[Outpost VI] PF2e 02-00 The King in Thorns (Tier 1-2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{I don't think the mud person wants to let us pass}
[I'd like to see them try to stop us]
{The little frog thing looks cute, if it wasn't for its nasty sharp teeth}
[Should make for a tasty post-fight snack, if it's still around after I take out the crossing guard]

While Scarlet casts her usual spells ("बिरुवा बलियो बनाउनुहोस्" and "बिरुवालाई कडा बनाउनुहोस्"), Mr Chompers starts whaling away at the shambling mud creature.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Tendril Strike (Tendril Strike) with Boost Eidolon vs Black

Chompers Tendril Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14 bludgeoning damage

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon and MAP1 vs Black

Chompers Tendril Attack: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 17
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12 bludgeoning damage

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp, finding themselves unfortunately still on the front line takes a careful step backward from the ooze. More electricity shatters the all-too-thin barrier between worlds, punishing the two creatures.

electric arc, basic reflex DC18: 1d4 + 4 ⇒ (1) + 4 = 5

* guarded step
* electric arc

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Finding himself out ahead of the party, Nic retreats, stows his bow, and draws his rapier.

Stride-Interact-Interact

Radiant Oath

◆◇↺ | Spell Templates

Mr Chompers steps up and simply pounds the earth creature into its component parts.

GM Dice:

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

Slipp sends a lightning charge at the frog, which doesn't get out of the way in time.


◆◇↺

Tandang Boreas manages to catch a glimpse of the tiny creature and sends a snowball at it.

Ray of Frost vs Blue: 1d20 + 8 ⇒ (7) + 8 = 15
Cold: 1d4 + 4 ⇒ (3) + 4 = 7

Radiant Oath

◆◇↺ | Spell Templates

Tandang's snowball hits the frog in the head and kills it.

Shifted Success

*****

A stream nearby starts bubbling and a familiar iruxi pops his head above water. "Pathfinders, do watch out for the local fauna. The animals of this area are quite intriguing. I even heard some speaking. Well worth further study if we can avoid ending their lives with a blade." Before anyone can respond, Urwal is back underwater and swimming away.

The leader appears to be a snake...

"You are in ssssnake territory. You musssst leave or we will bite you. We are not assss dumb assss we look anymore. We are ssssmarter now. Ssssso leave usssss"

Each PC has time to attempt two of the following checks to influence the animals.

• A DC 14 Forest Lore check to explain to the animals that the Pathfinders respect and care for the animals’ habitat.
• A DC 14 Performance check to entertain the animals enough to agree not to fight.
• A DC 16 Deception check to convince the animals that the Thorned Monarch will betray them.
• A DC 16 Nature check to use information about the specific animals to make an argument.
• A DC 18 Diplomacy check to simply convince the animals to ally against Qxal.
• DC 14 Other Lore if you can make it fit (I'm an easy sell)
• +2 bonus if you have Wild Empathy

6 successes needed


◆◇↺

Retcon

Tandang attempts to heal Slipp's wounds with herbs.

Natural Medicine: 1d20 + 10 ⇒ (16) + 10 = 26
Healing: 4d8 ⇒ (5, 5, 2, 2) = 14

Slipp is back to full hp

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{So much for the crossing guard. Where's my snack?}
[I think Mister Tandang froze it with a snowball]
{Hey, I'm not picky}

"<Crunch! Nom, nom, nom!>"

{Not too bad. Could've used a little salt}

When they run into the animals and their snake leader, Scarlet steps forward. "We don't want to fight you Mister Snake. How about we dance a little instead?"

{Speak for yourself. They look rather scrumptious to me}
[Mr Chompers! We do not eat our friends]
{Hah! Let's see how long they stay that way}

Scarlet then does a little freeform dancing to entertain the animals and hopefully convince them not to attack the Pathfinders.

Scarlet Performance vs DC 14: 1d20 + 7 ⇒ (17) + 7 = 24

After taking a bow, she turns back to the snaky leader. "See Mister Snake? We have nothing against you. We can even be friends if you'd like. Whatever the Thorned Monarch told you about us was wrong."

Scarlet Deception vs DC 16: 1d20 + 7 ⇒ (5) + 7 = 12

Radiant Oath

◆◇↺ | Spell Templates

Scarlet dances for the snakes and the reptiles are impressed. Her attempt to convince them of the Thorned Monarch's duplicity doesn't quite convince them.

2 successes. 4 to go

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp smiles at the talkative snake. "Many creatures of the First World have voices." they says. "And they love music."

perform(flute): 1d20 + 8 ⇒ (11) + 8 = 19

"Maybe if you helped us, we would be able to leave your territory even sooner. We need to get to Qxal... they are causing the problems."

diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17

They smile their thanks to Tandang. "Oh... that feels so cooling on the bruise. Thanks so much!"


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

Qxal’s animal allies have been defeated! The animals that remain may even aid us in battle.

GMs, the Animals Defeated condition on page 8 is in effect.
______________

**HOUSE GM ANNOUNCEMENT**

The Thorned Monarch has enchanted the plants of this area, but they were no match for the Pathfinders! The enchanted plants have been defeated.

GMs, the Plants Cut Down condition on page 8 is in effect.


◆◇↺

Tandang recalls that snakes are non-confrontational unless thoroughly provoked.

Nature, Wild Empathy: 1d20 + 12 ⇒ (10) + 12 = 22

He then attempts to convince the snakes the Pathfinders are only passing through.

Diplomacy, Wild Empathy: 1d20 + 5 ⇒ (7) + 5 = 12

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Might as well go for it.

The halfling dances along with Slipp's flute playing, and manages to use his natural agility to good effect.

DC 14 Perform check, T: 1d20 + 3 ⇒ (13) + 3 = 16

Finishing his dance routine, he approaches the snake and the other animals, hands empty and held away from his weapons. "Now, does the King in Thorns truly have your best interests at heart? I can tell you so many stories of how despots cruelly use the ones who serve them...."

DC ? Labor Lore check, T: 1d20 + 3 ⇒ (12) + 3 = 15

"Fauna of the First World, unite! You have nothing to lose but your chains!"

Radiant Oath

◆◇↺ | Spell Templates

Nic dances and some of the snakes sway to the rhythm of the music. Tandang also realizes the the snakes won't attack unless someone really infuriates them.

Nic then gets on his soapbox and empowers them to form some sort of labor union against the Thorned Monarch.

It seems to work as the snakes move on and leave you alone.

Animal Success

*****

GM Dice:

Slipp, Search: 1d20 + 6 ⇒ (17) + 6 = 23
Scarlet Pimpernel, Scout: 1d20 + 7 ⇒ (13) + 7 = 20
Nic Blackwillow, Avoid Notice: 1d20 + 8 ⇒ (11) + 8 = 19
Tandang Boreas, Defend: 1d20 + 9 ⇒ (7) + 9 = 16
Tieri the Tooth Faerie, Search: 1d20 + 9 ⇒ (12) + 9 = 21
Red: 1d20 + 10 ⇒ (6) + 10 = 16

Further along the path, you notice that a flaming creature is blocking your path. It doesn't appear to be friendly.

All non-dwarves are up!

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Water
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Slipp - AC 16, 26/26
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
**Nic Blackwillow - AC 18, 17/17
Red
Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10

Vigilant Seal

Male Kobold (Tunnelflood) Fighter 2 | HP 25/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25, swim 15 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item minor healing potion 0/1 | Active Conditions: None | ◆◇↺

Tieri hopes his arrows don't burn away before they hurt the creature.

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (13) + 11 = 24
Piercing Damage: 1d8 + 1 ⇒ (2) + 1 = 3

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Piercing Damage: 1d8 + 1 ⇒ (4) + 1 = 5

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 10 ⇒ (10) + 11 - 10 = 11
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Radiant Oath

◆◇↺ | Spell Templates

Tieri's first two arrows strike the creature. The third does burn away before getting through.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Water
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Slipp - AC 16, 26/26
Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
**Nic Blackwillow - AC 18, 17/17
Red (-8)
Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

Thanks for the Hero Point. One of these days, I might actually get around to using one.

[What's that up ahead, Mr Chompers?]
{Looks kinda like a fox}
[Is it on fire? Shouldn't we help put it out?]
{Doesn't seem particularly bothered by it}
[No. And it's not being very friendly]
{Yeah, and it's in our way. I'll go see if I can get it to scram}
[Just be careful, Mr Chompers. You're not fireproof you know]
{Hah! In a second it'll wish it was smashproof}

While Scarlet casts her usual spells ("बिरुवा बलियो बनाउनुहोस्" and "बिरुवालाई कडा बनाउनुहोस्"), Mr Chompers charges the flaming fox and tears into it.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Stride (25 feet)

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon vs Red

Chompers Tendril Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13 bludgeoning damage

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Seeing still more foes ahead, Slip sighs. It is almost as if the gnome was getting over stimulated. Or tired.

More energy crackles around Slipp as the storm in the First World intensifies.

electric arc, basic reflex DC18: 1d4 + 4 ⇒ (1) + 4 = 5

* move
* cast electric arc


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

"Those hazards were no match for our trailblazers, Pathfinders. The new course has been charted!"

GMs, the Course Charted condition on page 8 is in effect.
______________

**HOUSE GM ANNOUNCEMENT**

"Qxal’s forces were tricky, but we came out on top! The shifted forces have been defeated!"

GMs, the Shifters Defeated condition on page 8 is in effect.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

At last, you see an archway of woven vines in the distance, filled with a shimmering pool of magic. Pathfinders, the Door of Seasons is almost within your grasp!
______________

GMs, this is your one-day warning. Please wrap up your current encounters and prepare to move to Part 2.

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Reflex: 1d20 + 12 ⇒ (18) + 12 = 30

Mr Chompers tears into the foxlike creature, which easily avoids Slipp's lightning.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Water
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Slipp - AC 16, 26/26
Tieri the Tooth Faerie - AC 19, 26/26
Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17 (AC 18)
**Nic Blackwillow - AC 18, 17/17
Red (-21)
Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

The assembled Pathfinders set up camp before the shimmering doorway, the healers among the group offering their magic to heal any remaining wounds and cure any lingering ailments before the company beds down for the evening.

The following morning, Oraiah Tolal addresses the assembled Pathfinders standing beside the portal. ”Well, everyone, this is it. We have reached the Door of Seasons. This crown should allow us to open it. We don’t know exactly what awaits us on the other side, though we do know that it is not of this world. Be prepared for anything. May Alseta guide us through this passageway.” She holds the crown in front of the Door, and the shimmering magic within dissipates.

The demiplane on the other side of the door is green and vibrant, but the plants take on an otherworldly quality. A half-orc man, his age difficult to determine, is bound by vines and flowers. He looks up. His voice is halting and hoarse, as though he had not used it in a long time, “Can it be...Pathfinders?”

After a moment, Oraiah Tolal realizes who he is. “How can this be? Gregaro Voth! You’re still alive!”

The man replies, “It is me. How many years has it been? Wait, there’s no time. That crown! It’s the key to this plane! We’ve got to use it!” As Oraiah Tolal places the crown on Voth’s head, a strange wave emanates from the crown and passes over the assembled Pathfinders. Voth looks hopeful for a moment but then struggles against his bonds, still held fast.

“That would have been too easy. It’s going to take some time to harness the magic to unlock the power of the crown, and Qxal won’t wait long.”

Oraiah Tolal begins to direct the assembled forces. “Pathfinders, it’s time to act! Some of you need to help Voth with the crown. I’m sure we have a ritual to help him attune to it. The rest of you, be on alert! The Thorned Monarch could attack at any time!”
______________

GMs, please begin Part 2. Everyone had a chance to rest overnight, and should begin this section fully healed.

Radiant Oath

◆◇↺ | Spell Templates

Several groups of Pathfinders arrive and easily dispatch the foxlike creature. You're taken to the Pathfinder camp where you're allowed to fully heal.

If there are any changes to your daily preparations, you may make them now

Radiant Oath

◆◇↺ | Spell Templates

An ethereal glow surrounds Valais as she prepares her squad for battle. "We have some time before the Thorned Monarch arrives, but they may have advance scouts. Watch out for the early arrivals."

You spy a pair of fey heading towards you. They're probably not here to welcome you with open arms...

Init:

Slipp, Search: 1d20 + 6 ⇒ (4) + 6 = 10
Scarlet Pimpernel, Scout: 1d20 + 7 ⇒ (11) + 7 = 18
Nic Blackwillow, Avoid Notice: 1d20 + 8 ⇒ (5) + 8 = 13
Tandang Boreas, Defend: 1d20 + 9 ⇒ (16) + 9 = 25
Tieri the Tooth Faerie, Search: 1d20 + 9 ⇒ (8) + 9 = 17
Red Init: 1d20 + 5 ⇒ (8) + 5 = 13
Blue Init: 1d20 + 6 ⇒ (5) + 6 = 11

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Water
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
**Tieri the Tooth Faerie - AC 19, 26/26
Red
Nic Blackwillow - AC 18, 17/17
Blue
Slipp - AC 16, 26/26

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

Not sure what we're looking at on the map. I see a blue stream to the south that I expect is difficult Water, but what is the light-brown stuff with yellow streaks between us and the creatures? Is that dirty brown difficult Water or is it regular terrain?

[Looks like another bad guy, Mr Chompers]
{Yeah. Ugly feller isn't he?}
[Not everyone can be beautiful like you, Mr Chompers]
{Hah! You can say that again}
[I think we should wait to see what they do]
{Really?}
[Yes. Maybe they'll just leave us alone]
{Ugh! Doubt it. They don't look that smart}

Action (◇): Delay until the end of Red's turn.

Vigilant Seal

Male Kobold (Tunnelflood) Fighter 2 | HP 25/26 | AC 19/20 | Fortitude (+6), Reflex (+10), Will (+6) | Perception (+8) | Speed 25, swim 15 | Darkvision | Default Exploration: Search +8 | Hero Points 1 | School Item minor healing potion 0/1 | Active Conditions: None | ◆◇↺

Tieri moves forward to get a better look, then shoots at Red.

◆ Stride

◆ Strike

+1 Composite Longbow: 1d20 + 11 ⇒ (8) + 11 = 19
Piercing Damage: 1d8 + 1 ⇒ (8) + 1 = 9

◆ Strike

+1 Composite Longbow: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10
Piercing Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Radiant Oath

◆◇↺ | Spell Templates

Tieri heads forward for a look. He sees Red and sends two arrows at it, hitting with one.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Difficult Terrain: Water
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17 (Delaying)
Tieri the Tooth Faerie - AC 19, 26/26
Red (-9)
Nic Blackwillow - AC 18, 17/17
Blue
Slipp - AC 16, 26/26

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.


◆◇↺

Tandang Boreas moves forward and sends a snowball at the Red ... thing...

Ray of Frost: 1d20 + 8 ⇒ (10) + 8 = 18
Cold: 1d4 + 4 ⇒ (1) + 4 = 5

Radiant Oath

◆◇↺ | Spell Templates

Tandang Boreas sends a snowball at Red and hits, doing minimal damage. The Red creature moves forward. He gets to within striking distance and stops. Waggling his fingers, he points at the ground where you're standing. The ground suddenly becomes extremely slippery.

Slipp, Nic, and Mr Chompers needs to make a DC 18 Acrobatics or Reflex check or fall prone

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Acrobatics/Reflex: Mr Chompers, Slipp
------------------
Those with ** may go

Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Tieri the Tooth Faerie - AC 19, 26/26
Red (-14)
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17 (Delaying)
Nic Blackwillow - AC 18, 17/17
Blue
Slipp - AC 16, 26/26

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.


◆◇↺

Nic Reflex: 1d20 + 9 ⇒ (13) + 9 = 22

Windmilling his arms and barely holding onto his bow, Nic manages to remain upright. He fires three shots at Red.

Shortbow vs Red: 1d20 + 7 ⇒ (18) + 7 = 25
Shortbow vs Red, MAP: 1d20 + 2 ⇒ (4) + 2 = 6
Piercing: 1d6 ⇒ 6
Shortbow vs Red, MAP 2+: 1d20 - 3 ⇒ (19) - 3 = 16

Radiant Oath

◆◇↺ | Spell Templates

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
DC 18 Acrobatics/Reflex: Mr Chompers, Slipp
------------------
Those with ** may go

Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Tieri the Tooth Faerie - AC 19, 26/26
Red (-20)
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17 (Delaying)
Nic Blackwillow - AC 18, 17/17
Blue
Slipp - AC 16, 26/26

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp teeters and totters and...
reflex: 1d20 + 6 ⇒ (12) + 6 = 18

Just... just... just barely keeps their balance.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{Yuck! What is this stuff?}
[I think the ugly fellow cast a spell]
{It's pretty slippery, whatever it is}

Mr Chompers slides around a little...

Chompers Reflex Save vs DC 18: 1d20 + 5 ⇒ (16) + 5 = 21

...but manages to stay on his tendrils.

{Nice try bub, but it didn't work. Now it's my turn}

Like a finely greased machine, Scarlet and Mr Chompers go into action. She casts a spell ("बिरुवा बलियो बनाउनुहोस्") while Mr Chompers steps out of the grease field and lashes out at the ugly creature that cast the spell.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Stride (25 feet)

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon vs Red

Chompers Tendril Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7 bludgeoning damage

Chompers Action 3 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon and MAP1 vs Red

Chompers Tendril Attack: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13 bludgeoning damage

Radiant Oath

◆◇↺ | Spell Templates

Slipp and Mr Chompers keep from face planting on the ground. Mr Chompers heads over to Red and clobbers Red to within an inch of its life. Red is barely holding on, but holding on he is.

A second fey creature, dressed in a blue tunic, hurries forward. It raises a bow and fires at Tandang Boreas.

Shortbow vs Tandang AC 19: 1d20 + 8 ⇒ (2) + 8 = 10

But the arrow misses by a mile.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

-2-
**Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Tieri the Tooth Faerie - AC 19, 26/26
Red (-33)
Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
Nic Blackwillow - AC 18, 17/17
Blue

-1-
**Slipp - AC 16, 26/26

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Horizon Hunters

Sorcerer-4 HP 48/48; Spells lv 1 4/4; 2 2+1/4; hero 0/3; mHP 2/2; AC 18; Fort +9; Ref +8; Will +9; Perc +7; speed 25';

Slipp continues to focus on the Everstorm that rages in the First World. Lightning branches out between the worlds, striking toward the Red creature. As it does so they direct a baleful glare at the creature

** Electric arc basic reflex DC18: 1d4 + 4 ⇒ (2) + 4 = 6
* intimidating glare intimidate: 1d20 + 8 ⇒ (13) + 8 = 21

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
P Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Slipp steps forward and sends some electricity at both fey. Although both dodge it, Red stops dead... literally.

Slipp:

I altered your turn since Red only had 1 hp remaining. If it had crit succeeded the save then the intimidating glare would have made sense... so instead of keeping the third action, I just had Slipp move forward (out of the grease) and electric arc both of them

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
**Nic Blackwillow - AC 18, 17/17
Blue (-3)
Slipp - AC 16, 26/26

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.


◆◇↺

Nic steps out of the grease trap and sends 2 arrows at the remaining fey.

Shortbow vs Blue: 1d20 + 7 ⇒ (6) + 7 = 13
Shortbow vs Blue, MAP: 1d20 + 2 ⇒ (3) + 2 = 5

But both arrows miss.

Radiant Oath

◆◇↺ | Spell Templates

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28; Plantina AC 19, 10/10
**Tieri the Tooth Faerie - AC 19, 26/26
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
Nic Blackwillow - AC 18, 17/17
Blue (-3)
Slipp - AC 16, 26/26

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Tandang sends an icy ray on Blue after which he raises his wooden shield.
Ray of Frost Spell Attack vs Blue: 1d20 + 8 ⇒ (10) + 8 = 18
Spell Damage: 1d4 + 4 ⇒ (4) + 4 = 8 cold damage.

◆◆ Cast a Spell, Ray of Frost
◆ Raise a Shield

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{I didn't think this guy would be much of a challenge}
[Wait! There's another one over there]
{Where? Where?}
[There! next to the tree it was hiding behind]
{It looks a bit familiar}
[Like the thing that popped out of the mushroom ring]
{Mmm. Mushrooms}
[Be careful. Even small things can hit hard, Mr Chompers]
{Not as hard as me}

Can we tell if it's another of the creatures with the Unluck Aura? It's the same token image as before, but that doesn't always mean anything.

And once again the dynamic duo go into action. Scarlet casts a spell ("बिरुवा बलियो बनाउनुहोस्") while Mr Chompers rolls up to the newcomer and tries to whack the stuffing out of it.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Stride (25 feet)

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon vs Blue

Chompers Tendril Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14 bludgeoning damage

Chompers Action 3 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon and MAP1 vs Blue

Chompers Tendril Attack: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9 bludgeoning damage

Radiant Oath

◆◇↺ | Spell Templates

Tandang sends the blue fey a snowball which strikes it center-mass. Mr Chompers charges forward. However, as he approaches, he feels weird.

Mr Chompers Will 1: 1d20 + 6 ⇒ (3) + 6 = 9
Mr Chompers Will 2: 1d20 + 6 ⇒ (15) + 6 = 21

Chompers Tendril Attack: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

In spite of the field of bad luck, Mr Chompers still manages to turn the fey into paste.

Defense Success

*****

"Good job, Pathfinders," says Valais. "But stay vigilant. There could be more coming and Voth needs our protection."

Radiant Oath

◆◇↺ | Spell Templates

Before you can recover, you spot two more fey creatures coming towards you.

Init:

Slipp, Search: 1d20 + 6 ⇒ (4) + 6 = 10
Scarlet Pimpernel, Scout: 1d20 + 7 ⇒ (13) + 7 = 20
Nic Blackwillow, Avoid Notice: 1d20 + 8 ⇒ (9) + 8 = 17
Tandang Boreas, Defend: 1d20 + 9 ⇒ (19) + 9 = 28
Tieri the Tooth Faerie, Search: 1d20 + 9 ⇒ (5) + 9 = 14
Red Init: 1d20 + 6 ⇒ (7) + 6 = 13
Blue Init: 1d20 + 6 ⇒ (13) + 6 = 19

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
Blue
Nic Blackwillow - AC 18, 17/17
Tieri the Tooth Faerie - AC 19, 26/26
Red
Slipp - AC 16, 26/26

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

The ritual is a success and Gregaro Voth is free! The demiplane can’t control him any longer.
______________

GMs, the Gregaro Voth Free condition on page 18 is in effect.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{I felt funny again. I guess it was one of those mushroom ring critters after all}
[He's all squished now]
{Teach it to mess with us}
[Uh oh! More are on the way]
{Niiice! Looks like class is still in session then}
[Let's wait for them to get closer, Mr Chompers]
{And then we lower the boom}

Action (◇): Delay until the end of Blue's turn.

Verdant Wheel

[Remaster] Male Strong-Blooded Dwarf Druid of the Animal Order 4 | Hunter | Animal Companion Kaibigang Oso | HP 54/54, AC 20 w Niyahaat (22 w Hide Shield raised), Fortitude** +10, Reflex* +7, Will** +12, Perception** +12 (darkvision), Stealth +1 | Speed 20 ft. | Exploration Activity Defend | Active Conditions Poison Resistance 2 | ◆◇↺

Tandang Sends also an icy to Blue.
Ray of Frost Attack vs Blue: 1d20 + 8 ⇒ (1) + 8 = 9
Spell Damage: 1d4 + 4 ⇒ (1) + 4 = 5 cold damage

"More are coming!" he exclaims. "I hope they are the last," he adds before raising his shield.

◆◆ Cast a Spell, Ray of Frost
◆ Raise a Shield

Radiant Oath

◆◇↺ | Spell Templates

Tandang sends a snowball at Blue but at the last moment, slips and sends his snowball straight up. Scarlet and Mr Chompers decide to wait until one of them gets close. They don't have long to wait as one of the fey, with a blue streak on their ragged tunic marches up to Mr Chompers and swings a maul.

Maul vs Mr Chompers AC 17: 1d20 + 8 ⇒ (8) + 8 = 16

Mr Chompers luckily manages to avoid the heavy blow.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain Features: See below
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Tandang Boreas - AC 19 (21 w/shield), 28/28 (AC 21); Plantina AC 19, 10/10
Blue
**Scarlet Pimpernel - AC 13, 20/20; Mr Chompers AC 17
**Nic Blackwillow - AC 18, 17/17
**Tieri the Tooth Faerie - AC 19, 26/26
Red
Slipp - AC 16, 26/26

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Terrain Features:

Terrain Notes: Green areas on the map are light underbrush, creating difficult terrain and allowing creatures within to Hide and Sneak. The stream is also difficult terrain. The brownish shallow streams that form a path through are are just ankle-deep muck and are not difficult terrain.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

Mr Chompers barely ducks under the swinging maul.

{Loser! Looks like they fell right into our trap, Scarlet}
[Do be careful, Mr Chompers]

Scarlet casts spells ("बिरुवा बलियो बनाउनुहोस्" and "बिरुवालाई कडा बनाउनुहोस्") as Mr Chompers takes a step away from the creature before lashing out with a tendril.

Action 1 (◆): Act Together
Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
Chompers Action 1: Step (5 feet)

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon vs Blue

Chompers Tendril Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Chompers Tendril Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14 bludgeoning damage

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Scarlet will use the reaction on the first attack that deals more than 5 hit points of damage.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/3 HP 42/42| AC 20| Fort (T) +8| Ref (E) +11| Will (E) +9| Init (Stealth; E) +11| Perc (E) +9

Nic strides forward to the edge of the stream and shoots a pair of arrows at the more distant enemy.

Arrow the first vs. red; FF AC: 1d20 + 7 ⇒ (17) + 7 = 24
Arrow the second vs. red, FF AC: 1d20 + 7 - 5 ⇒ (16) + 7 - 5 = 18

Assuming that the attacker is susceptible to sneak attack damage:

Arrow #1 damage, if applicable: 1d6 + 1d6 ⇒ (4) + (5) = 9
Arrow #2 damage, if applicable: 1d6 + 1d6 ⇒ (4) + (4) = 8


◆◇↺

Tieri drops into a fighting stance (Point Blank Stance) and sends two shafts at Blue.

+1 Composite Longbow vs Blue: 1d20 + 11 ⇒ (16) + 11 = 27
+1 Composite Longbow vs Blue, MAP: 1d20 + 6 ⇒ (16) + 6 = 22

Piercing, 1st arrow: 1d8 + 3 ⇒ (6) + 3 = 9
Piercing, 2nd arrow: 1d8 + 3 ⇒ (6) + 3 = 9

Radiant Oath

◆◇↺ | Spell Templates

Tieri drops into a fighting stance and shoots. His first arrow flies with pinpoint accuracy right into Blue's eye, killing it. His second arrow also picks off the further target and drops it.

Defense Success!

COMBAT OVER

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