Rangi
|
Rangi wanted to participate but just throws angry look at Tiger "Show-off"
I am not sure if it can be multiple rolls or just single attempt. So currently I will wait
| GM Watery Soup |
I apologize for being unclear - each PC can only make one check, and each check should be attempted by a different PC (a PC can repeat, but at a penalty). For Tiger, I'll take the roll with his highest modifier, on the assumption he would have tried that first.
Tiger shows Bjensen how to throw a punch properly. Success!
[ ] Fortitude Save
[ ] Reflex Save
[X] Unarmed Strike (DC <= 19)
| GM Watery Soup |
Samantha shows Bjensen how to take a punch! Critical Success!
[X] Fortitude Save (DC <= 21)
[ ] Reflex Save
[X] Unarmed Strike (DC <= 19)
Left to act: Rangi, Elsha
Elsha Ustosh
|
Quick on his feet, Elsha attempts to show Bjensen how to dodge a punch, rather than take it.
Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
| GM Watery Soup |
Elsha stands in front of Bjensen, expecting a novice mimicry of Tiger's expert punch. The young man has no intention of making it easy, though, and Elsha finds himself at the business end of Bjensen's fist, about to get the wind knocked out of him. Elsha heroically imitates a move he's seen Tiger do many times - letting his neck go slack so that the fist makes contact, but doesn't do any damage. Failure - Hero Point - Success!
The Pathfinders teach Bjensen far more than physical skills, demonstrating cooperation, encouraging exploration, and making him write a report at the end of the day. Bjensen thanks them all, and says not to be surprised if he shows up at the Grand Lodge someday.
End of encounter!
Viltydus rewards the Pathfinders with a diplomat’s badge. 3 Treasure Bundles!
| GM Watery Soup |
Viltydus gathers the Pathfinders just outside of Port Valen’s borders. They hold a small map of the shoreline. A red circle surrounds a location on the map several miles to the north of the town.
Viltydus draws a line with their finger along their map, tapping the red circle. “My focus lies with the Forest of Trials and with the adventurers who brave its dangers to reach Valenhall. Those adventurers, however, need a safe place to rest their heads before facing their destinies, and Port Valen has not been as safe as it needs to be. A group of monsters have laired in an abandoned fishing village not far from here, and their predations have caused the people of Port Valen great harm. I task you Pathfinders to travel to this forsaken village and destroy the evil creatures that threaten these good people.
In addition, you'll need to bring back evidence to prove to the people of Port Valen that you have succeeded.”
Viltydus cautions the Pathfinders that whatever has holed up in the abandoned village should not be underestimated: they have seen many a burgeoning hero get cut down prematurely after trying to stop the attacks alone.
Viltydus also offers each Pathfinder a lesser healing potion prior to their departure.
You can leave immediately, or spent some time Gathering Information in the town (DC 20 Diplomacy, or DC 22 Perception).
Elsha Ustosh
|
Th-that kids going to be o-kay! Elsha remarks with an enthusiastic smile.
------------
We certainly w-won't under-estimate whatever has taken up residence there. I think we should first ask around town to find out who has seen what, or what sorts of wounds they m-may have attended to on those who made prior attempts.
Gather Info (DC22 Perception): 1d20 + 9 ⇒ (7) + 9 = 16
Rangi
|
Perception, DC22: 1d20 + 13 ⇒ (2) + 13 = 15
Rangi tries to learn a bit about the destination, knowing that good scouting is half of success ... but this time the other half would have to suffice
Loong Laohu
|
Perc DC 22: 1d20 + 10 ⇒ (16) + 10 = 26
Tiger attempts to gather info. Apparently, Rangi will call him a show-off again ;)
| GM Watery Soup |
From descriptions that the villagers give, Tiger is able to piece together a drawing of what these monsters look like.
See Slide 6. There is enough information for someone to make a Recall Knowledge (Religion) check.
Rangi
|
Religion +13
Rangi looks at the drawing and tries to recall what could that be...
Elsha Ustosh
|
Hmm, I wonder if it's some sort of territory misunderstanding. I wonder if they have other places to go...
Recall knowledge (Religion) +9
| GM Watery Soup |
Rangi: 1d20 + 13 ⇒ (5) + 13 = 18
Elsha: 1d20 + 9 ⇒ (11) + 9 = 20
Rangi (Search: 1d20 + 13 ⇒ (9) + 13 = 22
Samantha (Search): 1d20 + 13 ⇒ (17) + 13 = 30
Tiger (Scout): 1d20 + 12 ⇒ (5) + 12 = 17
Elsha (Stealth): 1d20 + 11 ⇒ (12) + 11 = 23
Wihsaaks: 1d20 + 15 ⇒ (4) + 15 = 19
The Pathfinders travel to the village, weapons at the ready to face any sort of resistance. But the village is eerily calm, and there's nothing that jumps out at them.
Suddenly, Samantha raises a fist. She sees the tip of a wing, up on a rooftop.
Tactical on Slide 6, bursts and cones on Slide 7 if anyone decides to Seek.
--Round 1
Samantha (86/86)
Elsha (63/63)
Rangi (72/72)
Red Wihsaak (-0, hidden to Samantha, undetected to rest)
Blue Wihsaak (-0, hidden to Samantha, undetected to rest)
Tiger (68/68)
Elsha Ustosh
|
wihsaaks! I don't recall a lot of detail about them though.
Elsha moves forward into bomb-throwing position. He eyes the creature on the roof.
◆◆◆ Three strides
Rangi
|
Rangi moves his hands and soon he grows to a large size, then he walks after Elsha.
Casting Enlarge on self (AC -1 due to clumsy) and move south
| GM Watery Soup |
Sorry - I forgot to bold those who were supposed to go.
The party moves into position, and, having been spotted, the wihsaaks stop sneaking around. Instead, they rub their wings together, producing the supernaturally deafening drone of millions of insects, and channeling the sound to a 10' burst.
Red Sonic: 3d10 ⇒ (6, 2, 5) = 13, DC 23 Fortitude save for Samantha, Rangi
Blue Sonic: 3d10 ⇒ (4, 4, 4) = 12, DC 23 Fortitude save for Elsha
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is deafened for 1 round.
Critical Failure The creature takes double damage and is deafened for 1 minute, and stunned 1.
Red flies towards the fountain to take on the big guy and the lizard, while Blue hops off the roof next to Elsha.
--Round 1
Tiger (68/68)
--Round 2
Samantha (86/86, Fort save first)
Elsha (63/63, Fort save first)
Rangi (72/72, enlarged, Fort save first)
Red Wihsaak (-0)
Blue Wihsaak (-0)
Loong Laohu
|
Tiger drops into a combat stance (Stoked Flame Stance). He moves closer to the action and pulls out his javelin.
◆ Stoked Flame Stance (+5 speed)
◆ Stride
◆ Interact to draw
Samantha_
|
fort: 1d20 + 13 ⇒ (9) + 13 = 22
Smanatha's head and ears ring out in pain.
Silent, at least to herself Samantha heads south to flank blue with a two handed assault.
dual handed assault vs FF: 1d20 + 17 ⇒ (6) + 17 = 23
slashing: 2d12 + 6 ⇒ (5, 6) + 6 = 17
Stride, Stride, Dual-Handed Assault.
Elsha Ustosh
|
DC 23 Fortitude: 1d20 + 11 ⇒ (8) + 11 = 19 ⇒ full damage and deafened for one round
Elsha grunts under the pressure of the sudden sonic assault. A harsh ringing sticks in his ears for several moments. Getting a visual lock on the creatures he steps away from one and lobs a bomb at the other to avoid harming his teammates.
◆ Step NE
◆ Strike RED (quick bomber, far lobber, bomber field/only splash to target)
moderate blight bomb attack RED, poison damage, poison splash damage: 1d20 + 11 ⇒ (16) + 11 = 272d6 ⇒ (1, 2) = 34 = 4
2d4 persistence poison damage
◆ Strike RED (quick bomber, far lobber, bomber field/only splash to target)
moderate dread ampoule attack RED, mental damage, mental splash damage: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 212d6 ⇒ (4, 2) = 64 = 4
On a hit, the target becomes frightened 1, or frightened 2 on a critical hit.
Elsha Ustosh
|
Hrm, does a 30 ft range hit RED at 20 off of the ground? If not, Elsha would stride further instead of just stepping.
Rangi
|
FOrt save: 1d20 + 12 ⇒ (7) + 12 = 19
Rangi moves towards teh creature and swings his sword twice
Swoosh@blue: 1d20 + 11 ⇒ (6) + 11 = 17
Damage, s, enlarge: 2d8 + 3 + 2 ⇒ (7, 4) + 3 + 2 = 16
Swoosh@blue: 1d20 + 11 - 5 ⇒ (4) + 11 - 5 = 10
Damage, s, enlarge: 2d8 + 3 + 2 ⇒ (7, 6) + 3 + 2 = 18
| GM Watery Soup |
Tiger moves up, drawing a javelin. Samantha moves up and slices with both hands, cutting the wihsaak deeply. Elsha strides closer to Red and lobs two bombs, unfortunately, only hitting with one. Rangi moves and swings twice, unfortunately, missing with both.
The Red wihsaak lands next to Elsha with a thud, slashing with its claws.
Claw: 1d20 + 17 ⇒ (1) + 17 = 18
Slashing: 2d10 + 7 ⇒ (1, 7) + 7 = 15 plus Evil: 1d4 ⇒ 1
Claw, MAP: 1d20 + 17 - 5 ⇒ (4) + 17 - 5 = 16
Slashing: 2d10 + 7 ⇒ (5, 7) + 7 = 19 plus Evil: 1d4 ⇒ 4
Poison: 2d4 ⇒ (3, 1) = 4
Recovery: 1d20 ⇒ 13
Blue beats its wings rapidly, creating a buzzing drone. Every creature within 100 feet must attempt a DC 23 Will save. This action isn't marked with Manipulate, but it's also not marked as Attack, so unless it's a clear rules violation, I'm going to say it provokes an AoO.
Success The creature is unaffected.
Failure The creature is confused and stupefied 1 for 1 round.
Critical Failure The creature is confused for 1 round and stupefied 2 for 1 minute.
Uh, I just realized the wihsaaks are not immune to each other's distractions!
Red Will Save: 1d20 + 14 ⇒ (20) + 14 = 34
Blue then slashes at Samantha twice.
Claw: 1d20 + 17 ⇒ (19) + 17 = 36
Slashing: 2d10 + 7 ⇒ (7, 8) + 7 = 22 plus Evil: 1d4 ⇒ 4
Is your alignment good?
Claw, MAP: 1d20 + 17 - 5 ⇒ (7) + 17 - 5 = 19
Slashing: 2d10 + 7 ⇒ (6, 3) + 7 = 16 plus Evil: 1d4 ⇒ 4
--Round 2
Tiger (68/68, Will save first)
--Round 3
Samantha (29/86, -8 evil?, AoO first, then Will save)
Elsha (51/63, Will save first)
Rangi (59/72, enlarged, Will save first)
Red Wihsaak (-15, 2d4 persistent poison, 21 < AC <= 27)
Blue Wihsaak (-17, 17 < AC <= 25)
Samantha_
|
AoO: 1d20 + 17 ⇒ (6) + 17 = 23
slashing: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Samantha lashes out as the creature buzzes in front of her.
will: 1d20 + 13 ⇒ (7) + 13 = 20
Sylvia looks dazed and stupefied from the buzzing and then eats a claw to the face.
Sylvia is true neutral.
Since Buzz was first I think the attack gives me a flat to end the confusion
flat DC 11to end confusion: 1d20 ⇒ 12
Success!
Samantha quickly snaps out of it though and uses her spare hand to try and reduce her own bleeding.
battle medicine DC 20: 1d20 + 14 ⇒ (4) + 14 = 18
Fail
Frustrated Samantha leaves her second hand free as she slices at blue.
sword, bastard: 1d20 + 17 ⇒ (2) + 17 = 19
slashing: 2d12 + 6 ⇒ (11, 6) + 6 = 23
Samantha then retreats behind Rangi and tries to keep them topped off.
battle medicine DC 15: 1d20 + 14 ⇒ (1) + 14 = 15
Normal Fail, no healing
Battle Medicine, Strike, Doctor's Visitation
Loong Laohu
|
Samantha, that's a Nat 1...
Will: 1d20 + 12 ⇒ (7) + 12 = 19
Will, HP, Vestments: 1d20 + 13 ⇒ (10) + 13 = 23 GAH!!
Tiger is distracted by the buzzing and loses track of his surroundings. Seeing a shape in front of him he lashes out, thinking an enemy has managed to close with him. Sorry, Samantha
Flashing Spark; 1st Attack: 1d20 + 13 ⇒ (17) + 13 = 30
Flashing Spark; 1st Attack Damage, Slashing: 2d8 + 3 ⇒ (8, 4) + 3 = 15
Flashing Spark; 2nd Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Flashing Spark; 2nd Attack Damage, Slashing: 2d8 + 5 ⇒ (2, 1) + 5 = 8
Flashing Spark; 3rd+ Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Flashing Spark; 3rd Attack Damage, Slashing: 2d8 + 7 ⇒ (8, 2) + 7 = 17
His claws shred Samantha's scales.
◆◆◆ Strike (Confused)
Elsha Ustosh
|
Elsha sighs as soon as his target crashes down next to him. He's starting to think positioning himself between them was a bad idea.
DC 23 Will: 1d20 + 9 ⇒ (7) + 9 = 16 ⇒ Failure The creature is confused and stupefied 1 for 1 round.
...You use all your actions to Strike or cast offensive cantrips...
Given the inclusion of cantrips can Elsha use bombs? The bugs are his nearest targets anyway.
◆ Strike RED (quick bomber, far lobber, bomber field/only splash to target)
moderate dread ampoule attack RED, mental damage, mental splash damage: 1d20 + 12 ⇒ (5) + 12 = 172d6 ⇒ (6, 1) = 74 = 4
On a hit, the target becomes frightened 1, or frightened 2 on a critical hit.
◆ Strike BLUE (quick bomber, far lobber, bomber field/only splash to target)
moderate blight bomb attack BLUE, poison damage, poison splash damage: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 152d6 ⇒ (6, 3) = 94 = 4
2d4 persistence poison damage
◆ Interact: draw dagger
Loong Laohu
|
Loong: Not sure why your confusion is auto targeting me, there's no requirement that the target be within reach etc.
Oops. I thought it was the closest target... Overlooked the part that says my target is determined by the GM. I have my javelin in hand so the GM is free to choose. So, GM, it's up to you...
Rangi
|
AOO Swoosh@blue: 1d20 + 11 ⇒ (11) + 11 = 22
Damage, s, enlarge: 2d8 + 3 + 2 ⇒ (1, 6) + 3 + 2 = 12
Will save: 1d20 + 13 ⇒ (10) + 13 = 23
Rangi swooshes at the blue creature
Swoosh@blue: 1d20 + 11 ⇒ (5) + 11 = 16
Damage, s, enlarge: 2d8 + 3 + 2 ⇒ (2, 6) + 3 + 2 = 13
Than he waves his hands and strikes two creatures with electric arc
Electric Arc@blue, red, reflex save DC21: 3d4 + 4 ⇒ (1, 3, 3) + 4 = 11
| GM Watery Soup |
Samantha's AoO just barely misses; she's briefly confused, and then snaps out of it when she takes a claw to the face. Or maybe she still is a little woozy, because she slaps a bandage on her armor, and then slashes the ground, and then slaps a bandage on Rangi's armor.
Tiger, 23 Will makes the DC, so you're not confused. I'm going to revise your actions to Stride, Flurry, and Stride. Tiger punches Blue with a fiery fist and then resets.
Elsha, I think the spirit of the law is that nobody's supposed to waste consumable items while confused. However, since this is your only fight for today, I think throwing bombs is fine, and Red is the closest target, so both bombs will go towards Red.
Rangi powers through the noise. He's unable to connect with his sword, but the electricity certainly gets through.
Red Reflex: 1d20 + 15 ⇒ (6) + 15 = 21
Blue Reflex: 1d20 + 15 ⇒ (10) + 15 = 25
Both manage to dodge about half the blast.
Red unleashes a barrage of claw attacks.
Claw: 1d20 + 17 ⇒ (5) + 17 = 22
Slashing: 2d6 + 7 ⇒ (2, 6) + 7 = 15 plus Evil: 1d4 ⇒ 4
Claw, MAP: 1d20 + 17 - 5 ⇒ (19) + 17 - 5 = 31
Slashing: 2d6 + 7 ⇒ (3, 6) + 7 = 16 plus Evil: 1d4 ⇒ 3
Claw, MAP: 1d20 + 17 - 10 ⇒ (12) + 17 - 10 = 19
Slashing: 2d6 + 7 ⇒ (5, 1) + 7 = 13 plus Evil: 1d4 ⇒ 1
It disappointingly only connects once.
Poison: 2d4 ⇒ (1, 2) = 3
Recovery: 1d20 ⇒ 1
Blue cackles and steps up to Rangi. Blue doesn't have reach.
Claw: 1d20 + 17 ⇒ (10) + 17 = 27
Slashing: 2d6 + 7 ⇒ (4, 1) + 7 = 12 plus Evil: 1d4 ⇒ 1
Claw, MAP: 1d20 + 17 - 5 ⇒ (15) + 17 - 5 = 27
Slashing: 2d6 + 7 ⇒ (2, 5) + 7 = 14 plus Evil: 1d4 ⇒ 4
--Round 3
Tiger (68/68)
--Round 4
Samantha (29/86, confused 0/1, stupefied 1/1)
Elsha (42/63, confused 1/1, stupefied 1/1)
Rangi (33/72, enlarged)
Red Wihsaak (-31, 2d4 persistent poison, 21 < AC <= 27)
Blue Wihsaak (-37, 23 < AC <= 25)
Samantha_
|
Having had a tough round Samantha is ultimatly glad not to have made things any worse.
Samantha starts off by using her healer's gloves on herself, trusting them not to fail her.
healing: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Then she rejoins the fray with another massive overhand slash.
dual handed assault vs blue: 1d20 + 17 ⇒ (14) + 17 = 31
slashing: 2d12 + 6 ⇒ (8, 12) + 6 = 26
Gloves, Stride, Dual Handed-Assault
| GM Watery Soup |
Samantha heals herself and then runs in, smashing the Blue wihsaak and bloodying it.
--Round 3
Tiger (68/68)
--Round 4
Samantha (44/86)
Elsha (42/63)
Rangi (33/72, enlarged)
Red Wihsaak (-31, 2d4 persistent poison, 21 < AC <= 27)
Blue Wihsaak (-63, 23 < AC <= 25) "bloodied" (<50%)
Elsha Ustosh
|
| 1 person marked this as a favorite. |
Yeah, it just really inhibits alchemists as they don't have cantrips.
Elsha moves behind Samantha and administers a lesser elixir of life. teamwork!
◆ Stride 20 ft
◆ Interact: draw lesser elixir of life
◆ Interact: administer lesser elixir of life to Samantha
elixir of life, Samantha: 3d6 + 6 ⇒ (4, 2, 2) + 6 = 14
and Samantha gains a +1 item bonus to saving throws against diseases and poisons for 10 minutes.
Loong Laohu
|
GAH! Sorry. I thought the DC was 24
Tiger moves up and slaps a battle dressing on Rangi.
Battle Med, DC 20, Expanded Healer's Tools: 1d20 + 13 ⇒ (3) + 13 = 16
Frustrated, Tiger hurls his javelin at Blue.
Ranged Attack; +1 Striking Returning Javelin: 1d20 + 14 ⇒ (15) + 14 = 29
Ranged Damage; Javelin: 2d6 + 3 ⇒ (5, 5) + 3 = 13
◆ Stride
◆ Battle Med
◆ Strike
Rangi
|
Rangi swings again
Swoosh@blue: 1d20 + 11 ⇒ (19) + 11 = 30
Damage, s, enlarge: 2d8 + 3 + 2 ⇒ (2, 1) + 3 + 2 = 8
Than he waves his hands and strikes two creatures with electric arc
Electric Arc@blue, red, reflex save DC21: 3d4 + 4 ⇒ (1, 1, 3) + 4 = 9
| GM Watery Soup |
Tiger throws a javelin, and Elsha gives Samantha a boost. Rangi slices the wihsaak and then jumps electricity between them.
Red Reflex: 1d20 + 15 ⇒ (16) + 15 = 31
Blue Reflex: 1d20 + 15 ⇒ (1) + 15 = 16
Red dodges it entirely, leaving Blue to take both ends of the electric arc!
Red moves up onto the platform, engaging everyone in melee and to flank the group's obvious leader, the Big Guy. 2 Strides due to difficult terrain
Claw: 1d20 + 17 ⇒ (2) + 17 = 19 vs flanking
Slashing: 2d6 + 7 ⇒ (6, 3) + 7 = 16 plus Evil: 1d4 ⇒ 4
Poison: 2d4 ⇒ (2, 1) = 3
Recovery: 1d20 ⇒ 16
Blue targets Rangi as well.
Claw: 1d20 + 17 ⇒ (13) + 17 = 30 vs flanking
Slashing: 2d6 + 7 ⇒ (5, 1) + 7 = 13 plus Evil: 1d4 ⇒ 2
Crit due to flanking!
Claw, MAP: 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22 vs flanking
Slashing: 2d6 + 7 ⇒ (1, 2) + 7 = 10 plus Evil: 1d4 ⇒ 3
With a cheer, the wihsaaks bring down the leader of all the mortals! Now, they expect you to scatter and run. Blue slashes at the little lizard minion.
Claw, MAP: 1d20 + 17 - 10 ⇒ (15) + 17 - 10 = 22
Slashing: 2d6 + 7 ⇒ (3, 5) + 7 = 15 plus Evil: 1d4 ⇒ 1
--Round 4
Tiger (68/68)
--Round 5
Samantha (58/86)
Elsha (42/63)
Rangi (0/72, enlarged, prone, dying 1)
Red Wihsaak (-34, 2d4 persistent poison, 21 < AC <= 27)
Blue Wihsaak (-102, 23 < AC <= 25) "near death" (<10%)
Loong Laohu
|
Tiger slashes at Red twice.
Flashing Spark; 1st Attack: 1d20 + 13 ⇒ (3) + 13 = 16
Flashing Spark; 2nd Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Flashing Spark; Damage, Slashing: 2d8 + 3 ⇒ (1, 1) + 3 = 5
He then slaps a battle dressing on Rangi.
Healing, Assurance: 2d8 ⇒ (2, 7) = 9
Using his medic training, he tries to repeat the process.
Battle Med, DC 20: 1d20 + 12 ⇒ (14) + 12 = 26
Healing, DC 20: 2d8 + 10 ⇒ (7, 2) + 10 = 19
◆ Flurry vs Red
◆ Battle Med, Rangi, Assurance
◆ Battle Med, Rangi, DC 20
Medic dedication allows me to apply Battle Med a 2nd time to someone who might be immune to my battle med.
Samantha_
|
Samantha grabs onto her blade to empower a two handed rising strike.
dual handed assault vs Blue: 1d20 + 17 ⇒ (18) + 17 = 35
slashing: 2d12 + 6 ⇒ (1, 6) + 6 = 13
Samantha then moves up to the plaza surrounding the fountain and grabs at red.
snagging strike vs Red FF: 1d20 + 17 - 5 ⇒ (14) + 17 - 5 = 26
slashing: 2d8 + 4 ⇒ (2, 1) + 4 = 7
If this Strike hits, the target is flat-footed until the start of your next turn or until it's no longer within the reach of your hand, whichever comes first.
Dual Handed Assault, Stride, Snagging Strike.
| GM Watery Soup |
Tiger slaps Red across the face with one hand, and then slaps two bandages on Rangi with the other.
Samantha draws her blade through Blue, and doesn't even wait for its body to hit the ground before moving around and hitting Red, grabbing it in the process.
--Round 4
Tiger (68/68)
--Round 5
Samantha (58/86)
Elsha (42/63)
Rangi (28/72, enlarged, prone, wounded 1)
Red Wihsaak (-39, 23 < AC <= 25, flat-footed)
Blue Wihsaak (-128)
Elsha Ustosh
|
Understanding that the team isn't quite "out of the woods" just yet, Elsha administers a little more rejuvenation to Rangi before backing away from the crowd.
◆ Interact: draw lesser elixir of life
◆ Interact: administer lesser elixir of life to Rangi
elixir of life, Rangi: 3d6 + 6 ⇒ (2, 5, 3) + 6 = 16
and Rangi gains a +1 item bonus to saving throws against diseases and poisons for 10 minutes.
◆ Stride 25 ft
He finds himself stepping over the body of the other wihsaak.
Rangi
|
Rangi grunts but stands up and grabs his sword in two hands then he cuts the creature
Swosh, two hands@red: 1d20 + 11 ⇒ (11) + 11 = 22
Damage, slashing, enlarged: 2d12 + 3 + 2 ⇒ (6, 7) + 3 + 2 = 18
Thanks for the healing guys!
| GM Watery Soup |
Elsha heals Rangi some more, and Rangi immediately tries to attack, but the wihsaak could see that attack coming from a mile away and dodges.
The wihsaak slashes at Samantha.
Claws: 1d20 + 17 ⇒ (1) + 17 = 18
Slashing: 2d6 + 7 ⇒ (6, 5) + 7 = 18 plus Evil: 1d4 ⇒ 1
Frustrated with its inability to attack, it tries a different approach. It waves its hands and casts as spell. Samantha and Rangi, this provokes AoO. Then, Samantha, please make a DC 23 Will save.
--Round 5
Tiger (68/68)
--Round 6
Samantha (58/86, AoO first, then Will save before acting)
Elsha (42/63)
Rangi (44/72, enlarged, wounded 1, AoO first)
Red Wihsaak (-39, 23 < AC <= 25, flat-footed to Tiger)
Blue Wihsaak (-128)
Samantha_
|
AoO vs FF: 1d20 + 17 ⇒ (1) + 17 = 18
slashing: 2d8 + 4 ⇒ (7, 5) + 4 = 16
Samantha swings and misses
Will: 1d20 + 13 ⇒ (2) + 13 = 15
Samantha nods at the buzzing and backs off, using Doctor's Visitation to heal Elsha.
Battle Medicine DC 20: 1d20 + 14 ⇒ (11) + 14 = 25
DC20+Medic healing: 2d8 + 15 ⇒ (7, 7) + 15 = 29
42+29 >63
Samantha then moves down to Rangi and puts some extra oomph in to heal their wounds again.
Once per day, you can use Battle Medicine on a creature that's temporarily immune
DC 20 Battle Medicine vs Rangi: 1d20 + 14 ⇒ (10) + 14 = 24
DC20+Medic healing: 2d8 + 15 ⇒ (5, 6) + 15 = 26
44+26=70
Doctor's Visitation, Stride, Battle Medicine(Medic to ignore immunity.)
Elsha Ustosh
|
Elsha nods and smiles at Samantha returning the favor.
Time is on our s-side he remarks before drawing and lobbing more bombs at the remaining wihsaak.
◆ Strike (quick bomber, far lobber, bomber field/only splash to target)
moderate alchemist's fire attack, fire damage, fire splash damage: 1d20 + 12 ⇒ (3) + 12 = 152d8 ⇒ (6, 8) = 144 = 4 2 persistent fire damage
◆ Strike (quick bomber, far lobber, bomber field/only splash to target)
moderate acid flask attack, acid damage, acid splash damage: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 271 = 14 = 4 2d6 persistent acid damage
◆ Strike (quick bomber, far lobber, bomber field/only splash to target)
moderate alchemist's fire attack, fire damage, fire splash damage: 1d20 + 12 - 10 ⇒ (1) + 12 - 10 = 32d8 ⇒ (2, 5) = 74 = 4 2 fire persistent damage
Rangi
|
Swosh, two hands@red, AOO: 1d20 + 11 ⇒ (18) + 11 = 29
Damage, slashing, enlarged: 2d12 + 3 + 2 ⇒ (10, 8) + 3 + 2 = 23
Rangi swings at the caster and follows up with another attack
Swosh, two hands@red, regular attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage, slashing, enlarged: 2d12 + 3 + 2 ⇒ (5, 1) + 3 + 2 = 11
Than he picks up his shield and raises it