The Rusty Flagon Inn (Inactive)

Game Master Nightfiend

Maps

Completed Scenarios

Found Journal:
Entry Eleven: The track down the Sellen River was unbearable. Although Captain Shearwart did his best to accommodate our clergy, the trip was tedious. Luckily, we didn’t encounter any of the river patrols that we thought might come across our path. Once we reach Cassomir, we should be boarding a sea vessel large enough to accommodate our trip to Korvosa. We haven’t heard anything from our contacts from that regen for quite some time but the shipping lanes in that area are flush with potential. I suspect, after greasing the wheel a bit, we can pick up a few extra girls Korvosa. After resupplying, we will head to Magnimar, where Jonavan has arranged for four new girls. The pickup should be smooth, considering the area is well off the beaten path. From there, we will head to Sandpoint and meet with Gidra. Her and her crew should have a solid number for us.

Entry Fourteen: We have brokered a deal with the curator of the Quarterfaux Archive’s Darrick Humphry. He heads one of Caliphas’s underground gangs, which governs the city’s sewer system. The oversized system should take us directly to the temple without having to navigate through the city with the girls.

Entry Twenty-Three: We have collected fourteen girls in total, which should be enough to justify this trip. Adding these girls to our total should please Lord Eastabon. Assuming he doesn’t eliminate any of them, we should have enough to attempt the Gulden Ritual. If the ancient text is correct, this could free Tar-Baphon.

Entry Twenty-Seven: After investigating a disturbance that took place late last night, we have concluded that Sandpoint is aware of our operation. This could undermine our plans if they choose to pursue things further. I have decided, at no small expense, to attempt an old ritual called the awakening. If successful, it will leave Sandpoint with enough on their plate to keep them occupied for quite some time.

Entry Twenty-Seven: is the last entry within the journal.

Copied Ledger Note:
“Lost Minimum Wage Guy:” On the seventh page, second entry: The curator of the Quarterfaux Archive’s Museum, which is a subdivision of the archive, is requesting help locating a missing assistant. The contract offers round trip accommodations aboard a merchant vessel to Caliphas and four paid nights at a location of the group’s choice. The contract offers 1,000 gp on completion, with another 1,000 gp if the assistant is returned. The contract is sponsored by the Quarterfaux Archive. The listed contact is the museum’s curator Cynthia Nail.

“No More Squatters:” On the sixth page, first entry: A request to investigate and eliminate suspected cult activity north of Caliphas, in Ustalav, stands out as one of the higher paying contracts. The contract provides comfortable round-trip travel and accommodations at the Vodavani Lodge for the group’s entire stay. The contract offers 2,000 gp upon conformation of the cult and another 6,000 gp if they are eliminated. The sponsor for the contract is the Royal House of Ordranti. The listed contact is Lord Leopold the III.


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F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Thanks.

Talienda walks over to the two corpses, trying to think of them as things rather than people as she looks over them. The others had looked at the circle and the wounds to figure out what happened, but the young noblewoman has a different purpose in mind. What were these monsters trying to turn them into, she wonders.

Knowledge(Religion): 1d20 + 7 ⇒ (15) + 7 = 22 Oh, nice.

A Note for the GM:

Talienda lived a very sheltered life up until a few months ago when she first woke to her sorcerous power and was kidnapped as part of the Beldrin's Bluff Courthouse incident. Part of the reason I explained her gaining levels in Bard as coming from a magic tome that she was asked to look at was to help explain why she'd know more about, well, everything in general despite being sheltered. Basically, Talienda's learned little over the years and it's more like she's remembering things she never really learned thanks to basically having the knowledge uploaded to her brain via magic.

Feel free to give her headaches, literal and physical. :P


Male Arcanist 4 I HP 14/30 I AC 12 [T 12 FF 10] I Fort +3 Ref +3 Will +5 I Init +4 I CMB 0 CMD 12 I Perception +4 I Spells: 1st: 6/6 2nd: 3/3 I Arcane reservoir 5/7

"Rather disappointing end to the search..." Darius sighs.
"I mean, who makes a hidden compartment and the doesn't put anything interesting in there. Who!?"

"Is it back to Sandpoint, then?"


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Liotierri nods his head vigorously as Talienda examines the girls. He laughs at Darius' question, Fools and madmen, but who can truly tell the intention of such foul folk as Urgathians. I believe we should return to Sandpoint post haste. I am worried the longer we dally here the worse things could be on our return, and warning the sheriff seems paramount to me. Whatever they did in that circle was obviously let loose, either because they lost control of it, or they purposely let it loose. And it seemed from the journal that they are targeting Sandpoint to distract the town. he says lighting a cigarillo from a tindertwig, I say we let the captain decide if he wants to tow a ghost ship with actual bodies on it back to town. If he does - then we agree to 1/3 salvage, if not, then we let it drift here. the inquisitor seems impatient to be gone and back to dry land.


Date: Calistril 2nd 4712 AR | Time: Early Morning | Weather: Fogy::

PC Tracker
Wayilant: HP -0/23| Channels -3/6 | Spells Used: 2x CMW
Bryndis: HP -0/31 | Rage -5/10 | Bane -1/3
Liotierri: HP -0/24 | Spells Used: 1x Daze
Taliendra: HP -0/20 | Bardic Performance -7/9 | Elemental Ray -4/6 | Spells Used: 2x Magic Missile
Govrina: HP -0/28 Temp HP -3/3 | NLD 6 / Burn +2/6 | Shatter -0/1 | Tinder-twig -0/4 | -1/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -0/30
Darius: HP -0/23 | Dancing Light -0/3 | Spells Used: | CLW Potions Used -0/2 | Scrolls Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2

Talienda Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Talienda (Perception 16) Talienda performs a detailed inspection of the two girls that were found with their internal organs removed. During her inspection she finds a small but fresh tattoo on the bottoms of both girl's left foot. The tattoo clearly resembles a skull with a dark colored gage tied over its mouth.

Talienda (Knowledge Religion 22):
After her inspection, Talienda can tell that both girls were transitioned into un-death. By the looks of it, they were destroyed early in the process, so little sign of the process is visible at a quick glance. Based on their fiscal condition, and the fact that they replaced their organs with seaweed, you suspect they were attempting some sort of twisted mummification process. Knowledge recalled from the enchanted book comes flooding back into memory, summoning images of variant types of mummies. Such mummies include Bog Mummies, Ice Mummies, Spellscribed Mummies, and Tomb Guardian Mummies. Most of which have lessor or Greater variations. One such type of variant, which fits within the scope of what you are seeing here, is something known as a “Mummy of the Deep” . From what you recall, the process to create a single one of these things is a long and tedious process that requires a lot of skill. The fact that they attempted to create more than one, in itself, is almost unimaginable. The sheer power needed for such a process would be historic.

This undead, kin to the famous Pharaoh's mummy, is a weaker variant. That said, they tend to have a number of unique abilities that make them dangerous. They are somewhat difficult to hit, and they can sustain a fair amount of damage before being destroyed. You estimate that a single Mummy of the Deep would be a challenge for your group. Then again, you glance over at Bryndis, maybe not? The idea that there could be more than one of these things running around is, without a doubt, disturbing. The fact that they are capable of independent thought, makes you wonder what they might be up to. Below is what information the enchanted book shared with you about this particular Mummy type.

Control Water (Su)
Once per day, a mummy of the deep can control water (as the spell, caster level 8th).

Curse of the Deep (Su)
On a successful grapple check against a creature up to its size, a mummy of the deep presses its lips against an opponent’s and regurgitates sea water into the opponent’s lungs.

Each round thereafter, for the next 10 rounds, the victim must make a DC 15 Fortitude save or take 1d4 points of damage that round. Three consecutive successful saves means the character has coughed up enough water to shake the effects of this attack and takes no further damage. An affected creature can take no actions other than to defend itself in any round it takes damage from this ability. At 0 or less hit points, the victim falls unconscious. In the next round, he drowns.

Holding one’s breath does not prevent drowning (water is already in the lungs). A remove curse, heal spell, or successful DC 20 Heal check halts the damage if applied before the creature reaches 0 or less hit points.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Knowledge that she never remembers learning comes to her mind as she studies the two girls, then everything clicks into place.

"No. No, this is bad. This is very, very bad," she says as she remembers Wayilant mentioning the corpses of the ship's crew looked as if they had drowned. "We need to leave, now!" Putting words to action, she starts moving towards where the boats are tied up.

"They turned those girls into Mummies of the Deep. They can drown people on dry land by pressing their lips to their victim's and forcing water into their lungs. They can control water as if they were a fairly powerful mage. One would be a hard fight for us. As much as I don't want to believe could do it, they made more than one, and if they can sneak up onto the ships..." Her voice trails off as looks over the rail.

Feel free to read the spoiler.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

"Fine", Wayilant states. "Let's back to Sandpoint. Let the captains argue over salvage rights. Maybe we'll get a cut. Maybe not. But let's head back and prepare, as Lady Talienda suggests."
Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Govrina is more than ready to leave.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

"As I have said all along" grouses Bryndís again, wondering why people fail to recognize her craftiness and talent for clear insight.

"Burning this ship can wait. It is not going anywhere, and once burned it cannot be unburned."

Her thinking might have been influenced by Darius's revelation of the ship's monetary value.


Male Arcanist 4 I HP 14/30 I AC 12 [T 12 FF 10] I Fort +3 Ref +3 Will +5 I Init +4 I CMB 0 CMD 12 I Perception +4 I Spells: 1st: 6/6 2nd: 3/3 I Arcane reservoir 5/7

"Very good, I'm happy to leave this place." Darius says, takes his satchel, and walks to the side of the ship.

But then he stops.
"I can come with you, right?"


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"Well, right now you're the only survivor we've found. It'd be a bit heartless of us to make you stay on the ship."


Date: Calistril 2nd 4712 AR | Time: Morning | Weather: Fogy::

PC Tracker
Wayilant: HP -0/23| Channels -3/6 | Spells Used: 2x CMW
Bryndis: HP -0/31 | Rage -5/10 | Bane -1/3
Liotierri: HP -0/24 | Spells Used: 1x Daze
Taliendra: HP -0/20 | Bardic Performance -7/9 | Elemental Ray -4/6 | Spells Used: 2x Magic Missile
Govrina: HP -0/28 Temp HP -3/3 | NLD 6 / Burn +2/6 | Shatter -0/1 | Tinder-twig -0/4 | -1/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -0/30
Darius: HP -0/23 | Dancing Light -0/3 | Spells Used: | CLW Potions Used -0/2 | Scrolls Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2


New Map Has Been Added!

One by one, the guards traverse the side of the ship and climb down into the small boats. Before long, you find yourselves doing the same. It takes about forty-five minutes for the small boats to make it back to their corresponding ships. And another thirty minutes for everyone to get situated, raise the small boats, and then weigh anchor. When asked about the slave ship, Captain Henderson takes a moment to consider the situation. “Well, I can tell you, under these conditions, you would be hard pressed to find anyone willing to captain that ship. Much less, find a crew that would be willing to risk that much bad juju. That said, if I can convince the sheriff of its value, me and my men would be willing to hoist a flag on her. None of my boys are of the superstitious type, and I have about twenty more rough-necks back home that would be willing to sign on. She would make a solid patrol vessel, for sure. For now though, I say we leave her where she sets. Me and the boys can come back and perform a proper burial after the sheriff clears it. Then we could get to work cleaning her decks. After that, I would feel more comfortable bringing her into port.”

Both the Goose and the Pelican spend a fair amount of time getting turned around. The fog, which has been daunting up to this point, makes navigation somewhat difficult, if not impossible. After about an hour, the first sail drops on both ships. The going is slow, as the crew work tirelessly, keeping the faintest amount of wind in the ship’s sails. Off in the distance, you can see that Captain Hamilton is having similar struggles. It isn’t long, after you set sail, that the sea begins to churn heavily. In response, the ship starts rocking back and forth to the rhythm of a new ebb and flow. Its bow rises abruptly, to meet the influx of the sea’s new narrative, and then comes crashing back down. The crew, all of which seem confused about the change in the conditions, quickly begin battening down loose objects throughout the ship. With each rising wave, the sea comes crashing down over the sides of the ship, as the vessel lurches in every direction, adjusting for the change.

In the wake of the disturbance, a number of larger waves come crashing down upon the ship’s deck, depositing some of the missing girls from the slave ship. Their visages are dark and their sea-soaked bodies twist in an unnatural way as they stagger forward. Across the way, Hamilton’s ship provides a mirror image of the situation unfolding on your ship.

Recognizing the threat, the Pelican’s guards, and her crew, quickly engage the girls. Across the way, Hamilton’s unconditioned crew flee the situation and begin taking refuge. Luckily for Hamilton, the guards appear to be engaging the threat.

Group Combat Tactics:

OK, for this encounter, I would like to try something a little different. Because this encounter is fairly large, and I have concerns about trying to manage such a thing in a PBP forum, I would like to attempt something I think might speed things along.

I will allocate points for each non-party participant who will be involved in the encounter. After adding all the points together, I will make a 1d20 roll for both the undead and the ship’s crew. Each ship will be evaluated separately. The corresponding bonus for each group will then be added and compared to the opposing side. The highest total will win the round. The losing side will then loose (1) combatant and their value on future rolls. This will occur at the end of each round until one side is completely eliminated. If the crew of the Pelican lose the fight, the PC's will be left to deal with what remains of the undead on their ship.

The PC’s have the option to engage one or more undead independently on their initiative. I will allow up to 24 hours for a player to post their intent. If nothing is posted within that 24-hour period, I will assume they choose not to attack and spend the round dodging combat. As soon as an undead is engaged, that undead can then act independently during each initiative round going forward. Meaning, they can then attack PC’s directly at the end of each round. Undead “destroyed” by the PC’s during the initiative are subtracted from the totals before the end of round roll is made. Simply put, the PC’s can directly affect the results of the roll by eliminating undead before the end of the round.

I have placed the PC's randomly. You are welcome to move your PC anywhere on the Pelican ship during round 1. Any questions, please feel free to post them in the discussion thread.

-----------PLEASE READ------

Initiative Roll:

Wayilant Init: 1d20 + 1 ⇒ (17) + 1 = 18
Bryndis Init: 1d20 + 3 ⇒ (7) + 3 = 10
Liotierri Init: 1d20 + 3 ⇒ (10) + 3 = 13
Taliendra Init: 1d20 + 3 ⇒ (12) + 3 = 15
Govrina Init: 1d20 + 3 ⇒ (8) + 3 = 11
Darius Init: 1d20 + 4 ⇒ (12) + 4 = 16

Round 1

Wayilant (18)
Darius (16)
Talienda (15)
Liotierri (13)
Govrina (11)
Bryndis (10)

The Entire Party is up.

Ship Combat Statistics:

The Plucked Pelican
(5) Undead Combat Value (4 x 5 = 20)
(5) Guards Combat Value (2 x 5 = 10)
(6) Ships Crew Combat Value (1 x 6 = 6)
(1) Captain Swine Henderson (4)
(1) Moral Bonus “Fighting with the Flagon Slayers” (2)
Undead Total Attack Bonus +20
The Ship's Total Attack Bonus +22

The Spry Goose
(5) Undead Combat Value (4 x 5 = 20)
(5) Guards Combat Value (5 x 2 = 10)
(6) Ship’s Crew Combat Value (6 x 0 = 0)
(1) Captain Jacob Hamilton (4)
Undead Total Attack Bonus +20
The Ship's Total Attack Bonus +14


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Round 1

Wayilant advance up the ship, stopping to get inbetween two undead girls, so his channel ener3gy can affect them both.
"CLOSING TIME!!"

Channel Energy: 2d6 ⇒ (4, 6) = 10


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

"I'm sorry," Talienda apologies to the girls before lifting up her voice in a rousing song about Indras the Brave, a sailor famed for his exploits across the Inner Sea.

Standard:Start up Inspire Courage. +1 to all attack and damage rolls and saving throws versus charm and fear effects.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís takes a relatively positive view of the situation. At least they won't have to spend who knows how long trying to chase the things down all over the place. As things stand, the things are (probably) all conveniently present while facing the greatest numbers that could ever realistically be mustered against them.

She goes after the closest of the mummy women. Thinking it might encourage the crew, she shouts as she goes.

"They have fallen into our trap! Destroy them all with no mercy!"

Move 15', standard action to attack includes power attack and inspire courage.

Attack : 1d20 + 6 + 1 + 1 - 1 ⇒ (18) + 6 + 1 + 1 - 1 = 25

Damage: 2d6 + 4 + 3 + 1 ⇒ (5, 5) + 4 + 3 + 1 = 18


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Having put away her Alchemist’s fire earlier, Govrina moves while grabbing a copper coins from her emergency stash of items to throw at enemies and quietly re-activates her telekinetic shield as well. She then tries to get a clear shot at one of the monsters…

Telekinetic Blast (Burn 0) Range 30ft.w/PBS+Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Magic Damage (Blunt, Piercing, or Slashing) w/PBS and Inspire Courage: 2d6 + 5 + 1 + 1 ⇒ (2, 6) + 5 + 1 + 1 = 15


Male Arcanist 4 I HP 14/30 I AC 12 [T 12 FF 10] I Fort +3 Ref +3 Will +5 I Init +4 I CMB 0 CMD 12 I Perception +4 I Spells: 1st: 6/6 2nd: 3/3 I Arcane reservoir 5/7

"Damn. It's Aurora, and Daniela, and Violeta, and... oh, never got names for those two..." Darius observes as the undead remains of his former prison-mates wash to the deck.

"I wish things needn't end this way..."

He sprints closer to Gravi (strenght in numbers and all), and starts working magic with his hands. The spell is simple, classic even. But he pours in some extra. Varisian variety. Secrets from his book. His hands glow in power, and four darts of magic force lash out, each striking a different mummy.

Spending point from arcane reservoir. Casting toppling magic missile with CL 8. Targeting enemies 2-5 on this ship

Mummy 2, force damage: 1d4 + 1 ⇒ (1) + 1 = 2 trip + IC: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Mummy 3, force damage: 1d4 + 1 ⇒ (2) + 1 = 3 trip + IC: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
Mummy 4, force damage: 1d4 + 1 ⇒ (3) + 1 = 4 trip + IC: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Mummy 5, force damage: 1d4 + 1 ⇒ (4) + 1 = 5 trip + IC: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Gravi exclaims, Well done, now its my turn! Stay close.... and he crosses to the port side of the ship, borrowed rapier sliding from his hip and thrusts down at the mummy on the ship's deck. Sorry lass, wish we could have done better by you.

attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, sneak attack prone: 1d6 + 2d6 ⇒ (6) + (3, 6) = 15


Date: Calistril 2nd 4712 AR | Time: Morning | Weather: Fogy::

PC Tracker
Wayilant: HP -0/23| Channels -3/6 | Spells Used: 2x CMW
Bryndis: HP -0/31 | Rage -5/10 | Bane -1/3
Liotierri: HP -0/24 | Spells Used: 1x Daze
Taliendra: HP -0/20 | Bardic Performance -7/9 | Elemental Ray -4/6 | Spells Used: 2x Magic Missile
Govrina: HP -0/28 Temp HP -3/3 | NLD 6 / Burn +2/6 | Shatter -0/1 | Tinder-twig -0/4 | -1/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -0/30
Darius: HP -0/23 | Dancing Light -0/3 | Spells Used: | CLW Potions Used -0/2 | Scrolls Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2

Reacting quickly, Wayilant moves into position, grabs hold of his holy symbol, and then shouts out a salutation that connects him directly with God. As the words leave his mouth, positive energy ripples across the ship’s deck, causing two of the mummies (Mummies 2 & 4) to shudder in discomfort. One of the mummies, (Mummy 4) stumbles back as the energy rips through its undead corps (Mummy 2 saved for half (-5 damage) Mummy 4 took full damage (-10 HP).

Mummy (2) Will Save vs. DC 14: 1d20 + 6 ⇒ (3) + 6 = 9
Mummy (4) Will Save vs. DC 14: 1d20 + 6 ⇒ (19) + 6 = 25

The newcomer, Darius, begins unleashing powerful bolts of energy all over the ship. Each bolt easily finds its designated target and then slams into it with enough force to send the dead reeling back. Each of the mummies struck by the energy, show mild signs of damage, (Mummy (2) -2 HP, Mummy (3) -3 HP, Mummy (4) -4 HP, Mummy (5) -5 HP) while three out of the four targets fall to the ground. (Mummies 2, 4, and 5 are successfully trip)

Darius:
Going forward, note the area of effect on magic missile. I believe no two targets can be more than 15 feet apart. Let me know if this is incorrect or something on your end allows for a greater distance. Admittedly, though, the image of Darius slinging missiles in every direction is fairly cool. Also, under the Arcanist’s Reservoir, it says you can spend a point to increase the spells DC or CL by 1. How are you getting the CL to 2 using this ability? Perhaps it scales with level and wiki doesn't mention it?

Moments after the visual spectacle of Darius’s magic, Talienda begins a song that seems to carry across sea. The sound of her voice drowns out the harsh sounds of combat and inspires everyone, including the men fighting on Hamilton’s ship, with a beautiful song about a sailor and his exploits. (Inspire courage will now add a +1 to the end of round rolls for both ships.)

Feeling a bit more bravado with his newly acquired sword, Gravi steps in close with one of the deadly mummies (Mummy 2) and thrusts the fine blade directly at the abomination’s chest. Unfortunately, even with the mummy being prone, the blade missed its mark and digs slightly into the ship’s deck. (Miss)

Govrina, taking advantage of the distraction, whips out a copper coin and then launches it at one of the mummies (Mummy 3) . The small coin spins past Bryndis so fast that she can hardly see it, and then slams into the undead (Hit -15 HP) The coin creates a loud snapping sound as it rips completely through the dead girl’s corps and then splashes into the sea.

Bryndis moves over to the nearest threat (Mummy 3) and then brings Shadow Talen into a powerful side-long swing. The sentient blade finds its mark and dives DEEP into the girl’s lifeless midsection (Hit -18 HP) .

The guards and the ship’s crew work in tandem, weaving in and out of combat like a single instrument. Their efforts bring about the destruction of one of the mummified girls. A muffled screech invades Taliend’s beautiful song as one of the mummies (Mummy 5) succumbs to the guard’s deadly halberd.
Across the way, you see another mummy fall victim to the precision of a guard’s spear on Hamilton’s ship.

The Plucked Pelican (+25): 1d20 + 25 ⇒ (11) + 25 = 36
Undead on the Pelican (+20): 1d20 + 20 ⇒ (9) + 20 = 29
Target Mummy: 1d5 ⇒ 5

The Spry Goose (+15): 1d20 + 15 ⇒ (19) + 15 = 34
Undead on the Goose (+20): 1d20 + 20 ⇒ (4) + 20 = 24
Target Mummy: 1d5 ⇒ 1

Round 2 (Inspire courage +1 to attack and damage and saves vs. fear effects.

Wayilant (18) (-1 Channel)
Darius (16) (-1 MM)
Talienda (15) (-1 rd. Inspire courage)
Liotierri (13)
Govrina (11)
Bryndis (10)
Mummy 2 (1) (-7 HP) (Prone -4 on attack, -4 AC vs. Melee, +4 AC vs. Range)
Mummy 3 (1) (-36 HP)
Mummy 4 (1) (-10 HP) (Prone -4 on attack, -4 AC vs. Melee, +4 AC vs. Range)

The party is up.

Ship Combat Statistics:

The Plucked Pelican
(5) Undead Combat Value (4 x 5 = 20)
(5) Guards Combat Value (2 x 5 = 10)
(6) Ships Crew Combat Value (1 x 6 = 6)
(1) Captain Swine Henderson (4)
(1) Bonus “Fighting with the Flagon Slayers” (2)
(1) Bonus "Talienda’s Inspire Courage" (1)
(1) Bonus “Tripped" (2)
The Ship's Total Attack Bonus +25
Undead Total Attack Bonus +20

The Spry Goose
(5) Undead Combat Value (4 x 5 = 20)
(5) Guards Combat Value (5 x 2 = 10)
(6) Ship’s Crew Combat Value (6 x 0 = 0)
(1) Captain Jacob Hamilton (4)
(1) Bonus "Talienda’s Inspire Courage" (1)
The Ship’s Total Attack Bonus +15
Undead Total Attack Bonus +20


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Round 2
Wayilant advances further up the Pelican, unleashing another channel energy in hopes of get both Mummy 2 and 3 this time.
Channel Energy: 1d6 ⇒ 3 + FCB = 4


Human (Varisian) Inquisitor (Sacred Slayer) 1/Rog 3 HP 31/31 F 5, R 7 W 6, AC 18, T 13, FF 15, Perc +10

Gravi, annoyed at his miss with the unfamiliar blade, stabs again downward at the creature, I'm sorry again! Let's do this!

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, sneak attack: 1d6 + 2d6 ⇒ (3) + (5, 5) = 13


Wayilant Arden wrote:

Round 2

Wayilant advances further up the Pelican, unleashing another channel energy in hopes of get both Mummy 2 and 3 this time.

Isn't your channel energy 2d6?


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day
GM Nightfiend wrote:
Isn't your channel energy 2d6?

You're right.

Channel Energy: 1d6 ⇒ 2 + 3 = 5 + FCB = 7


Male Arcanist 4 I HP 14/30 I AC 12 [T 12 FF 10] I Fort +3 Ref +3 Will +5 I Init +4 I CMB 0 CMD 12 I Perception +4 I Spells: 1st: 6/6 2nd: 3/3 I Arcane reservoir 5/7

GM:
Darius has potent magic exploit, which increases the CL or DC by 2 when using arcane reservoir. But you are absolutely correct about the targets needing to be within 15ft of each other - I forgot about that. I apologise, and will remember that in future.

Also, how do you run initiative? Will actions take place in initiative order or post order? There is bit variation in PBP... I counted Talienda's inspire courage on my trip rolls last round, but after your post I wasn't sure if I should've

Darius looks around, trying to figure out which way the battle is going. "Hey! We're winning! Keep it up, prieteni!" He shouts with glee, and flings more magical missiles into the frey.

magic missile CL6 @mummy

force damage : 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8 trip, IC: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Talienda continues to sing, but the previous nights events and the lack of sleep are catching up to her. She can feel something waning as she puts her heart into the song.

Continuing Bardic Performance. This will be the last round she has until she can get some sleep.

As she sings, she draws a rune in the air and moves to get a clear shot at one of the poor girls turned undead. Arcs of lightning crackle around her hand before she sends a bolt at the one Bryndis faces.

Elemental Ray (Ranged into Melee) vs. Mummy of the Deep 3 Touch AC: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
Damage: 1d6 ⇒ 2


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís hacks at the mummy again.

Attack : 1d20 + 6 + 1 + 1 - 1 ⇒ (6) + 6 + 1 + 1 - 1 = 13

Damage: 2d6 + 4 + 3 + 1 + 1 ⇒ (3, 2) + 4 + 3 + 1 + 1 = 14


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Moving for another clear shot, and pulling another copper coin, Govrina tries to repeat her action from before...

Telekinetic Blast (Burn 0) Range 30ft.w/PBS+Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Magic Damage (Blunt, Piercing, or Slashing) w/PBS and Inspire Courage: 2d6 + 5 + 1 + 1 ⇒ (3, 3) + 5 + 1 + 1 = 13


Date: Calistril 2nd 4712 AR | Time: Morning | Weather: Fogy::

PC Tracker
Wayilant: HP -0/23| Channels -3/6 | Spells Used: 2x CMW
Bryndis: HP -0/31 | Rage -5/10 | Bane -1/3
Liotierri: HP -0/24 | Spells Used: 1x Daze
Taliendra: HP -0/20 | Bardic Performance -7/9 | Elemental Ray -4/6 | Spells Used: 2x Magic Missile
Govrina: HP -0/28 Temp HP -3/3 | NLD 6 / Burn +2/6 | Shatter -0/1 | Tinder-twig -0/4 | -1/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -0/30
Darius: HP -0/23 | Arcane Reservoir -0/6 | Dancing Light -0/3 | Spells Used: | CLW Potions Used -0/2 | Scrolls Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2

Darius:
OK, Potent Magic. That is what I was missing. Thanks for pointing that out.

After making a slight adjustment, Wayilant calls to his god a second time. And again, Cayden answers with a burst of positive energy that staggers two of the undead Undead 2 and 3) . One of the undead (Undead 2) shrugs off most of the impact but still looks to be affected (Save success -5 HP) . The other undead, (Undead 3), staggers from the full impact of the positive energy and then crumples to the deck. (Save failed -11 HP and Destroyed) .

Mummy (2) Will Save vs. DC 14: 1d20 + 6 ⇒ (13) + 6 = 19
Mummy (3) Will save vs. DC 14: 1d20 + 6 ⇒ (6) + 6 = 12

Darius narrows his focus down to one of the mummies (Mummy 2). Now, with a more isolated target, the Arcanist sends a barrage of missiles through the massive melee that is taking place. All three energy bolts weave in and out of the crew before slamming directly into the undead (Hit -8 HP) (Trip successful, but target is already prone).

While finding the will to keep her inspirational song going, Talienda steps forward and outlines an arcane glyph in the air. The glyph surges with elemental power and then sends a burst of energy streaking out towards one of the mummies (Mummy 2). The beam catches the undead in its left shoulder. (Hit -2 HP) (Note: I moved you forward 10’ and changed your target to mummy 2 seeing mummy 3 is destroyed.)

Empathizing with the young girl’s plight, Liotierri takes another thrusting attack towards the girl's midsection. Even with the disadvantage of being prone, the undead (Mummy 2) manages to shift fast enough to avoid attack. (Miss.)

Intent on launching another coin at the dead, Govrina moves up and pulls out a second copper piece. Moments later, the coin streaks across the deck towards one of the undead (Mummy 2) (Note: I moved you up 15’ so you could reach target 2 because target 3 is destroyed.). Sending a projectile through a number of combatants is no easy task, but the coin finds its mark, imbedding itself deep in the mummy’s chest. (Hit – 13 HP)

After watching the undead in front of her be destroyed, Bryndis quickly moves across the deck and brings her blade into a powerful downward swing. The undead (Mummy 2) sees the massive half-elf barreling towards her and quickly shifts away from the blow. (Miss.) Note: I move Bryndis over to Mummy 2 seeing Mummy 3 is destroyed.
___________________________________________________________________________ ________

Provoked by the previous positive energy burst, the mummy closest to the ship’s aft (Mummy 4) brakes free and heads directly towards Wayilant and Darius. (Double move)

The mummy surrounded by crew, (Mummy 2) climbs to its feet while exposing itself to Gravi and Bryndis. (Both Bryndis and Gravi get AoO’s on Mummy 2) (Destroying the Mummy will prevent its attack this round) After regaining her feet, she serves up a two-handed slam attack against the inquisitor (Miss) .

Mummy 2 vs Liotierri: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

The remaining undead regain their feet and press their attack. The pelican’s crew continues to fight valiantly and manage to destroy another Mummy (Mummy 2) (If destroyed by the AoO, then Mummy 1).

Across the way, you can see one of the Goose’s guards (Guard 5) get gipped apart by a mummy.

The Plucked Pelican (+23): 1d20 + 23 ⇒ (12) + 23 = 35
Undead on the Pelican (+12): 1d20 + 12 ⇒ (11) + 12 = 23
Target Mummy 1=(1), 2=(2), 3=(4): 1d3 ⇒ 2

The Spry Goose (+15): 1d20 + 15 ⇒ (10) + 15 = 25
Undead on the Goose (+20): 1d20 + 16 ⇒ (20) + 16 = 36
Target Guard: 1d5 ⇒ 4

Round 3 (Inspire courage +1 to attack and damage and saves vs. fear effects.

Wayilant (18) (-2 Channel)
Darius (16) (-2 MM) (-3/6 Arcane Reservoir))
Talienda (15) (-2 rd. Inspire courage)
Liotierri (13) (Pending AoO vs. Mummy 2)
Govrina (11)
Bryndis (10) (Pending AoO vs Mummy 2)
Mummy 2 (1) (-35 HP)
Mummy 3 (1) (Destroyed)
Mummy 4 (1) (-10 HP)
Mummy 5 (1) (-6 HP) (Prone -4 on attack, -4 AC vs. Melee, +4 AC vs. Range)

The Entire Party is up.

Ship Combat Statistics:

The Plucked Pelican
(3) Undead Combat Value (3 x 4 = 12)
(5) Guards Combat Value (2 x 5 = 10)
(6) Ships Crew Combat Value (1 x 6 = 6)
(1) Captain Swine Henderson (4)
(1) Bonus “Fighting with the Flagon Slayers” (2)
(1) Bonus "Talienda’s Inspire Courage" (1)
The Ship's Total Attack Bonus +23
Undead Total Attack Bonus +12

The Spry Goose
(4) Undead Combat Value (4 x 4 = 16)
(5) Guards Combat Value (5 x 2 = 10)
(6) Ship’s Crew Combat Value (6 x 0 = 0)
(1) Captain Jacob Hamilton (4)
(1) Bonus "Talienda’s Inspire Courage" (1)
The Ship’s Total Attack Bonus +15
Undead Total Attack Bonus +16


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Round 3
Wirtnessing the bog mummy advance toward him and Gravi, the cleric was inspired by Talienda's song t4ro draw his own weapon and help end this poor girl's undead existence.
Deverin Rapier, Inspired: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Dmg.: 1d6 + 2 + 1d6 + 1 ⇒ (5) + 2 + (3) + 1 = 11


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

And that was the last round for Inspire Courage. Sorry folks, Tali's tapped out there.

Whatever power was infusing her voice fades, lessening their impact, but Talienda continues to sing as she moves up and draws another rune in the air. A bolt of lightning leaps from her hand and strikes unerringly at the undead girl.

Magic Missile vs. Mummy 1: 1d4 + 1 ⇒ (3) + 1 = 4


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Adjusting again, Govrina grabs a coin…

Telekinetic Blast (Burn 0) Range 30ft.w/PBS+Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Magic Damage (Blunt, Piercing, or Slashing)w/PBS and Inspire Courage: 2d6 + 5 + 1 + 1 ⇒ (3, 2) + 5 + 1 + 1 = 12


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Adjusting again, Govrina grabs a coin…

Telekinetic Blast (Burn 0) Range 30ft.w/PBS+Inspire Courage: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Magic Damage (Blunt, Piercing, or Slashing) w/PBS and Inspire Courage: 2d6 + 5 + 1 + 1


Male Arcanist 4 I HP 14/30 I AC 12 [T 12 FF 10] I Fort +3 Ref +3 Will +5 I Init +4 I CMB 0 CMD 12 I Perception +4 I Spells: 1st: 6/6 2nd: 3/3 I Arcane reservoir 5/7

"Ugh, away you..." Darius jumps away from the approaching undead, hammering it with yet another burst of magic missiles.

5ft step. Spend point from arcane reservoir, cast MM at mummy 3 with CL8

force damage: 4d4 + 4 ⇒ (4, 1, 4, 1) + 4 = 14 trip, IC: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

Then he glances back, and sees the situation on the other ship. "Damn, your friends on the other ship are not doing so well!"he warns the others.


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

The mummies are going down faster than Bryndís can get to them. She turns about and goes for the next closest one she can see. Weaving through crewmen, she vaults over the wheel and brings her sword down on her new target with an overhead chop as she lands on the deck.

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

Attack : 1d20 + 6 + 1 + 1 - 1 ⇒ (18) + 6 + 1 + 1 - 1 = 25

Damage: 2d6 + 4 + 3 + 1 + 1 ⇒ (6, 4) + 4 + 3 + 1 + 1 = 19

Ignoring chain of command, she shouts to the crew. "Bring this ship close to the other one now! We must go onboard it!"

Going for mummy 4. Acrobatics to clear the wheel if needed.


Date: Calistril 2nd 4712 AR | Time: Morning | Weather: Fogy::

PC Tracker
Wayilant: HP -0/23| Channels -3/6 | Spells Used: 2x CMW
Bryndis: HP -0/31 | Rage -5/10 | Bane -1/3
Liotierri: HP -0/24 | Spells Used: 1x Daze
Taliendra: HP -0/20 | Bardic Performance -7/9 | Elemental Ray -4/6 | Spells Used: 2x Magic Missile
Govrina: HP -0/28 Temp HP -3/3 | NLD 6 / Burn +2/6 | Shatter -0/1 | Tinder-twig -0/4 | -1/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -0/30
Darius: HP -0/23 | Arcane Reservoir -0/6 | Dancing Light -0/3 | Spells Used: | CLW Potions Used -0/2 | Scrolls Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2

Wayilant lunges towards the undead, bringing his rapier into a forward thrust. The frosty thin blade misses its intended mark as it glances off to the right of the mummy. (Miss).

Darius slides back beside one of the crew and then sends another volley of magic missiles into the undead. Each missile strikes without regard to the combatant that's taking place. And each missile finds its mark without fail. (Hit -14 HP). The powerful impact of the blast sends the undead to its back. (Trip success.)

Staying well out of the fray, Talienda also conjures up a battery of missiles and sends them weaving into the fight that is taking place towards the front of the ship. The missiles slam into the mummy (Mummy 1) , ripping into its shriveled flash. (Hit -4 HP)

Gravi moves off to the side of the ship and observes what’s going on over at the Goose. The expression on the man’s face is riddled with concern.

Govrina launches another coin at one of the mummies (Mummy 4). The coin might have found its mark if the undead hadn’t tripped and fallen prone. Now a much harder target, the undead manages to avoid the attack. Instead, the coin imbeds itself into the ship’s side-rail. (Miss.)

After jumping over the captain’s wheel, Bryndis brings Shadow Talen down with deadly force. The blade strikes true and cuts a deep gash into the undead’s midsection, which utterly destroys the abomination. (Hit -19 HP and Destroyed)

Responding to the powerful demand of the bloodrager, the six crewmen grab rope and grappling hooks. Recognizing the plight of the Spry Goose, Captain Hendeson shouts at the crew, reinforcing the Bloodrager’s previous demand. “Grab the ropes and pull that ship closer so we can board her. I want everyone aboard that ship as soon as we run up against her side.” He states in a commanding voice. Rounds that it takes to pull the Goose closer: 1d4 ⇒ 3

While the crew gathers thick lengths of hemp rope, the guards continue to fight on. Brining their heavy weapons to bear on the remaining undead, they manage to destroy it before it can do any further damage.

Over on the Goose, the guards appear to be bolstered by the loss of their comrade. Fighting with renewed vigilance, they manage to destroy another mummy.

The Plucked Pelican (+23): 1d20 + 16 ⇒ (19) + 16 = 35
Undead on the Pelican (+12): 1d20 + 4 ⇒ (11) + 4 = 15
Target Mummy: 1d1 ⇒ 1

The Spry Goose (+15): 1d20 + 12 ⇒ (18) + 12 = 30
Undead on the Goose (+20): 1d20 + 16 ⇒ (13) + 16 = 29
Target Mummy 1=(2), 2=(3), 3=(4), 4=(5): 1d5 ⇒ 1

Round 4 (On round 6 the Goose will be boardable. Distance between ships = 50 feet this round)

Wayilant (18) (-2 Channel)
Darius (16) (-3 MM) (-4/6 Arcane Reservoir))
Talienda (15) (-1 MM) (-2 rd. Inspire courage)
Liotierri (13)
Govrina (11)
Bryndis (10)
Mummy 1 (1) (Destroyed)
Mummy 2 (1) (Destroyed)
Mummy 3 (1) (Destroyed)
Mummy 4 (1) (Destroyed)
Mummy 5 (1) (Destroyed)

The Entire Party is up.

Ship Combat Statistics:

The Plucked Pelican
(3) Undead Combat Value (1 x 4 = 4)
(5) Guards Combat Value (2 x 5 = 10)
(1) Captain Swine Henderson (4)
(1) Bonus “Fighting with the Flagon Slayers” (2)
The Ship's Total Attack Bonus +16
Undead Total Attack Bonus +4

The Spry Goose
(4) Undead Combat Value (4 x 4 = 16)
(4) Guards Combat Value (4 x 2 = 8)
(6) Ship’s Crew Combat Value (6 x 0 = 0)
(1) Captain Jacob Hamilton (4)
(1) Bonus "Talienda’s Inspire Courage" (1)
The Ship’s Total Attack Bonus +12
Undead Total Attack Bonus +16


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

GM, Talienda's Inspire Courage ran out when Round 3 started. Sorry if I was not clear. She's continuing to sing to keep spirits up, but the mechanical benefits are gone.

Talienda sings her song, even though the arcane power in the lyrics is gone. As the ship gets into range of her spell, she draws another rune and sends a bolt lightning arcing over to the Spry Goose and into one of the mummies.

Casting Magic Missile at one of the Mummies when the spell can reach.


Talienda Blackhorn wrote:
GM, Talienda's Inspire Courage ran out when Round 3 started. Sorry if I was not clear. She's continuing to sing to keep spirits up, but the mechanical benefits are gone.

I believe that's what I noted as well. She began her song on her initiative in round 1. Continued her song on her initiative in round 2. The inspire courage would have ended on your initiative in round three. Wayilant and Darius would have had the benefit of the song, but no one else. Unfortunately, because of my copy and paste for the ship battle, it got added in. Looking at it now, It remained listed in the ship battle for the goose for round 3 but wasn't included in the total. Ultimately, I think I should have included it seeing your song was in effect for the beginning of round 3. That's taking into consideration that the ship fight is taking place throughout the entire round.


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Oh, right. Silly me. I've been using block initiative so long I forgot that it ends on my turn, not the top of the round. Sorry, I just wanted to make sure that we weren't getting a bonus we wouldn't have.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Hearing the shouting, Govrina moves to the ship’s railing and grabs another copper piece as she tries to target any enemy she can see on the other ship…

Extended Range Telekinetic Blast(Burn 1) Range 120ft: 1d20 + 5 ⇒ (5) + 5 = 10
Magic Damage(Blunt, Piercing, or Slashing): 2d6 + 5 ⇒ (4, 2) + 5 = 11

3 more non-lethal damage and my elemental overload is now charged.


Male Arcanist 4 I HP 14/30 I AC 12 [T 12 FF 10] I Fort +3 Ref +3 Will +5 I Init +4 I CMB 0 CMD 12 I Perception +4 I Spells: 1st: 6/6 2nd: 3/3 I Arcane reservoir 5/7

"Right, let's help them out!" With the enemies onboard the Pelican dealt with, Darius turns his focus to the other ship. It's far, but not too far for his magic. With a few words of magic and a flick of a wrist, another set of magic missiles find their target on a new enemy.

Range of 160ft should be enough. Targeting mummy 4

force damage: 3d4 + 4 ⇒ (4, 4, 2) + 4 = 14 trip: 1d20 + 11 ⇒ (7) + 11 = 18


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

While the other Flagons are doing their best ranged attacks, Wayilant is with the crew, pulling the ropes and working to get the boat closer.
"C'mon! We can do it!" Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31 Whoa!


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís moves to the railing in preparation for boarding the other ship.


Date: Calistril 2nd 4712 AR | Time: Morning | Weather: Fogy::

PC Tracker
Wayilant: HP -0/23| Channels -3/6 | Spells Used: 2x CMW
Bryndis: HP -0/31 | Rage -5/10 | Bane -1/3
Liotierri: HP -0/24 | Spells Used: 1x Daze
Taliendra: HP -0/20 | Bardic Performance -7/9 | Elemental Ray -4/6 | Spells Used: 2x Magic Missile
Govrina: HP -0/28 Temp HP -3/3 | NLD 6 / Burn +2/6 | Shatter -0/1 | Tinder-twig -0/4 | -1/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -0/30
Darius: HP -0/23 | Arcane Reservoir -0/6 | Dancing Light -0/3 | Spells Used: | CLW Potions Used -0/2 | Scrolls Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2

Grappling hooks, attached to thick hemp rope, begin flying out towards the Spry Goose. The sound of the heavy hooks landing on the other ship mixes with the thick sound of the combat that is taking place. Now, with the pelican feeling somewhat safer for the moment, thoughts of the found journal come racing into your thoughts. “Four from Korvosa, four from Magnimar and six from Sandpoint,” keeps echoes through your memory as you take count of the existing mummies. You make note of ten combatants in all. That combined with the two dead girls on the slave ship accounts for a total of twelve of the fourteen missing girls. That leaves a question about the remaining two girls.

Wayilant bolsters the crew’s moral with words of inspiration. The men begin pulling the tether ropes with vigor even though they obviously fatigued from the fight.

Darius takes advantage of his spells extreme range and unleashes three bolts of force that find their mark. (Hit -14 HP) The bolts slam into the mummy (Mummy 4) and sends it toppling to the ground (Trip successful) .

Talienda follows suit with another casting of magic missile while continuing to entertain the crew with her song. Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 The bolt slams into one of the mummies, (Mummy 4?) rippling into its flesh. (Hit -4 HP)

Liotierri continues to observe the combat taking place on the other ship.

Govrina grimaces in pain as she takes feedback from her inherent ability and then launches a coin towards one of the mummies on the Goose (Mummy 4?) The pain from her ability causes her aim to falter, which sends the coin bouncing off the side of the Goose and then harmlessly into the sea. (Miss.)

Bryndis moves into position to quickly navigate the boarding process once the ships are aligned.

The undead continue to fight with daunting relentlessness. Mixed within the hearty sound of combat, the screams of another guard can be heard echoing across the sea as one of the mummies (Mummy 5) rips apart another guard.

The Spry Goose (+13): 1d20 + 13 ⇒ (3) + 13 = 16
Undead on the Goose (+12): 1d20 + 12 ⇒ (11) + 12 = 23
Target Guard: 1d4 ⇒ 1

Round 5 Note that any mummies added to the current initiative will now reflect those on the Goose.

Wayilant (18) (-2 Channel)
Darius (16) (-4 MM) (-4/6 Arcane Reservoir))
Talienda (15) (-2 MM) (-2 rd. Inspire courage)
Liotierri (13)
Govrina (11) (+1 Burn) (3 NLD)
Bryndis (10)
Mummy 4 (1) (-18 HP) (Prone -4 to attack and AC and +4 to AC vs. Range)

The Entire Party is up.

Ship Combat Statistics:

The Spry Goose
(3) Undead Combat Value (3 x 4 = 12)
(4) Guards Combat Value (4 x 2 = 8)
(6) Ship’s Crew Combat Value (6 x 0 = 0)
(1) Captain Jacob Hamilton (4)
(1) Bonus for the crew “Mummies are Tripped” (1)
The Ship’s Total Attack Bonus +13
Undead Total Attack Bonus +12


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Angry at missing her last shot, Govrina begins gathering her blue-white mist…magically raising the next coin from her hand to a bright point of light and energy.

Extended Range Telekinetic Blast(Burn 1-1) Range 120ft. w/Elemental Overload: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Magic Damage(Blunt, Piercing, or Slashing: 2d6 + 5 + 2 ⇒ (5, 1) + 5 + 2 = 13


Female Half-Elf Bloodrager 4| HP 40/40 | AC 16 (T 12, F 14) | CMB +8, CMD 20 | F +6, R +3, W +3 (+2 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +9 | Speed 40 | Rage 12/12

Bryndís uses her time waiting for the ships to come together to untie the leather sling wrapped around her wrist and send a pellet flying to strike the mummy near the railing. That's mummy 3 on the other ship.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Damage: 1d4 + 3 ⇒ (4) + 3 = 7


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Talienda moves up behind the line as she continues her song, weaving a thread of power into her words as she traces a new rune in the air, one she hadn't realized she knew until just before she decided to cast the spell. She touches the shoulder of the man in front of her just before they make contact with the Spry Goose and he turns invisible.

Casting vanish on the guy right in front of her (Sailor 2?). It was either that or resistance, and I'm not sure that would help in this case. Gravi probably would have been the best choice, but she couldn't reach any of the PCs in a single move.


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Wayilant stands next to Talienda, ready to board The Spry Goose. The cleric nudges his hand next to the bard's hand, letting her know she's not alone.


Male Arcanist 4 I HP 14/30 I AC 12 [T 12 FF 10] I Fort +3 Ref +3 Will +5 I Init +4 I CMB 0 CMD 12 I Perception +4 I Spells: 1st: 6/6 2nd: 3/3 I Arcane reservoir 5/7

Darius squints his eyes and catches his breath. He has been furiously slinging magic bolts left and right. It looks easy, sure. But it's hard work, exhausting. Plus he feels his magical reserves waning already.

But he needs to do one more. He does the words, he does the gestures (albeit a bit sluggish now). He puts the little extra into the weave. And yet another set of magical darts fly from one ship to the other, finding their target on a enemy.

Spend a point from reservoir -> CL8. Target Mummy 5
force damage: 4d4 + 4 ⇒ (3, 4, 1, 3) + 4 = 15 trip: 1d20 + 13 ⇒ (9) + 13 = 22


Date: Calistril 2nd 4712 AR | Time: Morning | Weather: Fogy::

PC Tracker
Wayilant: HP -0/23| Channels -3/6 | Spells Used: 2x CMW
Bryndis: HP -0/31 | Rage -5/10 | Bane -1/3
Liotierri: HP -0/24 | Spells Used: 1x Daze
Taliendra: HP -0/20 | Bardic Performance -7/9 | Elemental Ray -4/6 | Spells Used: 2x Magic Missile
Govrina: HP -0/28 Temp HP -3/3 | NLD 6 / Burn +2/6 | Shatter -0/1 | Tinder-twig -0/4 | -1/4 Alchemist’s Fire | -0/2 Sunrod | -0/20 Wand of Snapdragon | Wand of CLW -0/30
Darius: HP -0/23 | Arcane Reservoir -0/6 | Dancing Light -0/3 | Spells Used: | CLW Potions Used -0/2 | Scrolls Comprehend Language -0/1 | Mage Armor -0/4 | Monkey Fish -0/1 | Obscuring Mist -0/1 | Alchemist Fire -0/2

The crew of the Plucked Pelican work tirelessly pulling the two ships together. Both ships fight against the unpredictable swells of the sea but make progress in closing the distance between them.

During the process, Wayilant gives comfort to Talienda as both ships come closer and closer together. Darius, on the other hand, continues to launch a formidable barrage of force across the distance. Four empowered bolts streak out from one ship to the other and then slams into one of the mummies (Mummy 5) . All four bolts rip into the undead’s flesh with enough force to send it toppling to the ground. (Hit -15 HP) (Trip successful.)

Comforted by Wayilant’s compassion, Talienda reaches for one of the few spells she has left to offer. After tracing a new ruin in the air and touching one of the crewmen in front of her, (Crewman 2) he then winks out of sight. The other nearby crewman (Crewman 1) and one of the guards (Guard 4) Get concerned looks on their face once they realize the man standing next to them just vanished. (This will Add a (+1) bonus for the crew for the following round when they board the Goose. It will only last one round seeing the crewman will likely attack during that round.)

Gravi, who has spent most of the fight watching and directing the guards, begins looking around the ship with a concerned look on his face. “Something feels wrong!” He shouts across the deck.

Towards the center of the Pelican, the winged Tiefling begins conjuring a blue-white mist that envelops her and a coin in her hand. As the mist escalates, the ship’s crew and the guards quickly move off to each side of the ship. Most of them have looks for panic on their face as the demon woman does her thing. Soon, the coin in her hand levitates and streaks off towards one of the mummies on the Goose (Mummy 5) . No longer in combat, the mummy is now prone due to the impact of Darius’s spell, which makes for a difficult target. The coin misses its mark and slams into the fare rail before toppling to the deck. (Miss)

Tired of waiting, Bryndis untethers a sling and launches a pellet into the sea. (Miss.)

With a final heavy pull, the crew manage to bring the two ships together. The impact of the colliding vessels causes both ships to lurch heavily. Within seconds of the ships locking together, the crew begin tying off the ropes. The Pelican’s guards prepare to board the Goose but seem somewhat hesitant to do so anywhere near Govrina.

Captain Henderson begins shouting commands while steering the Pelican into the Goose in order to give his crew enough time to tie down the moorings.

Over on the Goose, the undead climb to their feet and continue to overwhelm the guards. Towards the center of the ship, the closest guard to you, gets caught off guard by a mummy as it crosses the deck and then grabs the man from behind. You see a nearby crewman, who could have warned the guard, run off and take cover. The guard, who is now at the mummy’s mercy, gets none. With a quick jerk, the undead snaps the man’s neck, sending him limply to the deck.

The Spry Goose (+11): 1d20 + 11 ⇒ (5) + 11 = 16
Undead on the Goose (+12): 1d20 + 12 ⇒ (12) + 12 = 24
Target Guard 1=(2), 2=(3), 3= (4): 1d3 ⇒ 1

Almost immediately after the guard falls, the sea rises once again in an unusual manner, which raises the Pelican high into the air and then drops it as if it had just breached a massive wave. Once you regain your balance, you notice that the last two remaining girls now stand on the Pelican's center deck and are shambling forward towards Govrina.

Round 6 The Spry Goose can now be boarded. Map has been updated.

Wayilant (18) (-2 Channel)
Darius (16) (-5 MM) (-5/6 Arcane Reservoir))
Talienda (15) (-2 MM) (-1 Vanish) (-2 rd. Inspire courage)
Liotierri (13)
Govrina (11) (+1 Burn) (3 NLD)
Bryndis (10)
Mummy 4 (1) (-18 HP)
Mummy 5 (1) (-15 HP)
Mummy 6 (1)
Mummy 7 (1)

The Entire Party is up.

Ship Combat Statistics:

The Spry Goose
(3) Undead Combat Value (3 x 4 = 12)
(3) Guards Combat Value (3 x 2 = 6)
(6) Ship’s Crew Combat Value (6 x 0 = 0)
(1) Captain Jacob Hamilton (4)
(1) Bonus for the crew “Mummies are Tripped” (1)
The Ship’s Total Attack Bonus +11
Undead Total Attack Bonus +12


Male
Skills:
Percep +10|Diplo +12 (Charming +14)|Heal +12|Kn. Rel +8|Kn. His +6|SM +8|Prof (bartender) +10|Spell +6
Aasimar|HP 30/30|F +6 R +2 W +7 Resist acid, cold and electricity 5|AC 16 (FF 15, T 11)|Init +1| Cleric/5th|Channel Energy (Su) 6d6 6/6x/day (Will DC 15)|Agile Feet (Su) 6/6Rounds/day|Dazing Touch (Sp) 6/6Rounds/day

Round 5
Acrobatics: 1d20 + 1 ⇒ (15) + 1 = 16
Wayilant is able to clear the railing of both ships and board the Spry Goose successfully. The cleric roars as he brings his holy symbol to bear against the nearest mummy (5).
Channel Energy: 2d6 ⇒ (3, 3) = 6


F NG Human (Taldan) Bard 2/Sorcerer 2 | HP: 26/26 Temp: 0 NL: 0 | AC: 14, T: 13, FF: 11) | CMB: +1, CMD: 14 | F: +1, R: +6, W: +6 (+10 v. Bardic Perf.) | Init: +3 | Perc: +10 (Darkvision 120 ft.), SM: +10 | Speed 30ft | Elemental Ray: 7/7, Bardic Performance: 9/9 | Spells: Bard: 1st: 3/3, Sorc: 1st: 5/5 | Active conditions: None Echo F NG Cat (Qadirian Longhair) | HP: 13/13 NL: 0 | AC: 15, T: 14, FF: 13) | CMB: +2, CMD: 8 (12 v. trip)| F: +1, R: +5, W: +7 | Init: +2 | Perc: +6 (Low-Light Vision, Scent)

Talienda turns as she hears the undead behind her. She sees that she and Govrina are the closest, and as much as she wants to run and hide, she knows she can't, not while she can still help. She moves next to Govrina and draws a rune in the air as she draws on some of the last dregs of the power she's used to and knows.

Elemental Ray vs. Mummy 6: 1d20 + 3 ⇒ (5) + 3 = 8

Unfortunately, Talienda is no sailor, and she truly is feeling her lack of sleep. The bolt goes harmlessly above the undead girl's head and into the sky.

"M-miss G-govrina, That was the last bit of magic I had that could hurt them," she tells the tiefling. "I don't what else I can do to help."

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