Dog

Valodet's page

41 posts. Organized Play character for Hmm.


Race

| SP 18/18 HP 22/22 | RP 4/4 | EAC 18; KAC 18; Cold Resist 5 | Fort +1; Ref +4; Will +6 | Init: +4 | Perc: +12, SM: +11

Classes/Levels

| Speed 30ft | Active conditions: Deaf, ---

Gender

820-714 | Female Vlaka Star Shaman Mystic 3

About Valodet

Ever since childhood, Valodet has wanted to be a pilot and travel the stars. The story of Triune’s signal, the emancipation of constructs and the gift of the Drift fascinated Valodet, who would sign the story over and over with her family. Ever since Triune went missing, she has felt lost, and leaves marks everywhere that ask, “Triune, where are you?”

★ --- ★ --- ★ --- ★

SFS # 820-714
Slotted Faction Advocates
Wealth, Reputation and Experience See ITS

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Valodet
Drift Esper Mystic 3
N Medium humanoid (vlaka)
Init +3; Senses Perc +12, SM +11

Bot Me!:

Saves

[dice=Fortitude]1d20+1[/dice]
[dice=Reflex]1d20+4[/dice]
[dice=Will]1d20+6[/dice]

★ --- ★ --- ★ --- ★

Skills

[dice=Culture]1d20 + 7[/dice]
[dice=Diplomacy]1d20 + 7[/dice]
[dice=Mysticism]1d20 + 10[/dice]
[dice=Perception]1d20 + 12[/dice]
[dice=Piloting]1d20 + 10[/dice]
[dice=Sense Motive]1d20 + 11[/dice]

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

[dice=Gunnery]1d20 + 6[/dice]

Amateur Hireling Nandipha

Tech Package
[dice=Nandipha’s Computers]1d20+5[/dice]
[dice=Nandipha’s Engineering]1d20+5[/dice]
[dice=Nandipha’s Physical Science]1d20+5[/dice]

Diplomat Package
[dice=Nandipha’s Bluff]1d20+5[/dice]
[dice=Nandipha’s Diplomacy]1d20+5[/dice]
[dice=Nandipha’s Intimidate]1d20+5[/dice]

★ --- ★ --- ★ --- ★

Combat

Valodet generally uses her longarm, keeping big spells for major foes.

[dice=Stabby (Survival Knife)] 1d20+5[/dice]
[dice=Slashing Damage]1d4+1[/dice]

[dice=Bang! (Merciful Truth Sequence Cinder Rifle)]1d20+5[/dice]
[dice=Piercing Damage]1d8+3[/dice]
[dice=Burn (Crit only)]1d6[/dice]

In ship combat, she happily serves as Pilot, Gunner, Magic Officer or Captain.

★ --- ★ --- ★ --- ★

Spells

[dice=Shooting Stars (Magic Missiles)]3d4+3[/dice]

[dice=Soul Surge]3d8[/dice]

[dice=Mystic Cure]1d8+3[/dice]

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Defense
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EAC 18, KAC18
SP 18 HP 22 RP 4
Fort +1, Ref +4, Will +6

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Offense
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Speed 30 ft.
Melee See botting spoiler.
Ranged See botting spoiler.
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Spells
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Spell Slots per Day
1st: 5

Cantrips

Detect Magic
Enduring Stylus
Psychokinetic Hand
Stabilize
Telepathic Message
Token Spell

1st:
Magic Missile
Mystic Cure
Share Language
Soul Surge

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Statistics
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Str 10, Dex 16, Con 10, Int 10★, Wis 16, Cha 13

★ Vlaka Admittance Boon Bonus of +2

Skills
Culture 7 = 3 ranks + 2 class + 1 int
Diplomacy 7 = 3 ranks + 3 class + 1 cha
Mysticism 10 = 3 ranks + 3 class + 3 wis + 1 theme
Perception 12 = 3 ranks + 3 class + 3 wis + 2 race + 1 inspiration
Piloting 10 = 3 ranks + 3 class + 3 dex + 1 inspiration
Sense Motive 11 = 3 ranks + 3 class + 3 wis +2 race

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

Gunnery 6 = 3 ranks + 3 dex

Feats
Longarm Proficiency
Versatile Specialization

Languages (and Signed Variants) Common, Dwarven, Eoxian, Triaxan, Vlaka (Signed, Written, Tactile)

Other Abilities

Combat Gear Defrex Hide,
Other Gear

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Special Abilities
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Buoy As a standard action, a vlaka can spend 1 Resolve Point to restore 1 RP to an ally within 30 feet. A vlaka can’t use this ability again until she has taken a 10-minute rest to regain Stamina Points. This is a sense-dependent, mind-affecting ability.

Cold Resistance Vlakas have cold resistance 5 that stacks with one other source of cold resistance.

Cooperative Vlakas gain a +2 bonus to skill checks for the aid another action and to attack rolls to provide harrying fire. A creature using the aid another action to assist a vlaka gains a +2 bonus to the skill check.

Esper Theme Knowledge (1st Level)
You might have studied the traditions and techniques of the Swarm Patrol Corps, who once used their psychic abilities against the Swarm. Or you may be part of a new unit that is finding novel ways to leverage psychic gifts to achieve military victories. Whichever is true, you fight battles with your brain as much as your weaponry and use the psychic talents of your team to seize victory.

Always alert to dangers, you’ve created extensive files on past psychic threats. You know that psychic foes can come in countless varieties, from sapient beings to monsters. You’ve cataloged not only their most dangerous abilities, but also their weaknesses and the best methods to combat them. Reduce the DC by 5 for Culture, Life Science, or Mysticism checks to identify creatures or opponents with psychic or magical abilities, from the Swarm with their hive mind to necrovites with their mighty spellcasting. Mysticism is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.

Perceptive Vlakas gain a +2 bonus to Perception and Sense Motive checks.

Starlight Form (Su) 3rd Level Connection
You can transform yourself into blazing starlight as a standard action. Your body sheds normal light in a 30-foot radius, and you gain the benefits of concealment (20% miss chance). At 7th level, a creature that ends its turn adjacent to your starlight form must succeed at a Fortitude save or be blinded for 1 round. You can maintain your starlight form for a number of minutes per day equal to your mystic level; this duration does not need to be continuous, but it must be used in 1-minute increments. You can forgo the ability's concealment and blinding aspects to instead simply shed light, though this still counts against the ability's duration for the day.

Versed Vlakas can speak, read and write their native language, Vlakan. They also know the signed and tactile versions of this language.

Vlaka Senses Vlakas can be born with one of three possible sets of senses. During character creation, determine a vlaka’s senses by choosing from those available. A vlaka born with functional sight or hearing who becomes permanently blind or deaf does not gain the abilities of a vlaka born with blindness or deafness.

Deaf: A deaf vlaka has blindsight (scent) with a range of 30 feet, low-light vision, and the deafened condition. However, this condition imposes no penalty to initiative rolls or opposed Perception checks that are not based on hearing. The vlaka is naturally without hearing, so the deafened condition can be removed only by effects that grant hearing to creatures with no natural ability to perceive sound.

Walk the Void (Su) 1st Level Connection
You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.

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Boons Slotted this Adventure
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Ally:
Faction: Advocates
Hireling: Amateur Tech Hireling (Nandipha)
Personal: Vlaka Admittance
Promotional: Vestments & Campaign Coin
Social:
Starship:
Slotless:
Society Subdermal Graft

All My Boons: