[Outpost VI] PF2e 02-00 The King in Thorns (Tier 1-2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Nic scans the horizon for any more approaching attackers, arrow on the string.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

Excellent work, Pathfinders! We have repelled the Thorned Monarch’s advance forces.
______________

GMs, the Advance Repelled condition on page 19 is in effect.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

Suddenly, there is a strange shaking, like an earthquake rippling through the ground and air alike. The plants in the demiplane begin to grow and change. Oraiah Tolal calls out, “They’re here! The Thorned Monarch has arrived in the demiplane! And they’re not alone. We have an invasion to fight!”
______________

GMs, this is your 1-day warning. Please wrap up your current encounters and prepare to move to Part 3.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

As the last of the fey attackers fall, a sudden, eerie silence descends over the demiplane. A vision of a green moth—their body composed of thorny vines and their eyes burning with alien malevolence—clouds the eyes of each Pathfinder, and a sinister voice rings in every ear.

“You have stolen my crown and invaded my domain. I have destroyed civilizations for lesser slights. None of you shall leave this place alive!”
______________

GMs, please end any remaining encounters from Part 2 and begin Part 3.

Radiant Oath

◆◇↺ | Spell Templates

Urwal appears next to Valais without startling her this time. Valais begins, "We've held off their advance forces." Urwal adds, "We have completed the ritual to make crown more powerful. Voth can take control of this plane, but only if Qxal doesn't kill him." Valais continues, "Our most experienced agents are taking on the Thorned Monarch themself, but we can still aid in this fight! Take out their fey forces. The Thorned Monarch isn't nearly as powerful without their army." Urwal's eyes suddenly dart about, clearly tracking something moving at an alarming speed.

Init:

Slipp, Search: 1d20 + 6 ⇒ (17) + 6 = 23
Scarlet Pimpernel, Scout: 1d20 + 7 ⇒ (1) + 7 = 8
Nic Blackwillow, Avoid Notice: 1d20 + 8 ⇒ (10) + 8 = 18
Tandang Boreas, Defend: 1d20 + 9 ⇒ (10) + 9 = 19
Tieri the Tooth Faerie, Search: 1d20 + 9 ⇒ (2) + 9 = 11
Red Init: 1d20 + 4 ⇒ (14) + 4 = 18
White Init: 1d20 + 4 ⇒ (5) + 4 = 9
Blue Init: 1d20 + 4 ⇒ (9) + 4 = 13
Yellow Init: 1d20 + 4 ⇒ (19) + 4 = 23
Init: 1d20 + 9 ⇒ (16) + 9 = 25

A Yellow gremlin waddles out and hurls a dart at Mr Chompers.

Dart vs Mr Chompers AC 17: 1d20 + 8 ⇒ (8) + 8 = 16

The dart misses Mr Chompers by mere inches.

A particularly speedy fey darts in, pokes Mr Chompers, Nic: 1d2 ⇒ 2, and darts away again.

Shortsword vs Nic AC 18: 1d20 + 11 ⇒ (5) + 11 = 16

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Speedy
Yellow
**Slipp - AC 16, 26/26
**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Red
Nic Blackwillow - AC 18, 17/17
Blue
Tieri the Tooth Faerie - AC 19, 26/26
White
Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp, starting to tire a bit, glares at the creature in red, before more lightning crackles around the fey.

intimidating glare vs red: 1d20 + 8 ⇒ (7) + 8 = 15
E damage, basic reflex vs red and white: 1d4 + 4 ⇒ (1) + 4 = 5

* intimidating glare
** electric arc

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

Tandang evokes a jumble of rocks above Red and White after he gets closer a bit to them. "Take that!"

◆ Stride
◆◆ Cast a Spell, Scatter Scree, Red and White's DC 18 basic Reflex save vs 1d4 + 4 ⇒ (4) + 4 = 8 bludgeoning damage, and area becomes Difficult Terrain

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Red Reflex vs Slipp, DC 18, Frightened: 1d20 + 6 ⇒ (11) + 6 = 17
White Reflex vs Slipp, DC 18: 1d20 + 7 ⇒ (3) + 7 = 10
Red Reflex vs Tandang, DC 18: 1d20 + 7 ⇒ (18) + 7 = 25
White Reflex vs Tandang, DC 18: 1d20 + 7 ⇒ (2) + 7 = 9

Slipp stares daggers at Red, who wilts at the glare. Slipp and Tandang send rocks and lightning at Red and White. Red avoids Tandang's rocky attack but fails to dodge quick enough to get out of the way of Slipp's lightning. White unfortunately is caught completely unprepared and does not manage to avoid the attacks. White gets fried, then ground to paste.

Red stumbles up close to Tandang Boreas and mutters something under his breath.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Speedy
Yellow
Slipp - AC 16, 26/26
Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Red (-9; Frightened 1)
**Nic Blackwillow - AC 18, 17/17
Blue
Tieri the Tooth Faerie - AC 19, 26/26
Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Nic takes a shot at Blue with his cold iron arrow, then stows his bow and draws his rapier.

Arrow to blue (flat-footed?): 1d20 + 7 ⇒ (15) + 7 = 22
Arrow damage, including sneak attack if applicable: 1d6 + 1d6 ⇒ (1) + (6) = 7

Radiant Oath

◆◇↺ | Spell Templates

Nic sends an arrow at Blue and hits it in the shoulder. Blue looks like it's about to fall but still keeps fighting.

Blood dripping from the arrow wound in its shoulder, Blue stumbles up to Mr Chompers and tries to stab him with its sword.

Shortsword vs Mr Chompers AC 17: 1d20 + 8 ⇒ (13) + 8 = 21
Poke: 1d6 - 1 ⇒ (5) - 1 = 4

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Speedy
Yellow
Slipp - AC 16, 26/26
Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Red (-9; Frightened 1)
Nic Blackwillow - AC 18, 17/17
Blue (-7)
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Vigilant Seal

Male Kobold (Tunnelflood) Fighter 2 | HP 17/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25, swim 15 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item minor healing potion 1/1 | Active Conditions: None | ◆◇↺

Blue, then Red if and when Blue falls

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (7) + 11 = 18
Piercing Damage: 1d8 + 1 ⇒ (7) + 1 = 8

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
Piercing Damage: 1d8 + 1 ⇒ (4) + 1 = 5

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 10 ⇒ (13) + 11 - 10 = 14
Piercing Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Radiant Oath

◆◇↺ | Spell Templates

Tieri's arrows make short work of the fey.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Speedy
Yellow
Slipp - AC 16, 26/26
Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Nic Blackwillow - AC 18, 17/17
Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

[Here come some more, Mr Chompers]
{Yay! That last bunch was unsatisfying}
[Duck!]
{Where?}

<Woosh!>

[There!]
{Oh that. Pftt! I'll show them how it's done.}

Scarlet casts spells ("बिरुवा बलियो बनाउनुहोस्" and "बिरुवालाई कडा बनाउनुहोस्") as Mr Chompers closes with the dart thrower before lashing out with a tendril.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Step (5 feet)

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon vs Yellow

Chompers Tendril Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9 bludgeoning damage

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Radiant Oath

◆◇↺ | Spell Templates

With near blinding speed the other fey lunges in and tries to stick Mr Chompers with his shortsword before running off in another direction.

Shortsword vs Mr Chompers AC 18: 1d20 + 11 ⇒ (10) + 11 = 21
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5

Mr Chompers suddenly feels his limbs go heavy, as if his tendrils have lead weights tied to them.

The speedy fey calls to Mr Chompers. "You need to slow down, big fella."

Yellow closes the gap, draws his sword and tries to poke Mr Chompers with it.

Shortsword vs Mr Chompers AC 18: 1d20 + 8 ⇒ (11) + 8 = 19Piercing: 1d6 - 1 ⇒ (6) - 1 = 5

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Fortitude: Mr Chompers
------------------
Those with ** may go

Speedy
Yellow (-9)
**Slipp - AC 16, 26/26
**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 6/20; Mr Chompers AC 17 (AC 18)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Lethargy Poison, DC 18 Fortitude:

Maximum Duration:4 hours
Stage 1: Slowed 1 (1 rd)
Stage 2: Slowed 1 (1 minute)
Stage 3: Unconscious w/ no Perception check to wake up (1 rd)
Stage 4: Unconscious w/ no Perception check to wake up (1d4 hours)

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

"Just go away. We really don't want to pick a fight with you, but we will if you insist." glares Slipp at the last fey.

More energy crackles around and a small bolt of lightning punctuates the gnomes words.

electric arc, basic reflex DC 18: 1d4 + 4d6d6d1d20 + 8 ⇒ (1) + (4, 3, 7, 3, 10, 16, 8, 3, 14, 7, 20, 20, 14, 6, 12, 19, 14, 9, 18, 5, 8, 2, 17, 8, 17, 10, 2, 1, 3, 6, 14, 7, 9, 13, 12, 2, 16, 16, 20, 8, 4, 16, 15, 20, 2, 20, 1, 9, 10, 14, 3, 2, 11, 8, 5, 12, 12, 8, 20, 13, 11, 15, 5, 4, 13, 7, 14) + 8 = 686

** electric arc
* intimidating glare

Radiant Oath

◆◇↺ | Spell Templates

Are you carrying a nuclear reactor that we don't know about, Slipp? :)

Electric Arc Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Intimidating Glare: 1d20 + 8 ⇒ (6) + 8 = 14

GM Dice:

Reflex: 1d20 + 7 ⇒ (17) + 7 = 24

Slipp's lightning bolt drops Yellow where he stands. The other fey creature laughs at her attempt at scaring it.

"You call that scary? My sister can do worse in her sleep!"

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Fortitude: Mr Chompers
------------------
Those with ** may go

Speedy
Slipp - AC 16, 26/26
**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 6/20; Mr Chompers AC 17 (AC 18)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Lethargy Poison, DC 18 Fortitude:

Maximum Duration:4 hours
Stage 1: Slowed 1 (1 rd)
Stage 2: Slowed 1 (1 minute)
Stage 3: Unconscious w/ no Perception check to wake up (1 rd)
Stage 4: Unconscious w/ no Perception check to wake up (1d4 hours)

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Looks like it!
"Your sister is twice as good looking as you then." taunts back Slipp.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Looking faintly frustrated, Nic switches weapons again and shoots the annoying quickling.

Arrow: 1d20 + 7 ⇒ (17) + 7 = 24
Arrow damage: 1d6 ⇒ 3

Interact-Interact-Strike

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{That one is pretty quick}
[I can barely keep my eyes on him]
{Urk! I'm not feeling so well. I think he poisoned me}
[Watch out for the other one!]
{Grunt! He's better with a sword than with a dart}
[Not any more. The lady gnome took care of him]
{Good! One less for me to deal with}

Chompers Fortitude Save vs DC 18: 1d20 + 8 ⇒ (16) + 8 = 24

{Actually, I don't feel that bad. Pretty weak poison I guess}
[You're still a little hurt there, Mr Chompers]
{Bah! Nothing that I can't handle}
[I better patch you up a little first just to make sure]

While Mr Chompers retreats to protect Scarlet, she casts some spells ("ଉଦ୍ଭିଦକୁ ସୁସ୍ଥ କର" and "बिरुवालाई कडा बनाउनुहोस्")

Action 1 & 2 (◆): Act Together
- Scarlet Action 1 & 2: Cast a Spell: Heal (2-action) vs Mr Chompers
Chompers Action 1: Stride (25 feet)

Healing: 1d8 + 8 ⇒ (2) + 8 = 10 hit points restored

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Vigilant Seal

Male Kobold (Tunnelflood) Fighter 2 | HP 17/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25, swim 15 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item minor healing potion 1/1 | Active Conditions: None | ◆◇↺

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (3) + 11 = 14
Piercing Damage: 1d8 + 1 ⇒ (8) + 1 = 9

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22
Piercing Damage: 1d8 + 1 ⇒ (3) + 1 = 4

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Radiant Oath

◆◇↺ | Spell Templates

Mr Chompers growls away the lethargy. Nic and Tieri send arrows at the speedy fey and connect with all but one arrow (Tieri's first).

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Speedy (-14)
Slipp - AC 16, 26/26
**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Nic Blackwillow - AC 18, 17/17
Tieri the Tooth Faerie - AC 19, 26/26
Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17 (AC 18)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

Tandang moves close and sends another icy ray to Speedy
Ray of Frost: 1d20 + 8 ⇒ (10) + 8 = 18
Spell Damage: 1d4 + 4 ⇒ (1) + 4 = 5 cold damage

◆ Stride
◆◆ Cast a Spell, Ray of Frost

Radiant Oath

◆◇↺ | Spell Templates

Tandang sends a snowball at Speedy, but it yells "Can't catch me!" while dodging aside, causing the shot to miss. It then uses the opportunity to close with Tandang.

↺ Can't Catch Me
Trigger The quickling is targeted by a Strike;
Effect The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides up to half their Speed after the Strike resolves.

It stabs Tandang twice with its sword before moving away again.

Shortsword vs Tandang Boreas, AC 19: 1d20 + 11 ⇒ (20) + 11 = 31
Shortsword vs Tandang Boreas, AC 19, MAP, Agile: 1d20 + 7 ⇒ (2) + 7 = 9
Poke, Crit: 1d6 + 2 ⇒ (2) + 2 = 4 Doubled to 8

Tandang begins to feel like an anvil has been attached to his arms and legs, slowing him down.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Fortitude: Tandang Boreas
------------------
Those with ** may go

Speedy (-14)
**Slipp - AC 16, 26/26
**Tandang Boreas - AC 19 (21 w/shield), 20/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17 (AC 18)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Lethargy Poison, DC 18 Fortitude:

Maximum Duration:4 hours
Stage 1: Slowed 1 (1 rd)
Stage 2: Slowed 1 (1 minute)
Stage 3: Unconscious w/ no Perception check to wake up (1 rd)
Stage 4: Unconscious w/ no Perception check to wake up (1d4 hours)

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp watches the quickling dash in and out of combat with relative impunity. Resolving to be smarter, if not faster, they bide their time

** Ready action: Cast produce flame when it is in range.
attack: 1d20 + 8 ⇒ (8) + 8 = 16
F damage: 1d4 + 4 ⇒ (2) + 4 = 6

Radiant Oath

◆◇↺ | Spell Templates

Slipp waits for the correct moment to strike.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Fortitude: Tandang Boreas
------------------
Those with ** may go

Speedy (-14)
Slipp - AC 16, 26/26 (Readied Action)
**Tandang Boreas - AC 19 (21 w/shield), 20/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17 (AC 18)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Lethargy Poison, DC 18 Fortitude:

Maximum Duration:4 hours
Stage 1: Slowed 1 (1 rd)
Stage 2: Slowed 1 (1 minute)
Stage 3: Unconscious w/ no Perception check to wake up (1 rd)
Stage 4: Unconscious w/ no Perception check to wake up (1d4 hours)

Vigilant Seal

Male Kobold (Tunnelflood) Fighter 2 | HP 17/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25, swim 15 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item minor healing potion 1/1 | Active Conditions: None | ◆◇↺

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (7) + 11 = 18
Piercing Damage: 1d8 + 1 ⇒ (3) + 1 = 4

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11
Piercing Damage: 1d8 + 1 ⇒ (7) + 1 = 8

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 10 ⇒ (15) + 11 - 10 = 16
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Radiant Oath

◆◇↺ | Spell Templates

Tieri sends three arrows at Speedy but all three miss.

"Not even close, ugly! he taunts.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Fortitude: Tandang Boreas
------------------
Those with ** may go

Speedy (-14)
Slipp - AC 16, 26/26 (Readied Action)
**Tandang Boreas - AC 19 (21 w/shield), 20/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17 (AC 18)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Lethargy Poison, DC 18 Fortitude:

Maximum Duration:4 hours
Stage 1: Slowed 1 (1 rd)
Stage 2: Slowed 1 (1 minute)
Stage 3: Unconscious w/ no Perception check to wake up (1 rd)
Stage 4: Unconscious w/ no Perception check to wake up (1d4 hours)

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Nic tries to do better than the kobold, but fails.

Arrow #1: 1d20 + 7 ⇒ (2) + 7 = 9
Arrow #2: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Arrow #3: 1d20 + 7 - 10 ⇒ (4) + 7 - 10 = 1

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{This one is too quick for me to catch}
[You'll need to wait for it to come to us then]
{Good idea. I'll get ready to lash out if it does}
[It's pretty good at dodging things, so be careful Mr Chompers]
{Just one good smash and it's light out}

Scarlet prepares Mr Chompers for action ("बिरुवालाई कडा बनाउनुहोस्" & "बिरुवा बलियो बनाउनुहोस्") while he prepares to lash out if the creature comes anywhere near him.

Action 1 & 2 (◆): Act Together

- Chompers Action 1 & 2 (◆◆): Ready - Trigger (↺): Speedy enters the 10ft range of Mr Chompers
- Scarlet Action 1: Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Chompers Readied Action (◆):
Tendril Strike (Tendril Strike) with Boost Eidolon vs Speedy

Chompers Tendril Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 bludgeoning damage

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Scarlet Action 3 (◆): Cast a Spell: Boost Eidolon vs Chompers

Radiant Oath

◆◇↺ | Spell Templates

Nic also sends three arrows at Speedy and also miss.

"Pfft! If you uglies can't hit me while standing still, what makes you think you can hit me while I'm moving?"

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Fortitude: Tandang Boreas
------------------
Those with ** may go

Speedy (-14)
Slipp - AC 16, 26/26 (Readied Action)
**Tandang Boreas - AC 19 (21 w/shield), 20/28 (AC 21); Plantina AC 19, 10/10
Nic Blackwillow - AC 18, 17/17
Tieri the Tooth Faerie - AC 19, 26/26
Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17 (AC 18; Readied Action)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Lethargy Poison, DC 18 Fortitude:

Maximum Duration:4 hours
Stage 1: Slowed 1 (1 rd)
Stage 2: Slowed 1 (1 minute)
Stage 3: Unconscious w/ no Perception check to wake up (1 rd)
Stage 4: Unconscious w/ no Perception check to wake up (1d4 hours)

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

DC 18 Fortitude save vs Lethargy Poison: 1d20 + 5 ⇒ (8) + 5 = 13

Tandang feels sluggish but he tries again to send the boastful Speedy another icy ray.
Ray of Frost Spell Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Spell Damage: 1d4 + 4 ⇒ (3) + 4 = 7 cold damage

◆◆ Cast a Spell, Ray of Frost
◆ Slowed 1

Radiant Oath

◆◇↺ | Spell Templates

Tandang feels his limbs sag as if they're filled with lead. Nevertheless, he sends another snowball at Speedy. He again dodges to the side, but not quickly enough. The snowball catches him in the chest which knocks some of the air from his lungs. He closes with the party. As he prepares to stab Tandang, a tendril from Mr Chompers snakes out and catches him in the face, killing him.

Monarch Victory

You have 10 minutes to prepare for the next encounter

Tandang, please give me one Fort Save, DC 18, to see if you beat the poison or drop to Stage 2

Player Status:

Slipp - AC 16, 26/26
Tandang Boreas - AC 19 (21 w/shield), 20/28 (Slowed 1); Plantina AC 19, 10/10
Nic Blackwillow - AC 18, 17/17
Tieri the Tooth Faerie - AC 19, 26/26
Scarlet Pimpernel - AC 13, 16/20; Mr Chompers AC 17

Lethargy Poison, DC 18 Fortitude:

Maximum Duration:4 hours
Stage 1: Slowed 1 (1 rd)
Stage 2: Slowed 1 (1 minute)
Stage 3: Unconscious w/ no Perception check to wake up (1 rd)
Stage 4: Unconscious w/ no Perception check to wake up (1d4 hours)

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

DC 18 Fortitude save vs Lethargy Poison: 1d20 + 5 ⇒ (19) + 5 = 24

Lethargy slowly wears off from Tandang. He draws a berry and imbues it with nature's bounty. He eats it to restore 1d6 + 4 ⇒ (6) + 4 = 10 HP of his health. He then proceeds to help Scarlet with her wounds as he refocuses.
DC 15 Nature Check to Treat Wounds with Natural Medicine feat: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point: DC 15 Nature Check to Treat Wounds with Natural Medicine feat: 1d20 + 10 ⇒ (12) + 10 = 22
HP Restored: 2d8 ⇒ (5, 5) = 10 HP for Scarlet

Radiant Oath

◆◇↺ | Spell Templates

If anyone has any other preparations to make go ahead and post it. I'll just retcon it in.

Tandang manages to shake the effects of the poison. He heals himself and Scarlet. You all catch your breath and regroup. You don't have long to wait when three things come over the horizon. They don't look friendly.

Init:

Slipp, Search: 1d20 + 6 ⇒ (7) + 6 = 13
Scarlet Pimpernel, Scout: 1d20 + 7 ⇒ (6) + 7 = 13
Nic Blackwillow, Avoid Notice: 1d20 + 8 ⇒ (13) + 8 = 21
Tandang Boreas, Defend: 1d20 + 9 ⇒ (18) + 9 = 27
Tieri the Tooth Faerie, Search: 1d20 + 9 ⇒ (9) + 9 = 18
Red Init: 1d20 + 5 ⇒ (3) + 5 = 8
White Init: 1d20 + 5 ⇒ (6) + 5 = 11
Blue Init: 1d20 + 5 ⇒ (6) + 5 = 11

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
**Tieri the Tooth Faerie - AC 19, 26/26
**Slipp - AC 16, 26/26
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
Red
White
Blue

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp... slipps forward. Electricity crackling around their hair, it leaps out toward the red and blue creatures..
E damage, basic refelx DC 18: 1d4 + 4 ⇒ (4) + 4 = 8

Only then do they realise they are slightly more exposed than was perhaps prudent.

* stride
** electric arc

reaction if damaged:

unexpected shift, DC 16: 1d20 ⇒ 9
But nothing happens.

Vigilant Seal

Male Kobold (Tunnelflood) Fighter 2 | HP 17/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25, swim 15 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item minor healing potion 1/1 | Active Conditions: None | ◆◇↺

No preparation needed.

Tieri continues to fire into the neverending stream of fey.

Red first, then Blue if that falls.

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (9) + 11 = 20
Piercing Damage: 1d8 + 1 ⇒ (8) + 1 = 9

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
Piercing Damage: 1d8 + 1 ⇒ (5) + 1 = 6

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 10 ⇒ (12) + 11 - 10 = 13
Piercing Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Red Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Blue Reflex: 1d20 + 6 ⇒ (5) + 6 = 11

This is not going to end well for me...

Slipp and Tieri both combine their attacks to take down Red and Blue.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Nic Blackwillow - AC 18, 17/17
Tieri the Tooth Faerie - AC 19, 26/26
Slipp - AC 16, 26/26
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
White

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Nic opens up on the last creature before it can act. Attacks vs. flat-footed AC; sneak attack damage on any hits.

Arrow #1: 1d20 + 7 ⇒ (17) + 7 = 24
Arrow #2: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
Arrow #3: 1d20 + 7 - 10 ⇒ (5) + 7 - 10 = 2

Arrow #1 damage, including sneak attack: 1d6 + 1d6 ⇒ (4) + (3) = 7

Radiant Oath

◆◇↺ | Spell Templates

Nic's long range shot takes the creature in the eye, killing it instantly. Crit only because it was FF

Monarch Success. You have 10 minutes to recover for the next encounter.

Radiant Oath

◆◇↺ | Spell Templates

More fey approach.

I'm going to assume you have no prep, since the previous group didn't even get close to you...

Init:

Slipp, Search: 1d20 + 6 ⇒ (2) + 6 = 8
Scarlet Pimpernel, Scout: 1d20 + 7 ⇒ (11) + 7 = 18
Nic Blackwillow, Avoid Notice: 1d20 + 8 ⇒ (19) + 8 = 27
Tandang Boreas, Defend: 1d20 + 9 ⇒ (10) + 9 = 19
Tieri the Tooth Faerie, Search: 1d20 + 9 ⇒ (16) + 9 = 25
Red Init: 1d20 + 6 ⇒ (9) + 6 = 15
White Init: 1d20 + 6 ⇒ (6) + 6 = 12
Blue Init: 1d20 + 6 ⇒ (7) + 6 = 13

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Nic Blackwillow - AC 18, 17/17
**Tieri the Tooth Faerie - AC 19, 26/26
**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
Red
Blue
White
Slipp - AC 16, 26/26

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{Hah! Nailed him! Not looking so 'quick' anymore, is he?}
[No. He's definitely in the 'dead' column now, Mr Chompers]
{Heh, heh, heh}
[More unfriendies incoming]
{No rest for the weary, eh?}

"<Zap! Thock! Thock!>"

[I suppose we can add them to the 'dead' column too]
{How rude! They didn't leave any for me!}
[Maybe we should get you a bow, Mr Chompers]
{Nah! Not hands-on enough for me}
[Don't you mean 'tendrils'-on?]
{Har, har! Good one, Scarlet}

As Scarlet casts more spells ("बिरुवा बलियो बनाउनुहोस्" and "बिरुवालाई कडा बनाउनुहोस्"), Mr Chompers goes out to greet one of the creatures.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Stride (25 feet)

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon vs Red

Chompers Tendril Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 bludgeoning damage

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

[spoiler=Life Block (↺)]Note that Protect Companion gives Scarlet the following reaction:

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{Hah! Nailed him! Not looking so 'quick' anymore, is he?}
[No. He's definitely in the 'dead' column now, Mr Chompers]
{Heh, heh, heh}
[More unfriendies incoming]
{No rest for the weary, eh?}

"<Zap! Thock! Thock!>"

[I suppose we can add them to the 'dead' column too]
{How rude! They didn't leave any for me!}
[Maybe we should get you a bow, Mr Chompers]
{Nah! Not hands-on enough for me}
[Don't you mean 'tendrils'-on?]
{Har, har! Good one, Scarlet}

As Scarlet casts more spells ("बिरुवा बलियो बनाउनुहोस्" and "बिरुवालाई कडा बनाउनुहोस्"), Mr Chompers goes out to greet one of the creatures.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Stride (25 feet)

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon vs Red

Chompers Tendril Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13 bludgeoning damage

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

I moved Slipp back to their normal spot in the middle of the party pack.

Verdant Wheel

Male Strong-Blooded Dwarf Druid of the Leaf Order 4 / Herbalist | Plant Whisperer | Familiar Plantina | HP 46/46, AC 21 (23 w Wooden Shield raised), Fortitude** +9, Reflex* +8, Will** +12, Perception** +12 (darkvision), Stealth +2 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | Infused Reagents 3/3 | ◆◇↺

I moved Tandang also back to his normal position before the next combat.

Tandang continues sending the incoming feys with icy rays, particularly to Blue at the moment. He then raises his shield.

Ray of Frost Spell Attack vs Blue: 1d20 + 8 ⇒ (5) + 8 = 13
Spell Damage: 1d4 + 4 ⇒ (1) + 4 = 5

◆◆ Cast a Spell, Ray of Frost
◆ Raise a Shield

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Nic sends an arrow at the white fey, then switches weapons yet again.

Arrow vs. FF AC: 1d20 + 7 ⇒ (8) + 7 = 15
Arrow damage, incl. sneak attack: 1d6 + 1d6 ⇒ (6) + (5) = 11


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

There is a strange sensation throughout the demiplane of tension being released. It’s as though the plane itself had been holding its breath for a long time and finally exhaled. The Thorned Monarch has fallen. Gregaro Voth, now freed from his planar prison, stands before the assembled group.

“Pathfinders, there are no words to thank you for coming to my rescue. I have talked with Venture-Captain Tolal, and I understand I’ve been trapped here for a great many years. Unfortunately, I cannot return with you to Absalom. If I leave this place, the weight of time would suddenly bear down upon me, and I would immediately die. So, I shall remain here, though I imagine I can make this a more palatable prison.”

Voth, still wearing the crown, looks around him, and the landscape suddenly changes. In an instant, where before there was a copse of trees, there now stands a brand-new Pathfinder lodge with sprawling grounds. The scene is beautiful, with dozens of small buildings dotted across a verdant landscape complete with tall trees, colorful flowers, and chirping birds. “I suppose the adventure can come to me! Please, Pathfinders, stay and enjoy a well-deserved rest. Tell me of all the journeys you’ve taken and the discoveries that you’ve made!”

---

After a full night’s rest, though perhaps with a few odd dreams, Oraiah Tolal and Gregaro Voth ask everyone to meet the next morning. Agents assemble in a garden on the new lodge’s grounds.

Gregaro Voth begins, “Pathfinders, you have done amazing work, defeating the Thorned Monarch and his forces after making the arduous journey out here.” Oraiah Tolal continues, “But if Alseta smiles upon our work, you will have a much easier journey home.” Together, they cast a spell, and a shimmering archway appears. After a few moments, Master of Spells Sorrina Westyr and Decemvirate member Eliza Petulengro walk through. Westyr exclaims happily, “Well done, Pathfinders, all of you!” Petulengro explains more. “We’ve established a link between this new lodge and the Maze of the Open Road, a hedge maze and portal network that used to be carefully restricted by the Decemvirate. The Decemvirate is planning to add new nodes to the maze, allowing Pathfinders to swiftly travel to places far from the Society’s current reach. And so, if you are ready to go home, please follow me. You have more than earned a swift trip home!” Petulengro and Westyr lead the way through the portal, into the maze, and through another archway that leads straight back to the Grand Lodge.
______________

That’s the end! Thank you for all your hard work, GMs, and thanks to everyone for playing!

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates

Thanks for playing in my first special!

Vigilant Seal

Male Kobold (Tunnelflood) Fighter 2 | HP 17/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25, swim 15 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item minor healing potion 1/1 | Active Conditions: None | ◆◇↺

Tieri has a rousing tale of a race across the Lands of the Linnorm Kings and a proper shave for Gregaro. The next day, he follows the others through the Maze. Before departing, he shakes each other agent's hand and lets them know where he can be found if they are interested in another adventure or need a filling.

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