Tarn Copperlocks |
Kwin has medicine as a skill. If he can use that to get Tarn to be conscious, then Tarn can take a short rest.
Blacklock |
RAW rules Medicine skill only stabilizes, doesn't provide actual HP. Its d4 hours per HP actually regenerated...meaning we would need at minimum 2 hours.
Interestingly for our party with its elven cleric, and according to a new errata, elves can trance 4 hours and get a long rest.
So...
roll 1,2 = Tarn gets 1 hp then short rests an additional hour.
roll 3,4 = Tarn gets 1 hp then short rests an additional hour, and elves get full refresh.
Tarn Copperlocks |
Tarn votes to rest. As for the smuggler? He is too unconscious to have any input
Tarn Copperlocks |
If Tarn was conscious he would have said yes. But he wasn’t so… <shrug>
Argyri Katrakis |
Been very busy, but will post on Thurs.
Argyri would've wanted to block the door such that it would make noise, yes.
Kwin Avassar |
Yes, Kwin would have taken the archer's advise, since he felt he could trust him. With others to help him, he'd move any larger stuff he could find. But even on his own, he'd want to set up a noisemaker like he did upstairs. And he'd want to do that with the secret door and the skeletons' door.
It looks like there is a long table in the room? That, turned upside down, would go well over the way down. Some noisy items from the kitchen area set where they can fall for either door would fit the bill.
DM Jubal |
Badger, I can put an illusion of something in front of the marching order. Please just describe and remember you're far in the marching order so will suffer line of sight issues during turns.
Can you move Minor Illusions? I didn't think Minor Illusions had the illusion of movement. Meaning, you can move an illusion of a boulder, but it wouldn't look like it is rolling. I think. Point me to read any clarity
thanks
Badger the Rover |
The text of the spell doesn’t say whether you can animate movement or not. My intention is to have it be about five or 10 feet in front of Tarn as Tarn moves into the hallway. I am at work now I’ll be able to post more later
DM Jubal |
Not my decision of course, but compare to Silent Image text that specifically indicates movement. Consider also the wizard's Mallable Illusions level 6 ability, which turns Minor Illusion into something that can move.
Thanks that aligns with what I think about Minor Illusion
cheers
Tarn Copperlocks |
For the past few days I couldn't log in to paizo. Kept getting that damned error message. And yesterday went in for surgery on ankle (no walking for 6 weeks). Home now and can log in again. Sorry for my silence.
Argyri Katrakis |
Jubal, thanks for doing a great job keeping us moving forward, despite delays!
...As the *opposite* of what you asked for, I'm off to a cabin in Yosemite until Friday. I'm super excited--and I may have internet at times--but you should expect me to be scarce for a week.
If Jubal (or a brave player) wants to bot me, you're welcome to.
Tarn Copperlocks |
2HP it is. It seems that basic math is hard! Sorry about the confusion
Drusilla Orizorwyn |
A suit of Plate Mail
Large Shield
Long Sword[ Claimed by Drusilla]
a Rare bottle of Wine
1 light crossbow and 20 Bolts,
1 Short Sword
2 human-sized leather,
Longbow, 20 arrows and Scimitar[ Drusilla]
Travelling Gear
Smuggler Wizards' Clothes
3 pouches containing a total of 85gp
Sanbalets Spell Book: Charm Person, Color Spray, Magic Missile,Silent Image,Magic Mouth, Sorching Ray (Claimed by Drusilla)
Oilskin Coat with translucent green silk fringe
Books ( Erotic art and poetry claimed by Blacklock)
5 bolts of silk
8 casks of brandy
2 longsword[1 claimed by Kwin]
1 scimitar
1 shortsword [Claimed by Badger]
longbow, quiver and arrows[ Claimed by Kwin]
light crossbow, quiver and arrows
2 shields
2 sets of human-sized leather armor
1 set of chain mail
1 set of scale mail, which is decorated with fish and shell motifs
Smoking pipe
Set of gaming dice
Arcane crystal
Dagger
3 more bolts of silk
5 more casks of brandy
What I have seen so far
oh and the Small Box will a signalling system
I would like a suit of Leather[for second-level stuff] and the Coat too, the rest is up for grabs, or party loot to sell and divy up
Tarn Copperlocks |
1 person marked this as a favorite. |
I’ll take the light crossbow. It will serve me well until lvl3
Tarn Copperlocks |
The contraband should be turned in. We’ve been hired by the town. And for Tarn, at least, he represents his clan. It would be a huge dishonor to be caught selling the illicit goods of the smugglers, while turning it in acts as further evidence of us succeeding in our task.
Kwin Avassar |
I agree. Turn in the contraband and have everyone go to their respective contacts.
I don't have a contact in my background, so I am thinking I'll stay at the docks and keep a watch. See if anyone sees us return with the contraband and then runs off to tell someone.
For the stuff that isn't contraband or magic, perhaps we sell it for cash, take out enough for the pearls to ID the magic items and split the rest?
And unless the mentors have an objection, we head back in the morning?
Badger the Rover |
Badger works for the watch so we can turn in the contraband there I am sure. What is the contraband. I must have missed and or forgotten (I did a search for Contraband and it didn't even return the mentions here at the end?).
Blacklock |
Blacklock would agree with turning in the stolen goods to its rightful owner, hes an indebted gambler and makes horrible decisions, but not a criminal. I can't see him ripping off the town.
I think selling the rest for a pearl is also a good idea.
@Badger, the brandy and silk were reported stolen. Only Argyri knew the silk was stolen, and only Blacklock knew about the brandy being stolen initially. It was in spoilers from DM...and I forgot to emphasize it in my later post, but please assume he informed everyone about it being stolen.
Tarn Copperlocks |
Lvl 2!
HP: 11+7=18
Spells: Comprehend Language (Ritual!)
Invocations: Beguiling Influence (persuasion and deception as skills)
Eyes of the Rune Keeper (You can read all writing)
——-
Nothing combat related. But with Cha 14 he’s now a face, and he can handle any languages now. Plenty of out of combat.
Tarn Copperlocks |
I hope not. It hurts way too much to roll low, and rolling high isn’t needed. So I prefer just taking the average. But if we have to…: 1d8 ⇒ 4