Longroads Coffeehouse 2.0

Game Master chadius

3-13 Guardian's Covenant by GM Halgur

>RPG Chronicles<
>Slides<
>Macro Sheet<


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Radiant Oath

Female Human Witch 5 HP: 53/53 | AC: 18 (19 w/Mage Armor) | F: +12, R: +8, W: +11 | Perc: +9 | Stealth: +1 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3, 3rd: 2/2 | Hero Points: | Active Conditions:

Nature (DC 13): 1d20 + 9 ⇒ (16) + 9 = 25

Fran at first merely glances at the rose bushes before doing a double-take. Her eyes widen.

"O-oh! Those...those roses are Narven's Tears, I'm sure of it! But...I thought they went extinct over 200 years ago?"

Envoy's Alliance

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) ---

Nature E: 1d20 + 9 ⇒ (8) + 9 = 17

"You're not mistaken. Those are definitely Narven's Tears. What a happy discovery!"


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After a few minutes of turns and dead ends you arrive in a wide courtyard. The twisting path of the hedge maze widens to a long stone causeway roofed by marble arches. The causeway leads to a courtyard surrounded by ancient stone structures, the largest of which must have been a palace. >An enormous marble statue of a robed figure< stands on a pedestal at the center of the courtyard, and a garland of red flowers adorns the statue’s brow.

DC 13 Pathfinder Society Lore or Society:
A medusa named Condria once lived in this area.

If you critically succeeded, open the spoiler below.

Spoiler:
You also know that since the medusa’s departure, the Pathfinder Society has used magic to rescue as many of her victims as they could, which explains why the courtyard is no longer littered by dozens of statues.

The large statue depicts a bearded, balding man in a rustic, voluminous robe. He carries a staff made from a gnarled oak branch in his right hand and has a sparrow sitting on the left hand’s palm.

DC 13 Pathfiner Society Lore or Society:
The old man is Forest King Narven, who created the maze.

The garland sitting on the statue’s brow is made of roses from the maze. The statue’s head is 15 feet up. If you wanted a closer look you would have to get up there or bring the garland down.

A DC 13 Athletics check would let you climb up and get the garland.

Envoy's Alliance

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) ---

Lore (Pathfinder) T: 1d20 + 7 ⇒ (11) + 7 = 18
Lore (Pathfinder) T: 1d20 + 7 ⇒ (15) + 7 = 22

"How sad!" Clover says as she views the statue. "A medusa once lived here. The old man depicted here is Forest King Narven, who created the maze. Do you think he was one of the Medusa's victims, or is this a normal statue?"

Athletics T: 1d20 + 6 ⇒ (6) + 6 = 12

Clover attempts the climb, but cannot quite make it. "Does anyone else want to try?"

Radiant Oath

Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 Campaign Coin used | Exploration: Search | Conditions: Spiritual Armament

Vardarel looks up at the garland, then puts his bow away and attempts to climb the statue.

Athletics: 1d20 + 6 ⇒ (11) + 6 = 17

After a little effort, he gets up there. He grabs the garland to toss it down. “Catch!

Envoy's Alliance

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) ---

Clover catches and then smells the garland. "Oh, these roses are beautiful! And the scent is lovely!"


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As Clover smells the garland, the scent is off. Less floral and more faunal? It seems to breathe and pulse in her hands and then comes to life. It turns into a flock of red sparrows who quickly fly up and away.

You decide to make your way to the Stone Temple Pilgrims.


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In this clearing, vines cover an ancient shrine built from stone. Four stone pedestals surrounding the temple stand empty, while four stone statues depicting humanoid creatures are lying in the grass and leaning against the temple’s pillars. Inside the temple is a large bell, and a text on the wall above it reads: “Sound the bell to greet the pilgrims standing tall and proud and be greeted by four echoes.” A faint scent of incense emanates from the shrine.

The four empty pedestals bear the following inscriptions:
- Top-left “Sunsear, the Healer”
- Top-right “Green Ghost, the Traveler”
- Bottom-right “Midwinter, the Hunter”
- Bottom-left “Stoneroot, the Gardener”

The shrubbery encroaches the pedestals, and you suspect returning the statues can restore harmony to the area and set the area back to normal. But... which statue goes where?

To gather clues on how to arrange the statues, you can make a Crafting, Nature, Perception, Religion, or Society check on a single statue.

Once you're done placing the statues you can ring the gong to confirm your choice.

Human:
The statue depicts a bearded, muscular human man holding a sickle in his left hand and a pouch in the right. He wears a simple robe and an amulet carved in the shape of a stag’s head, and has tools on his belt.

Dwarf:
This statue depicts a female dwarf wearing a robe, an amulet, and other decorations. She carries a scimitar in a scabbard at her hip and a small, curved baton on her belt.

Donkey-Head:
This statue depicts a humanoid creature, whose body looks strong and is covered in scales, but has a donkey’s head. The creature carries a trident in his clawed hands and wears bone armor. He is wearing an amulet crafted from twigs and leaves.

Elf:
This statue depicts a tall, imposing elf woman wearing hide armor, a fur hat, and a round pendant around her neck, but carrying no weapons.

I've added a >visual diagram< of the statues and the pedestals. (Thanks GM Tiger!)

Radiant Oath

Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 Campaign Coin used | Exploration: Search | Conditions: Spiritual Armament

Vardarel goes from one statue to the next, looking for any religious iconography or other indications of religious beliefs.

Religion Expert vs Human: 1d20 + 12 ⇒ (2) + 12 = 14
Religion Expert vs Dwarf: 1d20 + 12 ⇒ (3) + 12 = 15
Religion Expert vs Donkey-head: 1d20 + 12 ⇒ (9) + 12 = 21
Religion Expert vs Elf: 1d20 + 12 ⇒ (1) + 12 = 13

I have Elven Lore, could I make a check using that in place of one of the other skills for the elven statue?

Envoy's Alliance

[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺

Nicole checks the statues one by one, figuring out if the statues are made of the same material and if they also match the pedestal.
Human: Crafting: 1d20 + 12 ⇒ (16) + 12 = 28
Dwarf: Crafting: 1d20 + 12 ⇒ (20) + 12 = 32
Donkey-Headed: Crafting: 1d20 + 12 ⇒ (2) + 12 = 14
Elf: Crafting: 1d20 + 12 ⇒ (3) + 12 = 15

Radiant Oath

Female Human Witch 5 HP: 53/53 | AC: 18 (19 w/Mage Armor) | F: +12, R: +8, W: +11 | Perc: +9 | Stealth: +1 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3, 3rd: 2/2 | Hero Points: | Active Conditions:

Noting that Vardarel and Nicole are already covering certain angles of investigation, Fran opts for a different approach and considers the ancestry of each depicted individual...

Society - Human: 1d20 + 10 ⇒ (7) + 10 = 17
Society - Dwarf: 1d20 + 10 ⇒ (12) + 10 = 22
Society - Donkey-Head: 1d20 + 10 ⇒ (10) + 10 = 20
Society - Elf: 1d20 + 10 ⇒ (19) + 10 = 29


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GM Screen:
3d3 ⇒ (2, 1, 3) = 6

Nicole makes several critical discoveries about the Human and Dwarf statues.
- The Human statue's equipment includes a set of lovingly detailed stone working tools, indicating he may have been a sculptor or stonemason. His sickle is clearly not suited for combat, but herb gathering. She notices some graffiti saying don't put this on the Top-right pedestal!
- The Dwarf statue has a practical robe, often worn by field medics. Studying the base of the statue, she realizes it cannot fit in the Bottom-Right pedestal.
- The other two statues confuse her and she is unable to discover more information about them.

Fran makes a few discoveries on her own.
- The Elf statue's clothes are crafted in the style of Ilverani elves, a group hailing from the frozen north of Golarion. She also notices it will not fit in the Bottom-left pedestal.
- The Human statue is wearing a robe that looks similar to what many in farming communities wear.
- The Dwarf statue looks to be wearing clothes and accessories typical for desert peoples, suggesting she might have been an Ergaksen surface dwarf, and upon closer inspection, her satchel might be one traditionally used by those people to store poultices.
- The Donkey-Headed statue is interesting. Except for the donkey’s head, everything else about the statue—the scales, its proportions, and the bone armor worn—seems to indicate this creature was an iruxi, a reptilian humanoid.

Vardarel, your Elven Lore could apply to the Elven statue, but with the +9 bonus and reduced DC for check still fails. On failure you learn nothing from the statue and cannot investigate that statue any further.
Vardarel is having a difficult time inspecting any statues besides the Donkey-Headed statue. The amulet and trident suggest this pilgrim followed Gozreh, deity of nature, the sea, and weather.


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I forgot to mention you get a +2 bonus on your first 3 skill checks, and you have 6 total. Since I forgot, I've given 7 skill checks to everyone, and the first 4 checks have the +2 bonus (or I reduced the DCs for those who already rolled.) Crafting, Nature, Perception, Religion, or Society DC is 18.

Investigation tracker
Nicole (Cannot investigate Elf or Donkey-Head)
Fran
Vardarel (Cannot investigate Elf, Human, Dwarf)
Stitch (4 checks, +2 bonus)
Clover (4 checks, +2 bonus)
Roark (4 checks, +2 bonus)

Human:
The statue depicts a bearded, muscular human man holding a sickle in his left hand and a pouch in the right. He wears a simple robe and an amulet carved in the shape of a stag’s head, and has tools on his belt.

- Nicole (Crafting): The Human statue's equipment includes a set of lovingly detailed stone working tools, indicating he may have been a sculptor or stonemason. His sickle is clearly not suited for combat, but herb gathering. She notices some graffiti saying don't put this on the Top-right pedestal!
- Fran (Society): The Human statue is wearing a robe that looks similar to what many in farming communities wear.

Dwarf:
This statue depicts a female dwarf wearing a robe, an amulet, and other decorations. She carries a scimitar in a scabbard at her hip and a small, curved baton on her belt.

- Nicole (Crafting): The Dwarf statue has a practical robe, often worn by field medics. Studying the base of the statue, she realizes it cannot fit in the Bottom-Right pedestal.
- Fran (Society): The Dwarf statue looks to be wearing clothes and accessories typical for desert peoples, suggesting she might have been an Ergaksen surface dwarf, and upon closer inspection, her satchel might be one traditionally used by those people to store poultices.

Donkey-Head:
This statue depicts a humanoid creature, whose body looks strong and is covered in scales, but has a donkey’s head. The creature carries a trident in his clawed hands and wears bone armor. He is wearing an amulet crafted from twigs and leaves.

- Fran (Society) The Donkey-Headed statue is interesting. Except for the donkey’s head, everything else about the statue—the scales, its proportions, and the bone armor worn—seems to indicate this creature was an iruxi, a reptilian humanoid.
- Vardarel (Religion) The amulet and trident suggest this pilgrim followed Gozreh, deity of nature, the sea, and weather.

Elf:
This statue depicts a tall, imposing elf woman wearing hide armor, a fur hat, and a round pendant around her neck, but carrying no weapons.

- Fran (Society) The Elf statue's clothes are crafted in the style of Ilverani elves, a group hailing from the frozen north of Golarion. She also notices it will not fit in the Bottom-left pedestal.

>Stone Temple Pilgrims<

Envoy's Alliance

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) ---

Nature E (human): 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Nature E (dwarf): 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Nature E (donkey head): 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Nature E (elf): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Clover studies the statues, but realizes that she does not know much about dwarves.


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Clover has a few insights on the statues.

- The Human statue's style and size of his pouch are such that he most likely carried seeds or herbs in it.
- The clothes and equipment of the Donkey Headed statue looks like they can withstand a variety of conditions and weather.
- The Elf statue's pendant depicts a canine paw print, which suggests she belonged to a druidic order of shapeshifters.

The dwarven statue completely bewilders her.

Envoy's Alliance

Male Goblin Inventor 6 HP: 76/76 | Steel Shield 20/20 | AC: 23(24) | F: +12, R: +11, W: +13 | Perc (T): +11 | Hero Point: 1 | Speed: 25ft. | Active Conditions:

Sorry busy couple days to start vacation. I'll skip right to this challenge and if needed I can roll on the checks before the statues after if the GM deems it needed.

Meat Wagon races his engine, startling a dozing Stitch "Easy now, I was just giving them a head start before I cleaned it up." He slowly climbs down off the buckboard and checks out the statues, like Nicole, focusing mostly on construction details. Looks like most all the skills have been used, but perception is my weakest, so I'll leave that one to Roark.

Expert Crafting, Eyepiece: Human: 1d20 + 13 ⇒ (8) + 13 = 21
Expert Crafting, Eyepiece: Dwarf: 1d20 + 13 ⇒ (14) + 13 = 27
Expert Crafting, Eyepiece: Donkey: 1d20 + 13 ⇒ (10) + 13 = 23
Expert Crafting, Eyepiece: Elf: 1d20 + 13 ⇒ (11) + 13 = 24

"Ya know, when we're done.. maybe we just carve slots in the bottoms so only the right one fits on the right base? Since we all know this is going to happen again."


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GM Screen:
1d2 ⇒ 1

Stitch double checks the statues and confirms most of Nicole's findings. In addition:
- The Dwarf statue cannot fit in the top-right pedestal. It would probably wobble and fall over.
- The stone surface on the Elf statue’s armor has fine seams and multiple different textures, both rough and smooth, suggesting her hide armor was stitched together from the hides of many different animals and other creatures.
- The donkey’s head doesn’t match the overall sculpting style or technique.


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Investigation tracker
Nicole (Cannot investigate Elf or Donkey-Head)
Fran
Vardarel (Cannot investigate Elf, Human, Dwarf)
Stitch
Clover
Roark (4 checks, +2 bonus)

Human:
The statue depicts a bearded, muscular human man holding a sickle in his left hand and a pouch in the right. He wears a simple robe and an amulet carved in the shape of a stag’s head, and has tools on his belt.

- Nicole (Crafting): The Human statue's equipment includes a set of lovingly detailed stone working tools, indicating he may have been a sculptor or stonemason. His sickle is clearly not suited for combat, but herb gathering. She notices some graffiti saying don't put this on the Top-right pedestal!
- Fran (Society): The Human statue is wearing a robe that looks similar to what many in farming communities wear.
- Clover (Nature): The Human statue's style and size of his pouch are such that he most likely carried seeds or herbs in it.

Dwarf:
This statue depicts a female dwarf wearing a robe, an amulet, and other decorations. She carries a scimitar in a scabbard at her hip and a small, curved baton on her belt.

- Nicole (Crafting): The Dwarf statue has a practical robe, often worn by field medics. Studying the base of the statue, she realizes it cannot fit in the Bottom-Right pedestal.
- Stitch (Crafting): The Dwarf statue cannot fit in the top-right pedestal. It would probably wobble and fall over.
- Fran (Society): The Dwarf statue looks to be wearing clothes and accessories typical for desert peoples, suggesting she might have been an Ergaksen surface dwarf, and upon closer inspection, her satchel might be one traditionally used by those people to store poultices.

Donkey-Head:
This statue depicts a humanoid creature, whose body looks strong and is covered in scales, but has a donkey’s head. The creature carries a trident in his clawed hands and wears bone armor. He is wearing an amulet crafted from twigs and leaves.

- Fran (Society) The Donkey-Headed statue is interesting. Except for the donkey’s head, everything else about the statue—the scales, its proportions, and the bone armor worn—seems to indicate this creature was an iruxi, a reptilian humanoid.
- Vardarel (Religion) The amulet and trident suggest this pilgrim followed Gozreh, deity of nature, the sea, and weather.
- Clover (Nature): The clothes and equipment of the Donkey Headed statue looks like they can withstand a variety of conditions and weather.
- Stitch (Crafting): The donkey’s head doesn’t match the overall sculpting style or technique.

Elf:
This statue depicts a tall, imposing elf woman wearing hide armor, a fur hat, and a round pendant around her neck, but carrying no weapons.

- Fran (Society): The Elf statue's clothes are crafted in the style of Ilverani elves, a group hailing from the frozen north of Golarion. She also notices it will not fit in the Bottom-left pedestal.
- Clover (Nature): The Elf statue's pendant depicts a canine paw print, which suggests she belonged to a druidic order of shapeshifters.
- Stitch (Crafting): The stone surface on the Elf statue’s armor has fine seams and multiple different textures, both rough and smooth, suggesting her hide armor was stitched together from the hides of many different animals and other creatures.

>Stone Temple Pilgrims<

Radiant Oath

Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 Campaign Coin used | Exploration: Search | Conditions: Spiritual Armament

Given the current information, Vardarel says “Perhaps we should try to place the dwarven statue first. According to Nicole and Stitch, it must be either Sunsear the Healer or Stoneroot the Gardener. It will not fit in the other two locations.

The pouch for poultices that Fran noticed would point towards the healer.

Top-left “Sunsear, the Healer”

Envoy's Alliance

Male Goblin Inventor 6 HP: 76/76 | Steel Shield 20/20 | AC: 23(24) | F: +12, R: +11, W: +13 | Perc (T): +11 | Hero Point: 1 | Speed: 25ft. | Active Conditions:

"There is a very good chance at the Dwarf being the healer. Us Dwarves are known to be excellent with our hands." He blows on his fingernails and pretends to buff them on his tool belt.

"I mean, if Feathers here can't make up his mind we may want to try something out without him?" He tests the weight of the statues, curious just how difficult it will be to move them around.

I've put the statues on the map where I think makes most sense based on the discoveries so far. Please look to see what you think.


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Vardarel moves the Dwarf statue onto the top left pedestal, and it remains stable. Hopefully it is the right option.

You can make further checks for clues about the statues. If you failed a check, you must investigate a different statue. Make a Crafting, Nature, Perception, Religion, or Society check on a single statue.

The four pedestals bear the following inscriptions:

- Top-left “Sunsear, the Healer” Dwarf
- Top-right “Green Ghost, the Traveler”
- Bottom-right “Midwinter, the Hunter”
- Bottom-left “Stoneroot, the Gardener”

Investigation checks tracker
Nicole (Cannot investigate Elf or Donkey-Head, 3 checks)
Fran (3 checks)
Vardarel (Cannot investigate Elf, Human, Dwarf, 3 checks)
Stitch (3 checks)
Clover (3 checks)
Roark (4 checks with a +2 bonus, 3 checks)

Human:
The statue depicts a bearded, muscular human man holding a sickle in his left hand and a pouch in the right. He wears a simple robe and an amulet carved in the shape of a stag’s head, and has tools on his belt.

- Nicole (Crafting): The Human statue's equipment includes a set of lovingly detailed stone working tools, indicating he may have been a sculptor or stonemason. His sickle is clearly not suited for combat, but herb gathering. She notices some graffiti saying don't put this on the Top-right pedestal!
- Fran (Society): The Human statue is wearing a robe that looks similar to what many in farming communities wear.
- Clover (Nature): The Human statue's style and size of his pouch are such that he most likely carried seeds or herbs in it.

Dwarf:
This statue depicts a female dwarf wearing a robe, an amulet, and other decorations. She carries a scimitar in a scabbard at her hip and a small, curved baton on her belt.

- Nicole (Crafting): The Dwarf statue has a practical robe, often worn by field medics. Studying the base of the statue, she realizes it cannot fit in the Bottom-Right pedestal.
- Stitch (Crafting): The Dwarf statue cannot fit in the top-right pedestal. It would probably wobble and fall over.
- Fran (Society): The Dwarf statue looks to be wearing clothes and accessories typical for desert peoples, suggesting she might have been an Ergaksen surface dwarf, and upon closer inspection, her satchel might be one traditionally used by those people to store poultices.

Donkey-Head:
This statue depicts a humanoid creature, whose body looks strong and is covered in scales, but has a donkey’s head. The creature carries a trident in his clawed hands and wears bone armor. He is wearing an amulet crafted from twigs and leaves.

- Fran (Society) The Donkey-Headed statue is interesting. Except for the donkey’s head, everything else about the statue—the scales, its proportions, and the bone armor worn—seems to indicate this creature was an iruxi, a reptilian humanoid.
- Vardarel (Religion) The amulet and trident suggest this pilgrim followed Gozreh, deity of nature, the sea, and weather.
- Clover (Nature): The clothes and equipment of the Donkey Headed statue looks like they can withstand a variety of conditions and weather.
- Stitch (Crafting): The donkey’s head doesn’t match the overall sculpting style or technique.

Elf:
This statue depicts a tall, imposing elf woman wearing hide armor, a fur hat, and a round pendant around her neck, but carrying no weapons.

- Fran (Society): The Elf statue's clothes are crafted in the style of Ilverani elves, a group hailing from the frozen north of Golarion. She also notices it will not fit in the Bottom-left pedestal.
- Clover (Nature): The Elf statue's pendant depicts a canine paw print, which suggests she belonged to a druidic order of shapeshifters.
- Stitch (Crafting): The stone surface on the Elf statue’s armor has fine seams and multiple different textures, both rough and smooth, suggesting her hide armor was stitched together from the hides of many different animals and other creatures.

>Stone Temple Pilgrims<


I am the tool of the GM

Clover pokes at Roark, who suddenly remembers that he is supposed to be investigating the statues with everyone else. Lacking most most of the book learning needed for this challenge, he looks around and makes wild guesses.

Perception (Human): 1d20 + 9 ⇒ (15) + 9 = 24
Perception (Dwarf): 1d20 + 9 ⇒ (1) + 9 = 10
Perception (Donkey Head): 1d20 + 9 ⇒ (16) + 9 = 25
Perception (Elf): 1d20 + 9 ⇒ (19) + 9 = 28

Like Clover, he apparently doesn't know much about dwarves.


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GM Screen:
1d2 ⇒ 1

Roark observes the Dwarven statue and is bewildered by it. He then looks at the other statues.

- The Human head and eyes are ever so slightly turned to the left, and there’s a faint hint of a smile on his face.
- Donkey Head'ed statue has cracks at the base of the statue clearly don’t match the bottom-right pedestal. It can't fit in there.
- The Elf statue's look in her eyes is aloof and ruthless. He realizes from the cracks that it cannot fit in the top-left pedestal, either...

Envoy's Alliance

Male Goblin Inventor 6 HP: 76/76 | Steel Shield 20/20 | AC: 23(24) | F: +12, R: +11, W: +13 | Perc (T): +11 | Hero Point: 1 | Speed: 25ft. | Active Conditions:

So far those clues maintain the arrangement I put up earlier, so more investigations!

"Bout time Roark, there's time for preening later." This time Stitch tries to confirm Vardarel's religious knowledge with his own.

Trained Religion: Human: 1d20 + 11 ⇒ (10) + 11 = 21
Trained Religion: Dwarf: 1d20 + 11 ⇒ (7) + 11 = 18
Trained Religion: Donkey: 1d20 + 11 ⇒ (12) + 11 = 23
Trained Religion: Elf: 1d20 + 11 ⇒ (15) + 11 = 26


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Stitch, you have 3 checks remaining. Which check did you want to not do?

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Thanks for the bot. Couple of really crazy days last week. I'll be catching up this week.

Radiant Oath

Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 Campaign Coin used | Exploration: Search | Conditions: Spiritual Armament

Vardarlel decides to focus on the Donkey-Headed statue.

Nature : 1d20 + 10 ⇒ (18) + 10 = 28
Perception : 1d20 + 10 ⇒ (12) + 10 = 22
Society : 1d20 + 7 ⇒ (12) + 7 = 19

Envoy's Alliance

Male Goblin Inventor 6 HP: 76/76 | Steel Shield 20/20 | AC: 23(24) | F: +12, R: +11, W: +13 | Perc (T): +11 | Hero Point: 1 | Speed: 25ft. | Active Conditions:
GM chadius wrote:
Stitch, you have 3 checks remaining. Which check did you want to not do?

Oh I fail at reading comprehension. Since we're pretty confident on the Dwarf at the top left, I'd focus on the other three.


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Stitch double checks the statues for any religious significance.

- The symbols the Human statue wears and his longbow suggest he likely followed Erastil, a deity of family, nature, farming, and hunting.
- He agrees with Vardarel: The amulet and trident suggest the Donkey-Headed pilgrim followed Gozreh, deity of nature, the sea, and weather.
- The Elf statue's clothes and items bear no religious symbols. She may have been a follower of the Green Faith, who venerate the natural world rather than a deity.

Vardarel inspects the Donkey Headed statue and thinks everyone's observations are correct. In fact, he realizes the Donkey-Headed cannot possibly fit in the bottom-left corner. The pedestal is much too soft and would crumble under its weight.


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The four pedestals bear the following inscriptions:

- Top-left “Sunsear, the Healer” Dwarf
- Top-right “Green Ghost, the Traveler”
- Bottom-right “Midwinter, the Hunter”
- Bottom-left “Stoneroot, the Gardener”

Investigation checks tracker
Nicole (Cannot investigate Elf or Donkey-Head, 3 checks)
Fran (3 checks)
Vardarel
Stitch
Clover (Cannot investigate Dwarf, 3 checks)
Roark (Cannot investigate Dwarf, 3 checks)

Human:
The statue depicts a bearded, muscular human man holding a sickle in his left hand and a pouch in the right. He wears a simple robe and an amulet carved in the shape of a stag’s head, and has tools on his belt.

- Nicole (Crafting): The Human statue's equipment includes a set of lovingly detailed stone working tools, indicating he may have been a sculptor or stonemason. His sickle is clearly not suited for combat, but herb gathering. She notices some graffiti saying don't put this on the Top-right pedestal!

- Fran (Society): The Human statue is wearing a robe that looks similar to what many in farming communities wear.

- Clover (Nature): The Human statue's style and size of his pouch are such that he most likely carried seeds or herbs in it.

- Roark (Perception): The Human head and eyes are ever so slightly turned to the left, and there’s a faint hint of a smile on his face.

- Stitch (Religion): The symbols the Human statue wears and his longbow suggest he likely followed Erastil, a deity of family, nature, farming, and hunting.

Dwarf:
This statue depicts a female dwarf wearing a robe, an amulet, and other decorations. She carries a scimitar in a scabbard at her hip and a small, curved baton on her belt.

- Nicole (Crafting): The Dwarf statue has a practical robe, often worn by field medics. Studying the base of the statue, she realizes it cannot fit in the Bottom-Right pedestal.
- Stitch (Crafting): The Dwarf statue cannot fit in the top-right pedestal. It would probably wobble and fall over.
- Fran (Society): The Dwarf statue looks to be wearing clothes and accessories typical for desert peoples, suggesting she might have been an Ergaksen surface dwarf, and upon closer inspection, her satchel might be one traditionally used by those people to store poultices.

Donkey-Head:
This statue depicts a humanoid creature, whose body looks strong and is covered in scales, but has a donkey’s head. The creature carries a trident in his clawed hands and wears bone armor. He is wearing an amulet crafted from twigs and leaves.

- Fran (Society) The Donkey-Headed statue is interesting. Except for the donkey’s head, everything else about the statue—the scales, its proportions, and the bone armor worn—seems to indicate this creature was an iruxi, a reptilian humanoid.

- Vardarel (Religion) The amulet and trident suggest this pilgrim followed Gozreh, deity of nature, the sea, and weather.

- In fact, he realizes the Donkey-Headed cannot possibly fit in the bottom-left corner. The pedestal is much too soft and would crumble under its weight.

- Clover (Nature): The clothes and equipment of the Donkey Headed statue looks like they can withstand a variety of conditions and weather.

- Stitch (Crafting): The donkey’s head doesn’t match the overall sculpting style or technique.

- Roark (Perception): The Donkey Headed statue has cracks at the base of the statue clearly don’t match the bottom-right pedestal. It can't fit in there.

Elf:
This statue depicts a tall, imposing elf woman wearing hide armor, a fur hat, and a round pendant around her neck, but carrying no weapons.

- Fran (Society): The Elf statue's clothes are crafted in the style of Ilverani elves, a group hailing from the frozen north of Golarion. She also notices it will not fit in the Bottom-left pedestal.

- Clover (Nature): The Elf statue's pendant depicts a canine paw print, which suggests she belonged to a druidic order of shapeshifters.

- Stitch (Crafting): The stone surface on the Elf statue’s armor has fine seams and multiple different textures, both rough and smooth, suggesting her hide armor was stitched together from the hides of many different animals and other creatures.

- Roark (Perception): The Elf statue's look in her eyes is aloof and ruthless.

- He realizes from the cracks that it cannot fit in the top-left pedestal, either...

- Stitch (Religion): The Elf statue's clothes and items bear no religious symbols. She may have been a follower of the Green Faith, who venerate the natural world rather than a deity.

>Stone Temple Pilgrims<

Radiant Oath

Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 Campaign Coin used | Exploration: Search | Conditions: Spiritual Armament

Vardarel doesn’t see anything obvious that conflicts with Stitch’s placement of the statues.

Going up to the bell, he says “Shall I ring it?
If no one objects within about a day, assume he rings it.

Envoy's Alliance

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) ---

"I think we should just go with Stitch's theory. It seems sound to me." Clover gives a thumbs up.


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- Top-left “Sunsear, the Healer” Dwarf
- Top-right “Green Ghost, the Traveler” Donkey-Head
- Bottom-right “Midwinter, the Hunter” Elf
- Bottom-left “Stoneroot, the Gardener” Human

The bell chimes once, reverberating through the temple. Smoke shakes off of the donkey head, revealing a lizardfolk's head. The hedge walls withdraw, appearing neatly trimmed again.

With the shrubs clear, you see an exquisite silver incense box sitting in the shrine, its intricately carved lid featuring a stunning image of an imperial dragon.

Done!

Next up is Trouble in Topiary, and then Elemental Discord. Give me your exploration activities.

Envoy's Alliance

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) ---

My Perception sucks, but I tend to Search to help the party avoid traps.

"Hey, should we check out those topiaries over there?"

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

"Top-ya-rees? Umm, sure! What are those?" Roark struggles with the word, having never really heard it before...

Radiant Oath

Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 Campaign Coin used | Exploration: Search | Conditions: Spiritual Armament

I wonder how the topiaries compare to those back home.

Exploration listed in header, Search.

Envoy's Alliance

[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺

Exploration Activity: Investigate

Nicole is happy that they solve the statue-pedestal mystery. "Topiaries. Haven't heard that word in a while. Something related to the garden, as far as I know." she shares.


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Six painstakingly trimmed topiaries stand in two rows within this clearing in the maze. They’re shaped like fierce-looking beasts: a giant ape beating its chest, a stately unicorn, a giant mantis in mid-strike, a menacing cobra, a rearing owlbear, and a boar poised to charge. A gentle breeze makes the topiaries rustle and sway almost as though they were alive.

In the center of the area is a patch of mud between two dense clusters of trees, which is where the attack mentioned on Sigvard’s report happened.

You can get closer and inspect the topiaries, or you can investigate the mud patch in the center. Please move towards one item.

Topiaries Nature DC 17:
This topiary isn't just swaying in the wind, it’s
almost like it's breathing. You get a +2 bonus to initiative checks.

Mud Patch Nature DC 17:
Someone or something ran through here recently.

>Topiary Trouble<

Radiant Oath

Male elven cleric of Ketephys 6 | HP 60/60 | AC 22 (23 w/ shield cantrip) | F +11 R +11 W +14 | Resist Void 1 | Speed 35’ | Font 5/5| Hero Points 0 Campaign Coin used | Exploration: Search | Conditions: Spiritual Armament

Vardarel carefully approaches the closest topiary, the giant mantis. As he approaches, he makes sure to stay out of Meat Wagon’s way.

Nature: 1d20 + 10 ⇒ (9) + 10 = 19

That isn’t a normal topiary!

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

No nature

"If ya say so." Roark answers Vardarel. He pulls out a throwing knife to back the elf up.

Envoy's Alliance

”Soup?” | 820-2006 | Female Gnome (Aasimar Emberkin) Phoenix Sorceress 6 | ◇ ◈ ↺ | HP 54/54 | AC 24 | F + 11 R +11 W +12 (+1 to saves vs fire effects) | Perc +12 | 25/35 Speed | Focus 1/1 | Spells 1st 4/4; 2nd 4/4; 3rd 4/4 | Hero Points 2/3 | Active Conditions: Low-Light, Darkvision, Resistance (Fire 5, Negative 1), Tailwind (Y/N) ---

Clover looks at the Unicorn Topiary.

Nature E: 1d20 + 9 ⇒ (11) + 9 = 20

"Oh, it's so beautiful."

Edit: But I can't find it on the map. Should it be on the map?

Radiant Oath

Female Human Witch 5 HP: 53/53 | AC: 18 (19 w/Mage Armor) | F: +12, R: +8, W: +11 | Perc: +9 | Stealth: +1 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3, 3rd: 2/2 | Hero Points: | Active Conditions:

"Um, I'll have a look at the mud patch," Fran offers as some of the others move to have a better look at the topiaries. She circles around to the right, moving past the mantis and cobra.

Nature - Mud (DC 17): 1d20 + 9 ⇒ (17) + 9 = 26

"...So, um, it looks like someone ran through here pretty recently..."

Fran looks around nervously.

Radiant Oath

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NG Cat Familiar 4 HP: 20/20 | AC: 16 | F: +8, R: +6, W: +9 | Perc: +8 | Stealth: +8 | Speed: 25 ft., Fly 25 ft. | Senses: Low-Light Vision | Active Conditions:

"That's strange, why go right through the mud unless you were in a hurry?"

Mister Midnight does a lazy loop in the air.

"Fran, these wings were the best idea! Now I don't have to worry about things like mud, haha!"

Envoy's Alliance

[R] Female Human Bomber Alchemist 6 / Talisman Dabbler | Cook | HP 68/68 (+1 HP/min), AC 24 (25 w Buckler raised), F +12, R +14, W +8, P +8, St +12 | Spd 25 ft. | ◆◇↺

DC 17 Nature: 1d20 + 1 ⇒ (3) + 1 = 4
DC 17 Nature: 1d20 + 1 ⇒ (14) + 1 = 15

"Looks normal to me." Nicole shrugs at the sight of topiaries.


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GM Screen:

Uni Owlbear Mantis: 1d3 ⇒ 3
Bear Cob Ape: 2d3 ⇒ (2, 3) = 5

Initiative:

Stitch: 1d20 + 9 ⇒ (18) + 9 = 27
Vardarel: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Roark: 1d20 + 9 ⇒ (5) + 9 = 14
Nicole: 1d20 + 7 ⇒ (6) + 7 = 13
Clover: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Fran: 1d20 + 7 ⇒ (10) + 7 = 17
Unicorn, Owlbear: 1d20 + 11 ⇒ (18) + 11 = 29
Cobra, Ape, Mantis: 1d20 + 9 ⇒ (15) + 9 = 24

As you investigate the topiaries and inspect them for damage, Vardarel and Clover realize they aren't swaying in the wind. Rather they are acting on their own, waiting for a target.

All of the topiaries come to life, except for the Bear. The Unicorn and Owlbear move so quickly you are caught off-guard!

The Unicorn bears down on Clover and tries to frighten her with its majestic presence. Then it moves in and tries to knock her over with its horned branch.
Intimidate: 1d20 + 10 ⇒ (12) + 10 = 22 Frightened 1
Branch: 1d20 + 12 ⇒ (3) + 12 = 15

Another topiary stands upright with the body of a bear and the head of an owl. It hoots silently as it steps on the "Owlbear" sign. It moves towards Fran and hoots silently again to unsettle her. Then it impales her arm with its razor-sharp claw branch.
Intimidate: 1d20 + 10 ⇒ (9) + 10 = 19 Frightened 1
Branch: 1d20 + 12 ⇒ (12) + 12 = 24
Piercing: 1d10 + 5 ⇒ (5) + 5 = 10


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Round 1
Unicorn, Owlbear
Stitch
Clover (Frightened 1)
Cobra, Ape, Mantis
Fran (Frightened 1, 10 damage)
Vardarel
Roark
Nicole

>Topiary Trouble<

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

"Wha- ?!"

Envoy's Alliance

Male Goblin Inventor 6 HP: 76/76 | Steel Shield 20/20 | AC: 23(24) | F: +12, R: +11, W: +13 | Perc (T): +11 | Hero Point: 1 | Speed: 25ft. | Active Conditions:

Stitch looks up from something, obviously not paying enough attention since the statues. Its funny, ever since Meat Wagon starting driving itself Stitch gets more distracted with other things. "Living bushes? Not good.. but I bet they're flammable!" Stitch buckles his imaginary seat belt and breaking out the WD978 Patent Pending.

Overdrive ◆: Overdrive: Standard Craft Check, DC18?: 1d20 + 13 ⇒ (18) + 13 = 31
*Crit Success: +5 damage to personal and construct damage rolls for 1 minute.

The lubricant hits all the right spots, revving the engine into critical overdrive. "Let's get to it, time to mulch!" He commands Meat Wagon.

◆ Overdrive, ◆◆ Command


HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:

Oh, that's just right. Feel the power! Meat Wagon's wheels spin in the soft ground, heading straight for the mantis with ramming speed.

Melee (Overdrive): Bumper Ram: 1d20 + 10 ⇒ (18) + 10 = 28
Damage (B): 2d8 + 4 + 5 ⇒ (1, 4) + 4 + 5 = 14

Its mower blade switches on to cut that topiary down to just a ground cover.

Melee (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7 Damage (S): 2d6 + 4 + 5 ⇒ (5, 3) + 4 + 5 = 17

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark's Actions:

Roark immediately starts dancing for the mantis.

Performance, Virtuosic Performer(E), Dancing Scarf: 1d20 + 13 ⇒ (2) + 13 = 15
I doubt that works...

"Hmm. Ok, you don't like my dance. Lessee how you do against fire!"

Roark concentrates and points one finger at the mantis, shooting a small fireball at it.

Ignition: 1d20 + 9 ⇒ (11) + 9 = 20 for Fire Damage: 3d4 ⇒ (2, 3, 2) = 7 Crit: Double Damage + 2d4 Persistent Fire

◆ Dance
◆◆ Ignition

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