#4-S Race for the Runecarved Key (Tier 8-9) - PLAY-BY-POST GAMEDAY XI (Inactive)

Game Master noral

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Arrius finishes off the last Cultist, meaning that you all exit the Cathedral!

Unfortunately, the assassin has a head start on you!

GM:
Perception

Perc(Scarlet): 1d20 + 19 ⇒ (7) + 19 = 26
(+4 vs Traps, +2 in Urban/underground)
Perc(Sihir): 1d20 ⇒ 3
Perc(Arrius Vext): 1d20 + 10 ⇒ (5) + 10 = 15
Perc (Zaigan): 1d20 + 13 ⇒ (19) + 13 = 32 (+2 to detect invisible/incorporeal creatures and to avoid being surprised)
Perc (Chirium): 1d20 + 14 ⇒ (7) + 14 = 21
Perc(Bral.): 1d20 + 8 ⇒ (1) + 8 = 9

You can just barely see her. She's almost out of sight!

~ ~ ~ ~ ~ ~ ~ ~ ~ ~


CHASE RULES:
~
1. It takes a move action to move from card to card.
~
2. To move forward, you need to either pass the skill check or use something else (flight, teleport, d-door or some other fun ability to bypass it. When a character exits from a card, he must choose one of that square's two obstacles to face as a standard action before moving to the next card.
~
3. Instead of exiting a square, a character can choose to take another action not directly related to navigating the chase's course, such as casting a spell or drinking a potion.
~
4. A character may attempt to move three cards during his turn by taking a full-round action. That character must overcome both obstacles on the card he is leaving.
~
5. A character can also choose to make a ranged attack or cast a spell during his turn in a chase. In this case assume a distance of 30 feet from card to card.
~
6. Characters who have flight or teleport may entirely bypass land-based obstacles. Those who have higher than 30 foot movement speeds also have +2 on skill checks.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~

ALL RULES in DETAIL - please read:

CHASE RULES
It takes a move action to
move through a single square. When a character exits
from a square, he must choose one of that square’s two
obstacles to face as a standard action before moving to
the next square. Instead of exiting a square, a character
can choose to take another action not directly related to
navigating the chase’s course, such as casting a spell or
drinking a potion.
A character may attempt to move three squares during
his turn by taking a full-round action. That character
must overcome both obstacles on the square he is leaving.
In this case, if a character fails either obstacle check by 5 or
less, he only moves one square forward and his turn ends.
If a character fails either obstacle check by more than 5,
he cannot move at all that turn. A character unfortunate
enough to fail two obstacle checks in a turn becomes
mired in his current square. A mired character must
spend another full-round action becoming unmired,
effectively losing his next turn.
A character can also choose to make a ranged attack or
cast a spell during his turn in a chase. If the action is a
full-round action, he can’t move at all. Use the number of
squares and their established distances (in this case, 30
feet) to determine ranges as necessary. The terrain where
the chase takes place might provide the target partial
or even full cover or concealment. A character can only
choose to make melee attacks against targets that are in
the same square.

Additional Chase Rules and GM Tips
Keep the following rules and guidelines in mind when
running your chase scene.
Distance: Each card represents a 30-foot distance. Use
this when estimating distances for ranged attacks and
spells.
Cover/Concealment: A creature more than 3 cards away
has total cover and total concealment. Creatures 3 cards
away have improved cover and concealment (see page 196
of the Pathfinder RPG Core Rulebook). Creatures 2 cards
away have partial cover and concealment. Creatures 1
card away only have partial cover.
Non-standard Forms of Movement: Allow for creative
methods of travel by the PCs. Should the PCs take to the
air, allow them to automatically succeed at checks to bypass
ground-based obstacles and move a number of cards equal
to the distance of a single move unless they state they are
attempting to move three cards at the beginning of their
turn. If the PCs use teleportation to move, keep in mind
that this chase is happening across the city, taking many
turns along the way. The PCs must have line of sight to the
chase square they wish to teleport to.
Movement Rates: Remember that characters with
enhanced movement rates receive a +2 bonus on all
skill checks made to bypass an obstacle for every 10
feet of movement they possess beyond their initial 30-
foot movement speed. Characters with movement rates
less than 30 feet receive a –2 penalty for every 10 feet
by which their speed is less than 30 feet. Regardless
of speed, characters traveling on the ground are still
restricted on the number of cards they can move per the
rules outlined above.

The Tiefling assassin is three cards away from you so has concealment (20% miss chance and cover.)

Between you and her are the following obstacles!

CARD ONE: Crowded Street:
Follow the Crowd (Sense Motive DC medium) or Out of My Way! (Overrun CMD hard)

CARD TWO: Cluttered Alleyway:
Up and Over (Acrobatics DC easy) or Squeeze Through (Escape Artist DC hard)

CARD THREE:Fruit Cart:
Oh Yeah! (Strength Check DC hard) or Move That Cart! (Intimidate DC medium)

What do you do?

Each of you may post your action! And please move yourself on the chase slide in the handouts!

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet gets after the fellow Tiefling.

Base move 40, so +2 on checks
Going to just 'YOLO' and go for a full-round action
Card One - Crowded Street
Sense Motive 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Overrun 1d20 + 2 + 7 ⇒ (14) + 2 + 7 = 23

Poppy stays above the crowd, above Scarlet, but with an eye on the assassin.

Unsure if she is allowed to assist

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Sihir does something he's seldom done before, despite its being what drives so many to study wizardry:
He slips the bonds of earth and takes to the sky!

I cast fly!

Quote:

CARD THREE:Fruit Cart:

Oh Yeah! (Strength Check DC hard)...

LOL does it really say it like that?!?

Scarab Sages

M Wayang Trap Breaker 7 / Wild Child 1 / Master Chymist 1 | Bombs=15/15 [Perception +14 (+3 traps), Darkvision] | Init +6 | AC=17, HP=63, CMD=20| Fort=10 Ref=15 Will=1

Chirium, already enhanced by couple speeding up elixirs, now drinks potion of Gaseous Form to fly although he tries to quickly find some vessel to carry the gas cloud - the one likely to be in Sihir's posession.

Just afterwards he thinks that Ponka could carry kettle helmet while he remains clooudy inside...

Likely Chirium soon relize that he is relatively slow in compare to just running.

Burpl left behind and licking through the crowd slowly but inevitabaly.

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

Reading the surface thoughts of the crowd, Arrius gleans descriptions of the fleeting assassin!

Trying the Sense Motive skill check with a +2 bonus for 40' land speed.

Sense Motive: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel
Arrius Vext wrote:

Trying the Sense Motive skill check with a +2 bonus for 40' land speed.

Greater speed correlates to greater empathy; TIL!

Chirium wrote:
Burpl left behind and licking through the crowd slowly but inevitabaly.

Sihir looks down at Chirium's tiny companion.

"By the time that crowd has been scoured through," He muses. "the first second of eternity will have passed...personally, I think that is one hell of a toad!"

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

Card one Zaigan watches body language of passers-by to get clues whether anyone had ran past them within last minutes.
Sense motive: 1d20 + 13 ⇒ (16) + 13 = 29

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

1st card Overrun: 1d20 + 14 ⇒ (14) + 14 = 28
2d card Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25
3d card STR check: 1d20 + 4 ⇒ (1) + 4 = 5

Speed 30 (Dwarf Barbarian)

Brallenera doesn't do with subtelty, and rushes her way in


Sihir and Chirium both circumvent the first obstacle with flight while Arrius and Zaigan read the people to move forward!

I assume Brallenera wanted to do a full round action? If yes, then she would have had to tackle both checks in the CURRENT square. So I take your dice rolls which is a SUCCESS!

Scarlet and also Brallenera are so eager that they really jump over everything and push anything aside to get to the female assassin and they really are successful!

The Tiefling turns to you and just says, "You are already dead!"

~

Combat starts on the 4th card so the others have to still get there.

GM:
Initiative

Init(Scarlet): 1d20 + 9 ⇒ (7) + 9 = 16
(+2 in Urban/underground)
Ini(Sihir): 1d20 + 3 ⇒ (1) + 3 = 4
Init(Arrius Vext): 1d20 + 0 ⇒ (11) + 0 = 11]
Init(Zaigan): 1d20 + 3 ⇒ (4) + 3 = 7
Init(Chirium): 1d20 + 6 ⇒ (11) + 6 = 17
Init(Brallenera): 1d20 + 1 ⇒ (6) + 1 = 7
Init(Assassin): 1d20 + 9 ⇒ (20) + 9 = 29

The assassin retrieves a scroll and casts a spell! Suddenly, she vanishes from sight but you hear a step afterwards.

umd: 1d20 + 19 ⇒ (11) + 19 = 30

Her icon represents her last location that you saw.

~

Initiative

Assassin, invisible

Scarlet
Brallenera

Sihir, on 2nd card
Chirium, on 2nd card
Arrius, on 2nd card
Zaigan, on 2nd card

Bold are up!

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Scarlet sighs, then steps aside out of sight behind the building, flattening herself against the wall in the shadows.

5' Step
Move action - Hide
- Stealth - 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38
Ready attack, claw opponent in range.

Poppy flies in low and drops on the other side of the building.
Stealth whilst moving less than half speed 1d20 + 25 ⇒ (7) + 25 = 32
She keeps her view of the lane and scans for signs of the enemy.
Detect Evil and Detect Magic running

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

Arrius dodges various obstacles in the cluttered alleyway!

Acrobatics(+spd bonus): 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23


Arrius tumbles a little further and is almost there!

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

Zaigan tries to climb and squeeze through obstacles.
Acrobatics: 1d20 + 4 ⇒ (6) + 4 = 10

Escape artist: 1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

M Wayang Trap Breaker 7 / Wild Child 1 / Master Chymist 1 | Bombs=15/15 [Perception +14 (+3 traps), Darkvision] | Init +6 | AC=17, HP=63, CMD=20| Fort=10 Ref=15 Will=1

If Chiriums believes the foe is nearby, he will remain close as he is just a smoky cloud.

But as soon as opportunity arrive - he'd back to his main form, unleashing Ponka to use her Blindssense for better tracking invisible enemy.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

In the absence of much else he can reliably do, Sihir also disappears again and flies ahead.

Another round of Invisibility Field spent, full-round action to forge ahead 3 spaces.


Chirium and Sihir continue their air pursuit but the visibility is bad so they only make half the distance to the target.

Zaigan cannot really get through the alleway and cart.

Flight based on the rules allows you to bypass only one obstacle without a check. So Chirium and Sihir are automatically progressing but are not there yet.
Brallenera IS UP!

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Unsure about where the foe might be, Brallenera rises her axe, ready to strike

Awww, do you have an idea where it might be, Scarlet?

Ready Power attack: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
PA dmg: 1d10 + 7 + 6 ⇒ (2) + 7 + 6 = 15


Scarlet, please note that detect evil or magic on pinpoints the existence of that aura as far as I understand? Several rounds of concentration are needed and moving really is making things complicated?

You hear footsteps and then a stabbing sound and blood flowing from Brallenera's chest! But you also hear steps retreating again immediately!

+1 short sword, sneak, spring attack, invisible +2, no Dex to AC, no uncanny dodge: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 351d6 + 5 + 6d6 ⇒ (6) + 5 + (1, 4, 4, 3, 6, 5) = 34
Crit?: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 261d6 + 5 ⇒ (1) + 5 = 6

Brallenera, please make a fort save DC 24 or Strength damage: 1d3 ⇒ 2!

~

Please note that you did not have time to do any healing so your wounds from the last fight are still there, right? See update below.

~

perception Scarlet : 1d20 + 13 ⇒ (20) + 13 = 33

perception Familiar: 1d20 + 13 ⇒ (16) + 13 = 29

Her icon represents her last location that you saw.

~

Initiative

Assassin, invisible

Scarlet
Poppy (old:-5)
Brallenera, -40 (old:-6, -3 Con damage)

Sihir, on 3rd card (old: -11, 21)
Chirium, on 3rd card
Arrius, on 3rd card (old: -11+7)
Zaigan, on 2nd card (old: -30, -4 Con damage)

Bold are up!

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Fort save: 1d20 + 13 ⇒ (12) + 13 = 25

-1 For reduced CON, +2 if Spell/poison, so save made anyway(24 to 26)

Awww, if that was your best shot, it wasn't a bad shot, but you're in trouble, as I'm still standing.

Total defense, AC 27. Dmg reduced to 35 from DR5, HP now 85

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

Stubbornly Zaigan continues to try scaling the obstacles.
Acrobatics: 1d20 + 4 ⇒ (1) + 4 = 5
Esc. a: 1d20 + 6 ⇒ (7) + 6 = 13

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Sure, but if they are still in the area of effect on R3 that will be handy - we're in R2 now, so it wont be long until they are spotted if they keep hanging around this alleyway

Detect spells - Evil & Magic running:

Detect Magic
1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura. We're here now

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).

Yuck, spring attacking bad guys!
Scarlets catlike ears listen for the foe as she begins her play...
Perception 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38

OK where did they end up? 38 is pretty good, invis is only giving them a +20 :)

Will complete action once we know

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

Arrius tries to plow right through the fruit cart!

Strength check: 1d20 + 3 ⇒ (12) + 3 = 15


Scarlet Scoundrel wrote:

Sure, but if they are still in the area of effect on R3 that will be handy - we're in R2 now, so it wont be long until they are spotted if they keep hanging around this alleyway

** spoiler omitted **

Yuck, spring attacking bad guys!
Scarlets catlike ears listen for the foe as she begins her play...
Perception 1d20+19+2

OK where did they end up? 38 is pretty good, invis is only giving them a +20 :)

Will complete action once we know

38 is awesome! :-) I think that looking for an invisible foe is a move action, correct?

Stealth: 1d20 + 21 + 20 ⇒ (14) + 21 + 20 = 55

Unfortunately, Scarlet has no idea where the enemy might be.


Scarlet Scoundrel wrote:

Sure, but if they are still in the area of effect on R3 that will be handy - we're in R2 now, so it wont be long until they are spotted if they keep hanging around this alleyway

** spoiler omitted **

Yuck, spring attacking bad guys!
Scarlets catlike ears listen for the foe as she begins her play...
Perception 1d20+19+2

OK where did they end up? 38 is pretty good, invis is only giving them a +20 :)

Will complete action once we know

38 is awesome! :-) I think that looking for an invisible foe is a move action, correct?

Stealth: 1d20 + 21 + 20 ⇒ (4) + 21 + 20 = 45

Unfortunately, Scarlet has no idea where the enemy might be.

The lady barbarian tries to defend herself against the enemy.

Arrius is not able to get through as he did not push hard enough!

But Zaigan makes it now to the fruit cart as well!

Fruit Cart: Oh Yeah! (Strength Check DC 20) or Move
That Cart! (Intimidate DC 15)

BOTTING Chirium and Sihir as they would only move to the next card and reach the fight!

~

Again you hear footsteps approaching and then another stabbing sound which results in a large hole opening in Brallenera's abdomen! Again, she moves away afterwards!

+1 short sword, sneak, spring attack, invisible +2, no Dex to AC, no uncanny dodge: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 301d6 + 5 + 6d6 ⇒ (6) + 5 + (4, 3, 4, 3, 2, 5) = 32

@Brallenera: Another DC 24 fort save please vs. poison.
Her icon represents her last location that you saw.

~

Initiative

Assassin, invisible

Scarlet
Poppy (old:-5)
Brallenera, -62 (old:-6, -3 Con damage)

Sihir, (old: -11, 21)
Chirium,
Arrius, on 3rd card (old: -11+7)
Zaigan, on 3rd card (old: -30, -4 Con damage)

Bold are up!

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

They can stealth as part of a move action, but as they did a spring attack they can't then hide (which would be a move action) and that means they only get +20. We can hear where they ended up, so shouldn't normally need to search for them, but if I did have to search it's a move action, yes. They did get to try spot Poppy and Scarlet without taking an action though, so... :P

Perception

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

doesn't Invisibility ends when you're attacking someone? I don't play mu)ch spellcasters, but it seems so (unless it's some form of greater invisibility, I guess)

PRD wrote:
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.


Brallenera Thalkham wrote:

doesn't Invisibility ends when you're attacking someone? I don't play mu)ch spellcasters, but it seems so (unless it's some form of greater invisibility, I guess)

PRD wrote:
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.

It is GREATER invisibility unfortunately. :-(

Scarlet Scoundrel wrote:

They can stealth as part of a move action, but as they did a spring attack they can't then hide (which would be a move action) and that means they only get +20. We can hear where they ended up, so shouldn't normally need to search for them, but if I did have to search it's a move action, yes. They did get to try spot Poppy and Scarlet without taking an action though, so... :P

Perception

I think you are right! I was thinking about "Perception Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action." So I think the difference is that you are visible and can be reactively seen but she is invisible and has to be found? And usually invisible is +40, if moving +20 and she has +21 stealth so is moving super silently. So what do you think?

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

Can a Pathfinder be defeated by a fruit cart? The battle continues!

Strength check (+spd bonus): 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

Strength check: 1d20 + 4 ⇒ (11) + 4 = 15

"Hey, you have to move this cart now! We have an emergency!" Zaigan shouts to people nearby for help
Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic
GM Nowruz wrote:
I think you are right! I was thinking about "Perception Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action." So I think the difference is that you are visible and can be reactively seen but she is invisible and has to be found? And usually invisible is +40, if moving +20 and she has +21 stealth so is moving super silently. So what do you think?

Can't be seen, but can be heard etc - they are running around, stabbing people, blood trails are dripping etc - so invis gets them a +20, the problem is they can't ALSO use their stealth skill this round as they are out of actions (Stealth can be used as part of a move action, but they did a Spring attack which is a full action). So they can do a lot, and have some awesome advantages available, but they still have some choices to make :p


Yes, I understand! Let’s roll with that! See map for her location where Scarlet pinpointed the invisibile assassin! ;-)


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Season of Ghosts

A fanfare of trumpets blasts loudly, breaking through the roar of the combat and ringing of clashing blades. Leading a mounted battalion of armored warriors, Sheila Heidmarch and her husband charge through the streets, driving through the waves of summoned fiends and forcing them to retreat back through their gates to the netherworlds from which they were called. In a matter of minutes, their assault is complete and the streets fall quiet.

Sheila Heidmarch then strides over to Quenly and peers at the key in his hand for a moment before proclaiming, "You have the REAL Runecarved Key!" The two hold it aloft, signifying a Pathfinder victory!

"Today, every one of you has contributed to a triumphant victory for our Society, and you have cemented our place in Magnimar. I’m deeply honored that you have granted me your services. While my lodge is small, you have made it feel like a kingdom. Yet our victory today is somewhat bittersweet. It seems dark forces have surfaced in Varisia - forces which, before today, I was unaware of. I’m sorry to have thrown you headlong into the middle of such chaos. I have already sent word to the Decemvirate of today’s events and await their response. When I know more, I shall contact you, for I fear this key has somehow placed all of us in danger. Still, we should go forth, for now is the time to celebrate!"
______________

And that's it! Thank you everyone, GMs and players, for participating and making this event a success! :)

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Thanks GM, well run! :)

Dark Archive

Male LN Undine Psychic 5/Unchained Monk 4 | HP -18/68 | AC 22 T 14 FF 21 | CMB +9, CMD 21 | F: +12, R: +9, W: +10 (+2 vs fear, death, enchant, poly, petrif, transmut; +1 vs disease & poison) | Init: +0 | Perc: +10, SM: +9 | Speed 40ft| Tracked Resources: Shirt Reroll 1/1, Faction Pin 1/1, Phrenic Pool 4/4, Ki Points 2/3, Detect Thought 1/1, Stun Fist 3/3, x2 Morale 1/1 | Spells: 1st 7/7, 2nd 5/5 | (In)Active conditions: Dead

Arrius bows deeply to his fellow Pathfinders. "As leaves fluttering in the wind, our paths have crossed but briefly. Yet despite the prognostications of soothsayers, the workings of fate remain shrouded in mist. Mayhaps we shall meet again! If so, such a reunion will bring me great pleasure."

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

"Indeed it would be wonderful to adventure with you once more in service of our Society." Zaigan nods to his friends

Thanks for running this!

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, I just hope I could have make more a difference. Maybe next time.

Scarab Sages

M Wayang Trap Breaker 7 / Wild Child 1 / Master Chymist 1 | Bombs=15/15 [Perception +14 (+3 traps), Darkvision] | Init +6 | AC=17, HP=63, CMD=20| Fort=10 Ref=15 Will=1

Did not expect o much fun and without relapse!

Chirium winks all of Runcarved Key auction organizers and departs, following interesing smells and voices from Sage Jeweled

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