Longroads Coffeehouse 2.0

Game Master chadius

1-14 Lions of Katapesh
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Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

"Oh gosh, come on kitty, we need to get over there and help!" Fran cries as rats suddenly come pouring out of the cracks in the floor. The young witch and her cat both hustle towards the action, coming down a small set of stairs near where Nicole stands.

"We're coming, Stitch!"
______________

◆ Command Animal
◆ Stride
◆ Stride

Radiant Oath

NG Cat Familiar 4 HP: 20/20 | AC: 16 | F: +8, R: +6, W: +9 | Perc: +8 | Stealth: +8 | Speed: 25 ft., Fly 25 ft. | Senses: Low-Light Vision | Active Conditions:

"Rrraow!"

Mister Midnight is hot on Fran's heels, though he doesn't exactly relish the idea of tangling with these unnatural rats.
______________

◆ Stride
◆ Stride

Radiant Oath

◆◇↺ | Spell Templates

Fran and Mr Midnight rush to Stitch's aid.

One of the rat swarms surges forward and climbs all over Stitch and Meat Wagon, biting.

Swarming Bites: 1d6 ⇒ 5

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
DC 17 Reflex Save: Stitch (vs 5 Piercing), Meat Wagon (vs 5 Piercing)
DC 14 Fortitude Save: Anyone who fails the Reflex Save
------------------
Those with ** may go

Fran - AC 14, 19/24; Mister Midnight AC 14, 10/10
Swarm 2
**Stitch - AC 16, 30/30; Meat Wagon AC 17, 25/26
Swarm 1
Red
Nicole - AC 18 (19 w/buckler), 22/22
Bella Sidare - AC 19, 30/34 (Heroism - +2 Attack/Perception/Saves/Skill Checks); Khiari AC 18
Blue

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Swarming Bites; DC 17 Basic Reflex:
CS: no damage, S: half damage F: full damage, CF: double damage

Filth Fever; DC 14 Fortitude Save:
CS/S: unaffected, F: +1 Stage, CF: +2 Stage

Filth Fever Effects:
Stage 1: carrier with no ill effect (1d4 hours), Stage 2: sickened 1 (1 day), Stage 3: sickened 1 and slowed 1 (1 day), Stage 4: unconscious (1 day), Stage 5: dead

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Reflex DC17: 1d20 + 5 ⇒ (7) + 5 = 12
Fort DC14: 1d20 + 8 ⇒ (9) + 8 = 17

Stitch yowls as a rat bites his toe through his worn out work boot "Mr Midnight, get in here, this is your specialty!" He takes out his spray can of WD 'ButtWhoopin' and lubes up he and his mount.

Overdrive ◆: Overdrive: Standard Craft Check, DC16?: 1d20 + 8 ⇒ (10) + 8 = 18
*Success: +2 damage to personal and construct damage rolls for 1 minute.

"Smash n go Meat before they chew us down to the bone!"

Overdrive, double command.


HP: 46/46 | AC: 20 | F: +11, R: +12, W: +10 | Perc (E): +10 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Construct Immunities | Active Conditions: Overdrive +3

Reflex DC17: 1d20 + 7 ⇒ (15) + 7 = 22

The rats fail to find too many delicate components on Meat Wagon just yet.

Rats.. always rats, so many rats.. why can't I burn them yet!

Meat Wagon engages his bumper and blades against swarm 2 before retreating to a safer distance.

Melee (Overdrive): Bumper Ram: 1d20 + 7 ⇒ (20) + 7 = 27
Damage (B): 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Melee (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21 Damage (S): 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Carnage. Total Carnage.

Radiant Oath

◆◇↺ | Spell Templates

Stitch's toe gets nipped but the tough dwarf just powers through the pain. He also beats the potential disease. Meat avoids most of the damage and annihilates the swarm as it moves away.

You have 1 action left. The crit was enough

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

Fran - AC 14, 19/24; Mister Midnight AC 14, 10/10
**Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26 (1 action)
Swarm 1
Red
Nicole - AC 18 (19 w/buckler), 22/22
Bella Sidare - AC 19, 30/34 (Heroism - +2 Attack/Perception/Saves/Skill Checks); Khiari AC 18
Blue

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Double stride then for MW to get more distance for now.

Radiant Oath

◆◇↺ | Spell Templates

A large rat with some red spots on its fur runs up to where Fran and Nicole are gathered. It bares its teeth and bites Fran, Nicole: 1d2 ⇒ 2

Jaws vs Nicole AC 18: 1d20 + 7 ⇒ (19) + 7 = 26
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

Meanwhile another rat swarm makes its way toward the platform that Bella and Khiari are positioned.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
DC 14 Fortitude Save: Nicole
------------------
Those with ** may go

Fran - AC 14, 19/24; Mister Midnight AC 14, 10/10
Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26 (1 action)
Swarm 1
Red
**Nicole - AC 18 (19 w/buckler), 16/22
**Bella Sidare - AC 19, 30/34 (Heroism - +2 Attack/Perception/Saves/Skill Checks); Khiari AC 18
Blue

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude Save:
CS/S: unaffected, F: +1 Stage, CF: +2 Stage

Filth Fever Effects:
Stage 1: carrier with no ill effect (1d4 hours), Stage 2: sickened 1 (1 day), Stage 3: sickened 1 and slowed 1 (1 day), Stage 4: unconscious (1 day), Stage 5: dead

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

"Rats incomin' Belllaah!" Stitch hollers as the swarm heads to the northwest.

Envoy's Alliance

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♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella fails to fight off a blush that compliments her purple stained leather armor. It's not every day a talking skull recognizes you as a proper hero. It makes you adventurous.

She faces the swarm and dances up towards them. "Out, damned spot!"

Performance +Heroism vs Blue Swarm Will DC: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Now, with panache, she advances. It is a shame to ruin her favorite boots in rat... remains, but it must be done. A heroic sacrifice worthy of a ballad!

Das Boot: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Bludgeoning Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Confident Finisher: 2d6 ⇒ (3, 1) = 4 If the attack missed, then my finisher deals half damage.

◆ Fascinating Performance vs Blue to get panache
◆ Stride up to Blue
◆ Confident Finisher vs Blue

Radiant Oath

◆◇↺ | Spell Templates

Bella dances on the swarm, killing a majority of the rats, but not enough to disperse the swarm yet.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
DC 14 Fortitude Save: Nicole
------------------
Those with ** may go

Fran - AC 14, 19/24; Mister Midnight AC 14, 10/10
Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26 (1 action)
Swarm 1 (-8)
Red
**Nicole - AC 18 (19 w/buckler), 16/22
Bella Sidare - AC 19, 30/34 (Heroism - +2 Attack/Perception/Saves/Skill Checks); Khiari AC 18
Blue

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude Save:
CS/S: unaffected, F: +1 Stage, CF: +2 Stage

Filth Fever Effects:
Stage 1: carrier with no ill effect (1d4 hours), Stage 2: sickened 1 (1 day), Stage 3: sickened 1 and slowed 1 (1 day), Stage 4: unconscious (1 day), Stage 5: dead

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

DC 14 Fortitude Save: 1d20 + 7 ⇒ (1) + 7 = 8
Hero Point: DC 14 Fortitude Save: 1d20 + 7 ⇒ (4) + 7 = 11

Nicole shoots the rat with an arrow!
Hand Crossbow Attack vs Red Rat: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 ⇒ 6 piercing damage

She reloads and shoots again.
Hand Crossbow Attack, MAP vs Red Rat: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8
Damage: 1d6 ⇒ 6 piercing damage

If Red Rat is eliminated on the first Strike, Nicole will Stride as her last action.

◆ Strike
◆ Reload
◆ Strike or ◆ Stride

Radiant Oath

◆◇↺ | Spell Templates

Nicole feels no ill effects from the bite but looks can be deceiving. She shoots the Red rat right through the head, dropping it where is stands. She strides north.

The Blue rat runs south at Nicole and tries to bite her.

Jaws vs Nicole AC 18: 1d20 + 7 ⇒ (14) + 7 = 21
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before Your Turn:
DC 14 Fortitude Save: Nicole
------------------
Those with ** may go

**Fran - AC 14, 19/24; Mister Midnight AC 14, 10/10
**Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26
Swarm 1 (-8)
Nicole - AC 18 (19 w/buckler), 10/22 (Filth Fever Stage 1)
Bella Sidare - AC 19, 30/34 (Heroism - +2 Attack/Perception/Saves/Skill Checks); Khiari AC 18
Blue

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude Save:
CS/S: unaffected, F: +1 Stage, CF: +2 Stage

Filth Fever Effects:
Stage 1: carrier with no ill effect (1d4 hours), Stage 2: sickened 1 (1 day), Stage 3: sickened 1 and slowed 1 (1 day), Stage 4: unconscious (1 day), Stage 5: dead

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Stitch draws out his shield, blows the dust off it and shifts Meat Wagon into double go mode. "Run down that last one and we'll get on Bella's caboose."

Draw shield (its a technical drawing, good shading), Double command.


HP: 46/46 | AC: 20 | F: +11, R: +12, W: +10 | Perc (E): +10 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Construct Immunities | Active Conditions: Overdrive +3

If an enhanced crazy wagon of destruction could grin, it would be. Smoke pours out the exhaust tubes as it hurries to the closest rat, barreling into it before the mower blade comes out for a whisker trim.

Melee (Overdrive): Bumper Ram: 1d20 + 7 ⇒ (13) + 7 = 20
Damage (B): 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Melee (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damage (S): 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Stride, Strike, Strike. If the first strike is enough will stride towards Bella 25'.

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

I'm going to operate under the assumption that Stitch probably finished off Blue Rat.

By the time Fran and Mister Midnight reach the bottom of the stairs their companions have already made quick work of most of the threats. She looks around, a bit uncertain, but then realizes that Bella's still being menaced by a swarm and continues hustling across the very large chamber towards her friend.
______________

Stride x3. Too bad Fran started so far away from the action and all her spells are fairly short range!

Radiant Oath

◆◇↺ | Spell Templates

Meat annihilates the Blue Rat. Stitch and Fran make a run to help Bella. Meanwhile, the swarm flows over the remaining stairs and covers Bella, biting.

Swarming Bites: 1d6 ⇒ 1
Swarming Bites: 1d6 ⇒ 6

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Before Your Turn:
DC 17 Reflex Save: Bella (x2 vs 1 and 6 dmg respectively)
DC 14 Fortitude Save: Nicole, Bella (if you fail the reflex save)
------------------
Those with ** may go

-3-
**Fran - AC 14, 19/24; Mister Midnight AC 14, 10/10
**Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26
Swarm 1 (-8)

-2-
**Nicole - AC 18 (19 w/buckler), 10/22 (Filth Fever Stage 1, 2 hrs)
**Bella Sidare - AC 19, 30/34 (Heroism - +2 Attack/Perception/Saves/Skill Checks); Khiari AC 18

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Filth Fever; DC 14 Fortitude Save:
CS/S: unaffected, F: +1 Stage, CF: +2 Stage

Filth Fever Effects:
Stage 1: carrier with no ill effect (1d4 hours), Stage 2: sickened 1 (1 day), Stage 3: sickened 1 and slowed 1 (1 day), Stage 4: unconscious (1 day), Stage 5: dead

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella knew the rats would come for her. At least Khiari can be spared. Besides, with this skull's pronouncement, she feels invincible!

Reflex 1 with Heroism: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Reflex 2 with Heroism: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
She manages to sidestep most of the bites, as well as whatever filthy disease they carry.

So continues the stomping.

Fist with Heroism: 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16
Bludgeoning Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Fist with Heroism: 1d20 + 8 + 1 + 2 - 4 ⇒ (7) + 8 + 1 + 2 - 4 = 14
Bludgeoning Damage: 1d4 + 2 ⇒ (2) + 2 = 4

After dancing for a bit, Bella takes a Step back. Her shoes seem mostly alright. Oh, who is she kidding? She'll need one of her backup pairs once they leave.

Radiant Oath

◆◇↺ | Spell Templates

Bella dances her way into victory, stomping rats until the swarm disperses.

COMBAT OVER

Nicole Fort: 1d20 + 7 ⇒ (9) + 7 = 16
Nicole, you're free to HP that if you like

You manage to trace the voice to Area 4, where Rain had dumped all the empty chests. As you approach, a disembodied pair of elegant blue gloves busily clears chests off a table. The gloves make a "Stop right there!" gesture before signaling toward the table. They gently pat its surface, then indicate the boxes on top of it. The voice from earlier says, "I see you've met Mr. Glovely! He wants you to help clear those boxes. I'm, uh, underneath them. It's a bit embarrassing. Help a poor guy out? Many hands are better than two! No offense, Mr. Glovely." The gloves wave dismissively, as if to say, "None taken."

No need for checks right now, but the 'voice' needs to know if you're willing to help Mr Glovely clear the table.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella steps up to the occasion. "You're trapped, underneath?" Bella wastes no time trying to move the boxes. "Are you injured?"

I think Bella is at 27 HP right now.

Radiant Oath

◆◇↺ | Spell Templates

Bella - 26, actually. IIRC it's 1 damage minimum unless it was a crit success

Bella and Khiari immediately go help whomever the voice belongs to. Soon, the table is clear of empty chests.

The table disappears to be replaced by a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He grins and introduces himself.

"I'm Biglock, one of the best mimics around! That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I'm not sure. He showed up one day and lent me a fand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else."

"Look, there's not much time so I'll be brief. I've been in quite a few of the Society's vaults over the years. I'm good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can't rightly say, as I don't rightly know. Well, for years now, I've had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She's been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with! I don't know the details, but I know she's trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here."

"While you were distracting Aslynn, we found these! I think she was looking for them." Biglock has Mr Glovely produce two items, a dagger with magical runes and a key made of some sort of crystalline substance. "This dagger here looks like it's from the Jistka Imperium. Might be a powerful magic weapon, but I'm not sure how to unlock its potential! I think Aslynn was looking for this, too. I don't recognize the crystal it's made of, and I don't think it's from this world at all! You better take them and keep them for the Society."

"I can't take hostile actions against Aslynn. That goes for Mr. Glovely here, too, for his own reasons. But I can help you find some great equipment and make a plan! Mr Glovely, show these nice people that thing you found." Mr. Glovely produces a small gold spoon. "No, not that! The other thing!" Mr. Glovely shows you a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn's cauldron. "That's the one! I think it's a shard of Aslynn's mind. It's projecting all those creatures into this place. She's probably looking for it. I think you should destroy it, but first, you'll want to prepare for a fight. A piece of a night hag's mind isn't bound to go out without a struggle. We can help you find some good stuff, in fact, I've got something for you."

"Mr Glovely, get my new friends 'some of the good stuff'." Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to you. "No, no, I mean the really good stuff." Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to you. Biglock grins. "That oughta do it. Have fun!"

"Take some time and search the vault again for anything you can use against Aslynn. Mr Glovely and I will help you."

You have another 10 minutes to search the vault (or do medicine checks). Because Mr Glovely and Biglock will be helping you, you all get a +2 bonus to your checks if you search the vault.

Radiant Oath

◆◇↺ | Spell Templates

To-Do List for My Amazing Pathfinder Friends!:

1. Talking skull. Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Nothing left to do here)

2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See what's in there!
(Skill Check: Arcana, Crafting, or Perception)

3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)

4. Biglock and Mr Glovely

5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)

6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)

7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)

Thanks for your help!
—Rain in Cloudy Day

Dagger and Key:

The Dagger functions as a +1 striking dagger. Otherwise its magical properties are beyond your abilities at this point. The crystalline key gives the bearer a +2 to Will Saves

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Is the 16 roll for Fortitude save vs DC 14? If yes, I will keep it.

"Those rats, eww..." she expresses her utter disgust on them. "Does anyone have potions? I think I badly need it. Rain, do you have any stash here in the Vaults?" she asks the leshy while the others try to communicate the treasure chest and the gloves. "Or does anyone have healer's tools that I can lend? I feel cold from that nasty rat bite. Or is it just cold here?"

Radiant Oath

◆◇↺ | Spell Templates

Oops. sorry I thought it was 17 for some reason... You should have gotten 8 minor healing potions from Rain earlier...

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

Seeing the stash of potions just on the table, Nicole quickly grabs some and chugs their contents.

Minor Healing potions: 1d8 + 1d8 ⇒ (8) + (8) = 16 (Wow, two 8s for d8)

Sensing that her vitality is fully restored, she taps Rain's shoulder as her sign of gratitude and proceeds to talk to the animate chest and glove. "So this Aslynn that we just encountered was just a projection, who is looking for something, which includes this dagger." she summarizes what Biglock says. "And she is teaming up with a certain Onyx Alliance..." nothing in her mind comes about the group's name because she does not have time to think about that.

"I think we better look around for better weapons that can be used against her. Or at least be equipped with ourselves while we are trapped." She heads for the weapons area to find better weapons for everyone.
Crafting in Weapons Area: 1d20 + 8 ⇒ (8) + 8 = 16 (Another 8. Lucky Nicole.)

Radiant Oath

◆◇↺ | Spell Templates

Nicole chugs two potions and is restored to full health. She heads over to the weapons and has a look. She finds a beautiful dagger with an extra keen edge. Holding it at an angle, she sees Elven runes winking at her in the light. She realizes that this is a +1 Dagger.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella and Khiari move the empty chests aside. But... no one underneath. Bella scans the boxes again. Maybe they are stuck inside one?

She looks back at the table to check it again. Then she looks underneath only to feel a mahogany breath on her back. She turns, sees a talking treasure chest and leaps right into Khiari's arms.

khiari grins. "Hi Mr. Biglock. Sorry, Khiari was expecting someone with arms and legs." She sets her sister down. "So I guess Aslynn wants a piece of herself back. I don't think she can get it."

"I agree." Bella drops herself and restores her composure. She takes a pair of minor healing potions.

2d8 ⇒ (4, 1) = 5 It will do for now. Her shoes are worse off.

"Let us see what is in these scrolls. It may provide a clue. Or perhaps some inspiration."

Nature: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Radiant Oath

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◆◇↺ | Spell Templates

Bella heads over the the shelves containing scrolls. She digs around for a bit before finding a tattered scroll. Gingerly opening it, she discovers that it's a journal written by a leshy Pathfinder called Eddie 'Bo' Letus on how to take care of cats. It even provides a sketch of a cat looking eerily like Mister Midnight...

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Oh, look! Some caretaking tips for cats!" Bella plops it on the table, losing track of what exactly she was supposed to do...

Radiant Oath

◆◇↺ | Spell Templates

Is anyone taking the dagger/key/shard?

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella can hold onto the shard. She already has a +1 dagger, so maybe someone else can use it.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Stitch cautiously takes the crystal key, his fears dissolve quickly though, almost like it reassures him "So you're saying this key is the KEY to that hag's mind and us getting out of here?" He grins, stuffing it into a pocket.

"Come ride with us Glovely, we got some looking to do fer long forgotten treasures and could use a HAND." He grins again.

I would say anyone that could likely use the dagger should take it, I would be pretty hard pressed to do any melee attacks. I am trained in medium armor and could use the breastplate, I don't have the STR for it but I ride most the time anyhow? What else have we found that could get put to use?

Area 6: Crafting: 1d20 + 8 ⇒ (13) + 8 = 21


◆◇↺

Fran heads back to the middle of the room and has another look at the treasure pile.

Arcana: 1d20 + 8 ⇒ (4) + 8 = 12

Radiant Oath

◆◇↺ | Spell Templates

Stitch heads over to where the weapons are stashed and has a look.

GM Dice:

W: 1d4 ⇒ 1

With Mr Glovely's help, Stitch finds a beautiful elven dagger with an elaborate hilt. He realizes that it's a +1 Dagger.

Fran heads back to the middle of the room and dives into the pile. After ten minutes of searching, she comes up with an ornate looking dagger. However, upon closer inspection, the dagger turns out to be a wooden replica that's sold in one of the stalls in the Grand Bazaar.

Suddenly, you hear Biglock shout, "It's too late! She's here! This is bad!"

Bella finds that she can't hold on to the shard as it flies towards the middle of the Vault. The shard, hovering near the amassed treasures, twists and warps, taking on the familiar form of Aslynn and her cauldron. "Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!" She plunges an oozing claw into the pile and brandishes a jeweled chalice. "Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!" Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, "Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!"

The smelly, twisted creatures emerging from her cauldron vaguely resembles large skunks.

Radiant Oath

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◆◇↺ | Spell Templates

Init:

Stitch, Search: 1d20 + 8 ⇒ (16) + 8 = 24
Bella Sidare, Scout: 1d20 + 7 ⇒ (8) + 7 = 15
Fran, Investigate: 1d20 + 6 ⇒ (19) + 6 = 25
Nicole Flames, Avoid Notice: 1d20 + 8 ⇒ (19) + 8 = 27
Red Init: 1d20 + 5 ⇒ (13) + 5 = 18
Blue Init: 1d20 + 5 ⇒ (20) + 5 = 25
Shard Init: 1d20 + 10 ⇒ (18) + 10 = 28

Finds:

+1 Dagger x2
potency crystal
dagger of venom
brooch of shielding
Wand of Widening (1st-level spells)
You seem to have found a bounty of daggers. We can assume that you're able to distribute these prior to starting your final search

The Shard of Aslynn walks up to Fran and attempts to slash her with her claws.

Claws vs Fran AC 14: 1d20 + 11 ⇒ (9) + 11 = 20
Claws vs Fran AC 14, MAP, Agile: 1d20 + 7 ⇒ (20) + 7 = 27
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Piercing, Crit: 1d6 + 4 ⇒ (4) + 4 = 8 Doubled to 16

Aslynn crows with triumph as Fran collapses to the floor. As Aslynn's claws slice into Fran's arm, Fran suddenly sees images of Mister Midnight being chased by large dogs, all bent on eating her friend.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before Your Turn:
DC 17 Fortitude Save:Fran (x2)
------------------
Those with ** may go

Fran - AC 14, 0/24 (Dying 2); Mister Midnight AC 14, 10/10
Shard of Aslynn
**Nicole - AC 18 (19 w/buckler), 22/22 (Filth Fever Stage 1)
Blue
Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26
Red
Bella Sidare - AC 19, 31/34; Khiari AC 18

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Nightmarish Wounds; DC 17 Fortitude Save:
CS/S: unaffected, F: Stupefied 1 (1 day), CF: Stupefied 2 (1 day)

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

Bella feels a strange tug on the shard. So playful, then so forceful. It's too late to resist, as the horrid horned hag returns.

Even worse, she draws first blood. Bella gasps as Fran is torn. "Please, assist her! I will drive off this miscreant."

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

"Fran!" Nicole sees the witch drops on the floor. She immediately goes next to her and quickly brews a minor elixir of life from her infused reagents. She then administers them into the witch's mouth for quick healing.

◆ Stride
◆ Quick Alchemy
◆ Interact to administer a minor elixir of life to Fran for 1d6 ⇒ 1 HP (wow, seriously) and +1 item bonus to saving throws vs diseases and poisons for 10 minutes.

Updated Inventory:
Remaining Infused Reagents: 3/5
Lesser Alchemist Fire 1/2
Minor Elixir of Life 0/2

Radiant Oath

◆◇↺ | Spell Templates

Nicole rushes to Fran's aid and quickly mixes up a healing draft. She feeds it to Fran and restores some minimal life to her.

A blue skunk runs up to Nicole. It turns around, lifts its tail and sprays the alchemist with a foul smelling musk.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before Your Turn:
DC 17 Fortitude Save:Fran (x2)
DC 15 Fortitude Save:Nicole
------------------
Those with ** may go

Fran - AC 14, 1/24 (Wounded 1, Prone, Hands Empty); Mister Midnight AC 14, 10/10
Shard of Aslynn
Nicole - AC 18 (19 w/buckler), 22/22 (Filth Fever Stage 1)
Blue
**Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26
Red
Bella Sidare - AC 19, 31/34; Khiari AC 18

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Nightmarish Wounds; DC 17 Fortitude Save:
CS/S: unaffected, F: Stupefied 1 (1 day), CF: Stupefied 2 (1 day)

Evil Musk; DC 15 Fort Save:
CS: unaffected, S: Sickened 1, F: Sickened 2, CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

"We're under attack again Meat, I'll get you tuned up, you get ME to the fight." Stitch laboriously climbs up on the wagon This armor is heavy, better be worth it...

Out comes the can of WD5500-23x, both he and Meat get an unhealthy spray down.

Overdrive ◆: Overdrive: Standard Craft Check, DC16?: 1d20 + 8 ⇒ (17) + 8 = 25
*Success: +2 damage to personal and construct damage rolls for 1 minute.

Mount/Stride, Overdrive, 1 action command.

Meat Wagon's engine churns to life, fresh smoke fills the room, soot starting to settle on the stacks of magic and mundane weaponry "To the fight!" They zoom off down the stairs. 2 strides for MW

Radiant Oath

◆◇↺ | Spell Templates

As Stitch and Meat roar towards the fight, the other skunk comes forward and sprays Fran with the same evil smelling musk its friend sprayed Nicole.

------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Before Your Turn:
DC 17 Fortitude Save:Fran (x2)
DC 15 Fortitude Save:Nicole, Fran
------------------
Those with ** may go

-2-
**Fran - AC 14, 1/24 (Wounded 1, Prone, Hands Empty); Mister Midnight AC 14, 10/10
Shard of Aslynn
Nicole - AC 18 (19 w/buckler), 22/22 (Filth Fever Stage 1)
Blue
Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26
Red

-1-
**Bella Sidare - AC 19, 31/34; Khiari AC 18

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Nightmarish Wounds; DC 17 Fortitude Save:
CS/S: unaffected, F: Stupefied 1 (1 day), CF: Stupefied 2 (1 day)

Evil Musk; DC 15 Fort Save:
CS: unaffected, S: Sickened 1, F: Sickened 2, CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Well, you've returned!"
"At least you brought some perfume."
"These skunks smell much better"
"Than anything you have earned!"

Performance vs Blue's Will DC: 1d20 + 6 ⇒ (4) + 6 = 10

Nope, that skunk isn't listening. No time to correct herself, Bella and Khiari Stride closer...

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

DC 15 Fortitude save: 1d20 + 7 ⇒ (5) + 7 = 12

"ACK!" is all Nicole can say after they are sprayed with the evil-smelling musk.

Radiant Oath

NG Female Human Witch 4 HP: 40/40 | AC: 16 (17 w/Mage Armor) | F: +8, R: +6, W: +9 | Perc: +7 | Stealth: +0 | Speed: 25 ft. | Focus Points: 2/2 | 1st: 3/3, 2nd: 3/3 | Hero Points: | Active Conditions:

Fort #1 (DC 17): 1d20 + 6 ⇒ (3) + 6 = 9 Fail
Fort #2 (DC 17): 1d20 + 6 ⇒ (1) + 6 = 7 Crit Fail; Stupefied 2
Fort #3 (DC 15): 1d20 + 6 ⇒ (18) + 6 = 24 Sickened 1

Though Fran's eyes flutter open there's an obvious mental fog there as she tries to orient herself. And the musk from the skunk spray isn't helping, though she doesn't look quite as nauseous as Nicole does. As best as she can, Fran gets to her feet and staggers away from her attackers.

Cast a Spell - Flat Check (DC 7): 1d20 ⇒ 10

She makes a strange sign with her fingers and a few of her wounds begin to close up, though it doesn't seem like she used typical healing magic.

"Don't...don't let them get kitty..."
______________

◆ Stand
◆ Stride
Life Boost (Fran now has Fast Healing 1 for 4 rounds.)

Radiant Oath

◆◇↺ | Spell Templates

Fran, should be Fast Healing 2 since the description says twice the spell's level (unless I'm misreading something)...

Fran staggers to her feet and moves away as best she could.

Bella tries to get Blue's attention but the skunk only looks at her.

Aslynn steps close to Nicole and swipes at her twice.

Claws vs Nicole AC 18: 1d20 + 11 ⇒ (15) + 11 = 26
Claws vs Nicole AC 18, MAP, Agile: 1d20 + 7 ⇒ (17) + 7 = 24
Piercing: 2d6 + 8 ⇒ (2, 1) + 8 = 11

Nicole gags at the horrid smell, which doesn't do much to help against Aslynn's claws. As Aslynn's claws slice into her, Nicole sees every one of her alchemical bombs explode in her face.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before Your Turn:
DC 17 Fortitude Save: Nicole (x2)
------------------
Those with ** may go

Fran - AC 14, 3/24 (Wounded 1; Fast Healing 2 - 1/4; Stupefied 2; Sickened 1); Mister Midnight AC 14, 10/10
Shard of Aslynn
**Nicole - AC 18 (19 w/buckler), 11/22 (Filth Fever Stage 1; Sickened 2)
Blue
Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26
Red
Bella Sidare - AC 19, 31/34; Khiari AC 18

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Nightmarish Wounds; DC 17 Fortitude Save:
CS/S: unaffected, F: Stupefied 1 (1 day), CF: Stupefied 2 (1 day)

Envoy's Alliance

[S01-14] Female Versatile Human Bomber Alchemist 4 / Talisman Dabbler | Martial Disciple | HP 44/44, AC 20 (21 w Buckler raised), Fortitude** +9, Reflex** +11, Will* +7, Perception* +7, Stealth* +9 | Speed 25 ft. | Exploration Activity Investigate | Active Conditions ↺ Resist Harm | ◆◇↺

1st: DC 17 Fortitude save, Sickened 2: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9 Failure
2nd: DC 17 Fortitude save, Sickened 2: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
2nd: Hero Point - DC 17 Fortitude save, Sickened 2: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 Success

Nicole retreats as her instinctive response to all that is happening to her and around her. She never thought that this night hag will instill such fear in her. She then retches to relieve her sickened condition.
DC 17 Fortitude save, Sickened 2: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 Failure

She tries again.
DC 17 Fortitude save, Sickened 2: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 Success, she becomes Sickened 1

◆ Stride
◆ Retch
◆ Retch

Radiant Oath

◆◇↺ | Spell Templates
Nicole Flames wrote:

1st: [dice=DC 17 Fortitude save, Sickened 2]1d20+7-2 Failure

2nd: [dice=DC 17 Fortitude save, Sickened 2]1d20+7-2
2nd: Hero Point - [dice=DC 17 Fortitude save, Sickened 2]1d20+7-2 Success

Nicole retreats as her instinctive response to all that is happening to her and around her. She never thought that this night hag will instill such fear in her. She then retches to relieve her sickened condition.
[dice=DC 17 Fortitude save, Sickened 2]1d20+7-2 Failure

She tries again.
[dice=DC 17 Fortitude save, Sickened 2]1d20+7-2 Success, she becomes Sickened 1

◆ Stride
◆ Retch
◆ Retch

You're not sickened. You're Stupefied 1. Retching won't help you.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

"If that's your idea of perfume I suggest a different brew, WHEW!" Stitch gets a whiff of the stink cloud as it dissipates around the room.

Radiant Oath

◆◇↺ | Spell Templates

Nicole moves away from the nastiness and tosses her cookies, hoping it will stop her stomach from churning. She manages to feel a bit better but now a fog has descended on her mind.

Blue steps onto the Vault floor and lines up on Bella. Predictably, Bella gets sprayed (Probably in retaliation for the poetry)...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before Your Turn:
DC 15 Fortitude Save: Bella
------------------
Those with ** may go

Fran - AC 14, 3/24 (Wounded 1; Fast Healing 2 - 1/4; Stupefied 2; Sickened 1); Mister Midnight AC 14, 10/10
Shard of Aslynn
Nicole - AC 18 (19 w/buckler), 11/22 (Filth Fever Stage 1; Sickened 1; Stupefied 1)
Blue
**Stitch - AC 16, 25/30; Meat Wagon AC 17, 23/26
Red
Bella Sidare - AC 19, 31/34; Khiari AC 18

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Evil Musk; DC 15 Fort Save:
CS: unaffected, S: Sickened 1, F: Sickened 2, CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

Envoy's Alliance

♥️ 60 | AC 21 | Saves 10/11/8 | Perception 8 | >Eidolon< PFS ID: 133608-2007 | Female Human Swashbuckler 4 | ☘️ 1 | ◆◇↺ |

"Hmpf! Take your perfume samples elsewhere."

Fort Save: 1d20 + 6 ⇒ (19) + 6 = 25

Bella punches her nose and turns away. First the rat guts, now her armor is covered in skunk stink.

Envoy's Alliance

Dwarven Male Inventor 4 HP: 50/50 | Steel Shield 20/20 | AC: 21 | F: +10, R: +7, W: +11 | Perc (T): +9 | Hero Point: 1 | Speed: 20 (15)ft. | Active Conditions:

Stitch bangs on Meat Wagon's dash "Move up and smash that blue skunk while I fix up Franny, and don't miss, no time for failure!" He spins on his seat and reaches down, patching up Miss Franny while his trusty steed tries to flatten and dice the blue skunk.

Battle Medicine vs DC15: 1d20 + 9 ⇒ (7) + 9 = 162d8 ⇒ (7, 2) = 9

Command x2, Battle Medicine Fran

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