take it]
{I'm certain the others will help us}
[Maybe, but if things turn ugly, make a run for it]

Fortunately the others do help and the creeper goes down under a volley of arrows and snowballs.

[That was closer than I like]
{I told you they'd help}

Scarlet stands still as Tandang ministers to her. "Thank you Mister Tandang. I feel a lot better."

[Me too. Ready for action again]

With the 7+6=13hp of healing, Scarlet/Mr Chompers are back to full health: 20/20hp

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

DC 17 Will save, E: 1d20 + 7 ⇒ (5) + 7 = 12

"Yes, they were holding the map the wrong way." Nic tries to navigate from the back of the map.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

"Excellent teamwork, agents! We have rescued our fellow Pathfinders from mortal peril!"
______________

GMs, the Pathfinders Rescued condition on page 8 is in effect.


◆◇↺

Tieri Will Save: 1d20 + 6 ⇒ (4) + 6 = 10
Scarlet Will: 1d20 + 8 ⇒ (17) + 8 = 25
Chompers Will: 1d20 + 6 ⇒ (20) + 6 = 26

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You all see a group of Pathfinders about to travel through a meadow to get to the other side. However, Tandang and Scarlet (and Mr Chompers) realize that the Thorned Monarch has disguised a large patch of thorny brambles as a meadow!

Each of you can attempt one of the following skill checks to explain to the befuddled Pathfinders that the terrain has been altered to appear less dangerous.

You can convince them to stop with:
- A DC 13 Fey Lore check to explain that the Thorned Monarch is using fey magic to be tricky.
- A DC 15 Diplomacy check to convince the Pathfinders that traversing the meadow is a bad idea.
- A DC 15 Intimidation check to cow the Pathfinders into going a different way.
- A DC 17 Nature or Survival check to give evidence that the meadow is much more dangerous than it looks
- Some other check that makes sense; I'm an easy sell.

You need at least 3 successes.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 5 | Hunter | Animal Companion Kaibigang Oso | HP 70/70, AC 22 (24 w Hide Shield raised) Fortitude** +12, Reflex** +11, Will** +13, Perception** +13 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺

DC 17 Nature: 1d20 + 10 ⇒ (6) + 10 = 16

"Stop! Your eyes are fooling you. Can't you see that it is too good to be true that it looks safe to go in that area?" Tandang struggles at his words because he himself can't show what he is currently saying, but he knows they are being deceived by what they are seeing. "Be careful on where you are walking at. Tsk. Pathfinders like you should no more."

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp sees the pathfinders getting themselves into trouble. Channeling a scream that is more troll-god-of-destruction than small-gnome-of-smallness, they give a huge primal scream.

"AAAAAARRRRRRRRGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHH"

intimidate: 1d20 + 8 ⇒ (17) + 8 = 25

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{Oh dear! Mr Chompers, those people are going to get hurt}
[Yeah, I see it. They should look where they're going]
{We need to do something}
[I agree. We should definitely avoid that area]
{No. I mean we need to warn them}
[Huh. Whatever. Knock yourself out]

Scarlet jumps up and down and waves frantically to get the other pathfinders' attention. "Woo hoo over there. Don't go in there. It's full of sharp nasty plants. You'll get hurt."

Scarlet Diplomacy vs DC 15: 1d20 + 7 ⇒ (17) + 7 = 24

{I hope that works}
[Meh. No skin off our noses either way]

Scarlet is more CG and Mr Chompers is more CE, so they average out to CN.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Slipp lets out a primal scream which shocks the Pathfinders into stopping to look. Scarlet manages to get their attention and convinces them that they are heading into danger.

three successes. Befuddled Success

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic shakes his head to clear the ringing from his ears as the echoes of Slipp's scream die away. "What is our next task?"

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"Things are not what they seem!" cries Urwal as he crawls out from under a giant toadstool. "The tree, the rock, the bird, even the ground! Constant vigilance is needed!"

Tandang, you have your focus point back. You are allowed to spend 10 minutes to heal/refocus between encounters.

You are on one side of a log bridge about to cross the river. The hostile creatures are blocking your way to the path you are about to take and refuse to move.

GM Dice:

Slipp, Search: 1d20 + 6 ⇒ (18) + 6 = 24
Scarlet Pimpernel, Scout: 1d20 + 7 ⇒ (5) + 7 = 12
Nic Blackwillow, Avoid Notice: 1d20 + 8 ⇒ (17) + 8 = 25
Tandang Boreas, Defend: 1d20 + 9 ⇒ (17) + 9 = 26
Tieri the Tooth Faerie, Search: 1d20 + 9 ⇒ (11) + 9 = 20
Black: 1d20 + 9 ⇒ (12) + 9 = 21
Blue: 1d20 + 6 ⇒ (7) + 6 = 13

Blue is tiny. The token is large just for visibility

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage is difficult terrain, as is the water.
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
**Slipp - AC 16, 26/26
Black
Tieri the Tooth Faerie - AC 19, 26/26
Blue
Scarlet Pimpernel - AC 13, 17/20; Mr Chompers AC 17

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp shuffles toward the edge of the river. Then, hair standing on end with electricity the thin barrier between the First and current worlds is ripped open once more and the everstorm on the otherside lets loose.

E damage, basic reflex DC 18: 1d4 + 4 ⇒ (3) + 4 = 7

* move
** cast electric arc


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

The mushroom rings have been disabled! The Thorned Monarch’s tide of reinforcements has slowed.
______________

GMs, the Mushroom Ring Disabled condition on page 8 is in effect.

Verdant Wheel

[R] Male Strong-Blooded Dwarf Druid of the Animal Order 5 | Hunter | Animal Companion Kaibigang Oso | HP 70/70, AC 22 (24 w Hide Shield raised) Fortitude** +12, Reflex** +11, Will** +13, Perception** +13 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Tracker | ◆◇↺
GM Tiger wrote:

Tandang, you have your focus point back. You are allowed to spend 10 minutes to heal/refocus between encounters.

Yey! Thank you.

"The Thorned Monarch will do his best to bring us down, but we are stronger than he thinks!" He then sends an icy ray at Blue.
Ray of Frost Spell Attack vs Blue: 1d20 + 8 ⇒ (1) + 8 = 9
Spell Damage: 1d4 + 4 ⇒ (1) + 4 = 5 cold damage

He seems not concentrated when he does that spell. He tries to recall if he have encountered Black before. or have seen somewhere. Recall Knowledge on Black, Nature +10, Arcana/Society +1?

◆◆ Cast a Spell, Ray of Frost
◆ Recall Knowledge

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

TB Nature: 1d20 + 10 ⇒ (5) + 10 = 15
Black Ref: 1d20 + 4 ⇒ (1) + 4 = 5
Ribbit Ref: 1d20 + 7 ⇒ (12) + 7 = 19

Tandang:
You don't recognize the creature

Tandang attempts to send a snowball at Black but slips at the last minute and sends his snowball straight up into the air, barely missing a passing eagle. Slipp's lightning catches Black flat-footed and roasts it, but doesn't drop it. The other creature avoids the worst of the damage.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Foliage, Water, Yellow Boxes
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
Slipp - AC 16, 26/26
Black (-14)
Tieri the Tooth Faerie - AC 19, 26/26
Blue (-3)
Scarlet Pimpernel - AC 13, 17/20; Mr Chompers AC 17

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic strides forward to the creek's edge and tries to finish off black before it can react.

Arrow #1 vs. FF: 1d20 + 7 ⇒ (3) + 7 = 10
Arrow #2 vs. FF: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13

Unlikely to hit even with vs. flatfooted target, but just in case:

Arrow #2 damage, if applicable, including sneak attack: 1d6 + 1d6 ⇒ (2) + (4) = 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Black isn't FF. I just used it as a description since it crit-failed the reflex save

Black oozes forward, turning the ground around it into gooey mud, making movement difficult. It swings a fist at Slipp

Fist vs Slipp AC 16: 1d20 + 10 ⇒ (7) + 10 = 17
Bludgeoning: 1d8 + 4 ⇒ (6) + 4 = 10

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Foliage, Water, Yellow Boxes
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
Nic Blackwillow - AC 18, 17/17
Slipp - AC 16, 16/26
Black (-14)
**Tieri the Tooth Faerie - AC 19, 26/26
Blue (-3)
Scarlet Pimpernel - AC 13, 17/20; Mr Chompers AC 17

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Corrected Scarlet's hp.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Foliage, Water, Yellow Boxes
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
Nic Blackwillow - AC 18, 17/17
Slipp - AC 16, 16/26
Black (-14)
**Tieri the Tooth Faerie - AC 19, 26/26
Blue (-3)
Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

As the ooze slops at Slipp, there is a brief flash of light as they seem to vanish for a moment.

unexpected shift, flat check: 1d20 ⇒ 11 Unsuccessful

They wince in pain.

Vigilant Seal

Male Kobold Core Fighter 4 | HP 39/50 | AC 21/22 | Fortitude +8, Reflex +12, Will +10 (Bravery) | Perception +10 | Speed 25 | Darkvision | Default Exploration: Scout +10 | Hero Points 1 | Provisions: Lesser Healing Potion 1/1 | Active Conditions: Wounded 1 | ◆◇↺

Tieri tries to poke some holes in Black.

◆ Point-Blank Shot

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (6) + 11 = 17
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Tieri sends two arrows at Black. Although they hit, they don't seem to do as much damage.

Blue hops over to the river, dives in, and swims across. It sits and waits for the right moment to attack.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Difficult Terrain: Foliage, Water, Yellow Boxes
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

-2-
**Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
**Slipp - AC 16, 16/26
Black (-22)
Tieri the Tooth Faerie - AC 19, 26/26
Blue (-3)

-1-
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17

51 to 100 of 198 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Outpost VI] PF2e 02-00 The King in Thorns (Tier 1-2) All Messageboards

Want to post a reply? Sign in.