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Round 4 Trying again.
COME ON!: 1d20 + 3 ⇒ (20) + 3 = 23

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YES!

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Round 3: Intimidate 15: 1d20 + 4 ⇒ (19) + 4 = 23
Aylanna shouts to the cart's driver "Coming through! Clear out or you'll be responsible for who knows what kind of level of disaster!"
Round 4: Reflex ??: 1d20 + 6 ⇒ (20) + 6 = 26
Aylanna's string of luck continues as she tumbles right over the hazardous pothole.

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"Yes! Move that cart!"
intimidate: 1d20 + 5 ⇒ (19) + 5 = 24
He then attempts to nimbly (this time) leap the pothole.
acrobatics: 1d20 + 11 + 7 ⇒ (11) + 11 + 7 = 29
Will remember the jump bonus!

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Ella smashes through the fruit cart, with a quick apology tossed over her shoulder as the only recompense offered, then since her momentum is unbroken, hurls herself bodily over the sudden pothole!
Oh Yeah!: 1d20 + 1 ⇒ (20) + 1 = 21 Yes!
Leap Across: 1d20 + 7 ⇒ (9) + 7 = 16

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Round 3
Excuse please. Pardon me ...
squeeze through: 1d20 + 2 ⇒ (2) + 2 = 4
Round 4
Up and Over: 1d20 + 2 ⇒ (1) + 2 = 3
She is not going anywhere.

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Snorri and Ella toss a cart aside; Aylanna and Lo Pei clear the crowd as the rush through then easily traverse a pothole and onto the steep roof with Ella right behind; the assassin coming into sight. Triix and Gorrig both struggle keeping up as they race through the streets and alleys.
The cultist looks back but doesn't move just yet, blipping out of sight as they drink a potion.
---
Chase Round 5 & 6: Bold may GO!
Skill checks on are on the slides and your current position is marked.
Location 2 DCs: Acrobatics DC 10 or Escape Artist DC 20.
Location 3 DCs: Strength DC 20 or Intimidate DC 15.
Location 3 DCs: Acrobatics DC 10 or Reflex DC 15.
Triix (5th Round: _____, 6th Round: _____)
Gorrig (5th Round: _____, 6th Round: _____)
Lo Pei (5th Round: _____, 6th Round: _____)
Cultist (5th Round: _____, 6th Round: _____)
Aylanna (5th Round: _____, 6th Round: _____)
Ella (5th Round: _____, 6th Round: _____)
Snorri (5th Round: _____, 6th Round: _____)

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I'm supposed to be up with the ladies, aren't I? :)
Lo lopes across the rooftop...
refl: 1d20 + 10 ⇒ (1) + 10 = 11
He warily watches that fall.. that might be coming....

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Round 5: climb: 1d20 + 5 ⇒ (10) + 5 = 15
Aylanna tries to nimbly climb along the roof.
Round 6: Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26
(or if that 15 climb didn't make it, this would be a 20 climb)
She asks some nearby folk about the suspicious person who passed through - "Which way did they go?"
haven't moved my token since i'm 50/50 on whether that climb passed, and don't know what the invisible(?) cultist has in store.

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Ella slows her pace to drink a shield infusion before running along the steeply slanted roof, hoping that her momentum will allow her to keep her footing!
Reflex: 1d20 + 10 ⇒ (10) + 10 = 20

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Triix tries again to get out of the alleyway.
up and over: 1d20 + 2 ⇒ (14) + 2 = 16
Assuming that is successful
move that cart: 1d20 + 7 ⇒ (5) + 7 = 12
She ends up purchasing an orange

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Round 5:
Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18
Round 6:
Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Gorrig successfully forces the cart to clear his path, but gets mired again beyond it.

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Lo Pei: 1d20 + 10 ⇒ (18) + 10 = 28
K. Local: 1d20 + 8 ⇒ (8) + 8 = 16
Lo Pei leaps across the rooftops, but catches himself a moment later to keep up with the front. Ella takes the time ahead to prepare some protection. Triix moves above the alleyway only to have trouble getting past a cart in the next one. Gorri ensures people make an opening but the pothole gives him a bit of pause.
After the cultist goes invisible, Aylanna still chases signs of them continuing on before reaching a collapsed roof where the trail and air go cold. The streets of Magnimar narrow here, and the crowds one expects of a city of this size are nowhere to be found. The ambient sound of the hustle and bustle seems to die away, leaving an eerie stillness in the air as though something terrible is about to happen.
---
Combat Round 1: Bold may GO!
Triix (Can act starting Round 3)
Gorrig (Can act starting Round 3)
Lo Pei (Can act starting Round 2)
Cultist (Invisible)
Aylanna (-16)
Ella (-3)(Can act starting Round 2)
Snorri (Can act starting Round 3)
If any healing wanted to be done before leaving the cathedral, let me know. The rounds you stayed do matter in some aspects.

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Aylanna could heal herself as a swift action along the way.
Lay On Hands (self): 2d6 + 4 ⇒ (6, 4) + 4 = 14
With the ominous forboding, she casts Detect Undead, since really it's her only detection spell available that even has a chance of working. She casts defensively, just in case that invisible guy is near.
concentration DC 17: 1d20 + 8 ⇒ (16) + 8 = 24
Detect Undead: 1st Round: Presence or absence of undead auras. 60 foot range.

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Aylanna searches for undead presences but nothing seems to appear.
---
Combat Round 2: Bold may GO!
Triix (Can act starting Round 3)
Gorrig (Can act starting Round 3)
Lo Pei
Cultist (Invisible)
Aylanna (-2)
Ella (-3)
Snorri (Can act starting Round 3)

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Chase Round 5 Snorri leaps across the pothole.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25

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Chase Round 6 Snorri tries not to fall on a steep rooftop.
Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

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He is not far and went... this way! I am sure of it!"
know:local: 1d20 + 6 ⇒ (20) + 6 = 26
"Aha! I was right", he says... not very confidently.
He then searches around for the thief.
perception: 1d20 + 9 ⇒ (12) + 9 = 21

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The cultist cackles as he appears behind Aylanna, slashing at her with a wicked looking short sword.
Shortsword: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack: 4d6 ⇒ (4, 1, 4, 1) = 10
DC Fortitude 17 or Strength Damage: 1d2 ⇒ 2.
The surprise is just enough to catch Aylanna unguarded, the blade cutting deep.
---
Combat Round 2: Bold may GO!
Triix (Can act starting Round 3)
Gorrig (Can act starting Round 3)
Lo Pei
Cultist
Aylanna (-20)
Ella (-3)
Snorri (Can act starting Round 3)

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Fort: 1d20 + 5 ⇒ (11) + 5 = 16
"This really would be easier if you WERE undead."
First Aylanna heals herself.
Lay On Hands (self): 2d6 + 4 ⇒ (4, 4) + 4 = 12
Then Aylanna takes a 5 foot step and casts Burning hands to try and torch the cultist.
Burning Hands Reflex 15: 4d4 ⇒ (3, 2, 4, 4) = 13

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@Lo Pei
Up to 4x speed in a straight line - it does make you flat-footed though
Ella hustles towards the fray!

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@Lo Pei
Up to 4x speed in a straight line - it does make you flat-footed thoughElla hustles towards the fray!
Thank you! I'll take it.
Lo runs as fast as he can to get into a more advantageous position for the near future... er.. next round.
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Reflex: 1d20 + 10 ⇒ (17) + 10 = 27
The cultist dodges under most of the flames, and those that do catch him appear to wash over his exposed skin.
---
Combat Round 3: Bold may GO!
Triix
Gorrig
Lo Pei
Cultist (-1)
Aylanna (-8)
Ella (-3)
Snorri

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Triix finally arrives on the scene, an orange in one hand.
What! I'm thirsty
She casts Detect Magic in the hope of detect the invisible cultist.

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He is on the map now, or should be let me check. His invisibility ended when he gave Aylanna the old shank. Unless you are looking for others. Yeah, pruple circle to the east of Aylanna.

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After finally catching up to the others, Gorrig draws his sword and sprints forward before the cultist can get away again.
Triple-move in a straight line.

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As the others move up, Lo Pei finishes closing the distance so he can attack.
Katana: 1d20 + 6 ⇒ (15) + 6 = 21
However, the assassin dodges away from the attack and retaliates.
Shortsword: 1d20 + 8 ⇒ (12) + 8 = 20
Slashing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
DC Fortitude 17 or Strength Damage: 1d2 ⇒ 1
---
Combat Round 3: Bold may GO!
Triix
Gorrig
Lo Pei (-5)
Cultist (-1)
Aylanna (-8) (Another Fort Save, continued poison)
Ella (-3)
Snorri

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Snorri moves toward the assassin.
I am guessing I can only move since I am not close enough to attack. End turn.

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"Well seems like fire won't work well..."
At the start of her turn, Aylanna heals Lo Pei and takes 5 damage.
She moves away so that Gorrig has room to maneuver a flank or whatever he may want to do, then she casts Guidance to help her saving throw for that poison before it gets out of hand.
Fort: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
She remains poisoned.

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Ella hurls herself across the alley, blade flashing before her!
Rapier: 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20
Magic Piercing: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Riposte?: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Magic Piercing: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

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Ella dashes across and delivers a stinging wound to the assassin as Aylanna heals and Snorri closes the distance.
Three more cultist rush out of the alleys, beginning to cast spells.
---
Combat Round 4: Bold may GO!
Triix
Gorrig
Lo Pei (-5)
Assassin Cultist (-10)
Aylanna (-8)
Ella (-3)
Snorri
Cultist Lackey Red
Cultist Lackey Yellow
Cultist Lackey Green
Cultist Lackey Blue

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Triix groans, seeing the new threats. She is down to cantrips and her innate plus bloodline spells having forgotten to purchase wands and scrolls. Also she's too far away to be effective.
So, still holding the orange, she double moves towards the fight.

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Seeing obvious spellcasters appearing Lo moves away from the one and moves right between two of the casters.
He strikes at Blue..
Katana+1: 1d20 + 6 ⇒ (4) + 6 = 10
S damage: 1d6 + 3 ⇒ (6) + 3 = 9

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Seeing more of them appear, Gorrig lets his underworldly heritage take over as he rushes toward them.
Bloodrage!
Mercy + Bloodrage vs red: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 1d10 + 10 ⇒ (4) + 10 = 14
Bite + Bloodrage vs red: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

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Lo Pei Fort: 1d20 + 5 ⇒ (15) + 5 = 20
Aylanna STR Damage: 1d2 ⇒ 1
Triix closes the distance as Lo Pei and Gorrig work on taking out the newcomers. Lo Pei misses but Gorrig crushes the red garbed foe in one massive strike.
---
THe assassin hisses as Lo Pei turns his attention turning his attention to Ella.
Shortsword: 1d20 + 8 ⇒ (17) + 8 = 25
Slashing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
DC Fortitude 17 or Strength Damage: 1d2 ⇒ 1
His blade works around her parry, and the wound begins to bubble.
---
Combat Round 4: Bold may GO!
Triix
Gorrig
Lo Pei
Assassin Cultist (-10)
Aylanna (-13)(-3 Str)(Fort DC 17 for Poison)
Ella (-8)(Fort DC 17 for Poison)
Snorri
Cultist Lackey Yellow
Cultist Lackey Green
Cultist Lackey Blue

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At the start of Aylanna's turn, Ella heals 5 and Aylanna takes 5 damage.
Aylanna uses a lay on hands to heal herself.
Lay On Hands (self): 2d6 + 4 ⇒ (2, 6) + 4 = 12
She then casts Murderous Command on Yellow cultist to give Lo Pei a hand. DC 15 Will save.
Murderous Command
fortitude: 1d20 + 5 ⇒ (11) + 5 = 16 str damage: 1d2 ⇒ 2
She again is short on the poison save.
Net Healing:
Ella +5
Aylanna +7

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Ella hisses in pain, but her teeth are bared at least as much in a grin.
"Finally, someone worth crossing blades with."
Fort: 1d20 + 3 ⇒ (15) + 3 = 18
Rapier: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
Magic Piercing: 1d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Riposted: 20 + 8 - 1 = 27
Magic Piercing: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

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Snorri moves up to green and takes a swing.
This takes Guts.: 1d20 + 8 ⇒ (16) + 8 = 24
Slashing: 2d6 + 5 ⇒ (1, 6) + 5 = 12

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Not sure if he is flat-footed, so I didn't add sneak attack.

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The assassin works to avoid the rapier as the duel continues.
Snorri follows the lead of Gorrig, cutting down another of the cultists.
---
Will: 1d20 + 3 ⇒ (5) + 3 = 8
The yellow garbed cultists drops his focus to go after his ally, swinging a dagger at the assassin, prompting an attack from Lo Pei as they withdraw.
Dagger: 1d20 - 1 ⇒ (9) - 1 = 8
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
The last cultist, finishes his spell summoning: 1d3 ⇒ 2 Lemures. Both of the monstrous piles of flesh lash out at claws towards Ella.
Claw: 1d20 + 2 ⇒ (11) + 2 = 13
The first attack from the putrid green lump is turned away and Ella dispatches the creature.
Claw: 1d20 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (14) + 2 = 16
Both attacks of the remaining lemure fail to connect.
---
Combat Round 4: Bold may GO!
Triix
Gorrig
Lo Pei (AoO on Yellow)
Assassin Cultist (-10)
Aylanna (-6)(-5 Str)(Fort DC 17 for Poison)
Ella (-3)
Snorri
Cultist Lackey Yellow
Cultist Lackey Blue
Lemure Blue

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Lo takes a swipe ant the confused cultist as he scampers off to attack his brethren.
katana: 1d20 + 6 ⇒ (19) + 6 = 25
S damage: 1d6 + 3 ⇒ (6) + 3 = 9
crit?: 1d20 + 6 ⇒ (8) + 6 = 14
crit damage: 1d6 + 3 ⇒ (5) + 3 = 8
After giving one culstist a good slash Lo moves back to support Ella. He goes after the hard hitting Lemure...
katana: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
S damage: 1d6 + 3 ⇒ (1) + 3 = 4
sneak damage?: 2d6 ⇒ (3, 4) = 7

GM Ladile |

A fanfare of trumpets blasts loudly, breaking through the roar of the combat and ringing of clashing blades. Leading a mounted battalion of armored warriors, Sheila Heidmarch and her husband charge through the streets, driving through the waves of summoned fiends and forcing them to retreat back through their gates to the netherworlds from which they were called. In a matter of minutes, their assault is complete and the streets fall quiet.
Sheila Heidmarch then strides over to Quenly and peers at the key in his hand for a moment before proclaiming, "You have the REAL Runecarved Key!" The two hold it aloft, signifying a Pathfinder victory!
"Today, every one of you has contributed to a triumphant victory for our Society, and you have cemented our place in Magnimar. I’m deeply honored that you have granted me your services. While my lodge is small, you have made it feel like a kingdom. Yet our victory today is somewhat bittersweet. It seems dark forces have surfaced in Varisia - forces which, before today, I was unaware of. I’m sorry to have thrown you headlong into the middle of such chaos. I have already sent word to the Decemvirate of today’s events and await their response. When I know more, I shall contact you, for I fear this key has somehow placed all of us in danger. Still, we should go forth, for now is the time to celebrate!"
______________
And that's it! Thank you everyone, GMs and players, for participating and making this event a success! :)

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Triix double moves again to get close enough to the enemy to fire her remaining spells at the original cultist - if she can find it. (Magenta?)

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How did THAT happen? says an amazed Triix Sleight of Hand? And I missed it?
During the celebration, Triix will put on a magic stage show.
stage magician: 1d20 + 4 ⇒ (10) + 4 = 14
Even she agrees the act needs a tad more polish.
Thank you for running

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Snorri raises his hand in a salute to Sheila. He is glad to have once more contributed to the group's victory.