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If I need to retarget bomb - I would retarget it at myself. I mean Chirium. He'd consume a small bomb-like thing as a Healing Bomb to recover lost hp. I wonder if I may use Kirin Strike for this :)))
If you do not like healing idea, than brovious bomb blows somewhere in the fog.
ANd finally I like the idea that some citizens are caught by Black Tentacles and now slowly being die in them likely screaming. I mean, that change feelings of situation a bit.

GM Aarvid |

Yes, you can either retarget or heal (not sure how that works, but I am ok). Not much you can do for the stuck citizens. These guys were to be ruthless.
Sirih goes invisible and heads out of the gas.
Brallenera runs around the wall (will provoke from devil).
Chirium decides who to bomb next :)

GM Aarvid |

Devil swings (AOo) on Bellerena as she rushes past
Reach glaive: 1d20 + 11 ⇒ (1) + 11 = 12 for dmg: 1d10 + 6 ⇒ (1) + 6 = 7
But the devil slams his glaive into a pew instead.
Chirium?

GM Aarvid |

Chirium heals himself. Zaigan continues to bleed.
Orange smiles back at Brallenera as he steps back and casts. Another sickly yellow-green cloud of noxious vapor and gas forms atop the dwarf and devil. Blocking most vision.
Poison CON dmg: 1d4 ⇒ 4 DC22 fort save for half...
Blue also steps away from Zaigan. Get this fool off me!
A huge area is blasted with a torrent of blinding sleet (blocks all vision) and the ground in the area (white circle) becomes icy and slick to move.
The glaive weilding outsider can no longer see and tries to exit the sleet and gas, but is otherwise unaffected by them.
1d20 ⇒ 8
Everyone is up...several cannot see due to ice/sleet. You move half speed with DC10 acrobatics in sleet and cannot 5' step.
=== Round 4 ===
(4) Zaigan(-26, 2/bleed+, glittery, slick, smiting)
(+) Sihir(-11 invis, slick)
=== Round 5 ===
(26) Scarlet () , poppy(-5)
(18) Arrius(-11+7), Brallenera(-6, CON gas save), Chirium(slick), frog(-29)
(11) Cultist (blue) Outsider (red summoned -23)
(5) Cultists (Orange -21)

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Poppy Escape artist assist 1d20 + 5 ⇒ (6) + 5 = 11
Scarlet Escape artist 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Scarlet and Poppy emerge from the webs.

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Chirium jumps over benches obviously happy about snow and tryin to catch snowflakes with his mouth. Double move at half speed, Acrobatics passed automatically.
Burpl the frog likely do the same.
I believe Black Tentacles were dispelled. What the area now drawn on its place? I am a bit confused. Maybe just forgot to remove this green area?

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Fort save DC 22, Rage, Dwarf: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31
The poison doesn't have full effect against the dwarf, who still advance toward the mage, axe ready
PA rage: 1d20 + 16 + 2 - 3 ⇒ (17) + 16 + 2 - 3 = 32
PA dmg: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15
Awww, stuck between a wall of rock and an hard axe, arent you? I hope you will appreciate the irony until your dying day...
Can't move on the map without moving the AoE, here's my acrobatic check if needed Acro DC 10, Armor penalty-4: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10

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His foe dispatched, Arrius sprints over to the edge of the conjured sheets of sleet. Unable to see in, all he can do is ready himself for danger from any quarter.
Move action and Total Defense.

GM Aarvid |

Light/thin green is stinking cloud. YellowGreen is Cloudkill. White Circle is blinding sleet. Blue is web. Black lines are stone walls. Yeah, all this battlefield control was their whole purpose....to slow you down. I fixed layering on the map.

GM Aarvid |

Scarlet and Poppy exit the webs, while Chirium glides out of his own winter wonderland.
Arrius moves to a more defensible position.
miss: 1d100 ⇒ 70 1-50
Brallernera connects a mighty axe blow on orange, wiping some of the smirk off his face.
Scarlet and Poppy, you are inside the sleet, was that intended?Chirium I moved south/out. But you should be able to update map now, as needed. Zaigan and Sihir...then them.
=== Round 4 ===
(4) Zaigan(-26, 2/bleed+, glittery, slick, smiting)
(+) Sihir(-11 invis, slick)
=== Round 5 ===
(26) Scarlet () , poppy(-5)
(18) Arrius(-11+7, def), Brallenera(-6, -2 CON), Chirium(), frog(-29)
(11) Cultist (blue) Outsider (red summoned -23)
(5) Cultists (Orange -36)

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Updated my tagline to include defiant vs. evil outsiders -property of my shield. So he should be at -24 damage if my math is correct.
Zaigan steps bit closer to the devil and slashes it twice.
+1 scimitar, smiting: 1d20 + 13 + 3 ⇒ (11) + 13 + 3 = 27
slashing: 1d6 + 5 + 7 ⇒ (5) + 5 + 7 = 17
+1 scimitar, smiting: 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24
slashing: 1d6 + 5 + 7 ⇒ (6) + 5 + 7 = 18

GM Nowruz |

The Paladin is able to hurt the bearded devil badly and with his last scimitar strike this seething devil that deftly wields his vicious, saw-toothed glaive starts to fall!
His toothy maw writhes but then his hideous, twitching beard stops moving and the summoned creature vanishes!
@Zaigan, I think the -26 damage includes the 2 bleed for that round. Is that correct?
=== Initiative round 4/5 ===
Zaigan(-26, 2/bleed+, glittery, slick, smiting)
Sihir(-11 invis, slick)
Scarlet () , poppy(-5)
Arrius(-11+7, def), Brallenera(-6, -2 CON), Chirium(), frog(-29)
Cultist (blue)
Cultists (Orange -36)
The bold are up!

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PA rage attack: 1d20 + 16 + 2 - 3 ⇒ (16) + 16 + 2 - 3 = 31
51+ hit: 1d100 ⇒ 2
PA rage dmg: 1d10 + 6 + 2 + 6 ⇒ (2) + 6 + 2 + 6 = 16
PA rage attack: 1d20 + 11 + 2 - 3 ⇒ (14) + 11 + 2 - 3 = 24
51+ hit: 1d100 ⇒ 81
PA rage dmg: 1d10 + 6 + 2 + 6 ⇒ (2) + 6 + 2 + 6 = 16
Brallenera hacks and slash at the mage, sending blood everywhere

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Yep ran out of movement, going to have to cross it anyway to get to the combat on the other side

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Arrius reaches out with his mind's eye, hoping his thoughts can penetrate the blinding sleet!
Using my 1/day detect thoughts into the sleet. I don't think anyone's actually within the 60' cone, but that's what he would do . . .

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Knowledge (Planes) RE Bearded Devils: 1d20 + 24 ⇒ (6) + 24 = 30 Let me know what I know, or how much I could; I've lost track of the original spoiler
Sihir becomes visible again, although (hopefully) his brief vanishing-act has afforded him enough time to hide in the shadows of the pillar and pew next to him.
Acrobatics: 1d20 + 3 ⇒ (10) + 3 = 13
He slides ably enough away from the sleet.
Seeing he faces certain obstacles to contributing to the (mostly-won) battle with ease, he takes the opportunity to further ward himself in anticipation of continued perils ahead...I use my mage armor wand.

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I think I was slightly at another point of the map, likely someone moved not only area effects but Chirium also. Okay, I will work with this.
Chirium walks near Sihir giggling and also droinking elexir of Monkey Fish wich traforms his limbs eratically.
10 foot climb speed and swim speed for 8 minutes
Hey, Sihir? Can you poke me with this Armor wand also? Like this feeling!
Meanwhile Burpl just catches snowflakes with tongue unlikely able to move...

GM Nowruz |

Brallenera's first strike is mislead by the displacement effect but the second strike draws blood ... but the cultist is still alive.
"Fate will show that you are all on the wrong path!" the cultist near Zaigan shouts.
Sihir feels that to the east thoughts that are not familiar to him are present.
Sihir sees that the devil is already dead and together with Chirium, he prepares.
=== Initiative round 4/5 ===
Zaigan(-26, 2/bleed+, glittery, slick, smiting)
Sihir(-11 invis, slick)
Scarlet () , poppy(-5)
Arrius(-11+7, def)
Brallenera(-6, -2 CON)
Chirium(), frog(-29)
Cultist (blue)
Cultists (Orange -36)
The bold are up!

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Scarlet makes her way through the snow.
Poppy flies through the mist and perches up on the wall to get an idea of what is going on.
I assume the wall height doesn't reach the ceiling? How high up IS the ceiling, and the wall?

GM Nowruz |

The walls are 20 ft high. Light/thin green is stinking cloud. YellowGreen is Cloudkill and it is about to extend by 10 ft on the caster's turn. White Circle is blinding sleet. Blue is web. Black lines are stone walls.
@Scarlet: I do not see your movement or did you just move a little? If you move through the stinking cloud or the cloud kill then please make the appropriate saving throws.

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Wasn't much movement for Scarlet at half speed due to the sleet. and if that cloud is cloudkill then yes staying away from that - moved Poppy back a square as shes flying and didnt need to be that close as she can stay high and see over the wall easily enough
Wish we could be chasing bad guys instead of playing with these last two :p

GM Nowruz |

The cloudkill obviously wasn’t on the mental load list of these cultists as they are suddenly affected by the cloudkill’s gases as the effect spreads!!
But also the lady barbarian and the Paladin are affected!
Cloudkill: @ Brallenera and Zaigan: A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude DC 22 save halves this damage - please roll damage yourself). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell.
fort, fort : 1d20 + 6 ⇒ (6) + 6 = 121d4 ⇒ 41d20 + 6 ⇒ (19) + 6 = 251d4 ⇒ 3
One of the cultists coughs loudly but the other is not hit hard.
concentration, dimensional step x 2 : 1d20 + 14 ⇒ (9) + 14 = 231d20 + 14 ⇒ (15) + 14 = 29
Both of them concentrate successfully and suddenly teleport away from their melee opponents!!
They are on the other side of the room now!!
=== Initiative round 5/6 ===
Zaigan(-28, 2/bleed+, glittery, slick, smiting, FORT save)
Sihir(-11 invis, slick)
Scarlet () , poppy(-5)
Arrius(-11+7, def)
Brallenera(-6, -2 CON, FORT save)
Chirium(), frog(-29)
Cultist (blue, -18, -4 con damage )
Cultists (Orange -36, -1 con damage)
The bold are up!

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Scarlet and Poppy sigh and begin the long walk back.

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Chirium realises that's gonna be more interesting chase and he needs to be quick so now he consumes potion of Animal Aspect - Lizard, effectively doubling his speed and now starting crawl over the walls as an alien.
I will move token later...

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Fort save, Rage, Steelsoul, Reduced CON: 1d20 + 13 + 2 + 4 - 1 ⇒ (3) + 13 + 2 + 4 - 1 = 21
Con dmg: 1d4 ⇒ 1
Aww, coward.
Brallenera gets quickly out of the poisonous cloud, and seek a foe to kill.

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Fort save: 1d20 + 10 ⇒ (13) + 10 = 23
CON damage: 1d4 ⇒ 4
Zaigan starts walking in the direction where he thinks the cultists teleported. Double move
Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21

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Unable to see anything through the sleet, Arrius decides to work his way back the way he came.
Double move.
Climb check over wall: 1d20 + 7 ⇒ (13) + 7 = 20

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This is no good, Sihir thinks to himself as he sees the enemy's stalling tactics prevail. I never cared for Conjuration, and now look at all this, it's...say.
He lifts his hand to look at his most cherished possession: A handsome platinum ring in the shape of an ourobouros. Now there's an idea.
He looks to his two nearest companions - Chirium and Brallenera - and grabs a hand of each. A keen observer might see his ring seem to flow like mercury, or even the serpent's eye literally flash a wink, as the three of them vanish...
...and reappear on the opposite side of the chamber, surrounding one of the remaining cultists.
I've used my 1/day Arcane Ring ability to cast dimension door!
Actually, only the other two reappear - but for a moment, at least, they still feel Sihir's hand in theirs. Needless to say, the entire sensation is quite eerie....
Also using another round of Invisibility Field.

GM Nowruz |

I haven’t double checked your movement but please remember that the black lines are walls. ;-) The walls are 20 ft high. Light/thin green is stinking cloud. Yellow is Cloudkill and it is about to extend by 10 ft on the caster's turn. White Circle is blinding sleet. Blue is web. Black lines are stone walls.
The cloud kill spreads again another 10 ft and is still choking Zaigan! Zaigan is also still bleeding!
Cloudkill: @ Zaigan: A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude DC 22 save halves this damage - please roll damage yourself). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell. // And please note that I don’t have a 40 ft spread area but the cloud is another 10 ft wider than the area in yellow.
The cultist near the dwarven lady barbarian steps back and casts hold person and the other cultist dues the same on Chirium.
@Brallenera and Chirium: dc 18 will save or held.
You also realize that the displacement effect around the cultists is gone!!
“The goddess of runes, and fate will smite you all!! Oh and the reward of service will be eternal for us!!!“ one of the cultists shouts.
=== Initiative round 5/6 ===
Zaigan(-30, 2/bleed+, glittery, slick, smiting, Con damage-2)
Sihir(-11 invis, slick)
Scarlet () , poppy(-5)
Arrius(-11+7, def)
Brallenera (-6, -2 CON, Con damage-1)
Chirium(), frog(-29)
Cultist (blue, -18, -4 con damage )
Cultists (Orange -36, -1 con damage)
The bold are up

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Hope their Displacement is fading soon... wand/scroll/potion should be coming down soon, and if it is cast they only have 1r/level, unless they are high level by R6 I would hope it is starting to fade!
Poppy flies out and positions on the cultist, hooking around to come in from behind.
Scarlet comes in from the front.
Claw 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Miss <50% 1d100 ⇒ 100
Damage 1d4 + 7 + 1d6 + 1d6 + 5d6 ⇒ (1) + 7 + (4) + (1) + (2, 2, 3, 1, 6) = 27
+Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

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Aha, she wields a longspear (two-handed), she gets a 5' reach as a result :p Yes, cheesy.
Missed that line!

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Catching sight of the remaining foes at last, Arrius sprints into the fray!
Double move.

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Zaigan feels he has lost too much blood so he takes a potion from his pocket and drinks it.
CSW potion: 3d8 + 5 ⇒ (4, 3, 4) + 5 = 16

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Chirium suppose that for him party is over for a while...
Will: 1d20 + 1 ⇒ (17) + 1 = 18
At this point the frog tries to find a way to her master.
Chirium is shocked how his mind steps over paralysing feeling. He decides to dissolute ( Vanish) to avoid being targeted by similar spells. and continues to move over walls.

GM Nowruz |

Hope their Displacement is fading soon... wand/scroll/potion should be coming down soon, and if it is cast they only have 1r/level, unless they are high level by R6 I would hope it is starting to fade!
Poppy flies out and positions on the cultist, hooking around to come in from behind.
Scarlet comes in from the front.
Claw 1d20+15+2
Miss <50% 1d100
Damage 1d4+7+1d6+1d6+5d6
+Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.
Poppy and Scarlet are able to penetrate the defenses of the cultist and the precise strike is too much for the man! He falls to the ground bleeding from the sneak attack!
~
The walls (black) are 20 ft high. Light/thin green is stinking cloud. Yellow is Cloudkill and it is about to extend by 10 ft on the caster's turn. White Circle is blinding sleet. Blue is web. Black lines are stone walls.
Cloudkill: @ Zaigan please make a FORT save that you did not do earlier: A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude DC 22 save halves this damage - please roll damage yourself). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell. // And please note that I don’t have a 40 ft spread area but the cloud is another 10 ft wider than the area in yellow.
=== Initiative round 5/6 ===
Scarlet () , poppy(-5)
Arrius(-11+7, def)
Chirium(), frog(-29)
Zaigan(-30, 2/bleed+, glittery, slick, smiting, Con damage-2, FORT SAVE)
Sihir(-11 invis, slick)
Brallenera (-6, -2 CON, Con damage-1)
Cultist (blue, -18, -4 con damage )
Cultists (Orange disabled)
The bold are up

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Fort save: 1d20 + 10 ⇒ (5) + 10 = 15
CON dmg: 1d4 ⇒ 2

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Will save, Rage, Steel soul: 1d20 + 6 + 2 + 4 ⇒ (11) + 6 + 2 + 4 = 23
With a malicious glint in her blue eyes, Brallenera taunts the spellcaster after his spell fades without affecting her
Aww, don't stop me now, I'm having such a good time...
Then the carnage continues
PA Raging attack: 1d20 + 16 + 2 - 3 ⇒ (18) + 16 + 2 - 3 = 33
PA dmg, Rage: 1d10 + 6 + 2 + 6 ⇒ (1) + 6 + 2 + 6 = 15

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Sihir whips his head in the direction of the remaining cultist and opens his mouth freakishly wide, as if screaming beyond the capacity of his lungs, yet nobody hears anything...though the cultist definitely feels something.
ear-piercing scream, DC 19: 5d6 ⇒ (2, 5, 5, 3, 4) = 19

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Zaigan rushes where the fight is going on and corners remaining opponent. Double move

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Number of agents dramatically decreased so Chirium decides not to finish off last on and giggling at Brallenara rage...
He prefer to spent time finding posessions of already fallen foe and check his pockets.

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"When the audience is unamused, every farce must come to an end." observes Arrius. He reaches out with his mind's eye, sending psychic waves of pain into the last foe's brain!
5' step and mind thrust II. He gets a DC 15 Will save for half damage.
Mind Thrust: 5d8 ⇒ (3, 3, 4, 3, 5) = 18