Ikmanji
|
Seeing Grognard’s shot, Ikmanji says “That is going to leave a mark…”
| GM Anonymous... |
Naitier's static arc pistol finds its target on the roof, hitting the sniper.
Ikmanji does an Entropic Strike, tagging the mall rat.
I-apvii closes in, causing the mall rat to lash out.
taclash trip : 1d20 ⇒ 3 green mall rat vs I-apvii
Triage shoots at the sniper, just missing causing the sniper to jump right into Grognard's shot.
Valodet did't notice any effect of the dart at first but starts feeling a tingling sensation around the puncture mark. Weakened pending Fortitude save DC 17
Round 3
Grognard
Donkey
I-apvii
Ikmanji
Naitier
Triage (staggered: onset delayed 6 rounds )
Valodet (Weakened pending Fortitude save DC 17 )
Ambassador
Mall Rat red (-18)
Mall Rat blue (dead)
Mall Rat green (-9)
Mall Rat yellow (dead)
Valodet is up.
What do you do?
Valodet
|
Fortitude: 1d20 + 1 ⇒ (20) + 1 = 21
Valodet, to everyone's surprise, including hers, succeeds at her second Fortitude Save.
Bang! (Merciful Truth Sequence Cinder Rifle): 1d20 + 5 ⇒ (19) + 5 = 24
Piercing Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Burn (Crit only): 1d6 ⇒ 2
Then she runs onto the grass and shoots at Red again.
| GM Anonymous... |
Valodet manages to shrug off the effects of the poison in time to take a shot. As Valodet shoots, the mall rat sniper starts to turn, hoping to run but is hit squarely in the chest instead, dropping it dead.
The last mall rat on the ground attempts to tumble past the puppy
Tumble through : 1d20 + 3 ⇒ (7) + 3 = 10
But Puppy bites the mall rat in the foot stopping the mall rat in its tracks.
Round 4
Grognard
Donkey
I-apvii
Ikmanji
Puppy
Naitier
Triage (staggered: onset delayed 5 rounds )
Valodet (saved)
Ambassador
Mall Rat red (dead)
Mall Rat blue (dead)
Mall Rat green (-9)
Mall Rat yellow (dead)
I-apvii, Ikmanji, and Puppy all get an Attack of Opportunity.
Ikmanji
|
Entropic Strike, AoO: 1d20 + 8 ⇒ (4) + 8 = 12
Blunt Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Ikmanji tries to hit the mall rat as it tries to tumble but is out of position.
They adjust their position slightly and strike at them again.
Entropic Strike: 1d20 + 8 ⇒ (7) + 8 = 15
Blunt Damage: 1d4 + 6 ⇒ (1) + 6 = 7
I-apvii
|
I-apvii takes advantage of the rat's distraction
Swarm Strike To Hit (Flank): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Swarm Strike Damage: 1d3 + 5 ⇒ (2) + 5 = 7 (B)
Assuming that is not enough to put it down, I-apvii swings twice more.
Swarm Strike To Hit (FA - Flank): 1d20 + 7 + 2 - 4 ⇒ (19) + 7 + 2 - 4 = 24
Swarm Strike Damage: 1d3 + 5 ⇒ (1) + 5 = 6 (B)
Swarm Strike To Hit (FA - Flank): 1d20 + 7 + 2 - 4 ⇒ (1) + 7 + 2 - 4 = 6
Swarm Strike Damage: 1d3 + 5 ⇒ (3) + 5 = 8 (B)
| GM Anonymous... |
Ikmanji and I-apvii gang up on the last mall rat obliterating it with a flurry of strikes. Ambassador Kokaksa looks around to see if the battle is over.
"I think that's all of them. Job well done again, Starfinders. I'll have to be sure to report your deeds to Chiskisk when we get back."
Before you can leave, the station's security shows up to take reports of what happened and clean up the mess.
"Looks like you're all mostly unharmed for the most part. The mall rats are not usually that aggressive, even around here. Some new drug is going around, making them more aggressive lately. We got to run. There's an active crime scene a few sections over from here."
While security talks to you, you have time to rest and recover before heading back to the lore tower complex.
Take a 10 minuet rest here if you like.
As your heading north to the highspeed elevators to leave the spike, you see a cobbled-together robot with a coat of green paint haphazardly splashed over it and jolts of electricity surges coming from its joints. Farther back, you spot several space goblins watching to see what happens.
Perception check
Grognard: 1d20 + 8 ⇒ (13) + 8 = 21
I-apvii: 1d20 + 4 ⇒ (1) + 4 = 5
Ikmanji: 1d20 + 1 ⇒ (7) + 1 = 8
Naitier: 1d20 + 12 ⇒ (3) + 12 = 15
Triage: 1d20 + 13 ⇒ (18) + 13 = 31
Valodet: 1d20 + 12 ⇒ (16) + 12 = 28
Triage-347
|
“Get down Mister Ambassador!!” Triage launches himself towards Kokaksa, taking them both to the ground.
| GM Anonymous... |
Triage rushes forward, taking himself and the Ambassador prone, and pushes the Ambassador back and to the side.
Grognard
Donkey
I-apvii
Ikmanji
Puppy
Naitier
Triage (prone)
Valodet
Ambassador (prone)
Robot
Red goblin
green goblin
blue goblin
yellow goblin
Bold are up. You may take one standard action or one move action. What do you do?
Grognard Erraticus
|
Grognard casts another spell to protect the ambassador. Shield Other
"Nae gonna jump tae conclusions... but best be safe..."
He eyes the robot. "Well?"
Naitier Tanal
|
Naitier moves up while drawing their pistol to hand as the stand aside Triage to help create a shield against the robot's potential attacks.
Keeping their weapon low and ready Naitier declares, "lower your weapon, to do so is baring your fangs for attack and will not allow for that."
Valodet
|
Before they leave the mall, Valodet marks a wall in one of the alleys. TRIUNE, WHERE ARE YOU?
After she notices the goblins and their cobbled-together robot, Valodet joins the human shield. She moves up, drawing her rifle but keeping it pointed to the ground.
| GM Anonymous... |
Naitier and Valodet move up to the front line to help shield the Ambassador as the robot opens fire.
integrated tactical arc emitter: 1d20 + 13 ⇒ (17) + 13 = 30
Damage E: 1d4 + 4 ⇒ (4) + 4 = 8
The robot was aiming for the Ambassador, but Triage, having pushed the Ambassador out of the way, takes the hit instead.
Grognard: 1d20 + 4 ⇒ (20) + 4 = 24
I-apvii: 1d20 + 0 ⇒ (17) + 0 = 17
Ikmanji: 1d20 + 3 ⇒ (19) + 3 = 22
Naitier: 1d20 + 1 ⇒ (16) + 1 = 17
Triage: 1d20 + 2 ⇒ (12) + 2 = 14
Valodet: 1d20 + 4 ⇒ (18) + 4 = 22
Ambassador: 1d20 + 3 ⇒ (6) + 3 = 9
Robot : 1d20 + 5 ⇒ (5) + 5 = 10
Goblins : 1d20 + 3 ⇒ (9) + 3 = 12
Round 1
Grognard
Donkey
I-apvii
Ikmanji
Puppy
Naitier
Triage (-8 Sp, prone)
Valodet
Ambassador (prone, Shield Other for 3 rounds)
Robot
Red goblin
green goblin
blue goblin
yellow goblin
Everyone is up. What do you do?
Ikmanji
|
Ikmanji moves to melee the robot while avoiding getting in anyone’s way. They decide acid might work best since it is inorganic.
Entropic Strike: 1d20 + 8 ⇒ (6) + 8 = 14
Acid Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Coordinated Shot, Ikmanji gives a +1 to anyone shooting the robot. Cover shouldn’t be a problem given the positioning.
Entropic Strike: 1d20 + 8 ⇒ (18) + 8 = 26
Acid Damage: 1d4 + 6 ⇒ (3) + 6 = 9 Would use Bludgeoning damage against a Goblin
Naitier Tanal
|
Focusing their magic Naitier declares, "your momentum has drawn you toward destruction."
Casting Soul Surge targeting robot
Attack vs EAC, Coordinated Shot: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Piercing (Force): 3d8 ⇒ (1, 4, 5) = 10
The attack likely fails to connect through as the preasure of the attack sends it off target. Naitier redoubles their magical control to retain that fragment of lost magic.
3 damage to self, have scouring aura. Since the attack probably misses, I spend 1 RP to retain a spell echo of that spell that I can cast in the next few rounds without using another slot.
I-apvii
|
I-apvii is not sure what is going on or why (or whether the goblins are hostile) but clearly the robot needs to be stopped.
Swarm Strike To Hit (Flank): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Swarm Strike Damage: 1d3 + 5 ⇒ (3) + 5 = 8 (B)
Puppy moves around to provide flank if needed. (In case Ikmanji needs to do something else.) (This provokes from the robot.)
Triage-347
|
Triage stands up over the ambassador. He looks down to make sure Kokaksa is okay, then fires a small vial at Ikmanji.
Spark of Ingenuity.
+1 to AC
+10 to Movement Speed
“Take them OUT!”
Grognard Erraticus
|
| 1 person marked this as a favorite. |
As the robot opens fire, Grognard huffs. "Well... thanks fer makin' that plenty clear..."
Survival DC 17 to fast mount: 1d20 + 9 ⇒ (15) + 9 = 24
Grognard hops up, landing perfectly on a charging donkey as he pulls out a turbo-powered bullhorn. He raises it to his mouth and points it at the goblins.
"WHATEVER YE BE DOIN TAE THE ROBOT, STOP NOW OR YE BE SEEING YER FUTURE IN TH' ROBOT'S PRESENT!"
30 ft cone from the shout rifle hits blue, yellow, and green goblins
Attack vs Green EAC, Blast: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Attack vs Yellow EAC, Blast: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Attack vs Blue EAC, Blast: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Dmg (Sonic, Nonlethal): 1d4 + 4 ⇒ (3) + 4 = 7
| GM Anonymous... |
As the battle breaks out, you hear panicked cries and screams as the crowd in the passageway flees the area.
Puppy moves to flank, drawing an attack.
slam: 1d20 + 10 ⇒ (20) + 10 = 30
Damage B: 1d6 + 7 ⇒ (2) + 7 = 9
Crit Damage B: 1d6 + 7 ⇒ (6) + 7 = 13
The robot spins, slamming its full weight into Puppy for massive damage.
Ikmanji and I-apvii move in to engage the robot in melee while Naitier attacks at range. Despite its poor-looking patchwork construction, its plating proves to be quite thick and effective.
Triage stands up to shield the Ambassador, then shoots a dart into Ikmanji, giving Ikmanji a boost to defense and movement.
Grognard pulls out a shout rifle and fires a sonic blast into the group of glassheaded space goblins, knocking 3 of them unconscious.
Round 1
Grognard
Donkey
I-apvii
Ikmanji (+1 to AC, +10 Movement)
Puppy (-22)
Naitier (-3 Sp)
Triage (-8 Sp)
Valodet
Ambassador (prone, Shield Other )
Robot
Red goblin
green goblin (unconscious)
blue goblin (unconscious)
yellow goblin (unconscious)
Valodet is up. What do you do?
Valodet
|
Valodet sends Triune's symbol rushing at the robot.
Shooting Stars (Magic Missiles): 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9
| GM Anonymous... |
Valodet cast a glowing triple ring of energy into the robot burning through its armor plating.
The only goblin left standing pulls one of its unconscious friends away from the combat. The robot turns away from Puppy, attempting to slam Ikmanji as it spins around to move forward.
slam: 1d20 + 10 ⇒ (2) + 10 = 12
Damage B: 1d6 + 7 ⇒ (3) + 7 = 10
The robot misses Ikmanji as one of its joins freezes up for a moment as a surge of electrical arcs flashes in its hip joints.
The Ambassador stands up and moves behind Valodet.
Round 2
Grognard
Donkey
I-apvii
Ikmanji (+1 to AC, +10 Movement 5 rounds)
Puppy (0 Hp, down round 1)
Naitier (-3 Sp)
Triage (-8 Sp)
Valodet
Ambassador (Shield Other )
Robot (-9)
Red goblin
green goblin (unconscious)
blue goblin (unconscious)
yellow goblin (unconscious)
Before round 2 I-apvii, Ikmanji, Naitier, and Triage get an AoO if you have a melee weapon ready. add this to your round 2 actions.
Round 2, everyone is up. What do you do?
Ikmanji
|
Entropic Strike, AoO: 1d20 + 8 ⇒ (9) + 8 = 17
Acid Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Ikmanji slaps the robot as it moves then follows it and tries to hit it again.
Entropic Strike, Flanking: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Acid Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Valodet
|
Valodet moves forward and shoots at the robot.
Bang! (Merciful Truth Sequence Cinder Rifle)+Coordinated Shot: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Piercing Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Burn (Crit only): 1d6 ⇒ 3
Ikmanji
|
| 1 person marked this as a favorite. |
Don’t know if it will matter, but Ikmanji has coordinated shot so Valodet would have an additional +1 for an attack roll of 15.
I-apvii
|
I-apvii tries to take down the robot before it can do any more damage.
Swarm Strike AoO (w/ flank)
Swarm Strike To Hit: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Swarm Strike Damage: 1d3 + 5 ⇒ (3) + 5 = 8 (B)
Swarm Strike AoO (full attack)
Swarm Strike To Hit: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Swarm Strike Damage: 1d3 + 5 ⇒ (3) + 5 = 8 (B)
Swarm Strike AoO (full attack)
Swarm Strike To Hit: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Swarm Strike Damage: 1d3 + 5 ⇒ (1) + 5 = 6 (B)
Swarm Strike Damage (Crit): 1d3 + 5 ⇒ (2) + 5 = 7 (B)
Triage-347
|
Triage will dart around the robot to get a clear shot on the puppy.
I have a +4 bonus to triggering AoOs. I also do not have a melee weapon out.
A small red vial shoots into the unconscious hound, and his wounds begin to heal.
Serum of Healing <Mk 1>: 1d8 ⇒ 7
| GM Anonymous... |
Ikmanji's first Entropic Strike hits and manages to damage the robot with acid. Triage doesn't have a melee weapon out so is not threatening the robot for a flank.
Valodet shoots, but the robot's armor holds strong against the piercing attack.
I-apvii angered by seeing Puppy go down, attacks with a flurry of Swarm Strikes, all hitting the robot squarely, the third blow hits exceptionally hard, ripping off plats of armor and causing a shower of sparks to fly from the robot. But the robot still stands and fights.
Triage rushes past the robot to get a clear shot at Puppy, tagging Puppy with a much-needed Serum of Healing. As Triage moves by the robot it tries to slam into Triage.
slam: 1d20 + 10 ⇒ (9) + 10 = 19
Damage B: 1d6 + 7 ⇒ (6) + 7 = 13
Triage tries to dodge the blow. The robot narrowly manages to land the blow but with full force.
Round 2
Grognard
Donkey
I-apvii
Ikmanji (+1 to AC, +10 Movement 5 rounds)
Puppy (7 HP restored)
Naitier (-3 Sp)
Triage (-18 Sp, -3 Hp)
Valodet
Ambassador (Shield Other )
Robot (-40)
Red goblin
green goblin (unconscious)
blue goblin (unconscious)
yellow goblin (unconscious)
Naitier gets an AoO if you have a melee weapon ready.
Grognard, and Naitier are up. What do you do?
Naitier Tanal
|
Naitier doesn't have a weapon ready to take advantage of the opportunity, but with the robot distracted with Triage, the copaxi unleashes the thrumming spell from their body. The spell signature shatters at the blast of force fires into the robot point blank.
Attacking the Robot, Hopefully it can only take one AoO per turn.
Attack vs EAC, Coordinated Shot: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Piercing (Force): 3d8 ⇒ (1, 2, 3) = 6
Another -3 HP for myself.
They then draw a knife and move to aid Ikmanji in the melee. Naitier pushes close allow the lingering, searing heat around the body to continue to burn the robot.
If the robot begins it's turn adjacent to me, it will take 1 fire damage from my scouring aura.
Grognard Erraticus
|
Grognard lets his bullhorn clatter to the ground as he pulls out his more... targeted armament.
Attack vs robot kac, coordinate: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
dmg (c, p): 1d8 + 4 ⇒ (6) + 4 = 10
| GM Anonymous... |
Naitier risk a spell at close range. Luckily, the robot is unable to respond, and the spells force blast the robot. Sparks fly, and more armor falls off the robot, but it still stands...
Grognard changes weapons and gets a shot off, but a sudden jerking motion of the glitching robot manages to dodge the shot accidentally.
The robot spins out of control, electrical sparks flashing from all its joints. Picks a target at random, slams out at Ikmanji, and misses.
slam: 1d20 + 10 ⇒ (5) + 10 = 15
Damage B: 1d6 + 7 ⇒ (3) + 7 = 10
The goblin, still up, manages to help its friend recover from unconsciousness, and the two flee.
Round 3
Grognard
Donkey
I-apvii
Ikmanji (+1 to AC, +10 Movement 5 rounds)
Puppy (7 HP restored)
Naitier (-6 Sp)
Triage (-18 Sp, -3 Hp)
Valodet
Ambassador (Shield Other )
Robot (-46)
Red goblin
green goblin (unconscious)
blue goblin (unconscious)
yellow goblin (unconscious)
Everyone is up. What do you do?
Triage-347
|
Triage begins to whisper to himself. “Please just go down already.” Hw swings his rifle around, and fires!
Tactical Formian Venomcaster: 1d20 + 5 ⇒ (16) + 5 = 21
Piercing Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Minor Biohack: -2 to Target's AC
| GM Anonymous... |
The robot sees Triage raise his rifle and slams toward Triage
slam: 1d20 + 10 ⇒ (13) + 10 = 23
Damage B: 1d6 + 7 ⇒ (6) + 7 = 13
Knocking Triage back. Triage manages to keep his feet and gets the shot off. Sparks fly from the robot as it is hit, its arms and legs shaking out of control for a few seconds, then stop as the body of the robot starts to teeter back and forth then finally falls over. As it hits the ground, there's one last jolt of electrical sparks then the robot goes dark.
combat over
Puppy (-13 HP )
Naitier (-6 Sp)
Triage (-18 Sp, -16 Hp)
Robot (dead)
green goblin (unconscious)
yellow goblin (unconscious)
I need to update the conclusion. It will be a few hours before I can get to it. in the meanwhile, if you wish, you can RP, healing the wounded and dealing with the unconscious goblins.
| GM Anonymous... |
| 2 people marked this as a favorite. |
You return to the Lorespire Complex to meet with Chiskisk
"Welcome back, Ambassador Kokaksa. I hope our team of Starfinder here were able to give you a satisfactory tour?"
Before speaking, Ambassador Kokaksa looks over, acknowledging everyone on the team individually with a nod.
"I must say it's been a very exciting tour. To start with, the auto-tour ship I rented turned out to be infested with glitch gremlins. Your Starfinders here had no problem ridding the ship of the infestation and even overriding the auto controls, allowing Valodet to pilot the ship and prevent a collision, as Naitier and Triage fixed the glitching weapons system preventing a misfiring. Ikmanji quickly identified the gremlins. Grognard, Naitier, and Valodet all fought well, with I-apvii finishing off the last gremlin.
Your Starfinders here also prevented our lunch break from becoming a trip to the hospital for me. Triage on the fly was able to make a cure for an unknown allergy I have. Valodet talked the chef into giving us our meals for free. Which, by the way, was one of the best meals I have ever had.
Next, working together, the team was able to tack, trap and tame a Squox for our new space station on Neeroon. Ikmanji spotted the tracks, Triage improvised a trap, and Naitier's diplomacy helped avoid a conflict with the groundskeepers. Grognard made a leash for the Squox, and I-apvii and Ikmanji calmed the startled squox.
This fine group of Starfinders did a marvelous job of protecting me and my souvenir from a gang of mall rats. Valodet's knowledge of the station led to some great bargain shopping. I-apvii and Grognard both distinguish themselves in combat. With Ikmanji, I-apvii, and Valodet finishing off the last mall rats.
Last but not least, we encountered a gang of space goblins with a stolen patrol-class security robot. Triage, whom I hadn't expected to be the heroic type, proved me wrong. First by pushing me out of the way to take a shot for me, and next, he risked getting hit while rushing to save Puppy's life. Finally, Triage risked getting hit again to get a point-blank range shot off to take down the robot. For this, I'd like to give Triage the Neeroon medal of distinguished service. In this last fight, Triage did not act alone. The whole team did their share of the fighting. Grognard was able to take down three goblins with a single shot. I-apvii, after seeing Puppy near death, struck back at the robot with the most impressive flurry of hard-hitting blows. The rest of the team all bravely pitched in, chipping away at the robot's thick armor. For this, I'd like to give the rest of the team the Neeroon service metal. Ware these in Neeroon, and you will get a hero's welcome.
Without any further concern, I would like to sign the formal agreement immediately in the presence of this fine team of Starfinders. Clearly, the Starfinder Society is an organization worth trusting"
The End!
Naitier Tanal
|
Naitier dismisses their searing fire as they let themselves relax. "We should contact station security. I rather not have random attacks on the station be common."
When before Chiskisk with the Ambassador speaking about their efforts, Naitier holds themselves with a bit of pride hearing the positive impression they had left. "If there are any others from Neeroon that arrive, I will treat them with the same respect and trust that the Society offered me when I first arrived. The Society and the Pact Worlds have been welcoming and I'm glad we continued to demonstrate to you today."
Valodet
|
It was a pleasure to meet you, Ambassador, and it was a pleasure to work with all of you as well, Valodet signs.
Before she leaves, she goes around a corner and leaves a mark of three interlocking rings with a familiar phrase.
Triune, where are you?
Grognard Erraticus
|
Grognard grunts. "Ah just yelled at em and they fell over... they'll be fine..."
Donkey, still a bit mopey from the Squox encounter is fairly quiet during the debrief, and Grognard goes back to consoling her. "Come on lassie... ah promised she was nae gonna replace you! You're with me till ye decide ye want to stay back at the ranch!"
Triage-347
|
Triage is honored by the award. He accepts it with grace. "I look forward to visiting your planet some day soon. If everyone there is half as kind as you are, it must be an incredible place to call home."
Ikmanji
|
Ikmanji thanks the ambassador as well.
“Thank you Ambassador Kokaksa, I am glad you enjoyed the tour. Thank you for the recognition.”
“I hope to someday see the space station your people will build. Perhaps I could even do some exploration of your oceans.”