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If I am in the way of someone, feel free to move me. I would remind people that everyone within 15’ emanation of me gets a +1 status bonus to attack from the bless I cast while preparing.

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"Oh we can move where ever, don't forget Meat Wagon's frickin' awesome catapult upgrade... we can lay down the hurt from thirty feet!" He mimes finger guns and grins.

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I'll start this cage fight off tomorrow my time. I'm beat...

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Urwal nods. "I thank you for trying. While I complete the ritual, please keep the creatures off me. I know you can do it."
As Urwal begins his ritual, strands of energy emerge from Jadirahx, which eventually manifest as physical embodiments of her illness. Some of these creatures are oozes, composed of blood or fungal slime. The manifested dragon forest rot creatures appear as a pulsating mulch pile shaped like a dragon, filled with rotted forest matter and intermixed with draconic organs. Eyeballs, rotting dragon wings, and still-pumping organs are visible within the piles of rotted plant matter, as are dead branches shaped like dragon claws.
Nicole Flames's Initiative using Defend: 1d20 + 7 ⇒ (7) + 7 = 14
Bella Sidare's Initiative using Search: 1d20 + 11 ⇒ (18) + 11 = 29
Vardarel's Initiative using Search: 1d20 + 12 ⇒ (12) + 12 = 24
Stitch Steeltoe's Initiative using Search: 1d20 + 11 ⇒ (3) + 11 = 14
Fran Rosemont's Initiative using Detect Magic: 1d20 + 11 ⇒ (9) + 11 = 20
Clover Nettlesoup's Initiative using Search: 1d20 + 9 ⇒ (2) + 9 = 11
Ooze: 1d20 + 8 ⇒ (11) + 8 = 19
Rot Monster: 1d20 + 12 ⇒ (6) + 12 = 18
Fran Fort: 1d20 + 12 ⇒ (20) + 12 = 32
"Eeep! What are those?!" Fran's voice betrays her shock and revulsion. She concentrates and the loose debris around the two creatures suddenly come alive and pummel the pair.
Animated Assault, Bludgeoning: 2d10 ⇒ (3, 7) = 10
IDFR Ref: 1d20 + 13 ⇒ (11) + 13 = 24
Ooze Reflex: 1d20 + 3 ⇒ (9) + 3 = 12
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Condition: Redirect Ritual Energy (see below)
Before your Turn:
DC 23 Fortitude Save vs Sickened 1: Everyone except Fran
Immune to Stench: Fran
------------------
Those with ** may go
**Bella Sidare - AC 23 78/78 (Quickened); Khiari AC 23
**Vardarel - AC 21 (22 w/shield) 51/51 (Quickened)
Fran Rosemont - AC 19 53/53; Mr Midnight AC 18, 25/25
Red Ooze (-10)
Rot Monster (-5)
Stitch Steeltoe - AC 23 (25 w/shield) 65/65; Meat Wagon AC 21, 55/55
Nicole Flames - AC 23 (24 w/shield) 58/58 (AC 24)
Clover - AC 20 45/45
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage

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I just realized I left out the spoiler for the DC 23 Fort Save for the stench
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Condition: Redirect Ritual Energy (see below)
Before your Turn:
DC 23 Fortitude Save vs Sickened 1:
------------------
Those with ** may go
**Bella Sidare - AC 23 78/78 (Quickened); Khiari AC 23
**Vardarel - AC 21 (22 w/shield) 51/51 (Quickened)
Fran Rosemont - AC 19 53/53; Mr Midnight AC 18, 25/25
Red Ooze (-10)
Rot Monster (-5)
Stitch Steeltoe - AC 23 (25 w/shield) 65/65; Meat Wagon AC 21, 55/55
Nicole Flames - AC 23 (24 w/shield) 58/58 (AC 24)
Clover - AC 20 45/45
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage
CS/S: Immune from all Forest Rot Stench, 1 minute
F: Sickened 1
CF: Sickened 1, -5 speed (1 rd)
** -2 Penalty to Saves vs Sickened while within the aura

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"How repugnant." Bella fights off the urge to gag, as that would not be polite.
Bella's Fort Save: 1d20 + 12 ⇒ (9) + 12 = 21
Hero Point: 1d20 + 12 ⇒ (7) + 12 = 19
Khiari's Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24
Khiari doesn't gag because she doesn't care. "For dad." She runs up and stomps the ground. "TIMBER!!!" And kicks a tree over.
It deals Bludgeoning Damage: 4d4 ⇒ (3, 2, 1, 2) = 8.
Bella cheers her sister on, and Fran's magic makes her so quick she is able to fire her shortbow against the larger creature.
Shortsword, Sickened: 1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 31
Piercing Damage: 1d6 ⇒ 6 Please double if it was a Critical Hit
Deadly: 1d10 ⇒ 6 Please add if it was a Critical Hit
"Everyone, clear out. Sister and I will take the lead."
◇ Khiari is Immune to the Stench
◇ Bella is Sickened 1
◆ Khiari Strides
◆◆ Khiari casts >Timber< on Red Ooze and Red Monster. Reflex Save DC 16.
◆ Quickened Bella Strikes Red Monster

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Vardarel's Fortitude Save (E): 1d20 + 10 ⇒ (10) + 10 = 20 (Symbol of Conflict +1 Circ if unholy)
Although the stench is getting to him, Vardarel uses his magic to cause a cacaphony of sound to assault the vomited creatures.
◆◆ Cast Noise Blast
Sonic damage: 2d10 ⇒ (4, 1) = 5 DC 20 Fort (already accounted for sickened)
He then extends the area of his bless and shoots at the big red thing.
◆ Sustain Bless
+1 Striking Longbow, Volley, sickened, Bless: 1d20 + 10 - 2 - 1 + 1 ⇒ (19) + 10 - 2 - 1 + 1 = 27 100’, Deadly d10, Volley 30’
Piercing damage: 2d8 ⇒ (5, 2) = 7
If crit, Deadly: 1d10 ⇒ 9

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Rot Ref: 1d20 + 13 ⇒ (12) + 13 = 25
Red: 1d20 + 3 ⇒ (12) + 3 = 15
Khiari drops another tree on the pair of monstrosities. The rot monster avoids the worst of the tree but the ooze gets hit by the whole tree.
Bella I'm going to assume you really mean shortbow :)
Bella puts an arrow into the ooze. Although the arrow drives deeply into the ooze, the creature seems to fold around the shaft and close up on the wound, minimizing the damage done.
Rot Fort: 1d20 + 11 ⇒ (3) + 11 = 14
Ooze Fort: 1d20 + 17 ⇒ (4) + 17 = 21
The ooze quivers as Vardarel drops a bang on top of it and its rot monster partner. The ooze doesn't appear to be badly injured. The rot monster trembles and some bits drop off.
C,N,M,V: 1d4 ⇒ 1
Sensing something close by, the red ooze forms a pseudopod and swings it at Clover.
Pseudopod vs Clover AC 20, Reach: 1d20 + 15 ⇒ (11) + 15 = 26 for Bludgeoning: 1d12 + 8 ⇒ (3) + 8 = 11
Pseudopod vs Clover AC 20, MAP, Reach: 1d20 + 10 ⇒ (2) + 10 = 12 for Bludgeoning: 1d12 + 8 ⇒ (4) + 8 = 12
Pseudopod vs Clover AC 20, MAP 2, Reach: 1d20 + 5 ⇒ (5) + 5 = 10 for Bludgeoning: 1d12 + 8 ⇒ (2) + 8 = 10
The rot monster slashes at Vardarel with its claws before belching out a cone of poison, catching Vardarel, Nicole and Meat Wagon. Meat shrugs off the poison but the non-constructs aren't so lucky.
Poison; DC 23 Basic Fortitude: 7d6 ⇒ (2, 2, 2, 5, 3, 6, 6) = 26
Tree Claws vs Vardarel AC 21: 1d20 + 17 ⇒ (6) + 17 = 23 for Slashing: 2d10 + 9 ⇒ (9, 10) + 9 = 28
Cooldown: 1d4 ⇒ 2

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------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Special Condition: Redirect Ritual Energy (see below)
Immune to stench: Khiari, Fran, Meat Wagon
Before your Turn:
DC 23 Fortitude Save vs Sickened 1: Clover, Nicole, Stitch
DC 23 Fortitude Save vs 26 Poison Damage: Nicole, Vardarel
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover
------------------
Those with ** may go
-2-
**Bella Sidare - AC 23 78/78 (Quickened; Sickened 1); Khiari AC 23
**Vardarel - AC 21 (22 w/shield) 23/51 (Quickened; Sickened 1)
**Fran Rosemont - AC 19 53/53; Mr Midnight AC 18, 25/25
Red Ooze (-23)
Rot Monster (-9; Breath Cooldown: 2 rds)
-1-
**Stitch Steeltoe - AC 23 (25 w/shield) 65/65; Meat Wagon AC 21, 55/55
**Nicole Flames - AC 23 (24 w/shield) 58/58 (AC 24)
**Clover - AC 20 34/45 (1d6 Persistent Bleed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage
CS/S: Immune from all Forest Rot Stench, 1 minute
F: Sickened 1
CF: Sickened 1, -5 speed (1 rd)
** -2 Penalty to Saves vs Sickened while within the aura

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DC 23 Fortitude save: 1d20 + 11 ⇒ (15) + 11 = 26 vs Sickened 1 (Success)
DC 23 basic Fortitude save: 1d20 + 11 ⇒ (3) + 11 = 14 vs 26 Poison Damage (Fail)
Nicole retreats and tries to remember their weaknesses.
◆ Stride
◆ RK weakness of Red Ooze
◆ RK weakness of Rot Monster
If Aberrations, +1 circumstance bonus to Recall Knowledge about abberations from her Adversary Lore (Vigilant Seal) boon

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Vardarel's Fortitude Save (E), sickened: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20 (Symbol of Conflict +1 Circ if unholy) Hero Point
Vardarel's Fortitude Save (E), sickened, vestments: 1d20 + 10 - 1 + 1 ⇒ (6) + 10 - 1 + 1 = 16 (Symbol of Conflict +1 Circ if unholy)
Vardarel drops when hit by the claw.

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Nicole Flames's Occultism (E) vs Ooze: 1d20 + 14 ⇒ (13) + 14 = 27
Nicole Flames's Occultism (E) vs DFR: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Ooze - No weaknesses per se. They have a clotting function that protects them against Piercing/Slashing damage so hitting them with blunt force is beneficial
Rot Monster - They are weak to fire
Fran sees Vardarel go down and immediately sends him some healing, before summoning a mystical shield.
Soothe: 1d10 + 4 ⇒ (9) + 4 = 13
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Special Condition: Redirect Ritual Energy (see below)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (15' around Vardarel)
Before your Turn:
DC 23 Fortitude Save vs Sickened 1: Clover, Nicole, Stitch
DC 23 Fortitude Save vs 26 Poison Damage: Nicole, Vardarel
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover
------------------
Those with ** may go
-2-
**Bella Sidare - AC 23 78/78 (Quickened; Sickened 1); Khiari AC 23
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
Red Ooze (-23)
Vardarel - AC 21 (22 w/shield) 13/51 (Quickened; S1; W1; +2 vs Mental; Prone; Hands Empty)
Rot Monster (-9; Breath Cooldown: 2 rds)
-1-
**Stitch Steeltoe - AC 23 (25 w/shield) 65/65; Meat Wagon AC 21, 55/55
Nicole Flames - AC 23 (24 w/shield) 32/58 (AC 24; S1)
**Clover - AC 20 34/45 (1d6 Persistent Bleed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage
CS/S: Immune from all Forest Rot Stench, 1 minute
F: Sickened 1
CF: Sickened 1, -5 speed (1 rd)
** -2 Penalty to Saves vs Sickened while within the aura

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Retcon
Vardarel also puts an arrow into the ooze. Like Bella's arrow, however, the ooze seemed to, well, ooze around the arrow and minimize the damage.
End Retcon

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I rolled the saves and have taken damage. I assume Nicole does not need to roll again?
"Try smashing the ooze instead of poking or slashing it!" Nicole shares their what she thinks the resistance to slashing and piercing of the ooze. "And I'll burn that rot monster!"

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oops. Yes, ignore those.
As long as you're in the area of the stench, -2 penalty to get rid of the sickened condition

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Bella waits for Clover's incendiary attack before she moves in.

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Vardarel’s Bless is 25’ emanation, he sustained it once to expand it.
Vardarel gets up, picks up his bow, moves away from the creatures and heals himself.
◆ Stand up
◆ Interact to grab bow
◆ Stride (quickened)
Heal, ◆, range touch: 3d10 ⇒ (2, 1, 5) = 8

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◈ Clover moves back from the monsters, then throws a fireball against the wall, blowing up both bloody ooze and the draconic pile of twigs and sludge.
"Doesn't fire cleanse corruption? Let's find out!"
◈◈ Fireball (Reflex DC 20): 6d6 ⇒ (6, 6, 6, 5, 3, 5) = 31

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Bella grins and begins to twirl. "The fight is on! Sister, provide accompaniment!"
Khiari shouts "You got it sis! TIMBER!" She kicks another tree onto the enemy duo, dealing Bludgeoning: 4d4 ⇒ (1, 4, 4, 2) = 11 damage.
Bella is caught in the throes of battle. She waltzes right up to the smaller creature and kicks it.
Fist, Sickened: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28
Bludgeoning Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8
"Now, everyone! Advance!"
◆◆ Khiari casts >Timber< on both creatures. DC 16 Reflex Save.
◆ Bella Strides (Quickened)
◆ Bella Strikes Red

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Clover Fort: 1d20 + 10 ⇒ (4) + 10 = 14
Clover Bleed; Flat: 1d6 ⇒ 61d20 ⇒ 10
Ooze Ref: 1d20 + 3 ⇒ (10) + 3 = 13
Rot Ref: 1d20 + 13 ⇒ (15) + 13 = 28
Clover hurls a fireball against the opposite corner, right beside the ooze. The ooze doesn't get out of the way in time (what'd you expect?! :) ) but the rot monster does. The rot monster, however, appears to be more affected from the fire!
Bella, I have to hold your action for a bit. Something happens at the end of the round so I need to wait for Stitch to go first.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Special Condition: Redirect Ritual Energy (see below)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (25' around Vardarel)
Before your Turn:
DC 23 Fortitude Save vs Sickened 1: Stitch
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover
------------------
Those with ** may go
-2-
**Bella Sidare - AC 23 78/78 (Quickened; Sickened 1); Khiari AC 23
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
Red Ooze (-54)
Vardarel - AC 21 (22 w/shield) 21/51 (Quickened; S1; W1; +2 vs Mental)
Rot Monster (-29; Slowed 1 (rd 2); Breath Cooldown: 2 rds)
-1-
**Stitch Steeltoe - AC 23 (25 w/shield) 65/65; Meat Wagon AC 21, 55/55
Nicole Flames - AC 23 (24 w/shield) 32/58 (AC 24; S1)
Clover - AC 20 28/45 (S1; 1d6 Persistent Bleed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage
CS/S: Immune from all Forest Rot Stench, 1 minute
F: Sickened 1
CF: Sickened 1, -5 speed (1 rd)
** -2 Penalty to Saves vs Sickened while within the aura

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Fort vs Sickened, DC23: 1d20 + 12 ⇒ (5) + 12 = 17
Stitch vurps as the stink hits him in the face "Fire the rockets Meat and hold your ground.. for now." Meanwhile, Stitch tries to bend the rituals energies to help them out, ganging up on the big ole red ooze.
Expert Religion, DC20, Sickened: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
"Whoops, wrong energy!" Stitch makes adjustments.
Hero Point: Expert Religion, DC20, Sickened: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
Stitch has been cursed quite a while now with these rolls. Its getting very frustrating.

Meat Wagon |

Meat Wagon fires off two rocks, its catapult firing before a series of clicks automatically reloads, then fires again! Death from Above!
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (5) + 11 = 16
Damage (B): 2d4 + 2 + 5 ⇒ (3, 3) + 2 + 5 = 13
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
Damage (B): 2d4 + 2 + 5 ⇒ (3, 4) + 2 + 5 = 14
And it continues!

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Of course, Stitch, if you happen to roll a natural 1, then you'll take damage! :)
Stitch attempts to use the energy of the ritual to hit the ooze but it backfires and hits him instead!
Energy: 3d6 + 6 ⇒ (6, 2, 6) + 6 = 20 ouch
Meat launches a pair of rocks. One hits the ooze but the other doesn't. The ooze has a really crummy AC
Jadirahx shudders and another large ooze emerges, this one having a blue tint to it.
Khiari drops another tree onto the original duo. Bella walks up to the rot monster and kicks it in the head.
Rot Ref: 1d20 + 13 ⇒ (2) + 13 = 15
Ooze Reflex: 1d20 + 3 ⇒ (16) + 3 = 19
Ooze: 1d20 + 8 ⇒ (16) + 8 = 24
The red ooze pulses. Suddenly it seems to force the blood from your bodies to consume it, causing slashes to open on your skin. Khiari, Bella and Meat Wagon tough it out and take little damage but you see the rot monster slough off some of its outer skin as the Ooze feeds. You also see some damage on the newcomer but it seems to have weathered the storm well. The Rot monster reacts by spraying spores at Red but very little effect can be seen.
Slashing; DC 21 Fortitude: 3d6 ⇒ (3, 1, 2) = 6
Blue Ooze Fort: 1d20 + 11 ⇒ (3) + 11 = 14
Rot Fort: 1d20 + 17 ⇒ (1) + 17 = 18
Red Ooze Fort vs DC 23: 1d20 + 11 ⇒ (18) + 11 = 29
Piercing vs Ooze: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Bella Sidare's Fortitude Save (E): 1d20 + 10 ⇒ (14) + 10 = 24
Khiari Sidare's Fortitude Save (E): 1d20 + 12 ⇒ (18) + 12 = 30
Meat Wagon's Fortitude Save (E): 1d20 + 12 ⇒ (9) + 12 = 21

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------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Condition: Redirect Ritual Energy (see below; Rd 2 - 0/2)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (25' around Vardarel)
Before your Turn:
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover
------------------
Those with ** may go
Bella Sidare - AC 23 73/78 (Quickened; Sickened 1); Khiari AC 23
Blue Ooze (-1)
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
Red Ooze (-68)
**Vardarel - AC 21 (22 w/shield) 21/51 (Quickened; S1; W1; +2 vs Mental)
Rot Monster (-60; Slowed 1 (rd 2); Breath Cooldown: 2 rds)
Stitch Steeltoe - AC 23 (25 w/shield) 55/65 (S1); Meat Wagon AC 21, 52/55
Nicole Flames - AC 23 (24 w/shield) 32/58 (AC 24; S1)
Clover - AC 20 28/45 (S1; 1d6 Persistent Bleed)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage

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Oops! Just realized I acted too early. Just use these actions.

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I also forgot to take Red's third action
Red reaches out with a pseudopod and tries to clobber Bella with it..
Pseudopod vs Bella AC 23, MAP, Reach: 1d20 + 10 ⇒ (16) + 10 = 26 for Bludgeoning: 1d12 + 8 ⇒ (6) + 8 = 14
White moves, its movements sluggish from the flames Clover threw at it.
It lashes out at B,K: 1d2 ⇒ 1
Tree Claws vs Bella AC 23: 1d20 + 17 ⇒ (7) + 17 = 24 for Slashing: 2d10 + 9 ⇒ (10, 4) + 9 = 23
Bella takes another slashing hit from the monsters.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Condition: Redirect Ritual Energy (see below; Rd 2 - 0/2; Rd 3 - 0/2)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (25' around Vardarel)
Before your Turn:
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover, Bella
------------------
Those with ** may go
Bella Sidare - AC 23 36/78 (Quickened; S1; 1d6 Persistent Bleed); Khiari AC 23
Blue Ooze (-1)
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
Red Ooze (-68)
Vardarel - AC 21 (22 w/shield) 21/51 (Quickened; S1; W1; +2 vs Mental)
Rot Monster (-60; Breath Cooldown: 1 rd)
**Stitch Steeltoe - AC 23 (25 w/shield) 55/65 (S1); Meat Wagon AC 21, 52/55
**Nicole Flames - AC 23 (24 w/shield) 32/58 (AC 24; S1)
**Clover - AC 20 28/45 (S1; 1d6 Persistent Bleed)
GM
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage

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Nicole follows her own advice by throwing a vial energized with fire.
Moderate Versatile Vial, w Alchemist Goggles: 1d20 + 12 ⇒ (2) + 12 = 14 vs Rot Monster
Damage: 2d6 + 1 ⇒ (5, 1) + 1 = 7 fire damage w Burn It! (Adopted Ancestry), and 4 fire splash damage fr Bomber Field Discovery, and ignore Lesser Cover fr Alchemist Goggles to target only
And another.
Moderate Versatile Vial, w Alchemist Goggles: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 10 vs Rot Monster
Damage: 2d6 + 1 ⇒ (2, 4) + 1 = 7 fire damage w Burn It! (Adopted Ancestry), and 4 fire splash damage fr Bomber Field Discovery, and ignore Lesser Cover fr Alchemist Goggles to target only
She is too distracted to even hit her target that she raises her shield instead.
◆ Strike
◆ Strike
◆ Raise a Buckler Shield (+1 to AC)

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"Get closer Meaty, I can't reach Bella from here! And while you're over there, shoot that big red one again." Stitch ◆◆ commands Meat extra before trying to slap some bandages on the woman.
◆ Battle Medicine vs DC20, Sickened: 1d20 + 14 - 1 ⇒ (14) + 14 - 1 = 272d8 + 15 ⇒ (2, 5) + 15 = 22

Meat Wagon |

Meat Wagon rolls ahead slightly before launching a couple more rocks into the blubbery red sack of goo.
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (13) + 11 = 24
Damage (B): 2d4 + 2 + 5 ⇒ (4, 4) + 2 + 5 = 15
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
Damage (B): 2d4 + 2 + 5 ⇒ (4, 3) + 2 + 5 = 14

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Clover flings another fireball, hoping to take out one of the opponents, then heals herself. Unfortunately she's still bleeding.
◈ Heal (Self): 3d8 ⇒ (4, 8, 6) = 18
◈◈ Fireball (Reflex DC 20): 6d6 ⇒ (1, 1, 6, 4, 5, 1) = 18
DC 15 Flat Check to stop bleeding: 1d20 ⇒ 11
Bleed Damage: 1d6 ⇒ 2

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The attacks by Nicole and Meatwagon appear to be missing the +1 status to attack from Bless.
The status bonus to damage from Nicole's Burn It! doesn't stack with Bless, but thanks for letting me know.

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Bless only gives a status bonus to attack rolls, not damage.
Oh, yes! What am I thinking? Thank you for reminding me. I will add it to my next attacks.

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Nicole hurls a pair of alchemical bombs at the rot monster. Both miss, though the first lands close enough to slow the creature down again. The other goes over the wall Mr Midnight was perched on (aka crit miss).
Stitch moves to Bella and patches her up. Meat Wagon launches more rocks at Big Red, hitting with the first. Clover's fireball adds to the carnage, incinerating Red and burning the Rot monster and the big blue ooze.
Jadirahx shudders and not surprisingly, another monster appears, this time a Rot Monster with noticeably yellow leaves on it.
Rot Ref: 1d20 + 13 ⇒ (6) + 13 = 19
Ooze Reflex: 1d20 + 3 ⇒ (19) + 3 = 22
Blue Ooze Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Condition: Redirect Ritual Energy (see below; Rd 3 - 0/2)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (25' around Vardarel)
Before your Turn:
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover, Bella
------------------
Those with ** may go
**Bella Sidare - AC 23 58/78 (Quickened; S1; 1d6 Persistent Bleed); Khiari AC 23
Blue Ooze (-19)
Yellow Rot Monster
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
Vardarel - AC 21 (22 w/shield) 21/51 (Quickened; S1; W1; +2 vs Mental)
Rot Monster (-82; Slowed 1; Breath Cooldown: 1 rd)
Stitch Steeltoe - AC 23 (25 w/shield) 55/65 (S1); Meat Wagon AC 21, 52/55
Nicole Flames - AC 23 (24 w/shield) 32/58 (AC 24; S1)
Clover - AC 20 26/45 (S1; 1d6 Persistent Bleed)
GM
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage

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don't forget you can also redirect some of the ritual energy to the baddies. Just don't crit fail! :)

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“Bella or Khiari, one of you please move slightly closer to Fran. I plan to move and try to heal all of us without healing these creatures.”

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Bella quickly kicks the White abomination before quickly Striding back.
Fist: 1d20 + 14 ⇒ (11) + 14 = 25
Bludgeoning Damage, Precise Strike: 2d4 + 3 + 3 ⇒ (2, 2) + 3 + 3 = 10
"Is this close enough?" Bella started 10 ft to the right, feel free to move her until she's within heal range.
Khiari shrugs. "Man, they can't stop lining up, huh?" She stomps another tree into existence and kicks it onto the White and Yellow corruptions. It deals 4d4 ⇒ (4, 2, 3, 3) = 12 bludgeoning damage.
Bleed: 1d6 ⇒ 5
Flat Check: 1d20 ⇒ 11
Bella continues to bleed.
◆ Bella Strikes White
◆ Bella quickly Strides
◆◆ Khiari casts >Timber< Reflex DC 16

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Vardarel nods in answer to Bella’s question, but then says “Might want to move a little further to avoid their bad breath.”
You and Khiari are both in the breath attack cone of white.
Beside Stitch or between Meatwagon and Nicole would avoid it I think.

Khiari Sidare, eidolon |

"I'll be fine, sis. Go!" Khiari waves Bella off until she is next to Stitch.

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White Rot Ref: 1d20 + 13 ⇒ (16) + 13 = 29
Yellow Rot Ref: 1d20 + 13 ⇒ (8) + 13 = 21
Bella moves up and kicks White, hitting its back. Her boot sinks into the soft mulch and emerges with all sorts of nastiness stuck to it. She gets away quickly as Khiari drops another tree on it. White avoids the tree entirely but the Yellow newcomer is not quite so lucky.
Blue attempts to pummel C,S,M: 1d3 ⇒ 2
Pseudopod vs Stitch AC 23, Reach: 1d20 + 15 ⇒ (2) + 15 = 17 for Bludgeoning: 1d12 + 8 ⇒ (1) + 8 = 9
Pseudopod vs Stitch AC 23, MAP, Reach: 1d20 + 10 ⇒ (14) + 10 = 24 for Bludgeoning: 1d12 + 8 ⇒ (4) + 8 = 12
Pseudopod vs Stitch AC 23, MAP 2, Reach: 1d20 + 5 ⇒ (6) + 5 = 11 for Bludgeoning: 1d12 + 8 ⇒ (9) + 8 = 17
Stitch avoids most of the attacks, except for the second one that clips him on the arm, drawing blood.
Yellow takes a deep breath and expels a cloud of noxious vapor. Fortunately, for all involved, it catches only Meat Wagon, who shrugs it off. The big blue ooze is caught in the cloud, however...
Poison; DC 23 Basic Fort for half: 7d6 ⇒ (6, 2, 2, 4, 2, 1, 1) = 18
Yellow Cooldown: 1d4 ⇒ 2
Fran concentrates and redirects some of Urwal's Energy at Blue,White,Yellow: 1d3 ⇒ 1
Redirect; Nature: 1d20 + 11 ⇒ (13) + 11 = 24
Energy: 3d6 + 6 ⇒ (3, 2, 2) + 6 = 13
Fran then pulls out her sling.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Condition: Redirect Ritual Energy (see below; Rd 3 - 1/2)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (25' around Vardarel)
Before your Turn:
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover, Bella, Stitch
------------------
Those with ** may go
Bella Sidare - AC 23 53/78 (Quickened; S1; 1d6 Persistent Bleed); Khiari AC 23
Blue Ooze (-41)
Yellow Rot Monster (-6; Breath Cooldown: 2 rds)
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
**Vardarel - AC 21 (22 w/shield) 21/51 (Quickened; S1; W1; +2 vs Mental)
Rot Monster (-92; Slowed 1; Breath Cooldown: 1 rd)
Stitch Steeltoe - AC 23 (25 w/shield) 43/65 (S1; 1d6 Persistent Bleed); Meat Wagon AC 21, 52/55
Nicole Flames - AC 23 (24 w/shield) 32/58 (AC 24; S1)
Clover - AC 20 26/45 (S1; 1d6 Persistent Bleed)
GM
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage

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Vardarel quickly repositions himself and releases a wave of healing.
◆ Hasted Stride
Heal, ◆◆◆, 30’ emanation: 3d10 ⇒ (9, 1, 2) = 12 undead or unholy DC 21 basic Fort save

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White turns and lashes out at Khiari with its claws.
Claws vs Khiari AC 23: 1d20 + 17 ⇒ (18) + 17 = 35 for Slashing: 2d10 + 9 ⇒ (10, 9) + 9 = 28
Claws vs Khiari AC 23, MAP: 1d20 + 12 ⇒ (19) + 12 = 31 for Slashing: 2d10 + 9 ⇒ (9, 10) + 9 = 28
Khiari disappears and Bella drops to the floor in a heap.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Condition: Redirect Ritual Energy (see below; Rd 3 - 1/2)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (25' around Vardarel)
Before your Turn:
After your Turn:
DC 15 Flat check vs Persistent Bleed: Clover, Bella, Stitch
------------------
Those with ** may go
Blue Ooze (-41)
Yellow Rot Monster (-6; Breath Cooldown: 2 rds)
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
Vardarel - AC 21 (22 w/shield) 33/51 (Quickened; S1; W1; +2 vs Mental)
Bella Sidare - AC 23 0/78 (Quickened; S1; 1d6 Persistent Bleed; Dying 1); Khiari AC 23 (unsummoned)
Rot Monster (-92; Slowed 1)
**Stitch Steeltoe - AC 23 (25 w/shield) 56/65 (S1; 1d6 Persistent Bleed); Meat Wagon AC 21, 52/55
**Nicole Flames - AC 23 (24 w/shield) 45/58 (AC 24; S1)
**Clover - AC 20 38/45 (S1; 1d6 Persistent Bleed)
GM
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage

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Out of Fireballs, Clover throws a bolt of Electricity at the Blood Ooze.
◈◈ Sudden Bolt Electricity Damage (Reflex DC 20): 4d12 ⇒ (6, 9, 12, 10) = 37
Then she says, "I will assist whomever wants to redirect energy!"
◈
Persistent Bleeding: 1d6 ⇒ 6
Still Bleeding Flat Check?: 1d20 ⇒ 20
She quits bleeding!

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Nicole quickly concocts a lesser elixir of life and chugs its contents to Bella's mouth to keep her alive.
Healing: 3d6 + 6 ⇒ (2, 6, 1) + 6 = 15 HP for Bella and +1 item bonus to saving throws against diseases and poisons for 10 minutes.
She then throws an alchemist fire to White Rot Monster.
Moderate Alchemist Fire Attack, w Alchemist Goggles: 1d20 + 12 ⇒ (14) + 12 = 26 vs White Rot Monster
Damage: 2d8 + 1 ⇒ (6, 6) + 1 = 13 fire damage w Burn It! (Adopted Ancestry), 2+1 persistent fire damage w Burn It!, 4 fire splash damage fr Bomber Field Discovery, and ignore Lesser Cover fr Alchemist Goggles
"Keep fighting that ooze! Bella is back with us now!" she tells Stitch.
◆ Quick Alchemy (Create Consumable)
◆ Activate Lesser Elixir of Life
◆ Quick Bomber

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Ooze: 1d20 + 3 ⇒ (16) + 3 = 19
The Blue ooze boils as Clover's lightning cooks it. It's almost spent but still hanging in there (waiting for Meat to pound it to scrap, no doubt!). Nicole chucks an alchemist fire at White, setting it on fire and slowing it down again. She then tips a healing elixir down Bella's throat. Clover manages to exert direct pressure on her arm and stop the bleeding.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Condition: Redirect Ritual Energy (see below; Rd 3 - 1/2)
Immune to stench: Khiari, Fran, Meat Wagon
Active Conditions:
* Bless (25' around Vardarel)
Before your Turn:
After your Turn:
DC 15 Flat check vs Persistent Bleed: Bella, Stitch
------------------
Those with ** may go
Blue Ooze (-78) < 20%
Yellow Rot Monster (-6; Breath Cooldown: 2 rds)
Fran Rosemont - AC 19 53/53 (AC 20); Mr Midnight AC 18, 25/25
Vardarel - AC 21 (22 w/shield) 33/51 (Quickened; S1; W1; +2 vs Mental)
Bella Sidare - AC 23 15/78 (Quickened; S1; W1; 1d6 Persistent Bleed; Prone, Hands empty; +1 vs Poison); Khiari AC 23 (unsummoned)
Rot Monster (-109; Slowed 1; 3 persistent fire) < 15%
**Stitch Steeltoe - AC 23 (25 w/shield) 56/65 (S1; 1d6 Persistent Bleed); Meat Wagon AC 21, 52/55
Nicole Flames - AC 23 (24 w/shield) 45/58 (AC 24; S1)
Clover - AC 20 32/45 (S1)
GM
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
On any given turn, up to 2 PCs can elect to use two of their actions to redirect some of the energy from the ritual.
DC 20 Nature / Religion
CS: 3d6+6 Damage to all creatures
S: 3d6+6 Damage to one creature
F: no effect
CF: PC takes half damage

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"Brute force is... unbecoming." Bella mumbles to hold onto her pride. She got them into this. She'll get them out.

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Stitch nods vigorously at Nicky, his greasy hair bouncing in the chaos. Seeing the rot monster is still holding together he prepares to recite the ritual's holy words and lay the smack down on white rotty (instead of himself again).
◆◆Expert Religion, Sickened, Clover Aid? vs DC20: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13
WTF
He tries his luck one last time: "This is go time Clover!"
◆◆Expert Religion, Sickened, Clover Aid? vs DC20: 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24
"Meaty, ◆ finish off that white pile of leaves with your rocks, or the red ooze."

Meat Wagon |

Its easy to tell Meat Wagon wants to mulch the pile of leaves, but for once follows Stitch's direction, tossing rocks first.
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (17) + 11 = 28
Damage (B): 2d4 + 2 + 5 ⇒ (2, 3) + 2 + 5 = 12
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
Damage (B): 2d4 + 2 + 5 ⇒ (4, 4) + 2 + 5 = 15
So attacks go to the white rot monster til its dead, then to the heavily damaged ooze.

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Redirect vs White Rotty: 3d6 + 6 ⇒ (2, 6, 3) + 6 = 17
With Clover's help, Stitch redirects more energy from Urwal to the White rot monster, completely frying it. It falls apart into rotting leaves and mulch. Meat Wagon follows up and attacks the ooze and pounds it into many little globules.
Jadirahx shudders one more time and another ooze pops out!
The remaining rot monster steps forward and slashes at Meat.
Tree Claws vs Meat AC 21: 1d20 + 17 ⇒ (2) + 17 = 19 for Slashing: 2d10 + 9 ⇒ (8, 9) + 9 = 26
Tree Claws vs Meat AC 21, MAP: 1d20 + 12 ⇒ (16) + 12 = 28 for Slashing: 2d10 + 9 ⇒ (5, 9) + 9 = 23
Fran concentrates and sends some healing energy to Bella (Life Boost). She then focuses on the area between the rotty and the ooze and a cloud debris pummels them.
Animated Assault, Bludgeoning, DC 21 Basic Reflex: 2d10 ⇒ (8, 6) = 14
Rotty, Ooze Reflex: 2d20 ⇒ (20, 12) = 32 CS, Fail
The rot monster evades the debris but the ooze eats the debris.
Stitch Bleed; Flat: 1d6 ⇒ 21d20 ⇒ 4