GM Frost's B06 The Road From Otari (Inactive)

Game Master Frozen Frost

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Radiant Oath

2396852-2025 | LG Male Human | Lastwall Survivor | Champion (Paladin) 3 | Hero Points: 1/3 | Marshal Dedication | HP 44/44 | AC 20 | F/R/W 9/6/9 | Perc +7 | 25 feet | Class DC 18 | ◆◇↺ | Exploration Activity: Defend |

ACK!!

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

The Clover still back near the others fades away, but the one who remains holds up her mirror again. Its reflection shows two of her, single-handedly surrounding the vicious creature.

She has a potion, but suspects at least one of the others will be better equipped for healing. And with Ironwolf down, who else to protect the others?

The two Clovers move in perfect harmony, though which is really attacking varies as they move. First the Clover on the trail swings her hammer up to catch the creature on the chin, the other swing hers up at nothing at all. But then, she brings hers full-circle and slams it down, while the first strikes against empty air.

* Mirror's Reflection to flank with self.
* Strike, Attack against flat-footed: 1d20 + 6 ⇒ (17) + 6 = 23 for bludgeoning damage: 1d8 + 5 ⇒ (5) + 5 = 10. +2 for the weakness
* Strike again, Attack against flat-footed: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9 for bludgeoning damage: 1d8 + 5 ⇒ (1) + 5 = 6. +2 for weakness

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

[Oh my! Did you see what it just did to Sir Ironwolf?]
{Yeah. Peeled him open like an old tin can}
[Do be careful Mr Chompers]
{Tell that to pinky over there. I'm going to take its head off}

Scarlet is all out of spell slots with which to cast Heal, so someone else will have to put Ironwolf back on his feet.

Scarlet casts a spell on Mr Chompers ("बिरुवा बलियो बनाउनुहोस्") while the latter gets back to the business of killing Pinky.

Action 1 (◆): Act Together
- Scarlet Action 1: Cast a Spell: Boost Eidolon vs Chompers
- Chompers Action 1: Tendril Strike (Tendril Strike) with Boost Eidolon and Magic Fang vs Pinky

Chompers Tendril Attack: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Chompers Tendril Damage: 1d8 + 4 + 2 + 1d8 + 2 ⇒ (4) + 4 + 2 + (1) + 2 = 13 bludgeoning damage

Chompers Action 2 (◆): Tendril Strike (Tendril Strike) with Boost Eidolon, Magic Fang and MAP1 vs Pinky

Chompers Tendril Attack: 1d20 + 7 + 1 - 5 ⇒ (18) + 7 + 1 - 5 = 21
Chompers Tendril Damage: 1d8 + 4 + 2 + 1d8 + 2 ⇒ (5) + 4 + 2 + (5) + 2 = 18 bludgeoning damage

Scarlet claps her hands and with a "बिरुवालाई कडा बनाउनुहोस्", throws a quick protection spell on Mr Chompers.

Scarlet Action 3 (◆): Cast a Spell: Protect Companion vs Chompers - he's now at AC 18

Life Block (↺):
Note that Protect Companion gives Scarlet the following reaction:

Life Block (↺) Trigger The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike

Radiant Oath

2396852-2025 | LG Male Human | Lastwall Survivor | Champion (Paladin) 3 | Hero Points: 1/3 | Marshal Dedication | HP 44/44 | AC 20 | F/R/W 9/6/9 | Perc +7 | 25 feet | Class DC 18 | ◆◇↺ | Exploration Activity: Defend |

Ironwolf is lying and dreaming of the glory days of Lastwall... he's going to have a monumental headache in the morning...


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Clover somewhat teleports herself and flanks with her mirror self and strikes at Pinky. Only her first attack connects but enough to hurt Pinky. (Pinky takes 12 damage) Worried of what just happened to Ironwolf, Scarlet and Mr Chompers work together, her boosting the other and Mr Chompers attacking Pinky. Both of his tendrils connect, whipping Pinky with massive damage. (Pinky takes another 13+18 damage) In actuality, the first attack is enough to bring down the creature. Pinky falls on the ground with a thud.

We are still in initiative since one of you is still Dying 2. Dendri seems to not have spells or abilities to heal so it is up for the others to help your Dying ally.

❖❖❖❖❖❖❖❖❖❖
LYIN' IN WAIT! Round 3
Terrain Features: Soggy Terrain: The deep muck throughout this area squelches as creatures move through it. While it doesn’t slow creatures in the area down, it provides a –2 circumstance penalty to Stealth checks and gives creatures a +2 circumstance bonus on Perception checks to Seek a creature they can’t see.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Dendri (AC 16) (14/14 HP)
➤ Papa Samedi (AC 16) (18/18 HP)Blinded for Round 3
Scarlet (AC 13) (20/20 HP)
⠀⠀Mr. Chompers (AC 17) (20/20 HP)Magic Fang, AC 18 w Protect Companion
Clover (AC 18) (15/15 HP)
➤ Ironwolf (AC 18) (0/20 HP)Dying 2, Prone, FF, Steel Shield destroyed

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides dazzled.

Dazzled :
Your eyes are overstimulated. If vision is your only precise sense, all creatures and objects are concealed from you.

Radiant Oath

2396852-2025 | LG Male Human | Lastwall Survivor | Champion (Paladin) 3 | Hero Points: 1/3 | Marshal Dedication | HP 44/44 | AC 20 | F/R/W 9/6/9 | Perc +7 | 25 feet | Class DC 18 | ◆◇↺ | Exploration Activity: Defend |

Recovery: 1d20 ⇒ 16


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Ironwolf recovers and remains unconscious but stable. The sun begins to set, the forested but soggy area is silent again.

COMBAT OVER! WELL DONE!

Party Health:
Dendri (AC 16) (14/14 HP)
Papa Samedi (AC 16) (18/18 HP)
Scarlet (AC 13) (20/20 HP)
Mr. Chompers (AC 17) (20/20 HP)
Clover (AC 18) (15/15 HP)
Ironwolf (AC 18) (1/20 HP)

We're almost over. A few RP from among you and we're done. Kindly check your info in the sign-up sheet linked above and I will send out the chronicles and report the game on weekend.

Vigilant Seal

Female Poppet Thaumaturge 7 | HP 83/83 | AC 25 | F+13 R+13 W+13 (s->cs); resist cold and electricity 1 | Perc +11; Darkvision | Class DC 23 | Speed 25ft | Hero Po4ints: 1 | Exploration: Investigate | Active Conditions: None

"Oh! I expected something that attacks a whole group to be a little more... rugged when those people hit back."

She stows her weapon and mirror and hurries over Ironwolf. "...I think he's okay, actually. But he'll need help if he's to get back on his feet any time soon." She pulls a vial of healing potion from a pouch on her belt. "I only have one of these, so if any of you has a better way to heal speak now."

If nobody speaks up, she'll administer the potion. Healing potion: 1d8 ⇒ 8

With Ironwolf back up, she tucks the vial away and moves to pick up the crate he put down. "I'll take a shift with this now. I'm uninjured and I'm literally built for heavy lifting."

Those things resolved, she takes another look at the creature.
"Do you think this is the thing those halflings saw? It doesn't really match their description, but if that light was in their eyes..."

Recall Knowledge to identify it? Esoteric Lore +7, with Dubious Knowledge.

Horizon Hunters

Oracle 3 AC 18 | HP 34/34| F +7 R +6 W +6 | Init +5 Perception| Exploration Mode Investigate

After getting back his sight, Papa Samedi says The Bones! The Bones! They never lie!

Can try to stitch Ironwolf's wounds, but my magic is for the unliving.

Medicine: 1d20 + 2 ⇒ (14) + 2 = 16
HEal: 2d8 ⇒ (4, 8) = 12

It seems like this creature was the one that attacked the halflings. Good riddance.

Horizon Hunters

CN Female Gnome Summoner 1 | ♥️ 20/20 | AC 13 (Shield); Eid:17 (Protected) | F+7 R+3 W+8; Eid:F+8 R+5 W+6 | Perc +6 (Low-Light Vision) | Speed 25' | Focus □ | Spells DC 17; Slots: 1 □ | Hero 3 | Exp: Scout (Init +7) | ✋ | Status:

{That'll teach it to mess with us}
[Wow, Mr Chompers. You made a mess of that thing]
{Yeah. Pinky didn't stand a chance}
[I suppose it was the same thing that killed the donkey]
{Speaking of which...}

Mr Chompers rolls up to the corpse and gives it a tentative nibble.

{Well, it's no donkey, but beggars can't be choosers}

"<Crunch!, Slurp!>"

[Ew!]

Radiant Oath

2396852-2025 | LG Male Human | Lastwall Survivor | Champion (Paladin) 3 | Hero Points: 1/3 | Marshal Dedication | HP 44/44 | AC 20 | F/R/W 9/6/9 | Perc +7 | 25 feet | Class DC 18 | ◆◇↺ | Exploration Activity: Defend |

Ironwolf calls upon Iomedae to close some of his wounds. However, he turns pale at the sight of Mr Chompers eating the thing...


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

GM Screen:
Esoteric Lore to Recall Knowledge: 1d20 + 7 ⇒ (19) + 7 = 26

Princess Clover knows that what they encountered is a blindheim. Inhabitants of damp, subterranean caves, blindheims resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft glow at all times, but a blindheim can draw back the heavy membrane that normally covers them to emit an intense light as bright as day. These simple creatures use their lights to draw in or disorient prey, mostly small animals like lizards, rodents, or fish. However, they might go after larger prey if trying to feed their young. When they encounter creatures their own size or larger they retreat, flashing their eyes to facilitate their escape if necessary. They often hunt in pairs or small packs. Using their lights to coordinate from a distance, they slowly close in on the creatures they hunt. One common hunting pattern involves one blindheim diving deep and using its light to chase fish to the surface, while another up above snatches them up and tosses them onto the land to eat later.

With everyone patched up, they take a rest for the night and continues their journey the next day. Thankfully, the fish trophy is safe since its container was not fully damaged. The rest of the trip to Absalom is without incident, and it’s easy to find Hulfheen Manor to deliver the trophy fish. They also give him the pickled fish eggs from Tamily, and happily receives it as well. The adventurers collect the 4 gp payment from a grateful Kulrin Hulfheen and are free to return to Otari or seek out adventure in Absalom.

-END OF BOUNTY-

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