In Their Academy Days

Game Master caster4life

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Hi everyone. I'll get the first gameplay up in an hour or so. In the meantime,

1. Introduce yourself a little, if you like.

I started RPGs in 2017, which got in the way of my PhD program a bit but I finished. ;) Now I work on infectious diseases of animals.

2. Set your status line to reflect vital stats and your default botted action in combat. I'll give an example if needed.

3. Think about how you might interact/have interacted with other PCs.


Female Elf Rogue (Eldritch Scoundrel) 1 | HP 10/10 | AC 14 TO 14 FF 10 | F +1 R +6 W +1 (+2 vs. Ench) | CMD 15 (17 Dirty, Disarm, Repo, Steal, Trip) | Init +4 | Perc +5 (+6 Traps) DV LLV | Immune Sleep

Hi GM! Thanks for the invite! Very happy to be here - it will be my first character at the Paizo forums, so please bear with me as I learn the ropes :) I had been reading other campaigns, though, so I hope to not screw up too much.

Anyway - Marz is an Elf rogue who stole a spellbook and, well... Decide to learn to cast spells! I think she will be a fun addition to the party. I hope to be helping us deal with things like traps and some skills.


Bard 1 | HP: 10/10 | AC: 19, T: 14, FF: 15 | Fort: +1, Ref: +6, Will: +2 | BAB: +0, CMB: +1, CMD: 14 | Init: +4 | Perception: +4 | Battledance: 6/6 | Botted Action: Scimitar Attack

Hey all! Jon here.

Mohk is a blind bard whose parents have insisted that he succeed in school before he's allowed out into the world. For the curious, he's using the third party Moso Archetype, and the main thing to remember is that, while blind and automatically failing visual perception checks, he's got great hearing and what is effectively Blind Sense for 20ft around him.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Yay. Jermaine made it!

Hi folks, Jermaine is a young local, born in poverty who became the 'man of the house' far too young. He hoped to better life for his surviving family, and while seeking to do so, ended up helping a wizard and earning lessons only to learn said wizard was a necromancer. Now he's torn between worrying how using 'dark magic' will affect him in the long run, and a drive to do more than work hard only for he and his to die old and in poverty. He's a (currently) decent fellow on what most see as an indecent road.

I'll work on that status line.

Too soon to settle how Jermaine interacts or interacted with other PCs, but my first thought is he sees Marz as someone who probably had it harder than even he did (And he didn't have it easy) but still might make him want to make sure his belt pouch is secure. Then he'd feel guilty about that behavior and over compensate trying to be nice ;)


Mohk's status line is a good example one once he also adds his standard botted action: a weapon attack, a cantrip, etc.


Bard 1 | HP: 10/10 | AC: 19, T: 14, FF: 15 | Fort: +1, Ref: +6, Will: +2 | BAB: +0, CMB: +1, CMD: 14 | Init: +4 | Perception: +4 | Battledance: 6/6 | Botted Action: Scimitar Attack

Standard Action: Strike a Pose.


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

Gennie is a local and so if you grew up local you either know her or know of her. Her parents are/were (it’s a bit unclear) a big deal, their Manufactorum is built on land that has been in the Silversouled family for ages, and it employs a large number of people making goods both magical and mundane in volumes that would shame a gnomish mountain. Gennie as a kid was outgoing and blissfully unaware of the privilege afforded her by her parents. Rumors have always swirled about the Manufactorum, the Silversouls, and Gennie herself, but the weight of favors owed and family wealth had largely kept her unaware. That’s all changed in the wake of her recent time in the First World. With the silversoul title, lands, and Manufactorum in trust, Gennie is having to apply herself for the first time in a long time.

For childhood connections, Mohk’s family sound like the sort to keep his social circle small with vetted connections. Gennie has seen stranger children and wouldn’t pity Mohk, so they might be reasonable friends, it’s also possible that for some reason your parents warned you about that girl Gennie.

I don’t know how Jermaine would treat Gennie. She’d be clueless to the class difference but that might befriend or alienate Jermaine, so let me know which way you want to go.

It’s entirely possible to tie Marz to Gennie through her parent’s business being easily recognized abroad, but it’s also fine to meet at school if you want to be the person asking why the kid is running laps at dark o clock every day.

I’ll get the status line updated in the morning while servers reboot.


M Half Orc| HP 4/10| AC: 16, T: 12, FF:14 | Spd: 30ft Alchemist (Preservationist) 1

This is Mezdav...

I just got into town with a letter of introduction from Maester Grobblehoff to his old colleague Dr. Ernesto Virigass at the University Di Magi. I hope to be accepted into the college of Artifice...


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |
Genevieve "Gennie" Silversouled wrote:


I don’t know how Jermaine would treat Gennie. She’d be clueless to the class difference but that might befriend or alienate Jermaine, so let me know which way you want to go.

Too soon to say, but I suspect Jermaine would defer to Gennie in some social matters as his mother has some traditionalist tendencies she ingrained in him, but as he is (IIRC) older than her by more than a few years, and as he has younger sisters, he might also feel obliged to look out for her (Nevermind that she could probably kick his scrawny ass if she wanted to ;) ) in a similar way he does for them. He is a local, so probably heard rumors of her family loss at the least, and would respect that. Having lost his own father when he was young, and his grandfather not so recently; he'd likely be sympathetic.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Side note: Whisken is kind of adorable


Gennie, can you go ahead with your first post? Then I might move us on to the next scene.

Everyone else, get what you want in now since we'll be moving on soon. *thumbs up*

Jermaine: Haha. Yeah I like ratfolk. I think they're endearing, largely because I was a big Redwall kid.


Bard 1 | HP: 10/10 | AC: 19, T: 14, FF: 15 | Fort: +1, Ref: +6, Will: +2 | BAB: +0, CMB: +1, CMD: 14 | Init: +4 | Perception: +4 | Battledance: 6/6 | Botted Action: Scimitar Attack

I always like Salamandastron and the Badgers and Hares positioned there.

Hmm, wasn't Netflix doing a series or some such based on Redwall? Or did that get cancelled because Netflix hates good ideas?


Mohk, I’m not sure you get blindsense mate - you just have a bonus to target/pinpoint based on auditory senses. Not only it wouldn’t let you know where doors are without tapping the walls (maybe you could hear they opening or cracking?), but even if you had blindsense, it doesn’t really work like blindsight. That archetype you got is brutal, mate :/ well, unless you and the GM customized it to be more like Daredevil, which in such case I’m totally onboard :)


Bard 1 | HP: 10/10 | AC: 19, T: 14, FF: 15 | Fort: +1, Ref: +6, Will: +2 | BAB: +0, CMB: +1, CMD: 14 | Init: +4 | Perception: +4 | Battledance: 6/6 | Botted Action: Scimitar Attack

No, no actual Blindsense. I used it as a summary, since it covers some of the same areas, but yeah. I'd almost certainly need to touch things to find my way around. I can probably get a general sense of an area, and I know exactly where anything alive is, but yeah, there's probably gonna be an element of Hollywood blindness just so Mohk doesn't slow things down too much.


Yeah, it’s a pretty brutal archetype. Even to pinpoint the targets within 20 feet you’d have to be detecting with perception, unless they’d be in like an adjacent square or so. Like you said, though, I think it makes sense to handle it more cinematically otherwise you’d be too handicapped!


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |
Quote:
a tiefling, a human, and a half-orc.

DOH! I should have realized the human was Jermaine :)

Edit for spellcraft roll up. :) Glad he made it. Would be humiliating to flop first day.


Good use of posting what happened earlier and what happened now, Marz. That's a great tool for moving things forward without missing too much in PBP. It's called stepping and I will probably use it more officially from time to time.

Also, I was surprised that eldritch scoundrel got cantrips and had to recheck. Indeed they do bc maguses do! Thats pretty fun.


Yes, she's able to cast some spells! She will never be as capable as a wizard, but I like that she's still a rogue deep inside (despite the slow sneak attack).


I think I did all of that right. If Gennie is supposed to be doing aid another instead of scrolled resistance feel free to retcon any of that accordingly! Interesting classroom.


We are going to need to get mohk a service songbird familiar. Gennie would read and if no one else volunteers to read feel free to write that into the next update, but I don’t want to hog the scene if one of our other characters would help mohk here as well. Perhaps that was who mezdav was helping earlier.


I noticed people had not been rolling everything the GM asked on the same post, sometimes splitting in multiple posts or just holding to roll - but I rolled it all on the same post :$ is it considered a bad practice? Sorry, I come from different forums where people usually just roll everything on the same post to avoid clogging the actions (also because different posts will net different die results than everything on the same post). Again, my apologies if I did it wrong by rolling it all, just trying to learn what’s the right practice here :)


I think it would be most normal to roll it all on one post but people don't usually get too up-tight about it. There are a good deal of ways one can actually cheat the dice bot but most GMs, including myself, don't usually worry about that. The player would be cheating themselves more than anyone.


As long as I’m not doing anything wrong by posting it all together, I’m game!


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

As usual, retcon if needed, just a small push post to get the rest of the group involved if they want to be.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Fair. I will try not to have Jermaine hog the talk time too much.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

GM of the Academy, I sent you a PM with a few questions if you got the time to take a look see :)


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights
Jermaine wrote:
Fair. I will try not to have Jermaine hog the talk time too much.

ack! This wasn’t what I meant. I didn’t want -gennie/mohk has a rash- to hog the thread without letting the rest of you post about it, fun scenes should be open to everyone.

Take good notes in the next class, so gennie (and mohk if he came along) can ask questions when we regroup!


Bard 1 | HP: 10/10 | AC: 19, T: 14, FF: 15 | Fort: +1, Ref: +6, Will: +2 | BAB: +0, CMB: +1, CMD: 14 | Init: +4 | Perception: +4 | Battledance: 6/6 | Botted Action: Scimitar Attack

Yup! Mohk will be going along, unless someone else decides to do something else.

And apologies to everyone. I'm being slow and missing details thanks to work deciding that, since everyone is getting sick, I don't need time off. The joy of having the 'expert' tag.


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

I’m going to be off the forums most of tomorrow for a birthday party, if you need to roll for Gennie feel free. I tried for the friend in adversity tone but I don’t know how well I hit it. Now for the rest of the crew going to class…


Fridays are always crazy busy so I didn't get much in yesterday but will move things along today.


A little note on how I run my games, you can look at any spoiler, even if you are not qualified to do so, as long as you separate IC and OOC knowledge. In this case, you might look at a spoiler on which you have successfully aided to inform your RP of helping with a tiny piece of info.

The exception is if I put ! on a spoiler, which is rare. In that case, I actually don't want you to look at a spoiler unless you are qualified to do so, e.g.:

DC 15 K history or be Mezdav!:

Half-orcs like cheese.


Yes no taking 10 on this. My word the dicebot hates Mezdav!!

Edit: And don't worry, Artifice is the next class.


Yes Jermaine seems like the bookish type to me.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Hope I did those rolls right. And yes, the dice really do hate Mezdav :(
I almost hope the rest of us SUCK at artifice so he can get his due , almost! :D

Jermaine actually feels sorry for slapped elf guy, and might strike up a convo with him later


Yeah this is Necromancy class so we'd expect that to be nice for Jermaine, certainly.


Sorry taking so long to post - I'm usually off on weekends, and active during weekdays. I hope it's okay!


No big deal!

Sounds like Jermaine has the input he wanted.

I noticed I said "harm that" instead of "harm trap" in Whisken's post. Dang Mobile and dang Paizo edit window...


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights
GM of the Academy wrote:
Diplomacy check...

1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

Drop the +1 if Tai wouldn’t give guidance.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

I've been allowed to make a suggestion for a neighborhood where Jermaine came from and his family lives. Subject to GM approval, and alteration.

Trickle Down isn't the poorest part of Chiaggio, but only the working poor live there in great numbers for they cannot afford better. It is not at the precious riverside properties but rather sandwiched between that and a more respectable market area. It gets its name from aqueduct like pathways set so when the river is at risk of flooding, the excess water is siphoned away. Of course, now and then, the river puts out a bit more than the city expects, but one can't have the water rise up where it might inconvenience merchants or, Gods forefend, nobles, so is piped past the more treasured real estate to rise up in great messy pools where the working poor will have to endure it. It's not enough to put anyone living there in immediate risk, but great messy puddles sometimes a foot deep will form now and then during the wet season in the walkways.

To compensate for this, the tenements and buildings in Trickledown are often lifted up on the cheapest blocks the folks there can manage with crude steps leading a few feet up to the front door. The infrequent water gathers aside, life here is pretty mundane. Trickledown is a place the poor can afford while still being close to job opportunities nearby. One has to be careful if they roam certain alleyways at night, but it's safer than some slum areas to be sure. The average citizen here tends towards the law abiding, hard working, traditional but far too many are unimaginative or at least apathetic in bettering their conditions. Most residents here are human, but well behaved, hard working orcbloods (Half orcs) aren't rare and are tolerated.

It is at the edges farthest from the sporadic pooling where property is more valuable, and this makes an argument that those edges might not be "Trickle Down Proper" after all. There is a small chapel tended by a humble friar 'Brother Tometti' (LG, not sure which god) who teaches those interested how to read and promotes family values. Most recently, Morbial the necromancer actually set up a large house on the edge a few years ago. The plump recluse has few guests and has become the subject of much gossip.


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

Neat. Going to suggest Gruhastha as the chapel's deity. Here deific obedience is even spending an hour teaching someone to read, so Tometti's devotion lines up.

https://www.aonprd.com/DeityDisplay.aspx?ItemName=Gruhastha

She's a very calm goddess.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |
Genevieve "Gennie" Silversouled wrote:

Neat. Going to suggest Gruhastha as the chapel's deity. Here deific obedience is even spending an hour teaching someone to read, so Tometti's devotion lines up.

https://www.aonprd.com/DeityDisplay.aspx?ItemName=Gruhastha

She's a very calm goddess.

Up to the GM but that seems a good one. Thank you!


Gruhastha is fine with me! That'll round out Trickle Down nicely. Like it.


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

Someone else’s scene. Perhaps the dice deities will finally bless mez.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Hope Jermaine's lunchbreak spoiler works fine for the GM. Pretty much open to reading for all but it's just a bit of fluff


Yes the lunch spoiler was cool.


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

I liked Jermaine's sister. Thanks for the fluff, it's always nice.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Glad you both liked. I had this idea for Jermaine's family and while they'll mostly be off panel; they're a big part of his life.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |
Quote:
Needs someone in the party to make DC 14 heal, someone to make DC 14 K nat, and someone to make DC 14 Craft alchemy!!! Each PC can only roll primary on one of the checks and aid on one of the checks. So you might want to coordinate

Out of these, Jermaine only has knowledge nature ( at +8.) If anyone else wants to be primary let me know. I'm not sure who has what. He can aid that instead.


Female Elf Rogue (Eldritch Scoundrel) 1 | HP 10/10 | AC 14 TO 14 FF 10 | F +1 R +6 W +1 (+2 vs. Ench) | CMD 15 (17 Dirty, Disarm, Repo, Steal, Trip) | Init +4 | Perc +5 (+6 Traps) DV LLV | Immune Sleep

Marz can roll the Craft Alchemy - she has a +7, not sure if anyone is higher. She can also roll to aid another on the knowledge check (she only has a +5).

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