Ninja

Lo Pei's page

104 posts. Organized Play character for Joseph Martin 681.


Full Name

Lo Pei

Race

CG Wayang Aerokineticist 1/Ninja 3 | HP 27/27 | AC 20 FF 16 Touch 16 | CMB +5 CMD 17 | F+5 R+10 W+2 | Init +6 | Perc +9 SM +4

Classes/Levels

Speed 25' | Conditions: none

Gender

Lo Pei. CG Wayang Aerokineticist 1/Ninja 3

About Lo Pei

Lo Pei
Male wayang aerokineticist 1/ninja 3 (Pathfinder RPG Bestiary 4 274, Pathfinder RPG Occult Adventures 10, Pathfinder RPG Ultimate Combat 13)
CG Small humanoid (wayang)
Init +6; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 20, touch 16, flat-footed 16 (+4 armor, +1 deflection, +4 Dex, +1 size)
hp 27 (4d8+4)
Fort +5, Ref +10, Will +2; +2 vs. shadow spells
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Offense
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Speed 25 ft.
Melee dagger +5 (1d3+2/19-20) or
katana +1 +6 (1d6+3/18-20) or
kusari-gama +1 +6 (1d2+4)
Ranged shuriken +7 (3)
Space 5 ft.; Reach 5 ft. (10 ft. with kusari-gama +1)
Special Attacks kinetic blast, sneak attack +2d6
Spell-Like Abilities (CL 4th; concentration +5)
1/day—ghost sound (DC 11), pass without trace, ventriloquism (DC 12)
Kineticist Wild Talents Known
Defense—enveloping winds
Infusions—extended range
Blasts—electric blast (1d6 electricity)
Utility—basic aerokinesis
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 10, Cha 12
Base Atk +2; CMB +5; CMD 18
Feats Agile Maneuvers, Fleet
Traits gold finger, reactionary
Skills Acrobatics +11 (+7 to jump), Appraise +5, Bluff +5, Climb +6, Disable Device +12, Disguise +6, Escape Artist +9, Intimidate +5, Knowledge (local) +6, Knowledge (nature) +5, Knowledge (nobility) +5, Linguistics +5, Perception +9, Sense Motive +4, Sleight of Hand +9, Stealth +17, Swim +6, Use Magic Device +8; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Dtang, Minkaian, Wayang
SQ burn (1 point/round, max 4), gather power, ki pool (2 points), light and dark, ninja trick (pressure points[UC]), no trace +1, poison use, shadow magic
Combat Gear potion of cure light wounds (2), wand of cure light wounds, wand of endure elements (50 charges), oil; Other Gear studded leather +1, katana +1[UC], kusari-gama +1[UC], dagger, shuriken (5), cloak of resistance +1, ring of protection +1, belt pouch, chalk, fishhook, flint and steel, marbles[APG], silk rope (50 ft.), thieves' tools, waterskin, 3 gp, 6 sp, 9 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Burn 1/round (4 nonlethal/burn, 4/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Electric Blast (Sp) Level 0; Burn 0
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Ki Pool (2/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.
Shadow Magic (Ex) Wayangs add 1 to the DC of any saving throws to resist spells of the shadow subschool that they cast.
Shadow Resistance +2 on saves vs. shadow spells.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

Chronicle boons/abilities of interest:
7-00 sky key solution:
Timelost chronicler: Gain permanent +1 to know:history Once per scenariongrant +1 morale bonus to a D20 roll before roll is made.

8-08 the sandstorm prophecy:
Elemental transformation: 2 boxes. Check box to gain +2 before rolling a save versus bleed, paralysis, poison, sleep affects or stunning.

8-06 reaping what we sow:
Banish the hag: Cross off boon to either gain +4 bonus to save to either save against a curse or with’s hex OR to save versus removing the same,

8-12 caught in the eclipse:
Foe of all winds: Gain +2 to all diplomacy checks made against entices of the plane of air. Also, Once per adventure check off a box (3 boxes) to cast Gust Of Wind as a spell like ability, CL 6.

Scarab boon#2 2017:
Martial tradition, 3 boxes. Check box to gain one of listed feats for three rounds as a free action. If in the associated areas free to use once per session.
IrnoStock Sharpshooting. Feats: Deadly aim, Exotic weapon firearms, Quick draw. Regions: Get, Katapesh, mana wastes, Nex.

9-12 Shrine of the sacred tempest:
Zepha’s blessing: Cross boon off to grant ally in sight +2 sacred bonus on any D20 roll before it is made.