Lantern Bearer

Jalthas Chronarion's page

15 posts. Organized Play character for Cyril Corbaz.


Full Name

Jalthas Chronarion

Race

HP 14/14 | AC: 17 (+1 if Shield) F+5 R+6 W+6 | Perc +6 (low-light vision) | Default Exploration Activity: Investigate| Active conditions: none

Gender

Jalthas Chronarion | Male Seer Elf Thaumaturge 1|

About Jalthas Chronarion

Scenario extra expendable items/bonuses:
- hero point: 1
- lesser antidote
- lesser alchemist's fire
- minor healing potion
- cold iron rapier
- survey Map for encounter A - the mushroom ring
- +2 circumstance bonus to one skill check or attack roll
- free successful RK check

If botting is necessary:

[dice=◆ Recall Knowledge]1d20+7[/dice] +1 for creatures/curses/haunts, -1 for anything else. Dubious Knowledge if failure.
[dice=◆ Exploit Vulnerability]1d20+7[/dice] Exploit Vulnerability rules
[dice=◆ Demoralize]1d20+7[/dice]

Macros:

◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction

[dice=◆ Exploit Vulnerability]1d20+7[/dice] Exploit Vulnerability rules

[dice=◆ Recall Knowledge]1d20+7[/dice] +1 for creatures/curses/haunts, -1 for anything else. Dubious Knowledge if failure.

[dice=◆ Demoralize]1d20+7[/dice]

[dice=◆ Strike, Rapier (deadly d8, disarm, finesse) P]1d20+6;1d6+2[/dice]

[dice=◆ Strike, Starknife (agile, deadly d6, finesse, throwing 20ft, versatile S) P]1d20+6;1d6+2[/dice]

◆ Cast a spell: Shield +1 circumstance bonus to AC until the start of my next turn.

↺ Shield Block Hardness 5, can't use shield for 10 minutes after using it.

Character Name: Jalthas Chronarion
Ancestry: Elf Heritage: Seer Background: Emissary
Class: Thaumaturge Deity: Nethys
Adopted son of Venture-Captain Kynrac Chronarion

Alignment: Neutral Size: M Traits: Elf, Humanoid
Perception (E) +6 Senses: low-light vision
Languages: common, elven, sylvan, abyssal, aklo

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AC 17, Fort(E) [+5], Ref(T) [+6], Will(E) [+6]
Resistances & Immunities: -
HP 14
Class DC 17 (T)

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Speed 30 ft.
Space 5 ft., Reach 5 ft.
Melee Rapier (deadly d8, disarm, finesse) +6 (1d6+2 P)
Ranged Starknife (agile, deadly d6, finesse, thrown 20 ft., versatile S) +6 (1d4+2)

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Str 10 Dex 16 Con 10 Int 12 Wis 12 Cha 18

Skills
• Acrobatics (U) +3
• Arcana (T) +4 (+1 to Identify Magic/Decipher Writing/Recall Knowledge)
• Athletics (U) +0
• Craft (U) +1
• Deception (T) +7
• Diplomacy (T) +7
• Intimidation (T) +7
• Lore: Esoteric (T) +7 (can Recall Knowledge, +1 on creatures, curses, haunts; -1 for everything else while Tome in hand)
• Lore: Absalom (T) +4
• Lore: Library (T) +4
• Medicine (U) +1
• Nature (T) +4 (+1 to Identify Magic/Decipher Writing/Recall Knowledge)
• Occultism (T) +4 (+1 to Identify Magic/Decipher Writing/Recall Knowledge)
• Performance (U) +4
• Religion (T) +4 (+1 to Identify Magic/Decipher Writing/Recall Knowledge)
• Society (T) +4
Stealth (T) +6
• Survival (U) +1
• Thievery (U) +3

*: When proceeding with daily preparations, pick 2 skills that become Trained for the day
For today:
Craft (T) +4
Lore: Mwangi Expanse (T) +4

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Ancestry Feats & Abilities
1st Otherworldly Magic (Shield)

Skill Feats
(Background) Multilingual

General Feats: -

Class Feats & Abilities:
Implement Tome (+1 circumstance to RK checks, choose 2 flexible T skills each day)
1st Diverse Lore (may RK with Esoteric Lore at -2 penalty when it isn't about creatures, curses, haunts)

Bonus Feats:
Class 1st Dubious Knowledge

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Innate Spells
Cantrips - detect magic, shield

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Items
• Leather armor (1 Bulk)
• Rapier (1 Bulk)
• Starknife (1 Bulk)
• Healer's Tools (1 Bulk)
• Repair kit (1 Bulk)
• Adventurer's pack (1 Bulk, -5 Bulk from backpack)


Total Cost: 14.5gp (carrying a total of 3 Bulk / 5 Bulk. If not exceeded, not considered encumbered.)

Pathfinder Society Consumables Scrolls
minor healing potion by default

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Pathfinder Society
PFS #74664-2002
Faction Grand Archive (reputation 8)
Affiliated to Scrolls (Bonus skill: Library Lore)
XP 8
Gold 28.5

Chronicle sheet # - PFS Scenarios played
#1 Beginner Box - Upper Dungeon Level (GM credit)
#2 Beginner Box - Lower Dungeon Level (GM credit)

Downtime: [dice=Earn Income (Lore: Esoteric), DC 14]1d20+7[/dice]

Items to consider buying: Thrower's Bandolier